Designers | Marc W. Miller |
---|---|
Publishers | Game Designers' Workshop |
Publication | 1983 |
Genres | Science-fiction |
Systems | Classic Traveller |
Traveller Starter Edition is a boxed Tabletop role-playing game, written by Marc W. Miller, and published by Game Designers' Workshop in 1983 for Traveller . Traveller Starter Edition revised both the style and the packaging for the Traveller system. [1]
The boxed set contains; [2]
In the December 1983 edition of White Dwarf (Issue #48), Andy Slack reviewed the Traveller Starter Edition, the fourth revision of the basic rules, and called it "still the best science fiction role-playing game on the market; it has an almost perfect balance between realism and playability." Slack's only complaint about this edition was the references to self improvement and drugs, but the rules for those two subjects had not been included in this edition. This was serious enough that Slack advised new players to buy the standard basic rules set rather than this edition, although he did give it an above-average rating of 8 out of 9. [3]
Jim Bambra reviewed Traveller Starter Edition for Imagine magazine, and stated that "If you have never played Traveller and wish to start, now is a good time. Never before has it been as easy to get started." [4]
Frederick Paul Kiesche III reviewed Traveller Starter Edition in Space Gamer No. 67. [1] Kiesche commented that "I would recommend the Starter Edition for those who are interested in Traveller or those who are looking for a good edition of the rules to give to someone who is starting out in the game. The mix of material, rules and adventures makes it perfect for those who wish to play Traveller, want to run some adventures without much work, and desire enough information on the Traveller universe without having to purchase several of the supplements. For those who already have Traveller in one of its incarnations, it is almost worth buying again. The adventure material and the separate charts booklet have proven very useful to me; I was not sorry to have bought Traveller again (for the fourth time!)." [1]
Star Frontiers is a science fiction role-playing game produced by TSR from 1982 to 1985. The game offers a space opera action-adventure setting.
Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. Traveller has been featured in a few novels and at least two video games.
Dungeonland (EX1) is a 1983 adventure module for the Dungeons & Dragons (D&D) roleplaying game, written by Gary Gygax for use with the First Edition Advanced Dungeons & Dragons (AD&D) rules. It is an adaptation of Lewis Carroll's 1865 novel Alice's Adventures in Wonderland, with the various characters from the book translated into AD&D terms.
Tomb of the Lizard King is a Dungeons & Dragons' adventure module published in 1982 by TSR. In Tomb of the Lizard King, the player characters are employed by the Count of Eor to investigate a monstrous force that has been terrorizing caravans and peasants near the village of Waycombe. The adventure is appropriate for large groups of characters of level 5–7, or smaller groups with higher levels.
Beyond the Crystal Cave is a Dungeons & Dragons module set in the World of Greyhawk campaign setting. It is unusual among Dungeons & Dragons modules in that it encourages a non-violent approach to achieving the module's goals. It is set in an old English milieu on Sybarate Isle in the Hold of the Sea Princes.
Against the Cult of the Reptile God is an adventure module for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. It is designed for novice players and gamemasters. The suggested party size is 4-7 characters of level 1-3.
The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. The adventure is set in the World of Greyhawk campaign setting. The Sinister Secret of Saltmarsh received positive reviews from critics.
Pharaoh is an adventure module for the Dungeons & Dragons fantasy role-playing game. The module was published in 1982 by TSR, Inc. for the first edition Advanced Dungeons & Dragons rules. It formed the first of the three-part Desert of Desolation module series. The module was written by Tracy and Laura Hickman; Tracy Hickman would later go on to help create the Dragonlance campaign setting.
Desert of Desolation is a compilation adventure module published by TSR for the Dungeons & Dragons (D&D) fantasy roleplaying game. It combines three previously published individual modules: Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The modules were made for use with the first edition Advanced Dungeons & Dragons (AD&D) rules. Pharaoh was created by Tracy and Laura Hickman soon after the couple married in 1977, and published by TSR in 1982. Oasis of the White Palm was a collaboration between Tracy Hickman and Philip Meyers, and Hickman wrote the Lost Tomb of Martek on his own; both were printed in 1983.
Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull The module was first published by TSR, Inc. in 1982 and contains a 32-page adventure set in the World of Greyhawk campaign setting. It was designed for 6-10 characters of level 1-4.
Blizzard Pass was the first solo adventure module for the Dungeons & Dragons fantasy role-playing game. It was published by TSR in 1983 and used the Basic Rules.
Lankhmar – City of Adventure is an accessory for the Dungeons & Dragons fantasy role-playing game, first published by TSR in 1985.
The Traveller Book is a 1982 role-playing game supplement for Traveller, designed by Marc W. Miller, and published by Game Designers' Workshop.
Traveller Supplement Adventure 9: Nomads of the World-Ocean is a 1983 role-playing game adventure for Traveller, written by J. Andrew Keith and William H. Keith, Jr., published by Game Designers' Workshop. Nomads of the World-Ocean deals with attempts to gather evidence of corporate wrongdoing on an ocean-covered world.
Traveller Supplement 12: Forms and Charts is a 1983 role-playing game supplement for Traveller published by Game Designers' Workshop. Thirteen Traveller supplements were published. A single collected volume was published by Far Future Enterprises in 2000.
Tarsus: World Beyond the Frontier is an adventure published by Game Designers' Workshop in 1983 for the science fiction role-playing game Traveller. It is the first of five publications in the Traveller Modules series.
Traveller Supplement Adventure 11: Murder on Arcturus Station is an adventure published by Game Designers' Workshop (GDW) in 1983 for the science fiction role-playing game Traveller.
Traveller Supplement 13: Veterans is a 1983 tabletop role-playing game supplement, written by Tim Brown for Traveller published by Game Designers' Workshop. Thirteen Traveller supplements were published. A single collected volume was published by Far Future Enterprises in 2000.
The Traveller Adventure is a campaign of linked adventures published by Game Designers' Workshop in 1983 for the science fiction tabletop role-playing game Traveller, and a companion volume for The Traveller Book.
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