The Starnaman Incident

Last updated

Cover art by Craig Starnaman, 1984 Cover of The Staranaman Incident 1984.png
Cover art by Craig Starnaman, 1984

The Starnaman Incident is an adventure published by Timeline in 1984 for the post-apocalyptic role-playing game The Morrow Project .

Contents

Plot summary

In The Morrow Project, teams of volunteers have been cryonically frozen in hidden bunkers called boltholes in order to survive an expected nuclear holocaust, with the intention that they rebuild civilization when they emerge. In The Starnaman Incident, one of these boltholes was discovered before the nuclear war by an organized crime gang, who killed the sleeping Morrow Project volunteers and used the bunker to survive the war. The gang members emerged and used the bolthole's tools, armaments and devices to institute a reign of terror in the area for 15 years.

Another Morrow Project team awakes 150 years later in the town of Starnaman, and finds that the legend of the evil "People of Morrow" has set everyone against them. The team must regain the trust of the locals, and find their way past the automated defenses of a logistics support base, all while dealing with packs of mutant wolves. [1] As reviewer Chris Baylis noted, the adventure features a high amount of combat. [2]

Publication history

Timeline published The Morrow Project in 1980, and between 1981 and 2013, published eleven adventures, as well as several supplements. The fifth adventure, The Starnaman Incident, is a 52-page book written by Craig Starnaman and H.N. Voss and published in 1984. [3] Starnaman and Voss also provided the interior illustrations and Starnaman created the cover art. [1]

Reception

In Issue 20 of Imagine (November 1984), Chris Baylis reviewed three Morrow Project adventures — Operation Lucifer , The Ruins of Chicago , and The Starnaman Incident — and found that The Starnaman Incident was "the weakest of the three releases, but there is an interesting location designed as a play-aid for future reference." [2]

Other reviews

Related Research Articles

<i>Gamma World</i> 1978 post-apocalyptic role-playing game

Gamma World is a post-apocalyptic science fantasy role-playing game in which player characters explore Earth centuries after the collapse of civilization, searching for artifacts from the time before "The Great Upheaval". The game was originally designed by James M. Ward and Gary Jaquet, and first published by TSR in 1978. It borrows heavily from Ward's earlier role-playing game, Metamorphosis Alpha.

<i>Twilight: 2000</i> Post apocalyptic tabletop role-playing game

Twilight: 2000 is a 1984 post-apocalyptic military tabletop role-playing game published by Game Designers' Workshop (GDW). Set in the aftermath of World War III, the game operates on the premise that the United States/NATO and the Soviet Union/Warsaw Pact have fought a lengthy conventional war followed by a limited nuclear war with all its consequences. The player characters are survivors of said war.

<span class="mw-page-title-main">Apocalyptic and post-apocalyptic fiction</span> Genre of fiction

Apocalyptic and post-apocalyptic fiction is a subgenre of science fiction in which the Earth's civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronomical, an impact event; destructive, nuclear holocaust or resource depletion; medical, a pandemic, whether natural or human-caused; end time, such as the Last Judgment, Second Coming or Ragnarök; or any other scenario in which the outcome is apocalyptic, such as a zombie apocalypse, cybernetic revolt, technological singularity, dysgenics or alien invasion.

<i>The Morrow Project</i> Science fiction tabletop role-playing game

The Morrow Project is a science fiction role-playing game created by Kevin Dockery, Robert Sadler and Richard Tucholka and published by Timeline Ltd. It is set after a devastating nuclear war. It was first released in the 1980s, and As of 2003 it still has a loyal following. The fourth edition was released as of December 15, 2013 by Chris Morrell and Robert O'Connor.

<i>The Lost Island of Castanamir</i> Advanced Dungeons & Dragons adventure module

The Lost Island of Castanamir (C3) is an adventure module written by Ken Rolston for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game. The adventure was published in 1984 by TSR. As part of the C(ompetition)-series of modules The Lost Island of Castanamir contains material first used as a tournament adventure. The adventure is intended for five to eight characters of level 1-4.

Battlecars is a simple wargame based upon the Mad Max genre of a post-apocalyptic world dominated by aggressive, warring gangs. It was first published by Games Workshop in 1983 and the game designers were Gary Chalk and Ian Livingstone.

<i>Project Eden</i> (video game) 2001 video game

Project Eden is a 2001 action-adventure video game developed by Core Design and published by Eidos Interactive. It was released for Microsoft Windows and PlayStation 2. The planned Dreamcast version was cancelled. The development took approximately 4 years, the team having previously worked on Tomb Raider II. The plot involves a squad of four law enforcement agents investigating the disappearances of people by working their way downwards through layers of a towering mega-city. Project Eden's gameplay emphasises puzzle-solving, requiring the player or players to control each of the four characters and use their individual abilities to make progress. A single player can control any one of the characters, and jump between them at will or up to four players can play simultaneously as different members of the team.

<i>Aftermath!</i> Science fiction tabletop role-playing game

Aftermath! is a role-playing game created by Paul Hume and Robert Charette and published in 1981 by Fantasy Games Unlimited.

<i>When a Star Falls</i> Dungeons & Dragons adventure module

When a Star Falls is an adventure module for the first edition of the Dungeons & Dragons fantasy role-playing game published by TSR, Inc. in 1984. It was written by Graeme Morris and is intended for 6–10 player characters between levels 3–5.

<i>Psi World</i> Tabletop science fiction role-playing game

Psi World is a science fiction role-playing game published by Fantasy Games Unlimited (FGU) in 1984 that takes place in a near-future society in which certain individuals have psionic powers.

<span class="mw-page-title-main">Gamma World Referee's Screen and Mini-Module</span>

Gamma World Referee's Screen and Mini-Module is a 1982 role-playing game supplement for Gamma World published by TSR.

<span class="mw-page-title-main">Liberation at Riverton</span> Role-playing game supplement

Liberation at Riverton is a 1982 role-playing game adventure published by Timeline for The Morrow Project.

<i>Damocles</i> (The Morrow Project)

Damocles is a 1982 role-playing game adventure published by Timeline for The Morrow Project.

<i>Scenario Pack A1: Operation Morpheus</i> Tabletop role-playing game supplement

Scenario Pack A1: Operation Morpheus is a 1981 role-playing game adventure for Aftermath! published by Fantasy Games Unlimited.

The Mind Masters is a 1983 role-playing game adventure for Gamma World published by TSR.

<i>The Ruins of Chicago</i> 1983 Post-apocalyptic tabletop role-playing supplement

The Ruins of Chicago is a 1983 role-playing game adventure published by Timeline for The Morrow Project.

<i>Operation Lucifer</i> Tabletop role-playing game supplement

Operation Lucifer is an adventure published by Timeline in 1982 for the post-apocalyptic role-playing game The Morrow Project.

Ultraforce is a 1984 supplement published by AutoVentures for Car Wars, Battlecars, and Highway 2000.

<i>The Cleansing War of Garik Blackhand</i> Role-playing game supplement

The Cleansing War of Garik Blackhand is an adventure published by TSR in 1983 for the second edition of the science fiction role-playing game Gamma World.

<i>Campaign Pack A2: Sydney The Wilderness Campaign</i> Role-playing game supplement

Campaign Pack A2: Sydney The Wilderness Campaign is a supplement published by Fantasy Games Unlimited (FGU) in 1984 for the post-apocalyptic role-playing game Aftermath!.

References

  1. 1 2 "Starnaman Incident (The)". Guide du Rôliste Galactique (in French). 2009-05-08. Retrieved 2021-06-22.
  2. 1 2 Baylis, Chris (November 1984). "Game Reviews". Imagine (review) (20). TSR Hobbies (UK), Ltd.: 41.
  3. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 257. ISBN   0-87975-653-5.
  4. https://archive.org/details/DifferentWorlds02_201801/Different-Worlds-46/page/16/mode/2up