VirtualLink

Last updated

VirtualLink was a proposed USB-C Alternate Mode that was historically intended to allow the power, video, and data required to power virtual reality headsets to be delivered over a single USB-C cable instead of a set of three different cables as it was in older headsets. [1] [2] The standard was supported by Nvidia, AMD, HTC Vive, Oculus VR, Valve, and Microsoft. [3] The VirtualLink Consortium was chaired by Rambo Jacoby representing Nvidia.[ citation needed ] VirtualLink never launched successfully.

Contents

According to its specifications, the VirtualLink cable consisted of:

The USB-C plug pinout specified:[ citation needed ]

A12A11A10A9A8A7A6A5A4A3A2A1
GNDDP[0]+DP[0]−VBUSCC1USBTX+USBTX−DP[AUX]+VBUSDP[3]−DP[3]+GND
GNDDP[1]+DP[1]−VBUSDP[AUX]−USBRX−USBRX+VCONNVBUSDP[4]−DP[4]+GND
B1B2B3B4B5B6B7B8B9B10B11B12

Unlike most alt-modes this remapped A7, A6, B6, B7 to carry a USB 3.0 signal, instead of the usual passive USB 2.0 signal. This means that one would not be able to extend the cable using a standard USB-C 3.0 cable, which has these pins mapped only for unshielded USB 2.0 signals. Also this required the VirtualLink port to also detect the correct orientation of the USB-C plug to ensure that the USB 3.0 TX and RX lanes are correctly connected.

In VirtualLink mode, there were six high-speed lanes active in the USB-C connector and cable: four lanes transmit four DisplayPort HBR 3 video streams from the PC to the headset while two lanes implement a bidirectional USB 3.1 Gen 2 channel between the PC and the headset. Unlike the classic DisplayPort USB-C alternate mode, VirtualLink has no USB 2.0 channels active, instead providing a higher speed USB 3.1 Gen 2 (SuperSpeed+) over the same A6, A7, B7, B6 pins. VirtualLink also required the PC to provide 15 to 27 watts of power. [3] [4] No information pertaining to VirtualLink alternate mode compatibility with USB4 (and so Thunderbolt 3 alternate mode) had been published.

To achieve six high-speed lanes over USB-C, VirtualLink required special cables that conformed to version 1.3 of the USB-C standard and used shielded differential pairs for both USB 2.0 pairs. [3] [5]

The available bandwidth was estimated to be equivalent to DisplayPort 1.4 (32.4 Gbit/s, up to 4K @ 120 Hz with 8 bpc color) for video and 10 Gbit/s of USB 3.1 Gen 2 data. [3]

Implementation in graphics cards and devices

As of March 2023 Sony PSVR2 has a single 5m USB Type-C cable connection to PS5 which seems to be working with Nvidia GeForce 20 series cards as well; because, unlike most ports, VirtualLink must also provide the required 12V via USB Power Delivery, an uncommon voltage, and they additionally support standard two-lane DisplayPort alt-mode, but the PSVR2 headset does not use the actual four-lane VirtualLink alt-mode, pinout or special shielded cable. [6] [7]

Nvidia GeForce 20 series cards, initially released in 2018, implemented a single VirtualLink port in all RTX Founders Edition (FE) cards (2060, 2070, 2080, 2080 Ti). [8] This port was also made available on Quadro RTX cards. [9]

As of Nvidia's GeForce 30 series cards announcement, all of Nvidia's new Founders Edition GPUs, alongside the partner boards announced so far, lacked a VirtualLink port due to its discontinuation. [10] By contrast, the AMD Radeon RX 6000 series, announced in October 2020, implemented a VirtualLink port for the first time. [11]

Discontinuation & abandonment

As of August 2020, the VirtualLink standard had failed to propagate into the virtual reality headset market. The Valve Index had initially developed a VirtualLink accessory, but it was canceled due to technical signaling and reliability issues. [12] By September of that year, it had been abandoned by its consortium, and the website now redirects to its Wikipedia page. [13]

Related Research Articles

<span class="mw-page-title-main">Graphics card</span> Expansion card which generates a feed of output images to a display device

A graphics card is a computer expansion card that generates a feed of graphics output to a display device such as a monitor. Graphics cards are sometimes called discrete or dedicated graphics cards to emphasize their distinction to integrated graphics processor on the motherboard or the CPU. A graphics processing unit (GPU) that performs the necessary computations is the main component in a graphics card, but the acronym "GPU" is sometimes also used to erroneously refer to the graphics card as a whole.

<span class="mw-page-title-main">PCI Express</span> Computer expansion bus standard

PCI Express, officially abbreviated as PCIe or PCI-e, is a high-speed serial computer expansion bus standard, designed to replace the older PCI, PCI-X and AGP bus standards. It is the common motherboard interface for personal computers' graphics cards, sound cards, hard disk drive host adapters, SSDs, Wi-Fi and Ethernet hardware connections. PCIe has numerous improvements over the older standards, including higher maximum system bus throughput, lower I/O pin count and smaller physical footprint, better performance scaling for bus devices, a more detailed error detection and reporting mechanism, and native hot-swap functionality. More recent revisions of the PCIe standard provide hardware support for I/O virtualization.

<span class="mw-page-title-main">GeForce</span> Range of GPUs by Nvidia

GeForce is a brand of graphics processing units (GPUs) designed by Nvidia and marketed for the performance market. As of the GeForce 40 series, there have been eighteen iterations of the design. The first GeForce products were discrete GPUs designed for add-on graphics boards, intended for the high-margin PC gaming market, and later diversification of the product line covered all tiers of the PC graphics market, ranging from cost-sensitive GPUs integrated on motherboards, to mainstream add-in retail boards. Most recently, GeForce technology has been introduced into Nvidia's line of embedded application processors, designed for electronic handhelds and mobile handsets.

<span class="mw-page-title-main">Graphics processing unit</span> Specialized electronic circuit; graphics accelerator

A graphics processing unit (GPU) is a specialized electronic circuit initially designed to accelerate computer graphics and image processing. After their initial design, GPUs were found to be useful for non-graphic calculations involving embarrassingly parallel problems due to their parallel structure. Other non-graphical uses include the training of neural networks and cryptocurrency mining.

<span class="mw-page-title-main">HDMI</span> Proprietary interface for transmitting digital audio and video data

High-Definition Multimedia Interface (HDMI) is a proprietary audio/video interface for transmitting uncompressed video data and compressed or uncompressed digital audio data from an HDMI-compliant source device, such as a display controller, to a compatible computer monitor, video projector, digital television, or digital audio device. HDMI is a digital replacement for analog video standards.

<span class="mw-page-title-main">Alienware</span> American computer hardware subsidiary of Dell, Inc.

Alienware is an American computer hardware subsidiary of Dell. Their product range is dedicated to gaming computers and can be identified by their alien-themed designs. Alienware was founded in 1996 by Nelson Gonzalez and Alex Aguila. The development of the company is also associated with Frank Azor, Arthur Lewis, Joe Balerdi, and Michael S. Dell. The company's corporate headquarters is located in The Hammocks, Miami, Florida.

<span class="mw-page-title-main">Scalable Link Interface</span> Brand name; multi-GPU technology by Nvidia

Scalable Link Interface (SLI) is the brand name for a now discontinued multi-GPU technology developed by Nvidia for linking two or more video cards together to produce a single output. SLI is a parallel processing algorithm for computer graphics, meant to increase the available processing power.

<span class="mw-page-title-main">DisplayPort</span> Digital display interface

DisplayPort (DP) is a digital display interface developed by a consortium of PC and chip manufacturers and standardized by the Video Electronics Standards Association (VESA). It is primarily used to connect a video source to a display device such as a computer monitor. It can also carry audio, USB, and other forms of data.

<span class="mw-page-title-main">USB-C</span> 24-pin USB connector system

USB-C, or USB Type-C, is a connector that supersedes previous USB connectors and can carry audio, video and other data, e.g., to drive multiple displays, to store a backup to an external drive. It can also provide and receive power, such as powering a laptop or a mobile phone. It is applied not only by USB technology, but also by other protocols, including Thunderbolt, PCIe, HDMI, DisplayPort, and others. It is extensible to support future standards.

<span class="mw-page-title-main">NVLink</span> High speed chip interconnect

NVLink is a wire-based serial multi-lane near-range communications link developed by Nvidia. Unlike PCI Express, a device can consist of multiple NVLinks, and devices use mesh networking to communicate instead of a central hub. The protocol was first announced in March 2014 and uses a proprietary high-speed signaling interconnect (NVHS).

<span class="mw-page-title-main">ZOTAC</span> Hong Kong computer hardware company

ZOTAC Technology Limited is a computer hardware manufacturer founded and based in Hong Kong. The company specializes in producing video cards (GPUs), mini PCs, solid-state drives, motherboards, gaming computers and other computer accessories. All its products are manufactured in the PC Partner factories in Dongguan City, China.

Graphics Double Data Rate 6 Synchronous Dynamic Random-Access Memory is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing. It is a type of GDDR SDRAM, and is the successor to GDDR5. Just like GDDR5X it uses QDR in reference to the write command clock (WCK) and ODR in reference to the command clock (CK).

<span class="mw-page-title-main">GeForce 20 series</span> Series of GPUs by Nvidia

The GeForce 20 series is a family of graphics processing units developed by Nvidia. Serving as the successor to the GeForce 10 series, the line started shipping on September 20, 2018, and after several editions, on July 2, 2019, the GeForce RTX Super line of cards was announced.

<span class="mw-page-title-main">GeForce 16 series</span> Series of GPUs by Nvidia

The GeForce 16 series is a series of graphics processing units developed by Nvidia, based on the Turing microarchitecture, announced in February 2019. The 16 series, commercialized within the same timeframe as the 20 series, aims to cover the entry-level to mid-range market, not addressed by the latter. As a result, the media have mainly compared it to AMD's Radeon RX 500 series of GPUs.

Ampere is the codename for a graphics processing unit (GPU) microarchitecture developed by Nvidia as the successor to both the Volta and Turing architectures. It was officially announced on May 14, 2020 and is named after French mathematician and physicist André-Marie Ampère.

<span class="mw-page-title-main">GeForce 30 series</span> GPU series by Nvidia

The GeForce 30 series is a suite of graphics processing units (GPUs) designed and marketed by Nvidia, succeeding the GeForce 20 series. The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. Through Nvidia RTX, hardware-enabled ray tracing is possible on GeForce 30 series cards.

<span class="mw-page-title-main">Radeon RX 6000 series</span> Series of video cards by AMD

The Radeon RX 6000 series is a series of graphics processing units developed by AMD, based on their RDNA 2 architecture. It was announced on October 28, 2020 and is the successor to the Radeon RX 5000 series. It consists of the entry-level RX 6400, mid-range RX 6500 XT, high-end RX 6600, RX 6600 XT, RX 6650 XT, RX 6700, RX 6700 XT, upper high-end RX 6750 XT, RX 6800, RX 6800 XT, and enthusiast RX 6900 XT and RX 6950 XT for desktop computers; and the RX 6600M, RX 6700M, and RX 6800M for laptops. A sub-series for mobile, Radeon RX 6000S, was announced in CES 2022, targeting thin and light laptop designs.

<span class="mw-page-title-main">GeForce 40 series</span> Family of graphics processing units developed by Nvidia

The GeForce 40 series is a family of graphics processing units developed by Nvidia, succeeding the GeForce 30 series. The series was announced on September 20, 2022, at the GPU Technology Conference (GTC) 2022 event; the RTX 4090 was released on October 12, 2022, the 16GB RTX 4080 was released on November 16, 2022. An RTX 4080 12GB was announced in September 2022, but following some controversy in the media, was "unlaunched" by Nvidia. On January 5, 2023, that model would be released as the RTX 4070 Ti. The RTX 4070 was then released on April 13, 2023. The RTX 4060 Ti was released on May 24th 2023, and the RTX 4060 on June 29th 2023. An RTX 4060 Ti 16GB followed on July 18, 2023. Further models of this generation of desktop and mobile GPUs are to release later in 2023. On January, 8, 2024 NVIDIA released RTX 4070 SUPER, RTX 4070 Ti SUPER and RTX 4080 SUPER video cards at higher specs and lower prices than their original counterparts. In the same vein the production of the RTX 4080 and RTX 4070 Ti have stopped due to the SUPER Series, but the 4070 will remain.

Ada Lovelace, also referred to simply as Lovelace, is a graphics processing unit (GPU) microarchitecture developed by Nvidia as the successor to the Ampere architecture, officially announced on September 20, 2022. It is named after the English mathematician Ada Lovelace, one of the first computer programmers. Nvidia announced the architecture along with the new GeForce 40 series consumer GPUs and the RTX 6000 Ada Generation pro workstation graphics card. The Lovelace chipset uses TSMC's new 5 nm "4N" process which offers increased efficiency over the previous Samsung 8 nm and TSMC N7 processes used by Nvidia for its previous-generation Ampere architecture.

<span class="mw-page-title-main">PlayStation VR2</span> Virtual reality headset developed by Sony Interactive Entertainment

The PlayStation VR2 is a virtual reality headset for the PlayStation 5 home video game console developed by Sony Interactive Entertainment released on February 22, 2023.

References

  1. "The next generation of VR headsets will connect over a single USB-C cable". The Verge.
  2. "VirtualLink: Everything USB Type-C Is Supposed To Be". Forbes. 2018-08-17.
  3. 1 2 3 4 Smith, Ryan (July 17, 2018). "VirtualLink USB-C Alt Mode Announced: Standardized Connector for VR Headsets". AnandTech. Retrieved 2018-08-21.
  4. "Virtual reality giants unveil VirtualLink as a standardized cable that may simplify VR rigs". PCWorld.
  5. "VirtualLink Removes Tangles from VR Goggles". EEJournal. 7 August 2018.
  6. "INFO: Hardware required for PSVR2 :: iVRy Driver for SteamVR PSVR2". steamcommunity.com. Retrieved 2024-01-18.
  7. iVRy_VR (2023-09-28). "Author of the PSVR2 PC driver on Reddit". r/PSVR. Retrieved 2024-01-18.
  8. Lang, Ben (20 August 2018). "GeForce RTX Cards Announced with VirtualLink VR Connector". Road to VR.
  9. "NVIDIA Unveils Quadro RTX, World's First Ray-Tracing GPU". NVIDIA.
  10. Smith, Ryan. "NVIDIA Announces the GeForce RTX 30 Series: Ampere For Gaming, Starting With RTX 3080 & RTX 3090". www.anandtech.com. Retrieved 2020-09-03.
  11. Lang, Ben (2020-10-28). "AMD Announces Radeon RX 6000-series GPUs with USB-C "for a modern VR experience"". Road to VR. Retrieved 2020-11-09.
  12. "Valve Cancels VirtualLink Adapter Accessory for Index, Cites Technical Issues & Laptop Adoption". RoadtoVR.
  13. Lang, Ben (2020-09-03). "The VirtualLink Single-cable VR Headset Connection Standard Has Been Abandoned". Road to VR. Retrieved 2021-12-11.