Agility

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Material to exercise the balance agility for children Matten13.jpg
Material to exercise the balance agility for children

Agility or nimbleness is an ability to change the body's position quickly and requires the integration of isolated movement skills using a combination of balance, coordination, speed, reflexes, strength, and endurance. More specifically, it is dependent on these six skills:

In sports, agility is often defined in terms of an individual sport, due to it being an integration of many components each used differently (specific to all of sorts of different sports). Sheppard and Young (2006) defined agility as a "rapid whole body movement with change of direction or velocity in response to a stimulus". [1]

Agility is also an important attribute in many role playing games, both video games such as Pokémon, and tabletop games such as Dungeons & Dragons . Agility may affect the character's ability to evade an enemy's attack or land their own, or pickpocket and pick locks.

In modern-day psychology, author, psychologist, and executive coach Susan David introduces a concept that she terms “emotional agility,” defined as: “being flexible with your thoughts and feelings so that you can respond optimally to everyday situations.” [2] [3]

The concept has also been applied to higher education management and leadership, where it was used to accelerate slower traditional and deliberative processes and to replace them with corporate decision-making. [4]

See also

Related Research Articles

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A motor skill is a function that involves specific movements of the body's muscles to perform a certain task. These tasks could include walking, running, or riding a bike. In order to perform this skill, the body's nervous system, muscles, and brain have to all work together. The goal of motor skill is to optimize the ability to perform the skill at the rate of success, precision, and to reduce the energy consumption required for performance. Performance is an act of executing a motor skill or task. Continuous practice of a specific motor skill will result in a greatly improved performance, which leads to motor learning. Motor learning is a relatively permanent change in the ability to perform a skill as a result of continuous practice or experience.

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Kinesthetic learning, kinaesthetic learning, or tactile learning is learning that involves physical activity. As cited by Favre (2009), Dunn and Dunn define kinesthetic learners as students who prefer whole-body movement to process new and difficult information. However, scientific studies do not support the claim that using kinesthetic modality improves learning in students identified as kinesthetic learning as their preferred learning style.

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<span class="mw-page-title-main">Vestibulospinal tract</span>

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Sensory integration therapy (SIT) was originally developed by occupational therapist A. Jean Ayres in the 1970s to help children with sensory-processing difficulties. It was specifically designed to treat Sensory Processing Disorder. Sensory Integration Therapy is based on A. Jean Ayres's Sensory Integration Theory, which proposes that sensory-processing is linked to emotional regulation, learning, behavior, and participation in daily life. Sensory integration is the process of organizing sensations from the body and from environmental stimuli.

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<span class="mw-page-title-main">Proprioception</span> Sense of self-movement, force, and body position

Proprioception, also called kinaesthesia, is the sense of self-movement, force, and body position. It is sometimes described as the "sixth sense".

<span class="mw-page-title-main">Blocq's disease</span> Loss of memory of specialized movements causing the inability to maintain an upright posture

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The righting reflex, also known as the labyrinthine righting reflex, is a reflex that corrects the orientation of the body when it is taken out of its normal upright position. It is initiated by the vestibular system, which detects that the body is not erect and causes the head to move back into position as the rest of the body follows. The perception of head movement involves the body sensing linear acceleration or the force of gravity through the otoliths, and angular acceleration through the semicircular canals. The reflex uses a combination of visual system inputs, vestibular inputs, and somatosensory inputs to make postural adjustments when the body becomes displaced from its normal vertical position. These inputs are used to create what is called an efference copy. This means that the brain makes comparisons in the cerebellum between expected posture and perceived posture, and corrects for the difference. The reflex takes 6 or 7 weeks to perfect, but can be affected by various types of balance disorders.

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<span class="mw-page-title-main">Adaptive Physical Education Australia</span>

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References

  1. J. M. Sheppard; W.B. Young (September 2006), "Agility literature review: classifications, training and testing", Journal of Sports Sciences, 24 (9): 919–932, doi:10.1080/02640410500457109, PMID   16882626, S2CID   25145679
  2. Dell’Antonia, K. J. (2016-10-04). "Teaching Your Child Emotional Agility". The New York Times. ISSN   0362-4331 . Retrieved 2019-06-26.
  3. Orlov, Francoise (2017-05-01). "Book Review. Emotional Agility: Get Unstuck, Embrace Change, and Thrive in Work and Life by Susan David". Philosophy of Coaching. 2 (1): 52–54. doi: 10.22316/poc/02.1.06 .
  4. Richard Utz, "Against Adminspeak," Chronicle of Higher Education, June 24, 2020.