Timbre composition

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Timbre composition is the art of creating new timbres. It is often performed electronically, either by combining sine waves (additive synthesis) or by filtering out harmonics from more complex waves (subtractive synthesis).

Timbre composition is also significant for players of the electric guitar. The guitarist's relative proximity to his or her amplifier alters the sound produced. The sound can be modified further via equalizers, filters, and various effects pedals.

Timbre composition with acoustic instruments is usually very subtle. Minute altercations in performance change the sound produced by the instrument. Percussionists use specific sticks and mallets to yield desired timbres. Players of wind instruments alter the tone simply by changing the pressure of their lips. One could argue that the act of choosing which instrument to play or write for is in itself timbre composition.

Timbre composition is used in vocal techniques such as throat-singing where the main focus of the music is timbre as opposed to pitch.

Music that has been composed solely using the art of Timbre composition is called Timbre-centered music.

Timbral listening is a technique used in both the composition and reception of Timbre-centered music which has been created using Timbre composition.

Notable composers

Notable composers working in this genre include:

Related Research Articles

Electronic music broadly is a group of music genres that employ electronic musical instruments, circuitry-based music technology and software, or general-purpose electronics in its creation. It includes both music made using electronic and electromechanical means. Pure electronic instruments depended entirely on circuitry-based sound generation, for instance using devices such as an electronic oscillator, theremin, or synthesizer. Electromechanical instruments can have mechanical parts such as strings, hammers, and electric elements including magnetic pickups, power amplifiers and loudspeakers. Such electromechanical devices include the telharmonium, Hammond organ, electric piano and electric guitar.

<span class="mw-page-title-main">Electronic musical instrument</span> Musical instrument that uses electronic circuits to generate sound

An electronic musical instrument or electrophone is a musical instrument that produces sound using electronic circuitry. Such an instrument sounds by outputting an electrical, electronic or digital audio signal that ultimately is plugged into a power amplifier which drives a loudspeaker, creating the sound heard by the performer and listener.

<span class="mw-page-title-main">Effects unit</span> Electronic device that alters audio

An effects unit, effects processor, or effects pedal is an electronic device that alters the sound of a musical instrument or other audio source through audio signal processing.

Musique concrète is a type of music composition that utilizes recorded sounds as raw material. Sounds are often modified through the application of audio signal processing and tape music techniques, and may be assembled into a form of sound collage. It can feature sounds derived from recordings of musical instruments, the human voice, and the natural environment as well as those created using sound synthesis and computer-based digital signal processing. Compositions in this idiom are not restricted to the normal musical rules of melody, harmony, rhythm, and metre. The technique exploits acousmatic sound, such that sound identities can often be intentionally obscured or appear unconnected to their source cause.

Subtractive synthesis is a method of sound synthesis in which overtones of an audio signal are attenuated by a filter to alter the timbre of the sound.

Karplus–Strong string synthesis is a method of physical modelling synthesis that loops a short waveform through a filtered delay line to simulate the sound of a hammered or plucked string or some types of percussion.

Wah-wah is an imitative word for the sound of altering the resonance of musical notes to extend expressiveness, sounding much like a human voice saying the syllable wah. The wah-wah effect is a spectral glide, a "modification of the vowel quality of a tone".

<span class="mw-page-title-main">Music technology (electronic and digital)</span>

Digital music technology encompasses the use of digital instruments to produce, perform or record music. These instruments vary, including computers, electronic effects units, software, and digital audio equipment. Digital music technology is used in performance, playback, recording, composition, mixing, analysis and editing of music, by professions in all parts of the music industry.

Wavetable synthesis is a sound synthesis technique used to create quasi-periodic waveforms often used in the production of musical tones or notes.

Sample-based synthesis is a form of audio synthesis that can be contrasted to either subtractive synthesis or additive synthesis. The principal difference with sample-based synthesis is that the seed waveforms are sampled sounds or instruments instead of fundamental waveforms such as sine and saw waves used in other types of synthesis.

<span class="mw-page-title-main">Prepared guitar</span> Musical instrument

A prepared guitar is a guitar that has had its timbre altered by placing various objects on or between the instrument's strings, including other extended techniques. This practice is sometimes called tabletop guitar, because many prepared guitarists do not hold the instrument in the usual manner, but instead place the guitar on a table to manipulate it.

A multiphonic is an extended technique on a monophonic musical instrument in which several notes are produced at once. This includes wind, reed, and brass instruments, as well as the human voice. Multiphonic-like sounds on string instruments, both bowed and hammered, have also been called multiphonics, for lack of better terminology and scarcity of research.

<span class="mw-page-title-main">Moog synthesizer</span> Electronic musical instrument

The Moog synthesizer is a modular synthesizer invented by the American engineer Robert Moog in 1964. Moog's company, R. A. Moog Co., produced numerous models from 1965 to 1981, and again from 2014. It was the first commercial synthesizer and established the analog synthesizer concept.

<span class="mw-page-title-main">Korg Wavestation</span> Synthesizer

The Korg Wavestation is a vector synthesis synthesizer first produced in the early 1990s and later re-released as a software synthesizer in 2004. Its primary innovation was Wave Sequencing, a method of multi-timbral sound generation in which different PCM waveform data are played successively, resulting in continuously evolving sounds. The Wavestation's "Advanced Vector Synthesis" sound architecture resembled early vector synths such as the Sequential Circuits Prophet VS.

<span class="mw-page-title-main">Experimental musical instrument</span> Musical instrument that modifies an existing class of instruments

An experimental musical instrument is a musical instrument that modifies or extends an existing instrument or class of instruments, or defines or creates a new class of instrument. Some are created through simple modifications, such as cracked cymbals or metal objects inserted between piano strings in a prepared piano. Some experimental instruments are created from household items like a homemade mute for brass instruments such as bathtub plugs. Other experimental instruments are created from electronic spare parts, or by mixing acoustic instruments with electric components.

<span class="mw-page-title-main">Synthesizer</span> Electronic musical instrument

A synthesizer is an electronic musical instrument that generates audio signals. Synthesizers typically create sounds by generating waveforms through methods including subtractive synthesis, additive synthesis and frequency modulation synthesis. These sounds may be altered by components such as filters, which cut or boost frequencies; envelopes, which control articulation, or how notes begin and end; and low-frequency oscillators, which modulate parameters such as pitch, volume, or filter characteristics affecting timbre. Synthesizers are typically played with keyboards or controlled by sequencers, software or other instruments, and may be synchronized to other equipment via MIDI.

Growling is a musical technique where the instrumentalist vocalizes into the instrument to alter quality of the sound. Growling is used primarily in rock and blues style playing, it is also frequently used in klezmer music; it is popular in the woodwind family of instruments, especially the saxophone, though it is also commonly used on brass instruments, as well. It is commonly used by mainstream artists such as Ben Webster, Illinois Jacquet and Earl Bostic. Outside of these styles and instruments, it is often considered a novelty effect.

Timbral listening is the process of actively listening to the timbral characteristics of sound.

<span class="mw-page-title-main">Phase music</span> Compositional technique

Phase music is a form of music that uses phasing as a primary compositional process. It is an approach to musical composition that is often associated with minimal music, as it shares similar characteristics, but some commentators prefer to treat phase music as a separate category. Phasing is a compositional technique in which the same part is played on two musical instruments, in steady but not identical tempo. Thus, the two instruments gradually shift out of unison, creating first a slight echo as one instrument plays a little behind the other, then a doubling effect with each note heard twice, then a complex ringing effect, and eventually coming back through doubling and echo into unison.

"Dreamsong" is a 1978 recording created by American computer music musician and composer Michael McNabb at the Center for Computer Research in Music and Acoustics in Stanford University. The composition has been discussed by numerous composers and book authors, one of them including Adrian Moore who labeled it a "pioneering work" of electroacoustic music. It is significant for being one of the earliest examples of works that combine natural and non-natural "new" sounds in a sophisticated manner with digital processing. MUS10, a compiler developed from Max Mathews' Music IV synthesis software that had a huge amount of flexibility in designing and synthesizing sounds, was used for the instrument design and synthesis of "Dreamsong", a project primarily intended to create an unlimited amount of obtainable new sounds.

References