William Appleton | |
---|---|
Born | May 23, 1961 |
Occupation | Software entrepreneur |
Years active | 1985–present |
Known for | CyberFlix Titanic: Adventure Out of Time |
William "Bill" Appleton (born May 23, 1961) is an American entrepreneur and technologist best known as the programmer of the first rich media authoring tool World Builder, the multimedia programming language SuperCard, a best-selling CD-ROM Titanic: Adventure Out of Time, the DreamFactory REST API platform, and Snapshot Org Management for Salesforce.
Originally from Oak Ridge, Tennessee, Appleton graduated from Oak Ridge High School in 1979 before moving on to Davidson College, where he studied philosophy, painting and economics. In 1984 Appleton passed up an economics graduate fellowship at Vanderbilt University and moved into his parents’ basement, where he developed programs for his Macintosh computer. [1]
Appleton has designed and written more than 30 professional software publications throughout his career, including World Builder, the first-ever rich media authoring tool. [2] Appleton also created the multimedia programming language SuperCard and developed Titanic: Adventure Out of Time, a national best-selling CD-ROM game that sold more than 5 million copies worldwide. [3] He was the founder and Chief Technology Officer of DreamFactory and developed a serverless REST API platform in the enterprise space.[ citation needed ] Currently he is the Chief Technology Officer at Metazoa working on Snapshot Org Management for Salesforce.
In 1989, Appleton won the Silicon Beach Software Technical Innovation Award, presented for his work in hypermedia development environments. Appleton owns two patents. The first, issued in 1997, covers a method for the production of digital movies. [4] The second, issued in 1998, describes a computer display system for the real-time display of digital movie frames. [5]
Appleton's software applications include the following:
Silicon Beach Software
TeleRobotics Inc.
Symmetry Corp
Reactor
Cyberflix [6]
Disney Interactive
MessageBay
DreamFactory [7]
After stints in Silicon Valley and Chicago, Appleton moved back home to Knoxville, Tennessee. From 1994 to 1998, Appleton served as founder and president of Cyberflix Inc., a Knoxville-based multimedia computer programming company specializing in interactive movie production. [8] [9] While at Cyberflix, Appleton worked on the hit titles Lunicus and Jump Raven, both of which were sold to Paramount Technology Group. [10] In a 1993 interview with the Chicago Tribune, Appleton discussed what he saw as the future of video game characters. "Great dramatic issues will be played out on CD-ROM, things that will play all of the human emotions, love hate, joy, greed, childbirth, death, promotion, firing – you name it," he was quoted as saying.
Cyberflix launched its hit title Titanic: Adventure Out of Time in November 1996. [11] Production costs totaled $2 million, and the game retailed for $50. [12] The Titanic title went on to sell millions of copies and become an international best-selling CD-ROM game. [11] The game features an interactive, authentic replica of the Titanic ship that took two years of research to create digitally and included the use of the ship's original blueprints. [11] [13] At the time, the Discovery Channel called it "the most historically accurate digital model of Titanic available." [14] Titanic: Adventure Out of Time earned a MacHome Journal Home Choice Award in 1997, as well as a first place prize for best animation at the World Animation Celebration. [15] By 1998, Cyberflix had 35 employees, and annual revenue exceeded $3 million. [16] Throughout his career, Appleton has worked with Disney, Paramount and Viacom to create applications for content development.
Appleton served as the chief technology officer of DreamFactory, a Campbell, California-based company he co-founded. DreamFactory builds software tools for the enterprise, originally targeting Salesforce.com users and currently developing a cloud service platform for enterprise companies to move their apps and data freely without any lock-in restrictions to any hosted cloud. [17] Appleton is also credited with developing third-party enterprise applications for Cisco WebEx Connect, Microsoft Windows Azure and Intuit WorkPlace.
Appleton lives in Los Gatos, California. [18]
The Compact Disc-Interactive is a digital optical disc data storage format that was co-developed and marketed by Dutch company Philips and Japanese company Sony. It was created as an extension of CDDA and CD-ROM and specified in the Green Book specifications, co-developed by Philips and Sony, to combine audio, text and graphics. The two companies initially expected to impact the education/training, point of sale, and home entertainment industries, but the CD-i is largely remembered today for its video games.
Starship Titanic is an adventure game developed by The Digital Village and published by Simon & Schuster Interactive. It was released in April 1998 for Microsoft Windows and in March 1999 for Apple Macintosh. The game takes place on the eponymous starship, which the player is tasked with repairing by locating the missing parts of its control system. The gameplay involves solving puzzles and speaking with the bots inside the ship. The game features a text parser similar to those of text adventure games with which the player can talk with characters.
Adobe Shockwave is a discontinued multimedia platform for building interactive multimedia applications and video games. Developers originate content using Adobe Director and publish it on the Internet. Such content could be viewed in a web browser on any computer with the Shockwave Player plug-in installed. MacroMind originated the technology; Macromedia acquired MacroMind and developed it further, releasing Shockwave Player in 1995. Adobe then acquired Shockwave with Macromedia in 2005. Shockwave supports raster graphics, basic vector graphics, 3D graphics, audio, and an embedded scripting language called Lingo.
Titanic: Adventure Out of Time is a 1996 point-and-click adventure game developed by CyberFlix and published in the United States and United Kingdom by GTE Entertainment and Europress respectively, for Windows and Macintosh. It takes place in a virtual representation of the RMS Titanic, following a British spy who has been sent back in time to the night Titanic sank and must complete a previously failed mission to prevent World War I, the Russian Revolution, and World War II from occurring. The gameplay involves exploring the ship and solving puzzles. There are multiple outcomes and endings to the game depending on the player's interactions with characters and use of items.
mTropolis was an open-architecture multimedia programming application aimed at enabling rapid development of multimedia titles. It was developed by mFactory and introduced in 1995. It introduced object-oriented concepts such as reusable objects, modifiers and behaviors into the multimedia authoring space dominated by Macromedia's Director software. mTropolis was bought in 1997 by Quark, which moved development from Burlingame, California to Denver and then cancelled the product one year later. Despite efforts by its fervent users to attempt to save their investment and beloved tool, negotiations and even a possible purchase offer never came to fruition.
Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows. Two decades after the original release, the series was re-released by Wanderful Interactive Storybooks for iOS and Android.
World Builder is a game creation system for point-and-click text-and-graphics adventure games. It was released for Macintosh in 1986 by Silicon Beach Software and had already been used for creating Enchanted Scepters in 1984. On August 7, 1995, developer William C. Appleton released World Builder as freeware.
Jump Raven was the second game released by Cyberflix, in 1994. The game's technology is similar to that of Lunicus, released by Cyberflix one year prior, but this time employs a more detailed storyline and environment. In an opening sequence of the game, we see future New York City, which has fallen into horrible disrepair in the aftermath of global warming and rising sea levels and a bankrupt federal government. The premise of the story is that gangsters, neo-nazis, and various other thugs have acquired large stores of weapons from the government, and have ransacked New York's store of cryogenically-frozen DNA of endangered species. The player's job as a bounty hunter is to retrieve them.
Monty Python's Complete Waste of Time is a collection of minigames, screensavers, desktop wallpaper and icons for Mac OS System 7 and Windows released in 1994 by 7th Level, Inc. It was brought on board the Mir Space Station by astronaut Andy Thomas.
Media Vision Technology, Inc., was an American electronics manufacturer of primarily computer sound cards and CD-ROM kits, operating from 1990 to approximately 1995 in Fremont, California. Media Vision was widely known for its Pro AudioSpectrum PC sound cards—which it often bundled with CD-ROM drives—it is also known for its spectacular growth and demise.
CyberFlix Incorporated was a computer game company founded in 1993 by Bill Appleton. CyberFlix was based in Knoxville, Tennessee. They made many interactive story-telling games in the 1990s, but stopped any and all productions in 1998 before finally going out of business in 2006.
Lunicus is a 1993 video game developed by Cyberflix and published by Paramount Interactive. It shares many traits in both graphical style and gameplay with some of Cyberflix's other games, like Jump Raven. It was rated as 1993 CD-ROM game of the year in the magazine MacWorld.
BBC Multimedia was a division of the BBC which dealt with the publishing of computer-game versions of well-known BBC television programmes.
Mattel Interactive was a video game publisher and software distributor.
Andrew Nelson is a writer and professor living in New Orleans. He worked as a senior producer of Britannica.com, a creative director for Cyberflix, a visiting professor at Loyola University New Orleans, and a Public Relations and Social Media Account professional at Peter A. Mayer Advertising in New Orleans. Two computer games he developed for CyberFlix – Titanic: Adventure Out of Time (1996) and Dust: A Tale of the Wired West (1995) – were bestselling PC game and Macintosh Games of the Year. In 2007 he was awarded a Lowell Thomas Award for his work with the Society. He is a writer-at-large for Salon, National Geographic Traveler, ReadyMade, The New York Times, Via magazine, Weekend Sherpa and San Francisco Magazine.
Star Trek: The Next Generation Interactive Technical Manual is a multimedia application software program published by Simon and Schuster Interactive in 1994. Based on the then-recently ended TV series Star Trek: The Next Generation, it allows users to explore a computer-generated simulation of the spacecraft USS Enterprise NCC-1701-D, the principal setting of the series. The software uses Apple Computer's QuickTime VR, a technology which enables users to view every side of 3D rendered objects, and includes a virtual tour given by Jonathan Frakes. The Interactive Technical Manual was billed as the first CD-ROM title built with QuickTime VR.
Disney's Animated Storybook is a point-and-click adventure interactive storybook video game series based on Walt Disney feature animations and Pixar films that were released throughout the 1990s. They were published by Disney Interactive for personal computers for children ages four to eight years old. Starting from 1994, most of the entries in the series were developed by Media Station. They have the same plots as their respective films, though abridged due to the limited medium.
DreamFactory develops both commercial and open-source software that provides self-hosted integration and API generation services to multiple applications in cloud-based or on-premise environments.
Appery.io is a cloud-based HTML5, Ionic, jQuery Mobile, and hybrid app-building platform for developing mobile apps, web apps, and PWAs. Appery.io is a browser-based drag-and-drop visual builder tool that supports Android and iOS with integrated Apache Cordova/PhoneGap output. The platform is used by DIYers to create apps for their customers.
The Adventures of Ninja Nanny & Sherrloch Sheltie: No. 11 Downing Street is a 1993 game by Silicon Alley for Windows 3.0 systems, and is an interactive fiction title with multimedia elements integrated into the text. Despite its marketing as an "educational" game, Ninja Nanny became notable after its release for its unusual and nonsensical content.