Virtual Realities is a 1991 role-playing supplement for Shadowrun published by FASA.
Virtual Realities is a supplement in which cyberdecking rules are provided for use with the Matrix. [1]
Matthew Gabbert reviewed Virtual Realities in White Wolf #29 (Oct./Nov., 1991), rating it a 3 out of 5 and stated that "If deckers aren't your favorite flavor of archetype, this sourcebook might change your mind. If you already feel the call of cyberspace, then slot a copy of Virtual Realities today." [1]
The Order of Hermes is a supplement published by Lion Rampant in 1990 for the fantasy role-playing game Ars Magica.
Nigel D. Findley was a Canadian game designer, editor, and an author of science fiction and fantasy novels and role-playing games (RPGs).
Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games.
Virtual Realities 2.0 is a supplement published by FASA in 1995 for the dystopian cyberpunk role-playing game Shadowrun.
Barsaive Campaign Set is a supplement published by FASA in 1993 for the fantasy role-playing game Earthdawn.
Bug City is a supplement published by FASA in 1994 for the dystopian cyberpunk science fantasy role-playing game Shadowrun.
Harlequin is an adventure campaign published by FASA in 1990 for the near-future dystopian role-playing game Shadowrun.
The Grimoire is a supplement published by FASA in 1990 for the near-future science fiction role-playing game Shadowrun. A second edition was published in 1994.
Street Samurai Catalog is a supplement published by FASA in 1989 for the near-future cyberpunk role-playing game Shadowrun.
Sprawl Sites is a supplement published by FASA in 1990 for the near-future cyberpunk role-playing game Shadowrun.
The Universal Brotherhood is an adventure published by FASA in 1990 for the dystopic near-future cyberpunk role-playing game Shadowrun.
Downtown Militarized Zone is a board wargame published by FASA in 1990 that is set in the same near-future cyberpunk universe as the role-playing game Shadowrun.
Dragon Hunt is a 1991 role-playing adventure for Shadowrun published by FASA.
The Neo-Anarchist's Guide to North America is a 1990 role-playing supplement for Shadowrun published by FASA.
Ivy & Chrome is a 1991 role-playing adventure for Shadowrun published by FASA.
Native American Nations Volume One is a 1991 role-playing supplement for Shadowrun published by FASA.
Warp World is a 1991 role-playing game published by Blacksburg Tactical Research Center.
London Sourcebook is a 1991 role-playing supplement for Shadowrun published by FASA.
Native American Nations Volume Two is a 1991 role-playing supplement for Shadowrun published by FASA.
Total Eclipse is a 1991 role-playing adventure for Shadowrun published by FASA.