The Whispering Vault

Last updated
The Whispering Vault
RPG twv cover.jpg
Designers Mike Nystul
PublishersPariah Press, Ronin Publishing
Publication1993
GenresHorror
SystemsCustom

The Whispering Vault is a horror-themed role-playing game originally published in 1993. Players take on the role of "Stalkers", persons who have risen above their own mortality to act as servants of the guardians of Reality, tracking down and apprehending rogue gods who have invaded Reality and returning them to the realm of the Unseen where they are cast into The Whispering Vault. [1]

Contents

History

In 1993, at Gen Con 26, Mike Nystul sold a 88-page spiral-bound, pre-publication version (referred to as the "black book") of his self-published horror RPG called The Whispering Vault. [1] Buoyed by positive comments, Nystul formed Pariah Press the following year to publish an expanded and professionally printed edition. [2] :369

Shannon Applecline, in the book Designers & Dragons, highlighted the horror-themed art and evocative background material. Applecline also mentioned the "brutal and quick" combat system and the simple task resolution system that reduced dice-rolling to a minimum and brought the adventure storyline to the fore. [2] :369

The following year, Nystul published two supplements: the Dangerous Prey sourcebook (1995) and a three-panel gamemaster's screen (1995). [2] :369

In 1996, Chris Pramas acquired rights to The Whispering Vault from Mike Nystul and founded the company Ronin Publishing with his brother, Jason Pramas, along with their mutual friend, Neal Darcy. [2] :369 The first publication from Green Ronin was The Book of Hunts (1997), a book containing a series of adventures; Ronin Publishing created a second supplement called Mortal Magic, but it was left unpublished when Ronin folded in 1998. [2] :369

Pharos Press acquired the rights for The Whispering Vault in 2000, but did not publish anything. [2] :369 In 2003, Ronin Arts acquired the rights, and released Mortal Magic, the unpublished work by Ronin Publishing; Ronin Arts then quickly published seven more PDFs that year, before discontinuing the line. [2] :374

Description

Characters within The Whispering Vault used to be human, but after a life dedicated to protecting humanity against supernatural beings they have been recruited into the ranks of the Stalkers, the main heroes of the game. Now armed with supernatural powers and able to summon ghostly servitors, their mission is to hunt down the Unbidden: rebellious gods who have escaped into the Realm of Flesh — what humanity calls "Reality".

The Stalkers have other enemies:

The Hunts of the Stalkers can happen in any era, and Stalkers may come from any period of History as time flows differently in the Realm of Essence and the Realm of Flesh.

Gameplay

Character creation

The player divides 22 points among four attributes. The number of points assigned to each attribute determines how many six-sided dice the player will roll for task and combat resolution. [3]

Combat and task resolution

For both combat and task resolution, players try to achieve success by rolling a number of dice equal to their relevant skill level. As in Yahtzee, players try to roll matched sets or special combinations. Players can spend a point of kharma to reroll any number of the dice in search of better dice combinations. In combat, resulting damage is divided by the target's Fortitude. When fighting supernatural creatures, mortals must ignore any sixes that are rolled, making combat against these creatures much more difficult. [1]

Publications

Rulebooks

Supplements

Reception

In the August 1994 edition of Dragon (Issue #208), Lester Smith reviewed the "pre-release" version of the game that had been sold at Gen Con, and admired the "powerful new mythology" and "strong atmosphere of brooding horror" that Mike Nystul was able to evoke in such a slim volume. Smith also liked the new mechanics for combat and task resolution, which he found "works surprisingly well". However, he did find several important elements missing, including "the keys of humanity", which apparently were supposed to explain the motivation for the player's characters. (Allen noted that this missing material would be included in the Pariah Press version that was being prepared for publication at the time the review was printed.) Allen concluded by giving The Whispering Vault a rating of 4 out of 6, saying "I definitely recommend this game for anyone who likes heroic horror. It is one of the most inventive treatments of the subject I have yet encountered." [1]

Six months later, in the May 1995 edition of Dragon (Issue #217), Lester Smith again reviewed the game, this time looking at the official first edition of the game, and called the book's presentation "excellent, nearly flawless." He found designer Mike Nystul's "unique vision both shockingly strange and yet universal in scope." Smith concluded by giving the game a perfect rating of 6 out of 6, saying, "This product is pure, distilled horror, with some of the most concise yet effective mechanics ever published; its relative slimness simply means that you’ll digest the game more quickly initially, and reference it more easily during play." [3]

In the following edition of Dragon (Issue #218 – June 1994), Rick Swan called The Whispering Vault "Only one of the smartest, spookiest horror RPGs that ever clawed its way from a crypt." [4]

In the November 1994 edition of Pyramid (Issue #10), William Spencer-Hale recommended the game, saying, "All in all, The Whispering Vault is a game worthy of the attention of any fan of horror roleplaying. This game is a welcome addition to any library and, out of all the roleplaying materials that I own, this is one that I will actually enjoy playing." [5]

Reviews

Related Research Articles

<span class="mw-page-title-main">Ravenloft</span> Dungeons & Dragons fictional campaign setting

Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&DRavenloft I6 module released in 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. The story of how Count von Zarovich became Darklord of Barovia was detailed in the 1993 novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.

<span class="mw-page-title-main">Ed Greenwood</span> Canadian fantasy writer and game designer

Ed Greenwood is a Canadian fantasy writer and the original creator of the Forgotten Realms game world. He began writing articles about the Forgotten Realms for Dragon magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the Dungeons & Dragons roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and D&D game supplement books.

Pariah Press was the company, funded by Mike Nystul, that published the first commercial edition of The Whispering Vault role-playing game.

Ronin Arts is a role-playing game company founded as a joint venture by Philip J. Reed and Christopher Shy in 2003, to some degree a successor to Shy's Studio Ronin and Reed's selling of role playing games PDFs from his blog.

Mike Nystul created and wrote numerous role-playing game products in the 1990s.

<span class="mw-page-title-main">Chill (role-playing game)</span>

Chill is an investigative and modern horror role-playing game originally published by Pacesetter Ltd in 1984 that captures the feel of 20th-century horror films.

<i>Castle Falkenstein</i> (role-playing game) Tabletop role-playing game

Castle Falkenstein is a steampunk-themed fantasy role-playing game (RPG) designed by Mike Pondsmith and originally published by R. Talsorian Games in 1994. The game is named for a legendary unbuilt castle in the Bavarian Alps. Players play the roles of gallant adventurers who take on quests of intrigue and derring-do in the spirit of Victorian adventures such as The Prisoner of Zenda.

<span class="mw-page-title-main">Green Ronin Publishing</span>

Green Ronin Publishing is an American company based in Seattle, Washington. Founded in 2000 by Chris Pramas and Nicole Lindroos, they have published several role-playing game–related products. They won several awards for their games including multiple Origins, ENnie, Pen & Paper, and Inquest Fan Awards.

<i>Polymancer</i> Canadian roleplaying games magazine

Polymancer was a magazine covering roleplaying games and related hobbies such as miniatures, wargaming, and LARPs. The magazine was published in Canada by Polymancer Studios Inc. It was distributed across the United States, across Canada, in the UK, in Australia, and in New Zealand, as well as having hard copies archived with Archives Canada. The first issue was published in 2004 and it ran for 32 issues.

<i>Legend of the Five Rings Roleplaying Game</i> 1997 Tabletop fantasy role-playing game

The Legend of the Five Rings Roleplaying Game is a role-playing game originally written by John Wick and published by Alderac Entertainment Group, under license from Five Rings Publishing Group, in 1997. The game uses the Legend of the Five Rings setting, primarily the nation of Rokugan, which is based on feudal Japan with influences from other East Asian cultures.

<span class="mw-page-title-main">Rob Heinsoo</span> American game designer (born 1964)

Rob Heinsoo is an American tabletop game designer. He has been designing and contributing to professional role-playing games, card games, and board games since 1994. Heinsoo was the lead designer on the 4th Edition of Dungeons & Dragons (2008), and is co-designer of the 13th Age roleplaying game along with Jonathan Tweet. He has also designed and contributed to role playing, miniatures and card games, and a computer game.

<span class="mw-page-title-main">Chris Pramas</span> American game designer

Chris Pramas is an American game designer and writer, as well as a founder of Green Ronin Publishing. He is best known as the designer of the Dragon Age RPG, Warhammer Fantasy Roleplay, and Freeport: The City of Adventure.

Lester W. Smith is a game designer who has worked primarily on role-playing games.

<i>Ork! The Roleplaying Game</i>

Ork! The Roleplaying Game is a role-playing game published by Green Ronin Publishing in 2000.

<i>Dont Look Back</i> (role-playing game)

Don't Look Back: Terror is Never Far Behind (DLB) is a supernatural and paranormal horror-themed role-playing game set in modern times that was initially published in 1994 by Mind Ventures. The player characters investigate supernatural and paranormal events for a secret government agency. A more light-hearted second edition was published in 1995. The game received positive reviews in game periodicals including Dragon and Arcane.

<span class="mw-page-title-main">Dungeons & Dragons Starter Set</span> Role-playing game rule set

The Dungeons & Dragons Starter Set is a category of companion accessories across multiple editions of the Dungeons & Dragons fantasy role-playing game. In general, the Starter Set is a boxed set that includes a set of instructions for basic play, a low level adventure module, pre-generated characters, and other tools to help new players get started.

<i>Cemetery Plots</i>

Cemetery Plots is a supplement published by Marquee Press in 1994 for the supernatural horror role-playing game Lost Souls.

<i>Dangerous Prey</i>

Dangerous Prey is a supplement published by Pariah Press in 1995 for the horror role-playing game The Whispering Vault.

<i>Inferno</i> (role-playing game)

Inferno is a fantasy role-playing game published by Death's Edge Games in 1994.

References

  1. 1 2 3 4 Smith, Lester (June 1992). "Roleplaying Reviews". Dragon . TSR, Inc. (182): 91.
  2. 1 2 3 4 5 6 7 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN   978-1-907702-58-7.
  3. 1 2 Smith, Lester (May 1995). "Roleplaying Reviews". Dragon . TSR, Inc. (217): 95–96.
  4. Swan, Rick (June 1994). "Roleplaying Reviews". Dragon . TSR, Inc. (218): 88.
  5. Spencer-Hale, William (November 1994). "The Whispering Vault". Pyramid. Steve Jackson Games (10). Retrieved 2019-11-29.
  6. "Novedades - Importación | Article | RPGGeek".
  7. https://archive.org/details/casus-belli-083/page/22/mode/2up