X-Card

Last updated
X-Card
X-Card, title image.png
Designers John Stavropoulos
Years active2013 to present
Genres Tabletop role-playing game
Media type Safety tool

The X-Card is a technique for moderating content while playing tabletop role-playing games, also known as a safety tool. Gameplay pauses when a player touches a card marked with an X, enabling the group to remove any uncomfortable material from the narrative and/or address players' mental and emotional wellbeing.

Contents

Gameplay

X-Card: Safety Tools for Simulations and Role-Playing Games by John Stavropoulos X-Card by John Stavropoulos.pdf
X-Card: Safety Tools for Simulations and Role-Playing Games by John Stavropoulos

The X-Card is an auxiliary ruleset added to roleplaying or simulation games that allows all players, including the gamemaster, to remove content from the game if it has made a player uncomfortable. Players indicate that they want to edit out that content by tapping or holding up the X-Card. [1] [2] [3] TTRPG Safety Toolkit states "the group can change, rewind, or skip the content" after the X-Card is used. [4] Stavropoulos describes the physical X-Card as simply an X drawn on an index card by the player facilitating the introduction of this tool in a game. [1] Consent in Gaming comments that a player may or may not wish to elaborate on "problem content" so boundaries can be updated after a game session where the X-Card is used. [5] It is advised that the groups respect what the player is "willing to discuss and what they might simply want to leave in the past". [5]

Stavropoulos highlighted that the X-Card gives players an "exit strategy" during an uncomfortable moment of gameplay. [1] :7 On why to use this safety tool, he stated that:

The X-card creates a specific mood at the table. It says "We're here together. If you need to stop, we'll stop. The people playing are more important than the game we are playing." [...] Just having the X-Card present can increase the group's heightened awareness of everyone's risks and responsibilities. Even if the X-Card is never used, it still is a potent tool for getting everyone to think about each other first, and the game second. [1] :7

Publication history

The X-Card was invented by John Stavropoulos in 2013 who originally developed it for games with strangers, such as convention-based play. [1] [6] He released it under a Creative Commons Share Alike license [a] which enables other games to include it in instructional materials. [7] The X-Card was one of several safety tools included in Consent in Gaming (2019) published by Monte Cook Games. [5] It was also included in the TTRPG Safety Toolkit which won the 2020 ENNIE Award for "Best Free Game / Product". [8] [9] In 2021, Stavropoulos worked on the writing team for Van Richten's Guide to Ravenloft , the first official Dungeons & Dragons book to include the X-Card. [10] Also in 2021, Evil Hat Productions created a free RPG Safety Toolkit for Roll20 that includes the X-Card. [11] [12] Soon after, Roll20 added X-Card functionality to its main user interface. [12] Evil Hat stated that "a content warning and the use of Safety Tools (like the X card, Script Change, or Lines & Veils) creates an atmosphere of trust and respect. You're setting the boundaries". [13]

Reception

The X-Card is known for its simplicity of use and for helping players explore dark themes with the security of an agreed-upon way to stop. [2] [3] CBC Life called it "one of the most commonly-used tools". [14] Rascal noted it was "one of the most ubiquitous safety tools out there". [15] Mollie Russell of Wargamer compared the X-Card to consent tools in the BDSM community. [16] The X-Card is also popular with LGBT players. [17]

Maddie Cullen of Dicebreaker suggested the X-Card as the safety tool for when "something unexpected might still come up" even after determining game boundaries. [18] Cullen stated that "this kind of thing takes minutes to discuss and makes sure everyone enjoys themselves". [18] Rory Bristol of GeekDad wrote, "the X-Card helps a DM consider the needs of their group with a concise and simple tool. [...] Do what's best for your table, and if the X-Card can help even a little, put it to use, and everyone wins". [19]

James D'Amato, in the book The Ultimate Micro-RPG Book (2020), commented that "if a player uses the X-Card, they are not being picky or difficult – they are playing by the rules. With this tool, there is an established protocol to be considerate of each other's comfort". [20] D'Amato stated the pros of this safety tool are that it "streamlines communication" and is "easy to learn". However, as cons, D'Amato viewed the X-Card as a "reactive, not preventive" tool and that it "still requires someone to communicate in a difficult moment". [20] Academics Matthew Guzdial et al also highlighted the limitations of safety tools such as the X-Card and others. They commented that the X-Card is "an example of changing the space of play during the game itself [...]. If players are uncomfortable or would like to shift the way that the story is going during play, they can tap or raise the X-Card and all players drop the current storytelling thread". [21]

William J. White, a professor at Penn State Altoona, in a historical retrospect examined the early online discourse in The Forge diaspora on the X-Card including a discussion prompted by game designer Vincent Baker in 2013. [6] White highlighted that Stavropoulos was an event organizer who developed the tool to help ensure a "positive experience in convention-based play" with strangers, however, many online commentators assumed "play takes place within stable, pre-existing groups" which is "an important distinction in understanding the issue". [6] Some felt the X-Card "more or less obviously implies curtailing the range of normal activity at the table" and the tool was subject to ridicule while others "pointed to a legitimate need for safety mechanisms, challenging the critics on the jurisdictional grounds that they are misinterpreting the intent of the X-Card". [6] In 2013, Baker felt that X-card was an "unnecessary or harmful" game hack counter to the intentions of the game designer as "competent game designers" would be deliberate about including or excluding "emotional safety mechanisms". [6] This position was challenged, including by Stavropoulos himself, and the ensuing online discussion outlined positive experiences using the X-Card. Baker has since "completely reversed" his position and stated "my take now is that stand-alone safety tools that players can bring with them from game to game are valuable and important". [6]

Games containing the X-Card

Notes

  1. Specifically, the Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) License. [1]

Related Research Articles

<span class="mw-page-title-main">Gamemaster</span> Facilitator role in role-playing games

A gamemaster is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer role-playing game. The act performed by a gamemaster is sometimes referred to as "gamemastering" or simply "GM-ing."

<span class="mw-page-title-main">Role-playing game</span> Game in which players assume the roles of characters in a fictional setting

A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

<span class="mw-page-title-main">Ravenloft</span> Dungeons & Dragons fictional campaign setting

Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&DRavenloft I6 module released in 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. The story of how Count von Zarovich became Darklord of Barovia was detailed in the 1993 novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.

<span class="mw-page-title-main">History of role-playing games</span>

The history of role-playing games began when disparate traditions of historical reenactment, improvisational theatre, and parlour games combined with the rulesets of fantasy wargames in the 1970s to give rise to tabletop role-playing games (TTRPGs). Multiple TTRPGs were produced between the 1970s and early 1990s. In the 1990s, TTRPGs faced a decline in popularity. Indie role-playing game design communities arose on the internet in the early 2000s and introduced new ideas. In the late 2010s and early 2020s, TTRPGs experienced renewed popularity due to videoconferencing, the rise of actual play, and online marketplaces.

<span class="mw-page-title-main">Role-playing game terms</span> Words used in a specific sense in the context of role-playing games

Role-playing games (RPGs) have developed specialized terminology. This includes both terminology used within RPGs to describe in-game concepts and terminology used to describe RPGs. Role-playing games also have specialized slang and jargon associated with them.

<span class="mw-page-title-main">Indie role-playing game</span> Aspect of role-playing game publishing

An indie role-playing game is a role-playing game published by individuals or small press publishers, in contrast to games published by large corporations. Indie tabletop role-playing game designers participate in various game distribution networks, development communities, and gaming conventions, both in person and online. Indie game designer committees grant annual awards for excellence.

<span class="mw-page-title-main">Tabletop role-playing game</span> Form of role-playing game using speech

A tabletop role-playing game, also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines, usually involving randomization. Within the rules, players have the freedom to improvise, and their choices shape the direction and outcome of the game.

<span class="mw-page-title-main">Roll20</span> Website for playing tabletop roleplaying games

Roll20 is a website consisting of a set of tools for playing tabletop role-playing games, also referred to as a virtual tabletop, which can be used as an aid to playing in person or remotely online. The site was launched in 2012 after a successful Kickstarter campaign. The platform's goal is to provide an authentic tabletop experience that does not try to turn the game into a video game, but instead aids the game master in providing immersive tools online. The blank slate nature of the platform makes integrating a multitude of tabletop role-playing games possible.

Wolves of Freeport, Inc, formerly named OneBookShelf, Inc, is a digital marketplace company for both major and indie games, fiction and comics. In 2023, OneBookShelf merged with Roll20 to become Wolves of Freeport. OneBookShelf itself was formed by the merger of RPGNow and DriveThruRPG in 2006. The company's e-commerce platforms host content from individual sellers, indie creators and major publishing companies such as Chaosium, Fantasy Flight Games, White Wolf, and Wizards of the Coast.

Whitney "Strix" Beltrán is a narrative designer and Project Narrative Director at Hidden Path Entertainment. Her writing and design career includes the indie role-playing game Bluebeard's Bride. She also founded the advocacy initiative Gaming as Other to promote inclusivity in the gaming community.

<i>Van Richtens Guide to Ravenloft</i> D&D 5e campaign setting

Van Richten's Guide to Ravenloft is a sourcebook that details the Domains of Dread from the Ravenloft campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game.

<i>Avatar Legends: The Roleplaying Game</i> 2022 tabletop role-playing game

Avatar Legends: The Roleplaying Game is a fantasy tabletop role-playing game produced by Magpie Games. It is set in the world of the animated television series Avatar: The Last Airbender and The Legend of Korra, and takes place in five different time periods. Players take the roles of martial artists, technological experts, or benders – people who can manipulate one of the four classical elements – who fight for balance in the world while also working towards their own goals and struggling with inner balance, represented by opposing ideals held by a character.

<i>City of Mist</i> Tabletop role-playing game

City of Mist is an urban fantasy neo-noir detective tabletop role-playing game (RPG) designed by Amít Moshe and published by Son of Oak Game Studio. The game is set in a modern-day metropolis where ordinary people of all walks of life become modern-day reincarnations of myths, legends, and fairy tales, gaining magical powers and abilities.

Demiplane is a company that creates digital toolsets for playing tabletop role-playing games which can be used as an aid to playing in person or remotely online. The Demiplane platform's main services are game matchmaking, game hosting and licensed content via the Nexus digital toolset. Nexus provides access to digital rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and character sheets. The platform was launched in 2020; early access to Nexus launched in 2021. In June 2024, the company was acquired by the virtual tabletop (VTT) company Roll20.

<span class="mw-page-title-main">Banana Chan</span> Game designer and writer

Banana Chan is a Chinese Canadian game designer and writer for tabletop role-playing games and board games. Chan and Sen-Foong Lim created Jiangshi: Blood in the Banquet Hall (2021). Chan has written for over twenty tabletop games, including the official Dungeons & Dragons campaign setting Van Richten's Guide to Ravenloft (2021), Dune: Adventures in the Imperium, and the third edition of Betrayal at House on the Hill (2022).

<i>Thirsty Sword Lesbians</i> 2021 tabletop role-playing game

Thirsty Sword Lesbians is a narrative-focused tabletop role-playing game that emphasizes telling "melodramatic and queer stories". The game was funded via a 2020 Kickstarter campaign and published by Evil Hat Productions in 2021. It uses a modification of the Powered by the Apocalypse game system.

<span class="mw-page-title-main">Alex Roberts (game designer)</span> Canadian role-playing game designer

Alex Roberts is a Canadian tabletop role-playing game designer. Her games typically lack a gamemaster (GM) and include romantic themes. Her games include For the Queen and Star Crossed.

<span class="mw-page-title-main">Apocalypse Keys</span> Tabletop mystery role-playing game

Apocalypse Keys is a mystery tabletop role-playing game about monsters who decide to save the world, designed by Rae Nedjadi and published by Evil Hat Productions. It uses the Powered by the Apocalypse game engine by Meguey Baker and Vincent Baker. The game is inspired by Hellboy, Bureau for Paranormal Research and Defense, Men in Black, Penny Dreadful, and Doom Patrol.

<i>Coyote & Crow</i> Tabletop fantasy role-playing game

Coyote & Crow is a science fantasy tabletop role-playing game by Connor Alexander. The game was designed by a team of Native Americans from more than a dozen tribes. The game is set in an alternate future of the Americas, where thanks to a natural disaster, colonization never happened. Coyote & Crow's setting is the metropolis Cahokia, which is based on the Mississippi River. Coyote & Crow's first expansion book, Ahu Tiiko, focuses on a murder mystery in a forest village.

<i>Sleepaway</i> (game) Tabletop role-playing game

Sleepaway is a horror indie role-playing game by Jay Dragon about teenage counselors at a summer camp trying to protect misfit campers from a monster called the Lindworm that takes on the form of its victims. It has themes of trauma, LGBTQ community support, and non-binary gender exploration. Sleepaway was inspired by slasher films and the Belonging Outside Belonging game system by Avery Alder and Benjamin Rosenbaum.

References

  1. 1 2 3 4 5 6 Stavropoulos, John (2013). "X-Card: Safety Tools for Simulations and Role-Playing Games". Google Docs (Self-published). Archived from the original on 2023-04-05. Retrieved 2023-04-05.
  2. 1 2 Gailloreto, Coleman (2021-05-18). "Three Tabletop RPG Safety Tools (And Why They're Important)". ScreenRant. Archived from the original on 2023-04-05. Retrieved 2023-04-05.
  3. 1 2 Nelson, Samantha (2019-02-21). "A beginner's guide to playing Dungeons and Dragons". Polygon. Archived from the original on 2020-12-15. Retrieved 2023-04-05.
  4. Shaw, Kienna; Bryant-Monk, Lauren (August 12, 2021). TTRPG Safety Toolkit (v.2.5). Smooching Knife. Archived from the original on August 8, 2024. Retrieved April 5, 2023.
  5. 1 2 3 Reynolds, Sean K.; Germain, Shanna (2019). Consent in Gaming. Monte Cook Games. p. 6. Archived from the original on 2024-08-08. Retrieved 2023-04-05.
  6. 1 2 3 4 5 6 White, William J. (2020-09-21). "The Discourse of Player Safety in the Forge Diaspora, 2003-2013". Japanese Journal of Analog Role-Playing Game Studies. 1: 35–47. doi:10.14989/jarps_1_35. ISSN   2434-9682. S2CID   229018932. Archived from the original on 2023-04-05. Retrieved 2023-04-05.
  7. Hall, Charlie (2018-07-31). "How to work through your backlog of tabletop RPGs". Polygon. Archived from the original on 2023-03-26. Retrieved 2023-04-05. One commonly used trick is called the X-Card, and it was first standardized by John Stavropoulos. [...] Many games, including the upcoming Star Crossed, incorporate this tool under its Creative Commons license.
  8. Girdwood, Andrew (2020-08-01). "The ENnies 2020 winners have been announced, and a doom metal art RPG won Best Product of the Year". Geek Native. Archived from the original on 2023-04-05. Retrieved 2023-04-05.
  9. "2020 Nominees and Winners – ENNIE Awards". Archived from the original on 2023-03-07. Retrieved 2023-04-05.
  10. Hall, Charlie (2021-05-12). "Van Richten's Guide to Ravenloft is the biggest, best D&D book of this generation". Polygon. Archived from the original on 2023-04-05. Retrieved 2023-04-05.
  11. "RPG Safety Tools - Play on the Roll20 Virtual Tabletop". Roll20. Archived from the original on 2023-07-08. Retrieved 2023-04-05.
  12. 1 2 Jarvis, Matt (2021-06-30). "Roll20 adds official safety tools to its online RPG sessions". Dicebreaker. Archived from the original on 2023-04-05. Retrieved 2023-04-05.
  13. "How Tabletop RPGs Are Being Reclaimed From Bigots and Jerks". Vice. January 31, 2020. Archived from the original on 2021-04-21. Retrieved 2021-04-21.
  14. Yūe, Sebastian (May 7, 2020). "Just roll with it: How to move your in-person tabletop game online". CBC Life. Archived from the original on April 5, 2023. Retrieved April 5, 2023.
  15. Codega, Lin (August 7, 2024). "The X-Card was created because Dave didn't like the vibe". Rascal News. Archived from the original on August 8, 2024. Retrieved August 8, 2024.
  16. "The BDSM community can teach DnD players a lot about consent". Wargamer. Archived from the original on 2023-04-05. Retrieved 2023-04-05.
  17. Tunningley, Cole. "Exploring queer identity through Dungeons & Dragons". City Pulse. Archived from the original on 2023-04-05. Retrieved 2023-04-05.
  18. 1 2 "How to run a Session 0 for D&D and other RPGs". Dicebreaker . July 12, 2022. Archived from the original on July 12, 2022. Retrieved July 13, 2022.
  19. Bristol, Rory (2016-10-03). "D&D For Young DMs and Players: The X-Card". GeekDad. Archived from the original on 2023-04-05. Retrieved 2023-04-05.
  20. 1 2 D'Amato, James (2020). The Ultimate Micro-RPG Book: 40 Fast, Easy, and Fun Tabletop Games (First ed.). New York: Simon and Schuster. pp. 13–18. ISBN   978-1-5072-1286-8. OCLC   1151490303. Archived from the original on 2024-08-08. Retrieved 2023-04-05.
  21. Guzdial, Matthew; Acharya, Devi; Kreminski, Max; Cook, Michael; Eladhari, Mirjam; Liapis, Antonios; Sullivan, Anne (2020-09-17). "Tabletop Roleplaying Games as Procedural Content Generators". International Conference on the Foundations of Digital Games. FDG '20. New York, NY, USA: Association for Computing Machinery. pp. 1–9. doi:10.1145/3402942.3409605. ISBN   978-1-4503-8807-8. S2CID   220496261. Archived from the original on 2024-08-08. Retrieved 2023-04-05.