Argonaut Games

Last updated

Argonaut Games PLC
FormerlyArgonaut Software Limited (1982–1999)
Type Public limited company
Industry Video games
Founded23 February 1982;41 years ago (1982-02-23) in Colindale, London
Founder Jez San
Defunct1 October 2004;19 years ago (2004-10-01)
Fate Liquidated
Headquarters Edgware, London, UK
Divisions Argonaut Sheffield (2002–2004)
Subsidiaries
Website argonaut.com (archived)

Argonaut Games PLC was a British video game developer founded in 1982. It was known for the Super NES video game Star Fox and its supporting Super FX chip, and for Croc: Legend of the Gobbos and the Starglider series. The company was liquidated in late 2004, and ceased to exist in early 2007.

Contents

History

I told them that this is as good as it's going to get unless they let us design some hardware to make the SNES better at 3D. Amazingly, even though I had never done any hardware before, they said YES, and gave me a million bucks to make it happen.

—Argonaut founder and Super FX codesigner, Jez San [3]

Founded as Argonaut Software by teenager Jez San in 1982, [4] the company name is a play on his name (J. San) and the mythological story of Jason and the Argonauts .

Its head offices were in Colindale, London, [5] and later in the Argonaut House in Edgware, London. [6] Its U.S. head office was in Woodside, California in the San Francisco Bay Area. [5]

In 1990, Argonaut collaborated with Nintendo during the early years of the NES and SNES, a notable incident being when Argonaut submitted a proof-of-concept method of defeating the Game Boy's copyright protection mechanism to Nintendo. [7] The combined efforts from Argonaut and Nintendo yielded a prototype of the game Star Fox , initially codenamed "SnesGlider" and inspired by their earlier Atari ST and Amiga game Starglider , that they had running on the NES and then some weeks later on a prototype SNES. Jez San told Nintendo that his team could only improve performance or functionality of the demonstration if Nintendo allowed Argonaut to design custom hardware to extend the SNES to have true 3D capability. Nintendo agreed, so San hired chip designers and made the Super FX chip. They originally codenamed it the Mathematical Argonaut Rotation I/O, or "MARIO", as is printed on the chip's surface. [3] [8] So powerful was the Super FX chip used to create the graphics and gameplay, that they joked that the Super NES was just a box to hold the chip. [9]

After building the Super FX, Argonaut designed several different chips for other companies' video game machines, which were never released. These include machines codenamed GreenPiece and CD-I 2 for Philips, the platform codenamed VeggieMagic for Apple and Toshiba, and Hasbro's "virtual reality" game system codenamed MatriArc. [10]

In 1995, Argonaut Software was split into Argonaut Technologies Limited (ATL) and Argonaut Software Limited (ASL). With space being a premium at the office on Colindale Avenue, ATL was relocated to an office in the top floor of a separate building. The building was called Capitol House on Capitol Way, just around the corner. There, they continued the design of CPU and GPU products and maintained "BRender", Argonaut's proprietary software 3D engine. They won a chip design project with LSI Logic for a potential PlayStation 2 design. LSI Logic became a minor investor in Argonaut.

In 1996, John Edelson was hired as the company General Manager. John Edelson ran the group for two years. Capital was raised in 1996–1998 from Tom Teichman and Apax Partners. According to Jez San, Argonaut remained an independent developer by choice, and had turned down several buyout offers. [11]

In 1997, the two arms of the company once again shared an office as the entire company was moved to a new building in Edgware. In September 1997, Croc: Legend of the Gobbos was released by Fox Interactive for the PlayStation and Sega Saturn. A PC version of the game was also later released in 1998.

In 1998, ATL was rebranded ARC after the name of their main product, the Argonaut RISC Core, and became an independent company spun off to the same shareholders. ARC was an embedded IP provider. Bob Terwilliger was engaged as the President.

Argonaut Software Limited became Argonaut Games and was floated in 1999.

In early October 2004, Argonaut Games called in receivers David Rubin & Partners, laid off 100 employees, and was put up for sale. [12] Many former employees would join newly established developer Rocksteady Studios. A lack of a consistent stream of publishing deals had led to cash-flow issues and a profit warning earlier that year. In 2005, the company entered liquidation and was dissolved in early 2007.

BRender

BRender (abbreviation of "Blazing Renderer") is a development toolkit and a realtime 3D graphics engine for computer games, simulators, and graphic tools. It was developed and licensed by Argonaut Software. [13] The engine supports Intel's MMX instruction set and Windows, MS-DOS, and PlayStation platforms. Support for 3D hardware graphics accelerator cards was added. [14] Software made with BRender includes Carmageddon , [15] Croc: Legend of the Gobbos , FX Fighter , [16] I-War , [17] and 3D Movie Maker . It was released as free and open-source software under the MIT License on May 3, 2022. [18] [19]

Games developed

Released games by Argonaut Games
TitleOriginal releasePlatform
Skyline Attack1984Commodore 64
Starglider 1986ST, Amiga
Starglider 2 1988ST, Amiga
Days of Thunder 1990DOS, Game Boy
Race Drivin' [lower-alpha 1] 1992Game Boy
A.T.A.C.1992PC
Birds of Prey 1992Amiga
X 1992Game Boy
Star Fox 1993SNES [lower-alpha 2]
King Arthur's World 1993SNES
Vortex 1994SNES
Stunt Race FX 1994SNES [lower-alpha 2]
Creature Shock 1994PC
The Ren & Stimpy Show: Fire Dogs 1994SNES
FX Fighter 1995PC
Alien Odyssey 1995PC
Scooby-Doo Mystery 1995SNES
FX Fighter Turbo 1996PC
Croc: Legend of the Gobbos 1997PC, PS1, SAT
Buck Bumble 1998N64
Croc 2 1999PC, PS1
Croc 2000GBC [20]
The Emperor's New Groove 2000PC, PS1
Alien Resurrection 2000PS1
Red Dog: Superior Firepower 2000DC
Disney's Aladdin in Nasira's Revenge 2000PC, PS1
Harry Potter and the Philosopher's Stone [lower-alpha 3] 2001PS1
Harry Potter and the Chamber of Secrets 2002PS1
Bionicle: Matoran Adventures 2002GBA
Bionicle 2003GameCube, PC, PS2, Xbox
I-Ninja 2003GameCube, PC, PS2, Xbox
SWAT: Global Strike Team 2003PS2, Xbox
Carve 2004Xbox
Malice 2004PS2, Xbox
Power Drome 2004PS2, Xbox
Catwoman: The Game [21] 2004GameCube, PC, PS2, Xbox
Star Fox 2 2017 [lower-alpha 4] SNES
  1. Race Drivin' was ported from the arcade.
  2. 1 2 Argonaut Games provided assistance in programming with the FX Chip.
  3. The game was titled Harry Potter and the Sorcerer's Stone in the United States.
  4. Star Fox 2 was planned in 1996 (build date: September 12, 1995) but wasn't released until 2017 when it was included in the Super NES Classic Edition.

Cancelled games

Cancelled games by Argonaut Games
TitleDevelopment periodPlatform
8-Kings [22] N-Gage
Crash vs. Spyro Racing [23] 2004Xbox
Orchid [24] [25] [26] 2003GameCube, PS2, and Xbox
Bionicle: City of Legends [27] [28] 2004Xbox, PS2
I-Ninja 2 [29] 2004PS2, Xbox, GameCube
Zero Hour [30] 2004PS2, PSP
Cash on Delivery [31] PS2
Kanaan [32] PC
Unnamed Yoshi Game1995N64
Transformers: Generation 2 [33] 1994SNES

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