Author | Alexandra Saemmer |
---|---|
Country | France |
Language | French |
Genres | Digital poetry, Electronic literature |
Publication date | 2000, revised 2009 |
Media type | Web |
Tramway is a combinatorial and interactive poem by Alexandra Saemmer, first published in 2000 and recreated in 2009. [1] Its central theme is the act of closing the eyes of her father on his death. [2] Tramway, by Alexandra Saemmer is a multimedia hypertext work based on her experiences with her father's death. This work is a notable use of Flash as a transitory medium and the content was designed to degrade as computing power increased. It is written in French.
Tramway presents the text in the form of text boxes resembling old PC browser windows. [3] By closing a text window, multiple other text windows appear, which means it's not possible to read all the text windows displayed on the screen, as closing a text box removes all boxes from the screen and produces new ones. The narration does not follow a temporal organization; the reader must find their own path. Bouchardon relates in his review that that this is an interactive story where the reader's gestures and choices create different pathways and journeys through the text. [4]
Tramway plays upon the lability, or constant change, [1] that is inherent to the digital computer by adapting the speed with which the work performs to the processing speed of the reader's computer. Faster computers will make the work almost impossible to read. This has been compared to the way that William Gibson's digital poem Agrippa (1992) is intentionally impossible to read.
Leonardo Flores featured this work in I Love Epoetry. Flores compares the content of the work as a commentary on the fragility of human bodies with the fragility of the work's media as well. The work's timing depends on a computer processor speed, so faster computers render the work illegible. Further the Flash software is now deprecated. As Flores explains, "This mechanism of memory wants to disappear in time, like William Gibson’s “Agrippa,” perhaps because memories fade and make room for peace." [5]
Tramway was published in March, 2009 in Issue 2 of bleuOrange as a Flash Art piece. Washington State University's Electronic Literature Lab translated this work into Conifer, a preservation program in 2021. This work is currently available through The NEXT: Museum, Library and Preservation Space. [6]
Tramway was featured in ALNNT2 Laboratoire de recherche sur les arts et les litteratures numeriques. [7] This work is noted in European Electronic Literature.
Tramway was published in the French-Canadian journal BleuOrange: revue de littérature hypermédiatique [8] and in the ELMCIP Anthology of European Electronic Literature. [9] It has also been taught in French high schools. [10]
In his keynote for the Electronic Literature Organization conference in 2018, Serge Bouchardon used Tramway as a prime example of artists addressing technological obsolescence by re-writing and re-imagining the artwork again. [11] The work has also been analysed by Lydia Tuan. [12]
Electronic publishing includes the digital publication of e-books, digital magazines, and the development of digital libraries and catalogues. It also includes the editing of books, journals, and magazines to be posted on a screen.
Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or algorithmic text generation are used aesthetically. Works of electronic literature are usually intended to be read on digital devices, such as computers, tablets, and mobile phones. They cannot be easily printed, or cannot be printed at all, because elements crucial to the work cannot be carried over onto a printed version.
The Conseil supérieur de l'audiovisuel, abbreviated CSA, was a French institution created in 1989 whose role was to regulate the various electronic media in France, such as radio and television. The creation of the Haute Autorité de la Communication Audiovisuelle was a measure founded in the Socialist Party's electoral program of 1981, called 110 Propositions for France.
Stéphane de Gérando is a French composer, conductor, multimedia artist, and researcher.
Edmond Couchot was a French digital artist and art theoretician who taught at the University Paris VIII.
Deena Larsen is an American new media and hypertext fiction author involved in the creative electronic writing community since the 1980s. Her work has been published in online journals such as the Iowa Review Web, Cauldron and Net, frAme, inFLECT, and Blue Moon Review. Since May 2007, the Deena Larsen Collection of early electronic literature has been housed at the Maryland Institute for Technology in the Humanities.
The Alliance of Digital Humanities Organizations (ADHO) is a digital humanities umbrella organization formed in 2005 to coordinate the activities of several regional DH organizations, referred to as constituent organizations.
Isabelle Arvers is a French media art curator, critic, and author, specializing in video and computer games, web animation, digital cinema, retrogaming, chip tunes and machinima. She was born in Paris in 1972 and currently lives in Marseille. She curated exhibitions in France and worldwide on the relationship between art, video and computer games, and politics. She also promotes free and open source culture as well as indie games and art games.
Miguel Chevalier is a French digital and virtual artist. Since 1978, Miguel Chevalier has used computers as a means of expression in the field of the visual arts. He has established himself internationally as one of the pioneers of virtual and digital art.
Laboratory NT2 is a research group based in Quebec that hosts a database of more than 4000 works of electronic literature with an emphasis on Francophone works. The full name is Laboratories de recherche sur les arts et les littératures numériques, or in English, the laboratory for research into digital arts and literatures.
Ana María Uribe (1944-2004) was an Argentinian poet known for her work within electronic literature, particularly for visual poetry. According to Jeneen Naji, she was a pioneer in developing digital poetry forms and for "pushing the boundaries of material, form, and visuality in her writing practice."
These Waves of Girls is a hypermedia novella by Caitlin Fisher that won the Electronic Literature Organization's Award for Fiction in 2001. The work is frequently taught in undergraduate literature courses and is referenced in the field of electronic literature as a significant example of early multimodal web-based hypertext fiction, placing Fisher "at the forefront of digital writing".
Lexia to Perplexia is a poetic work of electronic literature published on the web by Talan Memmott in 2000. The work won the trAce/Alt-X New Media Writing Award that year.
This is How You Will Die is an interactive digital poetry and art game created by Jason Nelson, a new media artist, digital poet, and lecturer. Released in 2005, the game combines elements of poetry, digital art, and chance-based mechanics to explore the concept of death and the unpredictability of life.
Böhmische Dörfer is a digital poem by Alexandra Saemmer about the forced evacuation of the Sudeten Germans during the winter of 1945, also known as the Brno death march.
Alexandra Saemmer is a French professor known for social semiotic research focusing on electronic literature and digital media and for her literary works, in particular digital poetry and narratives created for social media.
Storyland is a browser-based narrative work of electronic literature. The project is included in the first Electronic Literature Collection. It was created by Nanette Wylde in 2000 and is considered a form of Combinatory Narrative or Generative Poetry which is created with the use of the computer's random function.
Caitlin Fisher is a Canadian media artist, poet, writer, and Professor of Cinema and Media Arts at York University in Toronto where she also directs the Immersive Storytelling Lab and the Augmented Reality Lab. Fisher is also a Co-founder of York’s Future Cinema Lab, former Fulbright and Canada Research Chair and an international award-winning digital storyteller. Creator of some of the world’s first AR poetry and long-from VR narratives. Fisher is also known for the 2001 hypermedia novel These Waves of Girls, and for her work creating content and software for augmented reality.
Grafik Dynamo is an online artwork and work of electronic literature by Kate Armstrong and Michael Tippett, commissioned by the arts organization Turbulence and published in 2005. Grafik Dynamo creates a constantly changing three-frame graphic comic strip by combining speech bubbles and text frames with text written by Armstrong with images that are pulled in from user posts to LiveJournal and Flickr.
However, if you read a contemporary digital fiction, such as Streetcar (Tramway) by Alexandra Saemmer, you will look in vain for such a well-organized representation of a life path. The chapters, the events of life are not successive but accumulative, and appear like different windows of thought at the same time. You do not follow a temporal flow arranged in advance towards an end, you are just stuck in the unknown, your attention is divided between multiple stimuli of texts, images and sounds. Moreover, you can play with the story. It is not written in advance, your gestures and choices expressed by the clicks open up different adventures, so that the journey can draw many new and puzzling roads.
Dans le questionnaire, les enseignants ne citent pas précisément les textes qu'ils étudient, sauf si ce sont des œuvres numériques ou ayant fait l'objet d'enrichissement numérique. Ces œuvres — multimodales ou numériques — n'apparaissant que de manière minoritaire (6 %). Il semble que l'on assiste à une grande stabilité des corpus étudiés en classe, même si ceux-ci sont vidéoprojetés. On trouve tout de même quelques références aux œuvres enrichies, notamment aux ressources proposées par la BNF, comme le Candide de Voltaire ou Le livre des Merveilles, de Marco Polo (Q003, Q072, Q065, Q057). Certains enseignants indiquent qu'ils proposent la lecture d'ebooks (Q014, Q057). D'autres présentent des œuvres numériques, comme les cinépoèmes de Alfieri (Q033), ou le récit Tramway, de Saemmer (Q088).