Video overlay

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Video overlay is any technique used to display a video window on a computer display while bypassing the chain of CPU to graphics card to computer monitor. This is done in order to speed up the video display, and it is commonly used, for example, by TV tuner cards and early 3D graphics accelerator cards. The term is also used to describe the annotation or inclusion of interactivity on online videos, such as overlay advertising (mid-roll overlay).

Video electronic medium for the recording, copying and broadcasting of moving visual images

Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode ray tube (CRT) systems which were later replaced by flat panel displays of several types.

Central processing unit electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions

A central processing unit (CPU), also called a central processor or main processor, is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logic, controlling, and input/output (I/O) operations specified by the instructions. The computer industry has used the term "central processing unit" at least since the early 1960s. Traditionally, the term "CPU" refers to a processor, more specifically to its processing unit and control unit (CU), distinguishing these core elements of a computer from external components such as main memory and I/O circuitry.

A video card is an expansion card which generates a feed of output images to a display device. Frequently, these are advertised as discrete or dedicated graphics cards, emphasizing the distinction between these and integrated graphics. At the core of both is the graphics processing unit (GPU), which is the main part that does the actual computations, but should not be confused as the video card as a whole, although "GPU" is often used to refer to video cards.

Various methods to achieve video overlay are in use:

Video Graphics Array analog computer display standard and a display resolution

Video Graphics Array (VGA) is a graphics standard for video display controller first introduced with the IBM PS/2 line of computers in 1987, following CGA and EGA introduced in earlier IBM personal computers. Through widespread adoption, the term has also come to mean either an analog computer display standard, the 15-pin D-subminiature VGA connector, or the 640×480 resolution characteristic of the VGA hardware.

A random-access memory digital-to-analog converter (RAMDAC) is a combination of three fast digital-to-analog converters (DACs) with a small static random-access memory (SRAM) used in computer graphics display controllers to store the color palette and to generate the analog signals to drive a color monitor. The logical color number from the display memory is fed into the address inputs of the SRAM to select a palette entry to appear on the data output of the SRAM. This entry is composed of three separate values corresponding to the three components of the desired physical color. Each component value is fed to a separate DAC, whose analog output goes to the monitor, and ultimately to one of its three electron guns.

In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware. The technique aims to improve the display of a fast-moving video image — such as a computer game, a DVD, or the signal from a TV card. Most video cards manufactured since about 1998 and most media players support hardware overlay.

See also

Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Edwin Catmull in 1974.

The X video extension, often abbreviated as XVideo or Xv, is a video output mechanism for the X Window System. The protocol was designed by David Carver; the specification for version 2 of the protocol was written in July 1991. It is mainly used today to resize video content in the video controller hardware in order to enlarge a given video or to watch it in full screen mode. Without XVideo, X would have to do this scaling on the main CPU. That requires a considerable amount of processing power, which could slow down or degrade the video stream; video controllers are specifically designed for this kind of computation, so can do it much more cheaply. Similarly, the X video extension can have the video controller perform color space conversions, and change the contrast, brightness, and hue of a displayed video stream.

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VESA BIOS Extensions (VBE) is a VESA standard, currently at version 3, that defines the interface that can be used by software to access compliant video boards at high resolutions and bit depths. This is opposed to the "traditional" int 10h BIOS calls, which are limited to resolutions of 640×480 pixels with 16 color (4-bit) depth or less. VBE is made available through the video card's BIOS, which installs during boot up some interrupt vectors that point to itself.

Framebuffer portion of RAM containing a bitmap that drives a video display

A framebuffer is a portion of RAM containing a bitmap that drives a video display. It is a memory buffer containing a complete frame of data. Modern video cards contain framebuffer circuitry in their cores. This circuitry converts an in-memory bitmap into a video signal that can be displayed on a computer monitor.

Graphics processing unit specialized electronic circuit; graphics accelerator

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are very efficient at manipulating computer graphics and image processing. Their highly parallel structure makes them more efficient than general-purpose CPUs for algorithms that process large blocks of data in parallel. In a personal computer, a GPU can be present on a video card or embedded on the motherboard. In certain CPUs, they are embedded on the CPU die.

Professional Graphics Controller

Professional Graphics Controller is a graphics card manufactured by IBM for PCs. It consists of three interconnected PCBs, and contains its own processor and memory. The PGC was, at the time of its release, the most advanced graphics card for the IBM XT and aimed for tasks such as CAD.

Feature connector

The feature connector was an internal connector found mostly in some older ISA, VESA Local Bus, and PCI graphics cards, but also on some early AGP ones. It was intended for use by devices which needed to exchange large amounts of data with the graphics card without hogging a computer system's CPU or data bus, such as TV tuner cards, video capture cards, MPEG video decoders, and first generation 3D graphic accelerator cards. Early examples include the IBM EGA video adapter.

Screen tearing

Screen tearing is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw.

Graphics hardware

Graphics hardware is computer hardware that generates computer graphics and allows them to be shown on a display, usually using a graphics card in combination with a device driver to create the images on the screen.

Video display controller type of integrated circuit

A video display controller or VDC is an integrated circuit which is the main component in a video signal generator, a device responsible for the production of a TV video signal in a computing or game system. Some VDCs also generate an audio signal, but that is not their main function.

SiS 630/730

The SiS 630 and SiS 730 are a family of highly integrated chipsets for Intel and AMD respectively. At the time of release they were unique in that they not only provided VGA, Audio, LAN, IDE and USB functionality on board, but were also in a single-chip solution. At the time of release (1999) most chipsets were composed of physically separate north-bridge and south-bridge chips. Only later have single-chip solutions become popular in the mainstream, with chipsets such as the nVidia nForce4.

Windows Display Driver Model (WDDM) is the graphic driver architecture for video card drivers running Microsoft Windows versions beginning with Windows Vista.

Write combining (WC) is a computer bus technique for allowing data to be combined and temporarily stored in a buffer – the write combine buffer (WCB) – to be released together later in burst mode instead of writing (immediately) as single bits or small chunks.

The process of representing continuous graphics objects as a collection of discrete pixels is called scan conversion.

Display lag is a phenomenon associated with some types of liquid crystal displays (LCDs) like smartphones and computers, and nearly all types of high-definition televisions (HDTVs). It refers to latency, or lag measured by the difference between the time there is a signal input, and the time it takes the input to display on the screen. This lag time has been measured as high as 68 ms, or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time. Currently the majority of manufacturers do not include any specification or information about display latency on the screens they produce.

Computer hardware physical components of a computer system

Computer hardware includes the physical, tangible parts or components of a computer, such as the cabinet, central processing unit, monitor, keyboard, computer data storage, graphics card, sound card, speakers and motherboard. By contrast, software is instructions that can be stored and run by hardware. Hardware is so-termed because it is "hard" or rigid with respect to changes or modifications; whereas software is "soft" because it is easy to update or change. Intermediate between software and hardware is "firmware", which is software that is strongly coupled to the particular hardware of a computer system and thus the most difficult to change but also among the most stable with respect to consistency of interface. The progression from levels of "hardness" to "softness" in computer systems parallels a progression of layers of abstraction in computing.

GPU switching

GPU switching is a mechanism used on computers with multiple graphic controllers. This mechanism allows the user to either maximize the graphic performance or prolong battery life by switching between the graphic cards. It's mostly used on gaming laptops which usually have an integrated graphic device and a discrete video card.

This is a glossary of terms relating to computer hardware – physical computer hardware, architectural issues, and peripherals.