![]() Book Cover art for Village Book 1 | |
Author | Judges Guild |
---|---|
Country | United States of America |
Language | English |
Series | Village Books |
Genre | Fantasy, RPG |
Publisher | Judges Guild |
Pages | 48 |
Followed by | Village Book 2 |
Village Book 1 is a 1978 fantasy role-playing game supplement published by Judges Guild.
Village Book 1 is a supplement which maps a layout of forty-eight small villages on hex paper. [1]
Judges Guild began their publication of original material with a subscription format, but by 1978 the line between subscription and non-subscriptions items would grow increasingly vague. Thus Judges Guild's innovative Village Book I (1978), which featured 48 village maps and various random tables for filling in those villages, appeared as part of Installment R (1978). [2] : 191 A listing of cumulative sales from 1981 shows that Village Book 1 sold over 25,000 units. [2] : 200
Different Worlds Publications later acquired and distributed game products formerly produced by Judges Guild, including Village Book 1, Village Book 2 , Castle Book I , and Castle Book II . [3]
Kurt Butterfield reviewed Village Book 1 in The Space Gamer No. 39. [1] Butterfield commented that "If you're one of those judges who hates to spend a lot of time mapping and planning out a village, or if you often find yourself needing one on the spur of the moment, then this booklet is for you." [1]
Patrick Amory reviewed Villages Book I for Different Worlds magazine and stated that "Since the GM is unlikely to have every village in his campaign mapped out in this detail. When a party happens upon a random village, all the GM has to do is flip through this booklet and select an appropriate one." [4]
Ken Rolston reviewed the Different Worlds Publications version of Village Book 1 in The Dragon #133. [3] Rolston commented that "[The] book contains the layouts of about 50 different villages, small towns, and castles, all drawn on hex sheets. There are no details for the functions or contents of the individual buildings, but it's nice to have the layouts when whipping up an adventure setting on short notice." [3]
City State of the Invincible Overlord is a fantasy role-playing game supplement originally published by Judges Guild in 1976. It was the first published fantasy role-playing game city setting, designed for use with Dungeons & Dragons (D&D), and officially approved for use with D&D from 1976 through 1983. It was later republished under license by Necromancer Games.
Night's Dark Terror is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game written by British game designers Jim Bambra, Graeme Morris, and Phil Gallagher. It was designed specifically for campaigns transitioning from the D&D Basic Set to the D&D Expert Set. The player characters (PCs) journey from a farmstead into uncharted wilderness, where they encounter new hazards and contend with a secret society. The adventure received a positive review from White Dwarf magazine.
Lankhmar – City of Adventure is an accessory for the Dungeons & Dragons fantasy role-playing game, first published by TSR in 1985.
Dark Tower is an adventure module published by Judges Guild in 1980 for the Advanced Dungeons & Dragons fantasy role-playing game.
The Book of Treasure Maps II is a supplement for fantasy role-playing games published by Judges Guild in 1980.
Campaign Hexagon System is a book guide published by Judges Guild in 1977 for the Dungeons & Dragons game.
The Caverns of Thracia is an adventure for fantasy role-playing games published by Judges Guild in 1979. Written by Jennell Jaquays, it was compatible with Dungeons & Dragons. A revised edition—compatible with Dungeons & Dragons 3.5 edition—was published in 2004.
Citadel of Fire is an adventure for fantasy role-playing games published by Judges Guild in 1978.
City State of the World Emperor is a supplement for fantasy role-playing games published by Judges Guild in 1980.
Fantastic Wilderlands Beyonde is a supplement for fantasy role-playing games published by Judges Guild in 1979.
Modron is an adventure for fantasy role-playing games published by Judges Guild in 1978.
Ready Ref Sheets is a supplement for fantasy role-playing games published by Judges Guild in 1977.
The Thieves of Fortress Badabaskor is an adventure for fantasy role-playing games published by Judges Guild in 1978.
Village Book 2 is a supplement for fantasy role-playing games published by Judges Guild in 1979.
Wilderlands of High Fantasy is a supplement for fantasy role-playing games published by Judges Guild in 1977. It is part of the same world as their earlier City State of the Invincible Overlord setting materials.
Castle Book I is a 1978 fantasy role-playing game supplement published by Judges Guild.
Tegel Manor is a 1977 fantasy role-playing game adventure published by Judges Guild.
Castle Book II is a universal role-playing game supplement published by Judges Guild in 1981.
The First Fantasy Campaign is a supplement for fantasy role-playing games written by Dave Arneson and published by Judges Guild in 1977.
Sea-Steeds and Wave Riders is a 1978 role-playing game supplement published by Judges Guild.