Ultimatum: A Game of Nuclear Confrontation

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Ultimatum
Cover of Ultimatum Yaquinto.png
Designers Michael Hemphill
IllustratorsStephen Peek
Publishers Yaquinto Publications
Publication1979
GenresCold War

Ultimatum: A Game of Nuclear Confrontation is a board wargame published by Yaquinto Publications in 1979 that simulates a nuclear confrontation between the United States and the Soviet Union.

Contents

Description

Ultimatum: A Game of Nuclear Confrontation is a game for 2 players, one of whom controls the nuclear arsenal of the Soviet Union, while the other controls the arsenal of the United States. The game map covers America and the Soviet Union along the Great Circle route, highlighting population density and strategic military assets. Russia's core population clusters around Ukraine, Moscow, and the Urals, whereas the U.S. has a concentrated population area from Boston to Texas and up to Los Angeles.

Gameplay

Players deploy bombers, missiles, submarines, and ABMs, engaging in nuclear exchanges through two attack methods: Simultaneous Launch (all-out strikes) or Phased Launch (allowing bombers to evade initial impacts). The game includes MIRVs, cruise missiles, and directed energy beam ABMs. Combat outcomes depend on missile accuracy, target defense ratings, and interception attempts. The game features Crisis Areas — global regions where superpowers can escalate tensions for control and victory points. Various scenarios simulate real-world conflicts, including the Cuban Missile Crisis, the Vietnam War, and a hypothetical war in 2000. [1]

The Tournament Game adds economic strategy, allowing players to enhance military capabilities or influence crises. [1]

Victory conditions

The player who survives a nuclear exchange with more assets intact than their opponent is the winner. If the game results in total destruction, there is no winner. [1]

Publication history

In 1979, Yaquinto simultaneously introduced their first eight games at Gencon XII. One of those was Ultimatum, published as a boxed set.

Reception

Charles H. Vasey reviewed Ultimatum: A Game of Nuclear Confrontation in Perfidious Albion #43 (December 1979) and stated that "What I would say is that this game is inaccurate in putting the players in the place of real presidents and generals. Without the rule as to outrage, or the effect on one's own people the player will take the wrong decisions for the right reasons (in game terms). The game is certainly very instructive as to the nature of the nuclear race. It is possible that the use of DEB (such as laser) could turn the ball-game around. Its possible, but until then the game is a bit of a no-no. It also suffers from some strangely glitched designer's rules, and list I hope they were a glitch." [1]

Games included Ultimatum in its top 100 games of 1980, saying, "It is appropriate that a game of nuclear war should have only one turn. Players target and launch missiles, and then see who survives. The advanced game has players buying weapons systems, spending defense allocations and plotting when to start a war. Better than the real thing." [2]

In the January 1981 issue of the Italian games magazine Pergioco, Giovanni Ingellis called Ultimatum "the most hallucinatory of nightmares: thermonuclear war between the U.S.A. and the U.S.S.R." [3]

References

  1. 1 2 3 4 Vasey, Charles H. (December 1979). "Ultimatum". Perfidious Albion . No. 43. pp. 12–13.
  2. Wiswell, Phil, ed. (November 1980). "The Games 100, 1980 Edition". Games . No. 20. p. 58.
  3. Ingellis, Giovanni (January 1981). "La produzione minore di board games". Pergioco (in Italian). Vol. 2, no. 1. p. 19.