VirtualLink was a proposed USB-C Alternate Mode that was historically intended to allow the power, video, and data required to power virtual reality headsets to be delivered over a single USB-C cable instead of a set of three different cables as it was in older headsets. [1] [2] The standard was supported by Nvidia, AMD, HTC Vive, Oculus VR, Valve, and Microsoft. [3] The VirtualLink Consortium was chaired by Rambo Jacoby representing Nvidia.[ citation needed ].
According to its specifications, the VirtualLink cable consisted of:
The USB-C plug pinout specified:[ citation needed ]
A12 | A11 | A10 | A9 | A8 | A7 | A6 | A5 | A4 | A3 | A2 | A1 |
---|---|---|---|---|---|---|---|---|---|---|---|
GND | DP[0]+ | DP[0]− | VBUS | CC1 | USBTX+ | USBTX− | DP[AUX]+ | VBUS | DP[2]− | DP[2]+ | GND |
GND | DP[1]+ | DP[1]− | VBUS | DP[AUX]− | USBRX− | USBRX+ | VCONN | VBUS | DP[3]− | DP[3]+ | GND |
B1 | B2 | B3 | B4 | B5 | B6 | B7 | B8 | B9 | B10 | B11 | B12 |
Unlike most alt-modes this remapped A7, A6, B6, B7 to carry a USB 3.0 signal, instead of the usual passive USB 2.0 signal. This means that one would not be able to extend the cable using a standard USB-C 3.0 cable, which has these pins mapped only for unshielded USB 2.0 signals. Also this required the VirtualLink port to also detect the correct orientation of the USB-C plug to ensure that the USB 3.0 TX and RX lanes are correctly connected.
In VirtualLink mode, there were six high-speed lanes active in the USB-C connector and cable: four lanes transmit four DisplayPort HBR 3 video streams from the PC to the headset while two lanes implement a bidirectional USB 3.1 Gen 2 channel between the PC and the headset. Unlike the classic DisplayPort USB-C alternate mode, VirtualLink has no USB 2.0 channels active, instead providing a higher speed USB 3.1 Gen 2 (SuperSpeed+) over the same A6, A7, B7, B6 pins. VirtualLink also required the PC to provide 15 to 27 watts of power. [3] [4] No information pertaining to VirtualLink alternate mode compatibility with USB4 (and so Thunderbolt 3 alternate mode) had been published.
To achieve six high-speed lanes over USB-C, VirtualLink required special cables that conformed to version 1.3 of the USB-C standard and used shielded differential pairs for both USB 2.0 pairs. [3] [5]
The available bandwidth was estimated to be equivalent to DisplayPort 1.4 (32.4 Gbit/s, up to 4K @ 120 Hz with 8 bpc color) for video and 10 Gbit/s of USB 3.1 Gen 2 data. [3]
As of March 2023 Sony PSVR2 has a single 5m USB Type-C cable connection to PS5 which seems to be working with Nvidia GeForce 20 series cards as well; because, unlike most ports, VirtualLink must also provide the required 12V via USB Power Delivery, an uncommon voltage, and they additionally support standard two-lane DisplayPort alt-mode, but the PSVR2 headset does not use the actual four-lane VirtualLink alt-mode, pinout or special shielded cable. [6] [7]
Nvidia GeForce 20 series cards, initially released in 2018, implemented a single VirtualLink port in all RTX Founders Edition (FE) cards (2060, 2070, 2080, 2080 Ti). [8] This port was also made available on Quadro RTX cards. [9]
As of Nvidia's GeForce 30 series cards announcement, all of Nvidia's new Founders Edition GPUs, alongside the partner boards announced so far, lacked a VirtualLink port due to its discontinuation. [10] By contrast, the AMD Radeon RX 6000 series, announced in October 2020, implemented a VirtualLink port for the first time. [11]
As of August 2020, the VirtualLink standard had failed to propagate into the virtual reality headset market. The Valve Index had initially developed a VirtualLink accessory, but it was canceled due to technical signaling and reliability issues. [12] By September of that year, it had been abandoned by its consortium, and the website now redirects to its Wikipedia page. [13]
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