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The X font server (xfs) provides a standard mechanism for an X server to communicate with a font renderer, frequently one running on a remote machine. It usually runs on TCP port 7100.
The use of server-side fonts is currently considered deprecated in favour of client-side fonts. [1] Such fonts are rendered by the client, not by the server, with the support of the Xft2 or Cairo libraries and the XRender extension.
For the few cases in which server-side fonts are still needed, the new servers have their own integrated font renderer, so that no external one is needed. Server-side fonts can now be configured in the X server configuration files. For example, /etc/X11/xorg.conf will set the server-side fonts for Xorg.
No specification on client-side fonts is given in the core protocol.
As of October 2006, the manpage for xfs on Debian states that:
So the choice between local filesystem font access and xfs-based font access is purely a local deployment choice. It does not make much sense in a single computer scenario.
The X Window System is a windowing system for bitmap displays, common on Unix-like operating systems.
Network File System (NFS) is a distributed file system protocol originally developed by Sun Microsystems (Sun) in 1984, allowing a user on a client computer to access files over a computer network much like local storage is accessed. NFS, like many other protocols, builds on the Open Network Computing Remote Procedure Call system. NFS is an open IETF standard defined in a Request for Comments (RFC), allowing anyone to implement the protocol.
In computing, a windowing system is software that manages separately different parts of display screens. It is a type of graphical user interface (GUI) which implements the WIMP paradigm for a user interface.
DirectPlay is part of Microsoft's DirectX API. It is a network communication library intended for computer game development, although it can be used for other purposes.
The V operating system is a discontinued microkernel distributed operating system that was developed by faculty and students in the Distributed Systems Group at Stanford University from 1981 to 1988, led by Professors David Cheriton and Keith A. Lantz. V was the successor to the Thoth operating system and Verex kernel that Cheriton had developed in the 1970s. Despite similar names and close development dates, it is unrelated to UNIX System V.
X.Org Server is the free and open-source implementation of the X Window System display server stewarded by the X.Org Foundation.
GLX is an extension to the X Window System core protocol providing an interface between OpenGL and the X Window System as well as extensions to OpenGL itself. It enables programs wishing to use OpenGL to do so within a window provided by the X Window System. GLX distinguishes two "states": indirect state and direct state.
The Direct Rendering Infrastructure (DRI) is the framework comprising the modern Linux graphics stack which allows unprivileged user-space programs to issue commands to graphics hardware without conflicting with other programs. The main use of DRI is to provide hardware acceleration for the Mesa implementation of OpenGL. DRI has also been adapted to provide OpenGL acceleration on a framebuffer console without a display server running.
NX technology, commonly known as NX or NoMachine, is a proprietary cross-platform software application for remote access, desktop sharing, virtual desktop and file transfer between computers. It is developed by the Luxembourg-based company NoMachine.
In computing, the X Window System is a network-transparent windowing system for bitmap displays. This article details the protocols and technical structure of X11.
Xlib is an X Window System protocol client library written in the C programming language. It contains functions for interacting with an X server. These functions allow programmers to write programs without knowing the details of the X protocol.
The X Rendering Extension is an extension to the X11 core protocol to implement image compositing in the X server, to allow an efficient display of transparent images.
The X Window System core protocol is the base protocol of the X Window System, which is a networked windowing system for bitmap displays used to build graphical user interfaces on Unix, Unix-like, and other operating systems. The X Window System is based on a client–server model: a single server controls the input/output hardware, such as the screen, the keyboard, and the mouse; all application programs act as clients, interacting with the user and with the other clients via the server. This interaction is regulated by the X Window System core protocol. Other protocols related to the X Window System exist, both built at the top of the X Window System core protocol or as separate protocols.
VirtualGL is an open-source software package that redirects the 3D rendering commands from Unix and Linux OpenGL applications to 3D accelerator hardware in a dedicated server and sends the rendered output to a (thin) client located elsewhere on the network. On the server side, VirtualGL consists of a library that handles the redirection and a wrapper program that instructs applications to use this library. Clients can connect to the server either using a remote X11 connection or using an X11 proxy such as a VNC server. In case of an X11 connection some client-side VirtualGL software is also needed to receive the rendered graphics output separately from the X11 stream. In case of a VNC connection no specific client-side software is needed other than the VNC client itself.
Resolution independence is where elements on a computer screen are rendered at sizes independent from the pixel grid, resulting in a graphical user interface that is displayed at a consistent physical size, regardless of the resolution of the screen.
Desktop virtualization is a software technology that separates the desktop environment and associated application software from the physical client device that is used to access it.
Component Object Model (COM) is a binary-interface standard for software components introduced by Microsoft in 1993. It is used to enable inter-process communication object creation in a large range of programming languages. COM is the basis for several other Microsoft technologies and frameworks, including OLE, OLE Automation, Browser Helper Object, ActiveX, COM+, DCOM, the Windows shell, DirectX, UMDF and Windows Runtime. The essence of COM is a language-neutral way of implementing objects that can be used in environments different from the one in which they were created, even across machine boundaries. For well-authored components, COM allows reuse of objects with no knowledge of their internal implementation, as it forces component implementers to provide well-defined interfaces that are separated from the implementation. The different allocation semantics of languages are accommodated by making objects responsible for their own creation and destruction through reference-counting. Type conversion casting between different interfaces of an object is achieved through the QueryInterface
method. The preferred method of "inheritance" within COM is the creation of sub-objects to which method "calls" are delegated.
XFast is a lightweight desktop environment that incorporates a display manager and a window manager within the same process. It is portable and works on many devices. Here the communication between server layer and desktop layer can be made in classical way via TCP/IP but depending on the configuration and target system it can be done via shared memory too.
Wayland is a communication protocol that specifies the communication between a display server and its clients, as well as a C library implementation of that protocol. A display server using the Wayland protocol is called a Wayland compositor, because it additionally performs the task of a compositing window manager.
In computing, SPICE is a remote-display system built for virtual environments which allows users to view a computing "desktop" environment – not only on its computer-server machine, but also from anywhere on the Internet – using a wide variety of machine architectures.