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UltraPin is a Multi-Game pinball arcade game that holds 12 digital recreations of Williams Electronics real pinball games in a single pinball cabinet. UltraPin is built in a traditional style pinball cabinet to look and feel like a real pinball machine. It has two LCD screens, a 19 inch LCD for the back glass and DMD, and a 32 inch LCD for the playfield, and it uses Windows XP Embedded for its operating system.
David R. Foley had the original idea for UltraPin and began research on the idea in the beginning of 2000. In 2004 he discovered a motion controller chip that enabled the idea of a player being able to nudge and bump the ball in play which is unique to any digital pinball game before its time. In 2005 David began development on the UltraPin project with Aaron Hightower under David´s company UltraCade Technologies. The development team at UltraCade Technologies created a patch for the existing Visual Pinball engine to use a new custom Physics Engine created by Buen Diseno and some new rendering features, based on DirectX 7. UltraPin also used a customized version of Visual PinMAME to emulate the hardware of various pinball games.
In 2006 UltraCade Technologies was sold to Global VR and the UltraPin project continued development under Global VR. A new development team was assigned to the UltraPin project along with a new producer Brian Matthews. Brian used the original software from UltraCade Technologies and lead his team to fine tune the physics engine and game play to adhere to the strict game play standards set forth by Roger Sharpe of Williams Electronics pinball division. Williams Electronics had final approval of the UltraPin project and how each of the games played in UltraPin before the game could be sold. In 2007 UltraPin was approved by Williams Electronics to be sold to the public. HyperSpin later released an emulation frontend for the UltraPin named HyperPin. In 2010, the source code of this updated Visual Pinball version (by then 9.0.7) was released under a license that allows free use for non-commercial purposes.
On June 4, 2007 Global VR announced that they will offer UltraPin Video Pinball at a significantly lower price. Additionally, the base unit included twelve of the most highly recognizable pinball games, as opposed to six previously. [1] This 12 game package included a flipper feedback board. This consisted of one printed circuitboard and wires to connect to the main flipper buttons. The flipper feedback kit used two solenoids on a new lockdown bar which strike the metal whenever the flipper buttons are pressed to give the impression that the flippers are real. The impact adds noise to the flipper presses, and the force causes a slight cabinet shake with each strike. Also the 12-game package revision included "Tournament Mode" for the frontend.
On February 1, 2008 Global VR announced a special pricing package for UltraPin, offering all 12 games and the machine for US$3500 + tax + $500 shipping for VPForums members.
On December 1, 2009 NanoTech Entertainment announced the Ultimate UltraPin Upgrade allowing owners to upgrade their machines to use both the original UltraPin software and adding to it additional support for other Pinball engines and games adding a new frontend package.
The game has a lock down bar and a pane of glass like a real game. The tilt sensitivity can be set as well as how much the ball moves from nudging. 2 coin slots, coin door, and bay areas for 2 types of expansion dollar bill acceptors (was sold separately).
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails called 'pins' and had hollows or pockets which scored points if the ball came to rest in them. Today, pinball is most commonly an arcade game in which the ball is fired into a specially designed cabinet known as a pinball machine, hitting various lights, bumpers, ramps, and other targets depending on its design.
Visual Pinball ("VP") is a freeware and source available video game engine for pinball tables and similar games such as pachinko machines. It includes a table editor as well as the simulator itself, and runs on Microsoft Windows. It can be used with Visual PinMAME, an emulator for ROM images from real pinball machines.
WMS Industries, Inc. was an American electronic gaming and amusement manufacturer in Enterprise, Nevada. It was merged into Scientific Games in 2016. WMS's predecessor was the Williams Manufacturing Company, founded in 1943 by Harry E. Williams. However, the company that became WMS Industries was formally founded in 1974 as Williams Electronics, Inc.
A glossary of terms, commonly used in discussing pinball machines.
An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic games, including handheld electronic games, standalone arcade game systems, and exclusively non-visual products.
Metroid Prime Pinball is a pinball video game themed after the Metroid series. The game uses the graphical style and various story elements from Metroid Prime. It was developed by Fuse Games and published by Nintendo for the Nintendo DS in North America and Australia in 2005, in Japan in 2006, and in Europe in 2007. Metroid Prime Pinball uses the basic mechanics of pinball, along with typical pinball items. New mechanics are introduced, such as wall jumping and the ability to fire weapons. The Nintendo DS's touchscreen can be nudged with a finger to alter the pinball's trajectory while in motion.
Black Knight is a 1980 pinball machine designed by Steve Ritchie and released by Williams Electronics. Ritchie designed two sequels: Black Knight 2000, released by Williams in 1989, and Black Knight: Sword of Rage, released by Stern Pinball in 2019.
UltraCade Technologies, also known simply as UltraCade, was a computer and video game hardware company, founded in 2002 by David R. Foley.
Firepower is a 1980 pinball game designed by Steve Ritchie and released by Williams. The machine had a production run of 17,410 machines.
Johnny Mnemonic is a 4 player pinball machine from August 1995, manufactured by Williams Electronic Games, Inc. A total of 2,756 units were produced.
The Game Master is a handheld game console manufactured by Hartung, and designed to compete with the Nintendo Game Boy. In Germany, it was marketed by Hartung itself, while in the UK it was released as the Systema 2000 by the already well-established maker of cheap LCD games Systema.
Pinball Hall of Fame: The Williams Collection is a pinball video game developed by FarSight Studios and published by Crave Entertainment for Wii, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, and Nintendo 3DS. Players play on a variety of classic virtual pinball machines from Williams Electronics' history. The Williams Collection follows the previous title, Pinball Hall of Fame: The Gottlieb Collection.
Python Vladimir Anghelo was a graphic artist best known for his work on video games and pinball machines. Anghelo was born in Transylvania, Romania, and moved to the United States when he was 17.
Pin Bot is a pinball video game developed by Rare and published by Nintendo for the Nintendo Entertainment System. It was released in North America in April 1990. It is a conversion of the pinball machine by the same name. The NES version of the game accurately reproduces some of the game-play and aesthetics of the pinball machine, while introducing new features and added challenges.
Video Pinball is a video game programmed by Bob Smith and released by Atari, Inc. in 1980 for the Atari VCS. The Sears rebranded version for its Tele-Games system is Arcade Pinball.
Future Pinball ("FP") is a freeware 3D pinball editing and gaming application for Microsoft Windows. It is similar to Visual Pinball ("VP") and other modern pinball simulation applications. Just as with VP's partnership with Visual PinMAME, FP uses partner applications to emulate original pinball ROM code. In FP's case, the end results of ROM code are simulated by Better Arcade Mode ("BAM") and tools such as "Pinball Browser" and dot-matrix display software plugins. Core FP development was discontinued in 2010, but resumed in 2013 via BAM. BAM features many new developments, such as enhanced physics, optics, and virtual reality support.
High Speed is a pinball simulation video game developed by Rare for the Nintendo Entertainment System, and published by Tradewest in 1991. High Speed employs the game engine that Rare previously developed for Pin*Bot (1990).
Sorcerer is a 1985 pinball machine designed by Mark Ritchie and released by Williams Electronics. The table is placed in the "Internet Pinball Data Base Top 100 Rated Electronic Pinball Machines" chart.
Time Warp is a 4-player Solid State Electronic pinball machine from September 1979 produced by Williams. A total of 8,875 units were produced.
Bugs Bunny's Birthday Ball is a 1990 pinball game designed by John Trudeau and Python Anghelo and released by Midway. It is based on Warner Bros.' Looney Tunes and Merrie Melodies series of cartoons. This is the first of only three licensed pinball tables ever to feature the Looney Tunes characters.