Third World was developed as a real-time tactical role-playing game with a 3-D graphics engine.[3][4][1] The game was set in the future on a decaying post-apocalyptic planet, in which the player leads a group of heroes as they struggle for survival against rival gangs in urban warzones.[3] Gang members could be Mutants, Androids, Cyborgs and Aliens, each having their own special abilities as well as character classes, and gain technology and artifacts while completing missions.[3][4][5]
Development
The game was in development at Redline Games, a company founded by programmer James Anhalt, designer Ron Millar, and other former members of Blizzard Entertainment.[6][4] Millar was the game's lead designer.[3]
Activision announced the game in April 1998 and showcased it at E3 1998.[6] The game was originally scheduled to release in late 1998.[3][7] The release date was pushed to 1999.[5] Activision dropped to the game in April 1999 for unknown reasons.[6] The game was later cancelled in January 2000 due to a lack of funding.[8][9]
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