Virtual reality simulator

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A virtual reality simulator (virtual amusement ride/virtual gaming simulator/virtual motion simulator) is the equipment that is used for human immersion in virtual reality with the purpose of entertainment of the public. A virtual amusement in the strict sense can not be considered a computer with a virtual reality glasses (Virtual reality headset/helmet) and game content. [1] Attractions of virtual reality besides hardware and software use the additional means to enhance the immersion effect, for example, water spray, the effect of wind, vibration, [2] physical motion [3] etc. The same technique was used in the X-d cinema, but there are two significant differences between them and simulators of virtual reality:

There are virtual rides in which interactivity is absent. In this case, they differ from the X-d cinemas only by video technology.

The simulator base on the 3-dof or 6-dof platform to simulating the motion of the VR movies or games

Classification:

One can also classify virtual amusements on the user's body position during operation: sitting, standing, suspended, etc.

One can also classify virtual amusements on the possibility to connect additional devices such as a gaming joystick.

On profile:

On networking opportunities:

Example of classification of a virtual reality attraction:

A virtual standing universal interactive attraction with a network mode and a possibility to connect an additional game module (joystick).

See also

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Virtual reality Computer-simulated environment simulating physical presence in real or imagined worlds

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Simulation Imitation of the operation of a real-world process or system over time

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Game controller Device used with games or entertainment systems

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Train simulator Computer-based simulation of rail transport operations

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Joypolis

Joypolis is a chain of indoor amusement parks created by Sega and ran by CA Sega Joypolis. Beginning on July 20, 1994 with the original location sited in Yokohama, Japan, Joypolis centers have since opened in several cities in Japan and later China. The parks feature arcade games and amusement rides based on Sega's intellectual properties, original themes, and licensed franchises. Alongside the predecessor Galbo venues and the overseas spin-offs SegaWorld London and Sega World Sydney, they were officially referred to under the "Amusement Theme Park" or "ATP" concept by Sega in the 1990s.

Six degrees of freedom Types of movement possible for a rigid body in three-dimensional space

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Fulldome refers to immersive dome-based video display environments. The dome, horizontal or tilted, is filled with real-time (interactive) or pre-rendered (linear) computer animations, live capture images, or composited environments.

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Virtuality (product)

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Amateur flight simulation Video game genre

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Full motion racing simulator

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Virtual reality game Video game played in virtual reality

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Out-of-home entertainment

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VR-1 is a virtual reality amusement park attraction released by Sega. Installed publicly for the first time in July 1994 at the opening of the original Joypolis indoor theme park, Yokohama Joypolis, it represented the culmination of Sega's Japanese AM teams and the Virtuality Group's collaborative developments in the field of VR. In 1996 and 1997, respectively, it was also installed at SegaWorld London and Sega World Sydney.

Cinematic virtual reality(Cine-VR) is an immersive experience where the audience can look around in 360 degrees while hearing spatialized audio specifically designed to reinforce the belief that the audience is actually in the virtual environment rather than watching it on a two-dimensional screen. Cine-VR is different from traditional Virtual Reality which uses computer generated worlds and characters more akin to interactive gaming engines, while cine-VR uses live images captured thorough a camera which makes it more like film.

References

  1. Interdisciplinery advancements in gaming, simulations, and virtual environments Richard E., Sarah de Freitas
  2. "Riding a skateboard in virtual reality". BBC. 24 November 2015.
  3. "The simulator bringing movement to virtual reality". BBC. 30 September 2015.
  4. Verrier, Richard (2009-03-26). "3-D technology firm RealD has starring role at movie theaters". Los Angeles Times. Retrieved 2011-02-05.
  5. 360 degree, VR 360 degree virtual reality definition