Game Boy

Last updated

Game Boy
Nintendo Game Boy Logo.svg
Game-Boy-FL.jpg
An original Game Boy
Also known asDMG-01
  • KR: Mini Comboy
Developer Nintendo R&D1
Manufacturer Nintendo
Product family Game Boy [1]
Type Handheld game console
Generation Fourth
Release date
  • JP: April 21, 1989 [2]
  • NA: July 31, 1989 [3]
  • EU: September 28, 1990
  • KR: May 2, 1991
  • ZA: 1992 [4]
Lifespan14 years
Introductory price
  • ¥12,500(equivalent to ¥14,327 in 2019) [5]
  • US$89.99(equivalent to $221.19 in 2023) [5] [6]
  • £99(equivalent to £284.21 in 2023) [7]
DiscontinuedMarch 31, 2003
Units sold118.69 million (including all variants and Game Boy Color) [8]
Media Game Boy Game Pak
System on a chip
  • Original: Nintendo DMG-CPU (Sharp  LR35902)
  • Pocket/Light: Nintendo CPU MGB
CPU Sharp SM83 @ 4 MHz
Memory8 KB RAM, 8 KB VRAM
Display
  • Original: STN LCD
  • Pocket/Light: FSTN LCD
Best-selling game Tetris (40 million units) [9]
Predecessor Game & Watch
Successor Game Boy Color [10]

The Game Boy is an 8-bit, fourth generation, handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America and Europe later that year. Designed by the team behind the Game & Watch handhelds and NES games (Satoru Okada, Gunpei Yokoi, and R&D1), it was Nintendo's first portable console, combining features from both.

Contents

The Game Boy features a dot-matrix screen with adjustable contrast, a directional pad, four game buttons, a single monaural speaker with volume control, and uses Game Pak cartridges. The two-toned gray design with black, blue, and dark magenta accents sported softly rounded corners, except for the bottom right which was curved. At launch, it was sold either as a standalone unit, or bundled with games like Super Mario Land and Tetris , with accessories like carrying pouches, a camera, and a printer available.

Despite mixed reviews criticizing its monochrome graphics and larger size compared to competitors like the Sega Game Gear, Atari Lynx, and NEC TurboExpress, the Game Boy rapidly outsold them all. An estimated 118.69 million units of the Game Boy and its successor, the Game Boy Color (1998), have been sold worldwide, making it the fourth best-selling console ever. A cultural icon of the 1990s, the Game Boy received several redesigns during its lifespan, including the smaller Game Boy Pocket (1996) and the backlit Game Boy Light (1998). Sales of Game Boy variants continued until 2003.

Development

The Game Boy was designed by the team at Nintendo Research & Development 1 (R&D1), which had previously developed the Game & Watch handhelds and games. [11] [12] However, early in the process, deep disagreements arose between Gunpei Yokoi, the R&D1 division director, and Satoru Okada, the assistant director. Yokoi's original vision was for a simpler device, akin to an advanced Game & Watch, while Okada strongly advocated for a more powerful device with interchangeable cartridges, like a portable version of the successful Nintendo Entertainment System (NES). Their differing visions for the project led to frequent clashes, heated meetings and high tensions, with Okada ultimately convincing Yokoi of his vision. [13]

The team was encouraged to pursue the project by Nintendo president Hiroshi Yamauchi, who was also known to encourage the competition between the teams. However within Nintendo, many were skeptical that such a device would be feasable. Some employees even gave the project the derogatory nickname "DameGame" (dame (だめ) meaning "hopeless" in Japanese). [14] [15]

The codename for this nascent project was "Dot Matrix Game," (DMG) reflecting its intended display technology, a stark contrast to the limited, single-game Game & Watch series Yokoi had previously created, which had segmented LCDs pre-printed with an overlay, limiting each model to only play one game. The initials DMG came to be featured on the final product's model number: "DMG-01." [16] [ better source needed ]

Satoru Okada developed the Game Boy as a more portable version of the Famicom, inspired by the concept of interchangeable game cartridges. Despite initial resistance and technical challenges, Okada aimed to address the Famicom's shortcomings, such as the lack of development tools for third-party developers. Initially, a Ricoh-manufactured CPU, similar to the one used in the Famicom, was considered for compatibility. Due to resource constraints and the ongoing development of the Super Famicom, a less powerful Sharp CPU was chosen instead. Sharp initially showed reluctance to engage in the project, particularly for the LCD technology, which was a critical component. [17]

The team then considered buying LCD screens from Citizen which was already using them to build portable TVs. However, Okada continued talks with Sharp, even showing the company a Game Boy mockup. After seeing the device and wanting to keep Nintendo as a client, Sharp offered competitive pricing and secured the contract. Sharp originally proposed a twisted nematic (TN) display, but after seeing a prototype Game Boy, Yamauchi rejected the TN technology as too hard to see. Sharp then suggested super-twisted nematic (STN) technology, which had better viewing angles and contrast, but was more expensive. To reduce cost, the team reduced the screen size, however, it was too late in the development process to shrink the console's overall size. [17] [18]

Gunpei Yokoi emphasized the importance of affordability and reliability over cutting-edge technology. This approach, named "Lateral Thinking with Withered Technology" (Japanese : 枯れた技術の水平思考, romanized: Kareta Gijutsu no Suihei Shikō) involved the innovative use of existing, mature technology to create new products. To keep costs low and extend battery life, the Game Boy was designed without a backlight and used a simple grayscale screen, despite potential concerns about visibility and the lack of color. [19] In the early 1980s, Okada had worked on an electronic game from Nintendo called Computer Mah-jong Yakuman that allowed cable communication between two devices, he thought it would be possible to implement a similar feature in the Game Boy. [17] [20] Despite concerns within the team that the feature would be too difficult to use and thus a waste of resources, Okada pushed forward and developed the Game Link Cable technology himself. This effort led to the creation of the "battle" and "trade" gameplay features in Pokémon, released in 1996. [17]

Game Boy was unveiled as a prototype in 1987 and later exhibited at multiple industry trade shows. The device incorporated a key design element from its predecessor, the Game & Watch: the 8-way directional control pad, often referred to as the "D-pad". The concept was developed by Gunpei Yokoi and his team at R&D1. Yokoi recognized that traditional joysticks might hinder the portability of handheld devices. As a result, he designed the D-pad – a flat controller that would not extend beyond the handheld device's casing. [21] Hiroshi Yamauchi estimated that the console would achieve sales exceeding 25 million units in its initial three years, a claim that was regarded as bold for that period. [21]

Nintendo's philosophy centered on the belief that the appeal of a gaming system was primarily determined by the quality of its games. With this in mind, Gunpei Yokoi and Satoru Okada developed Super Mario Land , a portable adaptation of the Super Mario Bros. game, intending it to be the flagship title for the Game Boy. [22] However, Henk Rogers brought the Soviet Union-made game, Tetris , to the attention of Nintendo of America. Despite its simple graphics and lack of a well-known brand, Tetris's suitability for a handheld platform convinced Nintendo president Minoru Arakawa to port and bundle it with the Game Boy. As a result, Tetris was bundled with the Game Boy in every region except Japan on its release. [21]

The Game Boy launched in the Japanese market in April 1989 followed by North America in July, and Europe in September of the following year, [22] backed by a $10 million marketing effort. [23] Sales of the Game Boy and its successor variants (including the Game Boy Color) continued until March 2003. [8]

Hardware

The original Game Boy motherboard
(Annotated version) Nintendo Game Boy DMG-01 - board with card slot-9880.jpg
The original Game Boy motherboard
(Annotated version)

The Game Boy uses a custom system on a chip (SoC), to house most of the components, named the DMG-CPU by Nintendo and the LR35902 by its manufacturer, the Sharp Corporation [24]

Within the DMG-CPU, the main processor is a Sharp SM83, [25] a hybrid between two other 8-bit processors: the Intel 8080 and the Zilog Z80. The SM83 has the seven 8-bit registers of the 8080 (compared to 14 on the Z80), but uses the Z80's programming syntax and extra bit manipulation instructions, it also adds a few new instructions to optimize the processor for certain operations related to the way the hardware was arranged. [26] [27] The Sharp SM83 operates at a clock rate of 4.194304 MHz. [24]

The DMG-CPU also incorporates the Picture Processing Unit (PPU), essentially a basic GPU, that renders visuals using an 8 KB bank of Video RAM located on the motherboard. [24] The display itself is a 2.5-inch (diagonal) reflective super-twisted nematic (STN) monochrome liquid-crystal display (LCD), measuring 47 millimeters (1.9 in) wide by 43 millimeters (1.7 in) high. The screen can render four shades with a resolution of 160 pixels wide by 144 pixels high in a 10:9 aspect ratio. [28] [29]

The SoC also contains the Audio Processing Unit, a programmable sound generator with two pulse wave channels, a wave channel with user-definable waveform and a pseudo-random noise channel, [30] along with 127 B of High RAM (similar to a CPU cache) that can be accessed faster and a 256 B "bootstrap" ROM which is used to start up the device. [31] The motherboard also contains a 8 KB "working RAM" chip. [24]

The Game Boy features a D-pad (directional pad), four buttons labeled 'A,' 'B,' 'SELECT,' and 'START,' and a sliding on-off switch with a cartridge lock to prevent accidental removal. The volume and contrast are adjusted by dials on either side. [32] [33]

The original Game Boy was powered internally by four AA batteries. [34] For extended use, an optional AC adapter or rechargeable battery pack can be connected via a coaxial power connector on the left side. [35] The Game Boy has a single monaural speaker and a 3.5 mm stereo headphone jack on the bottom allows for private listening. [36]

The right side offers a Game Link Cable port for connecting to another Game Boy for two-player games or, notably in Pokémon, sharing files. [37] [38] This port can also be used with a Game Boy Printer.

Technical specifications

Play It Loud! edition

Clear "Play It Loud!" edition Game Boy Play It Loud! Transparent American Edition.png
Clear "Play It Loud!" edition

On March 20, 1995, Nintendo released several special edition Game Boy models with colored cases, advertising them in the "Play It Loud!" campaign, [42] known in Japan as Game Boy Bros. [lower-alpha 1] Play It Loud! units were manufactured in red, yellow, green, blue black, white, and clear (transparent), [43] also referred to as "x-ray". [44] The Play It Loud's screens also have a darker border than the normal Game Boy. [43]

Revisions

Game Boy Pocket

Game Boy Pocket Logo.svg
Game-Boy-Pocket-Black.jpg

On July 21, 1996, Nintendo released the Game Boy Pocket in Japan and on September 3, 1996, in North America for US$69.99(equivalent to $135.97 in 2023). [45] The Game Boy Pocket was a smaller, lighter unit that required just two smaller AAA batteries, which provide approximately 10 hours of gameplay. [46] The Pocket has a smaller Game Link Cable port, which requires an adapter to link with the original Game Boy. This smaller port design would be used on all subsequent Game Boy models. The screen was changed to an film compensated super-twisted nematic (FSTN) LCD. This film compensation layer produced a true black-and-white display, rather than the green hues of the original Game Boy. [47] The screen also had notably improved visibility and pixel response-time (mostly eliminating ghosting). [48] The first version did not have a power LED, but was soon added due to public demand. Addtionally, different case colors were introduced after April 28, 1997. [49]

Game Boy Light

Game Boy Light logo.svg
Game-Boy-Light-FL.jpg

The Game Boy Light was released on April 14, 1998, and was only available in Japan. Like the Game Boy Pocket, the system was priced at ¥6,800(equivalent to ¥6,892 in 2019). [50] The Game Boy Light is slightly bigger than the Game Boy Pocket and features an electroluminescent backlight allowing it to be played in low-light conditions. It uses two AA batteries, which give it approximately 12 gameplay hours with the backlight on and 20 with it off. [50] It was available in two standard colors: gold and silver. [50] [51]

Games

The standard gray cartridge for the original Game Boy games Nintendo-Game-Boy-Cartridge.jpg
The standard gray cartridge for the original Game Boy games

Games are stored on cartridges called Game Pak, using read-only memory (ROM) chips. Initially, due to the limitations of the 8-bit architecture of the device, ROM size was limited to 32 KB. However, Nintendo overcame this limitation with a Memory Bank Controller (MBC) inside the cartridge. This chip sits between the processor and the ROM chips. The CPU can only access 32 KB at a time, but the MBC can switch between several banks of 32 KB ROM. Using this technology, Nintendo created Game Boy games that used up to 1  megabytes of ROM. Game Paks could also provide additional functionality to the Game Boy system. Some cartridges included up to 128 KB of RAM to increase performance, which could also be battery-backed to save progress when the handheld was off, real-time clock chips could keep track of time even when the device was off and Rumble Pak cartridges added vibration feedback to enhance gameplay. [24] [52] [53]

Launch titles

The Game Boy was released alongside six launch titles, which are listed in the table below:

Name JP NA EU
Alleyway YesYesYes
Baseball YesYesYes
Super Mario Land YesYesYes
Tennis NoYesNo
Tetris NoYesYes
Yakuman [54] YesNoNo

Re-releases

Various Game Boy and Color games have been re-released on newer Nintendo consoles through its digital distribution services. On June 6, 2011, Nintendo launched the Virtual Console service on the Nintendo 3DS handheld system. All releases (aside from the Pokémon games) [55] do not support multiplayer. [56] [57]

On February 8, 2023, Nintendo announced the introduction of Game Boy/Color games to its Nintendo Switch Online service. [58]

Reception

One of the many criticisms for the original Game Boy was its lack of a backlight, so many third-party accessories were created to make play possible in low-light conditions. Gameboylight accessory-addon.jpg
One of the many criticisms for the original Game Boy was its lack of a backlight, so many third-party accessories were created to make play possible in low-light conditions.

Critical reception

Though it was less technically advanced than the Sega Game Gear, Atari Lynx, NEC TurboExpress and other competitors, notably by not supporting color, the Game Boy's lower price along with longer battery life made it much more such. [59] [60] In its first two weeks in Japan, from its release on April 21, 1989, the entire stock of 300,000 units was sold; a few months later on July 31, 1989, 40,000 units were sold on its first release day. [22] It sold one million units in the United States within weeks. [61] More than 118.69 million units of the Game Boy and Game Boy Color combined have been sold worldwide, with 32.47 million units in Japan, 44.06 million in the Americas, and 42.16 million in other regions. [8] By Japanese fiscal year 1997, before Game Boy Color's release in late 1998, 64.42 million units of the Game Boy had been sold worldwide. [8] [62] At a March 14, 1994, press conference in San Francisco, Nintendo vice president of marketing Peter Main answered queries about when Nintendo was coming out with a color handheld system by stating that sales of the Game Boy were strong enough that it had decided to hold off on developing a successor handheld for the near future. [63]

In 1995, Nintendo of America announced that 46% of Game Boy players were female, which was higher than the percentage of female players for both the Nintendo Entertainment System (29%) and Super Nintendo Entertainment System (14%). [64] In 2009, the Game Boy was inducted into the National Toy Hall of Fame, 20 years after its introduction. [65]

The console received mixed reviews from critics. In a 1997 year-end review, a team of four Electronic Gaming Monthly editors gave the Game Boy scores of 7.5, 7.0, 8.0, and 2.0. Sushi-X (who contributed the 2.0) panned the system due to its black-and-white display and motion blur, while his three co-reviewers praised its long battery life and strong games library, as well as the sleek, conveniently pocket-sized design of the new Game Boy Pocket model. [66]

Sales

The Game Boy and Game Boy Color were both commercially successful, selling a combined 118.69 million units worldwide: 32.47 million in Japan, 44.06 million in the Americas, and 42.16 million in all other regions. [67] [68] At the time of its discontinuation in 2003, the combined sales of the Game Boy made it the best-selling game console of all time. In later years, its sales were surpassed by the Nintendo DS, PlayStation 2 and Nintendo Switch, making it the fourth-best-selling console the second-best-selling handheld of all time, as of 2024.

Notes

  1. Japanese: ゲームボーイブラザーズ

Related Research Articles

<span class="mw-page-title-main">Game Boy Advance</span> Handheld game console by Nintendo

The Game Boy Advance (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004.

<span class="mw-page-title-main">Game Boy Color</span> Handheld game console by Nintendo

The Game Boy Color is an 8-bit handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998, and to international markets that November. It is the successor to the Game Boy and is part of its product line. Compared to the original, the Game Boy Color features a color TFT screen rather than monochrome, a processor that operates twice as fast, and has four times as much memory. It retains backward compatibility with games initially developed for its predecessor. However, despite these improvements, reviewers consider the Game Boy Color an evolution rather than a revolutionary leap in handheld gaming technology.

<span class="mw-page-title-main">Handheld game console</span> Portable self-contained video game console

A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing players to carry them and play them at any time or place.

<span class="mw-page-title-main">Microvision</span> First handheld game console that used interchangeable ROM cartridges

The Microvision is the first handheld game console that used interchangeable cartridges and in that sense is reprogrammable. It was released by the Milton Bradley Company in November 1979 for a retail price of $49.99, equivalent to $212.00 in 2023.

<span class="mw-page-title-main">Virtual Boy</span> Video game console by Nintendo

The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic 3D graphics. The player uses the console like a head-mounted display, placing the head against the eyepiece to see a red monochrome display. The games use a parallax effect to create the illusion of depth. Sales failed to meet targets, and Nintendo ceased distribution and game development in 1996, having released only 22 games for the system.

<span class="mw-page-title-main">Game Gear</span> Handheld game console by Sega

The Game Gear is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games through the use of an adapter. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior handheld to the Game Boy.

<i>Super Mario Land</i> 1989 video game

Super Mario Land is a 1989 platform game developed and published by Nintendo as a launch game for its Game Boy handheld game console. It is the first Mario platform game to have been released for a handheld console. In gameplay similar to that of the 1985 Super Mario Bros., but resized for the smaller device's screen, the player advances Mario to the end of 12 levels by moving to the right and jumping across platforms to avoid enemies and pitfalls. Unlike the other Mario games, Super Mario Land is set in Sarasaland, a new environment depicted in line art, and Mario pursues the debuting Princess Daisy. The game has two Gradius-style shooter levels.

<span class="mw-page-title-main">WonderSwan</span> Handheld game console

The WonderSwan is a handheld game console released in Japan by Bandai. It was developed by Gunpei Yokoi's company Koto Laboratory and Bandai, and was the last piece of hardware Yokoi developed before his death in 1997. Released in 1999 in the sixth generation of video game consoles, the WonderSwan and its two later models, the WonderSwan Color and SwanCrystal were officially supported until being discontinued by Bandai in 2003. During its lifespan, no variation of the WonderSwan was released outside of Japan.

<span class="mw-page-title-main">Gunpei Yokoi</span> Japanese video game designer (1941–1997)

Gunpei Yokoi, sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and video game designer. As a long-time Nintendo employee, he was best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the Game Boy, and producer of a few long-running and critically acclaimed video game franchises such as Metroid and Kid Icarus.

<span class="mw-page-title-main">Nintendo DS</span> Handheld game console

The Nintendo DS is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem, a built-in microphone and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable during the seventh generation of video game consoles.

The history of video game consoles, both home and handheld, began in the 1970s. The first console that played games on a television set was the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles originated from electro-mechanical games that used mechanical controls and light-emitting diodes (LED) as visual indicators. Handheld electronic games had replaced the mechanical controls with electronic and digital components, and with the introduction of Liquid-crystal display (LCD) to create video-like screens with programmable pixels, systems like the Microvision and the Game & Watch became the first handheld video game consoles.

Satoru Okada is the former general manager of Nintendo Research & Engineering, the division designing and developing Nintendo handheld game consoles. He is best known for creating the original Game Boy and its successors. He was also assistant producer and director of and contributor to several Nintendo games, notably Metroid, released for the Nintendo Entertainment System in 1986.

<span class="mw-page-title-main">Handheld electronic game</span> Device for playing interactive electronic games

Handheld electronic games are interactive electronic games, often miniaturized versions of video games, that are played on portable handheld devices, known as handheld game consoles, whose controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a smartwatch, and sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and vacuum fluorescent display screens with detailed images and in the case of VFD games, color. Handhelds' popularity was at its peak from the late 1970s into the early 1990s before declining. They are the precursors to the handheld game console.

<span class="mw-page-title-main">Nintendo Research & Development 1</span> Japanese video game developer

Nintendo Research & Development No. 1 Department was a division of Nintendo, and is its oldest development team. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by Gunpei Yokoi. The developer has created several notable Nintendo series such as Metroid, Mario Bros. and Donkey Kong.

This is a list of video game accessories that have been released for the Game Boy handheld console and its successors. Accessories add functionality that the console would otherwise not have.

<span class="mw-page-title-main">History of Nintendo</span>

The history of Nintendo is from 1889 to the present, starting as a playing-card company to eventually becoming a multinational video game conglomerate. It has always remained headquartered in Kyoto, Japan.

<span class="mw-page-title-main">Nintendo video game consoles</span> Overview of the various video game consoles released by Nintendo

The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. As of September 30, 2021, in addition to Nintendo Switch, Nintendo has sold over 863.07 million hardware units.

<span class="mw-page-title-main">Nintendo Research & Engineering</span> Former hardware development department by Nintendo

Nintendo Research & Engineering Department, commonly abbreviated as Nintendo RED, was a Japanese hardware development department responsible for developing all of Nintendo's major handheld game consoles, and its associated peripherals, from its inception in 1996 all the way to 2012, when it was disbanded. The department was under Nintendo's manufacturing division, and was led by Satoru Okada. The department was created in 1996 following Nintendo Research & Development 1's (R&D1) general manager and Game & Watch and Game Boy creator, Gunpei Yokoi's departure from Nintendo. Most of the department's team originate from R&D1's hardware engineers.

<span class="mw-page-title-main">Game & Watch</span> Series of handheld electronic games by Nintendo

The Game & Watch is a line of handheld electronic games created by Nintendo. Released from 1980 to 1991, these devices were the brainchild of designer Gunpei Yokoi. Their name reflects their dual functionality: a single game paired with a digital clock on an LCD screen. Starting in 1981, models also included an alarm.

<span class="mw-page-title-main">Game Boy Game Pak</span>

Game Boy Game Pak is the brand name of the ROM cartridges used to store video game data for the Game Boy family of handheld video game consoles, part of Nintendo's line of Game Pak cartridges. Early Game Boy games were limited to 32 kilobytes (KB) of read-only memory (ROM) storage due to the system's 8-bit architecture. Nintendo later incorporated a memory bank controller into cartridges to allow for more storage by switching between ROM banks. This change allowed Game Paks to reach 8 megabytes (MB) of storage, allowing for more complex games.

References

  1. Ishihara; Morimoto. "Pokémon HeartGold Version & Pokémon SoulSilver Version". Iwata Asks (Interview: Transcript). Interviewed by Satoru Iwata. Nintendo. Archived from the original on November 24, 2022. Retrieved September 25, 2022.
  2. "retrodiary: 1 April – 28 April". Retro Gamer . No. 88. Bournemouth: Imagine Publishing. April 2011. p. 17. ISSN   1742-3155. OCLC   489477015.
  3. White, Dave (July 1989). "Gameboy Club". Nintendo Power . No. 7. p. 84.
  4. "Video Games Around the World: South Africa". Archived from the original on September 25, 2022. Retrieved November 10, 2022.
  5. 1 2 "Happy 20th b-day, Game Boy: here are 6 reasons why you're #1". Ars Technica. September 7, 2015. Archived from the original on August 15, 2017. Retrieved June 14, 2017.
  6. "The Real Cost of Gaming: Inflation, Time, and Purchasing Power". October 15, 2013. Archived from the original on September 15, 2020. Retrieved August 28, 2020.
  7. "Console Crazy!". ACE . No. 37. September 1990. p. 142. Archived from the original on April 1, 2024. Retrieved April 1, 2024.
  8. 1 2 3 4 "Consolidated Sales Transition by Region" (PDF). Nintendo. April 26, 2016. Archived from the original (PDF) on April 27, 2016. Retrieved October 23, 2016.
  9. Takahashi, Dean (June 1, 2009). "After 25 years, Tetris has sold 125 million copies". VentureBeat . Archived from the original on June 21, 2023. Retrieved June 21, 2023.
  10. Umezu; Sugino. "Nintendo 3DS (Volume 3 – Nintendo 3DS Hardware Concept)". Iwata Asks (Interview: Transcript). Interviewed by Satoru Iwata. Nintendo. Archived from the original on July 25, 2015. Retrieved March 20, 2013.
  11. Beuscher, Dave. "Game Boy – Overview". Allgame. Archived from the original on December 12, 2014. Retrieved September 11, 2008. A team headed by Gumpei Yokoi[ sic ] designed the Game Boy. Yokoi had previously designed handheld games for Nintendo with the cartridge-based Game & Watch system, introduced in 1980. His staff, called Research and Development (R and D) team #1, had designed the successful NES games Metroid and Kid Icarus. What Yokoi's team did was create a hybrid of the NES and the Game & Watch systems.
  12. "Satoru Okada talks Game & Watch, Game Boy and Nintendo DS development". Issue 163. Retro Gamer Magazine. 2016. Archived from the original on January 1, 2017. Retrieved January 1, 2017.
  13. Gorges, Florent (2019). L'Histoire de Nintendo Vol. 4: L'incroyable Histoire de la Game Boy[The History of Nintendo Vol.4: The Incredible History of the Game Boy] (in French). Châtillon: Omaké books. ISBN   978-2-919603-66-4.
  14. Audureau, William (March 18, 2015). "NX, Ultra 64, Revolution… Petite histoire de Nintendo à travers ses noms de code". Le Monde.fr (in French). ISSN   1950-6244. Archived from the original on August 17, 2016. Retrieved June 19, 2016.
  15. "駄目". Wiktionary. Archived from the original on May 15, 2021. Retrieved February 13, 2021.
  16. "Nintendo Game Boy information/specs". Gametrog. Archived from the original on May 2, 2024. Retrieved May 2, 2024.
  17. 1 2 3 4 Aetas (July 15, 2022). "ゲームボーイの生みの親・岡田 智氏が任天堂での開発者時代を語った「黒川塾 八十八(88)」聴講レポート" [Attendance report on "Kurokawa Juku 88" where Game Boy creator Satoshi Okada talks about his time as a developer at Nintendo]. 4Gamer.net (in Japanese). Archived from the original on March 31, 2023. Retrieved March 1, 2024.
  18. Kurokawa, Fumio (March 29, 2022). "元任天堂・岡田 智氏の独立独歩 後編 ひたすらに意志を貫いたゲームボーイ&ゲームボーイアドバンス開発 「ビデオゲームの語り部たち」:第28部" [Former Nintendo employee Satoshi Okada's independent career, Part 2: The development of the Game Boy and Game Boy Advance with single-minded determination]. 4Gamer.net (in Japanese). Archived from the original on May 21, 2023. Retrieved March 2, 2024.
  19. Ryan, Jeff (2011). Super Mario: How Nintendo conquered America. Portfolio / Penguin. pp. 102–105. ISBN   9781591844051.
  20. Voskuil, Erik (March 19, 2011). "Nintendo Computer Mah-jong Yakuman (コンピュータ マージャン 役満, 1983)". beforemario. Archived from the original on May 9, 2024. Retrieved May 7, 2024.
  21. 1 2 3 McFerran, Damien (2016). "Game Boy". Videogames Hardware Handbook Vol 1. (2nd RE) . pp. 157–163.
  22. 1 2 3 Fahs, Travis (July 27, 2009). "IGN Presents the History of Game Boy". IGN. IGN Entertainment, Inc. p. 2. Archived from the original on February 19, 2023. Retrieved October 2, 2013.
  23. Shiver, Jube (November 29, 1989). "Hardly Playing Games : Toys: It's serious business as Nintendo's Game Boy goes head to head with Atari's Lynx. The products differ, but both firms hope to expand beyond the traditional teen male market". Los Angeles Times . Archived from the original on December 14, 2021. Retrieved December 14, 2021.
  24. 1 2 3 4 5 Copetti, Rodrigo (February 21, 2019). "Game Boy / Color Architecture - A Practical Analysis". Archived from the original on April 13, 2024. Retrieved April 29, 2024.
  25. Javanainen, Joonas (April 23, 2024). "Game Boy: Complete Technical Reference" (PDF). gekkio.fi. Archived (PDF) from the original on April 29, 2024. Retrieved April 29, 2024.
  26. "The Nintendo Game Boy, Part 1: The Intel 8080 and the Zilog Z80". RealBoy. January 2, 2013. Archived from the original on May 10, 2022. Retrieved August 29, 2017.
  27. "CPU Comparison with Z80". Pan Docs. Archived from the original on April 29, 2024. Retrieved April 29, 2024.
  28. 1 2 Amos, Evan (1989). "GameBoy : User Manual, Page 12". Nintendo of America. Archived from the original on June 29, 2011. Retrieved February 12, 2011.
  29. Fruttenboel Gameboy Section (August 22, 2009). "GameBoy : Using the GameBoy skeleton for serious business (Interrupt Descriptions)". Archived from the original on September 21, 2014. Retrieved March 25, 2010.
  30. "Game Boy – 8bc Chiptune Wiki". November 5, 2008. Archived from the original on February 21, 2008. Retrieved March 26, 2009.
  31. GameBoy Development Wiki (November 12, 2009). "Gameboy Bootstrap ROM". Archived from the original on August 18, 2010. Retrieved October 24, 2010.
  32. Owner's Manual, pp. 3–4. "(3) Game Pak slot — Insert the Nintendo GAME BOY Game Pak here. (See page 7 for instructions on inserting Game Pak)"
  33. Owner's Manual, pp. 4–5. "(5) Volume dial (VOL) — Adjusts the sound volume…(7)Contrast adjustment (CONTRAST) — Adjusts the contrast of the display."
  34. Owner's Manual, p. 4. "(2) External power supply jack — You can connect a Rechargeable Battery Pack (sold separately) for longer play."
  35. "Nintendo Game Boy (DMG-001)". Vidgame.net. 2006. Archived from the original on February 11, 2008. Retrieved August 22, 2006.
  36. Owner's Manual, p. 5. "(10) Headphone jack (PHONES) — Connect the stereo headphones that come with the GAME BOY to enjoy the impressive sounds of games without disturbing others around you...."
  37. Masuyama, Meguro (2002). "Pokémon as Japanese Culture?". In Lucien King (ed.). Game On. New York, NY: Universe Publishing. p. 39. ISBN   0-7893-0778-2. Pokémon allowed more than metaphorical communication; it made use of a system that created actual communication — a network game.
  38. Owner's Manual, pp. 4, 8. "(4) Extension connector (EXT CONNECTOR) — Connects to other GAME BOY…Do not insert different games in the interconnected Game Boys."
  39. 1 2 "Technical data". Nintendo of Europe GmbH. Archived from the original on February 7, 2023. Retrieved February 4, 2018.
  40. "Game Boy Versions". RetroRGB. Archived from the original on May 6, 2024. Retrieved May 6, 2024.
  41. "TASVideos / Platform Framerates". tasvideos.org. Archived from the original on February 29, 2020. Retrieved February 29, 2020.
  42. "Color it loud with hot new Game Boys; Game Boy reflects players own style with five exciting new colors". Archived from the original on November 2, 2013. Retrieved November 3, 2009.
  43. 1 2 Oxford, David (February 14, 2019). "Boy, Oh Game Boy: Play It Loud!". Old School Gamer Magazine. Archived from the original on October 28, 2023. Retrieved October 28, 2023.
  44. Gavin, Michael (June 8, 2017). "Retro Retail: Game Boy, the original 8-bit wonder of the handheld world". Inside the Magic. Archived from the original on October 28, 2023. Retrieved October 28, 2023.
  45. "1998 Sears Christmas Book, Page 161 – Christmas Catalogs & Holiday Wishbooks". christmas.musetechnical.com. Archived from the original on July 31, 2020. Retrieved December 1, 2019.
  46. "The Incredible Shrinking Game Boy Pocket". Electronic Gaming Monthly . No. 84. Ziff Davis. July 1996. p. 16.
  47. "Game Boy Relaunched". Next Generation . No. 20. Imagine Media. August 1996. p. 26.
  48. "Pocket Cool". Electronic Gaming Monthly . No. 89. Ziff Davis. December 1996. p. 204.
  49. "Tidbits...". Electronic Gaming Monthly . No. 94. Ziff Davis. May 1997. p. 19.
  50. 1 2 3 "Game Boy Lights Up". Electronic Gaming Monthly . No. 105. Ziff Davis. April 1998. p. 26.
  51. ゲームボーイライト (in Japanese). Nintendo. Archived from the original on May 30, 1998. Retrieved November 3, 2009.
  52. Byers, Brendan. "Exploring the Gameboy Memory Bank Controller". Brendan's Website. Archived from the original on April 29, 2024. Retrieved April 29, 2024.
  53. "Game Boy Programming Manual" (PDF). December 3, 1999. p. 299. Retrieved April 30, 2024.
  54. "Yakuman for Game Boy (1989) – MobyGames". Archived from the original on June 30, 2016. Retrieved December 30, 2016.
  55. Nunneley-Jackson, Stephany (June 6, 2017). "Pokemon Gold and Silver to release on 3DS Virtual Console in September". VG247 . Archived from the original on May 9, 2024. Retrieved May 9, 2024.
    Ricchiuto, Madeline (January 26, 2018). "Pokémon Crystal has Launched on the 3DS Virtual Console". Bleeding Cool . Archived from the original on May 9, 2024. Retrieved May 9, 2024.
  56. Culafi, Alex (July 5, 2012). "Japanese Ice Climber Update Includes Download Play". Nintendo World Report. Archived from the original on September 1, 2023. Retrieved May 9, 2024.
  57. Fletcher, Jc (July 30, 2011). "3DS NES games will include multiplayer following an update". Engadget . Archived from the original on May 9, 2024. Retrieved May 9, 2024.
  58. "Nintendo is adding Game Boy and Game Boy Advance games to Switch Online today". February 8, 2023. Archived from the original on June 25, 2023. Retrieved October 23, 2023.
  59. "AtariAge – Lynx History". AtariAge. Archived from the original on December 1, 2016. Retrieved November 22, 2016. Eventually the Lynx was squeezed out of the picture and the handheld market was dominated by the Nintendo GameBoy with the Sega Game Gear a distant second.
  60. Maher, Jimmy (December 22, 2016). "A Time of Endings, Part 2: Epyx". The Digital Antiquarian. Archived from the original on December 23, 2016. Retrieved December 23, 2016.
  61. Kent 2001, p. 416. "According to an article in Time magazine, the one million Game Boys sent to the United States in 1989 met only half the demand for the product. That allotment sold out in a matter of weeks and its black and white (except for Konami/Factor 5 games and SeaQuest DSV ), was shown in color like the Game Gear version."
  62. "A Brief History of Game Console Warfare: Game Boy". BusinessWeek . McGraw-Hill. Archived from the original on May 9, 2007. Retrieved July 30, 2008. Game Boy and Game Boy Color's combined lifetime sales reached 118.7 million worldwide, according to Nintendo's latest annual report.
  63. "Cart Queries". GamePro . No. 71. IDG. August 1994. p. 14.
  64. "Makers Of Games Focus On Girls". The Gainesville Sun . January 15, 1995. p. 15. Archived from the original on March 25, 2017. Retrieved March 18, 2012.
  65. "Ball, Game Boy, Big Wheel enter toy hall of fame, retrieved 5 Nov 2009". Rbj.net. Archived from the original on July 17, 2011. Retrieved August 3, 2010.
  66. "EGM's Special Report: Which System Is Best?". 1998 Video Game Buyer's Guide. Ziff Davis. March 1998. p. 58.
  67. "Consolidated Sales Transition by Region" (PDF). Nintendo. April 26, 2016. Archived from the original (PDF) on October 11, 2016. Retrieved October 23, 2016.
  68. "A Brief History of Game Console Warfare: Game Boy". BusinessWeek . McGraw-Hill. Archived from the original on May 9, 2007. Retrieved March 28, 2008.

Bibliography