Tom Hudson (programmer)

Last updated
Tom Hudson
Born
Occupation(s)Programmer
Video game programmer
Known for 3D Studio
CAD-3D
DEGAS

Tom Hudson is an American programmer best known for co-creating the 3D modeling and animation package 3D Studio (which became 3D Studio Max, then Autodesk 3ds Max) as well as creating its precursor, CAD-3D for the Atari ST.

Contents

He began his career as a technical editor and programmer for Atari 8-bit family magazine ANALOG Computing , where he wrote type-in video games and utilities and his first 3D rendering program. He left shortly after the introduction of the Atari 520ST in 1985 to write the bitmap paint program DEGAS. Hudson drew the sample images for DEGAS and created the animated short that shipped with 3D Studio.

Early life

Tom Husdon was born in Springfield, Missouri and received a bachelor's degree from Southwest Missouri State University. [1] The first computer he owned was a Compucolor II and he later bought an Atari 400. [1]

Career

ANALOG Computing

From 1982 until 1985, Hudson was a technical editor for Atari 8-bit computer magazine ANALOG Computing . [2] While at ANALOG, he wrote a number of machine language games printed as type-in programs, including Fill 'er Up (based on Qix ), [3] Livewire! (based on Tempest ), Retrofire!, Planetary Defense (co-written with Charles Bachand), and Fire Bug (co-written with Kyle Peacock). All games were accompanied by the assembly language source code. From issues 13 through 40, Hudson wrote a 6502 tutorial column called "Boot Camp." He also wrote a machine language monitor called HBUG, published in issue 18, for use by readers of the column. [4]

In 1982, Hudson developed Buried Bucks (stylized as Buried Buck$), an action game sold commercially by the magazine under the name ANALOG Software. [5] Buried Bucks was licensed to Imagic which enhanced and re-released it in 1984 as Chopper Hunt . [5] In ANALOG Computing issue 8, Hudson presented a program called Graphic Violence! which creates visuals similar to the expanding explosions in Atari's 1980 Missile Command arcade game. [6] That effect is used in both Buried Bucks and Planetary Defense.

In 1984 he wrote a 3D object viewer called Solid States for the Atari 8-bit line, published in ANALOG #16. The Atari BASIC program lets the user enter a series of 3D points, then a series of lines connecting them, and displays the result as a wireframe. [7] [8] The objects themselves are created on graph paper.

Atari ST and beyond

Tom Hudson started writing a paint program for the new Atari 520ST while he was at ANALOG. He showed it to editor Michael Deschenes, who wasn't interested, so he kept developing it in his spare time. [1] He contacted Batteries Included, a company which didn't have any ST software in its line-up. They wanted him to finish the program in six weeks, so he left ANALOG and returned to Missouri to focus on it. Batteries Included published it as DEGAS in 1985. He created an enhanced version, DEGAS Elite, released in 1986. [9]

After DEGAS, Hudson wrote the 3D modeller CAD-3D for the Atari ST. It was published in 1986 by Antic Software, which was run by Gary Yost. CAD-3D started as a port of Solid States to the Atari ST. [10] It was later renamed Cyber Studio and became the center of a suite of add-ons.

Hudson abandoned the Atari ST when expected improvements in the hardware did not occur. [2] Working with Yost, Jack Powell, Dan Silva, and others, "The Yost Group" developed 3D Studio for MS-DOS-based IBM PC compatibles which was published in 1990 by Autodesk. [8] The animated short Cornerstone, which shipped with 3D Studio, was created by Hudson. [8]

Return to games

Under the name ANALOG Retro, Hudson teamed up with former magazine staffers Lee Pappas and Jon Bell to write the Star Raiders -inspired Star Rangers for iOS. It was released in 2010 [11] and is no longer available.

In 2012, Hudson enhanced his Atari 8-bit Planetary Defense game to take advantage of modern emulators. Planetary Defense 2012 was announced in the AtariAge forums on September 2, 2012. [12]

Software

Atari 8-bit games
Atari 8-bit non-game software
Atari ST
MS-DOS
iOS

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References

  1. 1 2 3 Jainschigg, John (November 1986). "Gradus ad Parnassum" (PDF). Atari Explorer. pp. 44–49.
  2. 1 2 Hudson, Tom. "The People of ANALOG Computing". Klanky the Robot's ANALOG Computing Compendium.
  3. Hudson, Tom (March 1983). "Fill 'Er Up". ANALOG Computing (10): 100.
  4. 1 2 Hudson, Tom (April 1984). "HBUG: Hudson's Debugging Utility". ANALOG Computing. No. 18. p. 78.
  5. 1 2 Pappas, Lee. "ANALOG Software". GearRant.
  6. Hudson, Tom (August 1982). "Graphic Violence!". ANALOG Computing (8): 57.
  7. 1 2 Hudson, Tom (February 1984). "Solid States: A 3-D Object Plotting System". ANALOG Computing (16).
  8. 1 2 3 Baker, Dave (February 25, 2010). "The History of 3D Studio – Tom Hudson interview". CGPress.
  9. Bass, Patrick (January 1987). "DEGAS Elite". Antic. 5 (9).
  10. Doudoroff, Martin. "The Antic Cyber Graphics Software and the Pre-History of Autodesk 3D Studio and Discreet 3ds MAX". Archived from the original on April 30, 2013.{{cite web}}: CS1 maint: unfit URL (link)
  11. 1 2 Friedman, Lex (March 31, 2010). "Star Rangers for iPhone". Macworld.
  12. 1 2 "Planetary Defense 2012". AtariAge Forums. September 2, 2012.
  13. Hudson, Tom (March 1983). "Planetary Defense". ANALOG Computing. No. 17. p. 83.