|Platform(s)||Apple II, Atari-8bit, TRS-80, PET|
Time Traveleris a 1980 fantasy text adventure developed by Krell Software. The game was released on the 16K, Level II TRS-80, Apple II, Commodore PET, and Atari 8-bit family
The object of the game is for a player to go back in time and obtain 14 rings, each hidden in a different era and possessing a different special power that can help the player in some way. The player then returns with them to the time machine laboratory.
The game was reviewed in The Dragon #44 by Mark Herro. Herro said that his opinion of the game kept changing as he played it; he intended to evaluate the game negatively at first, but the more he played the more he found himself liking it despite its problems. As he was playing an early pre-production advance copy, he found a number of little bugs in the program. Krell Software told him they had taken care of the problems in later versions.
Jon Mishcon reviewed Time Traveler in The Space Gamer No. 39.Mishcon commented that "Overall I'd say this game has some great ideals but fails to give the player enough information so that you can just sit down and enjoy playing. Those who delight in delving into a long game may find this enjoyable. I'd recommend you wait for their next game."
Terry Romine reviewed the game for Computer Gaming World , and stated that "I fear that, after a person develops a strategy, the game will quickly become a series of stale replays. There are no differences between eras other than the name of the era and its political factions."
Centipede is a 1981 fixed shooter arcade game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.
Dungeon Master is a role-playing video game featuring a pseudo-3D first-person perspective. It was developed and published by FTL Games for the Atari ST in 1987, almost identical Amiga and PC (DOS) ports following in 1988 and 1992.
Gauntlet is a 1985 fantasy-themed hack-and-slash arcade game developed and released by Atari Games. It is noted as being one of the first multiplayer dungeon crawl arcade games. The core design of Gauntlet comes from 1983 Atari 8-bit dungeon crawl game Dandy, which resulted in a threat of legal action. It also bears striking similarities to the action-adventure maze game Time Bandit (1983).
Star Trek is a text-based strategy video game based on the Star Trek television series and originally released in 1971. In the game, the player commands the USS Enterprise on a mission to hunt down and destroy an invading fleet of Klingon warships. The player travels through the 64 quadrants of the galaxy to attack enemy ships with phasers and photon torpedoes in turn-based battles and refuel at starbases. The goal is to eliminate all enemies within a random time limit.
Temple of Apshai is a dungeon crawl role-playing video game developed and published by Automated Simulations in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other computers between 1980 and 1986.
Jon Freeman is a game designer and co-founder of software developer Automated Simulations, which was later renamed to Epyx and became a major company during the 8-bit era of home computing. He is married to game programmer Anne Westfall, and they work together as Free Fall Associates. Free Fall is best known for Archon: The Light and the Dark, one of the earliest titles from Electronic Arts.
HardBall! is a baseball video game published by Accolade. Initially released for the Commodore 64 in 1985, it was ported to other computers over the next several years. A Sega Genesis cartridge was published in 1991. HardBall! was followed by sequels HardBall II, HardBall III, HardBall IV, HardBall 5, and HardBall 6.
California Games is a 1987 sports video game originally released by Epyx for the Apple II and Commodore 64, and ported to other home computers and video game consoles. Branching from their Summer Games and Winter Games series, this game consists of a collection of outdoor sports purportedly popular in California. The game was successful and spawned a sequel.
Galactic Empire is a strategy video game written by Doug Carlston for the TRS-80 and released 1980. It is the first game in the Galactic Saga and became first game published by Broderbund which was, in fact, created for the purpose of publishing the game. Galactic Empire was ported to the Apple II and the Atari 8-bit family and followed by three sequels. The game was also published by Adventure International.
Creative Computing was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically oriented Byte.
Apple Panic is a game for the Apple II programmed by Ben Serki and published by Broderbund Software in 1981. Apple Panic is an unauthorized version of the 1980 arcade game Space Panic, the first game with ladders and platforms. While the arcade original remained obscure, Apple Panic became a top seller for home computers. It was ported to the Atari 8-bit family, VIC-20, IBM PC, and TRS-80.
Escape from Singe's Castle, also known as Dragon's Lair Part II - Escape From Singe's Castle, is a computer game for the Amstrad CPC, Commodore 64 and ZX Spectrum home computers, released by Software Projects in 1987. ReadySoft released it for the PC in 1989, and for the Amiga and Atari ST in 1990 and 1991, respectively. An Apple IIGS version was released in 2022. The game is sometimes referred to as Dragon's Lair II, but is not the official arcade sequel Dragon's Lair II: Time Warp.
Sargon II is a sequel to Sargon. Both are computer chess programs for home computers.
Super Nova is clone of Atari, Inc.'s Asteroids arcade game published by Big Five Software for the TRS-80 in 1980. Co-author Bill Hogue called Super Nova "the game that started the company."
Sumer is a 1981 video game published by Crystal Computer for Apple II, Atari 8-bit family, Commodore PET, and TRS-80.
Computer Acquire is a 1980 video game published by Avalon Hill for the Apple II, Atari 8-bit family, Commodore PET, and TRS-80.
Conflict 2500 is video game published by Avalon Hill in 1981 for the Apple II, Atari 8-bit family, Commodore PET, and TRS-80.
Instant Software was a company that produced game, utility, and education software in the late 1970s and early 1980s primarily for the TRS-80 line of home computers. Instant Software was a subsidiary of Kilobaud Microcomputing, headquartered in Peterborough, New Hampshire and run by Wayne Green.
Threshold is a space-themed fixed shooter written by Warren Schwader and Ken Williams for the Apple II and published by On-Line Systems in 1981. Inspired by Sega's Astro Blaster arcade video game, Threshold introduces many enemy ship types and wave formations as the game progresses.