Nintendo e-Reader

Last updated
Nintendo e-Reader
Nintendo E-Reader.jpg
Manufacturer Nintendo
Type Add-on
Release dateJP: December 1, 2001 [1]
NA: September 16, 2002 [2]
AU: October 31, 2003 [3]
DiscontinuedNA: Early 2004 [4]
JP: September 2008 [4]

The Nintendo e-Reader [lower-alpha 1] , commonly abbreviated as e-Reader, is an add-on manufactured by Nintendo for its Game Boy Advance handheld video game console. It was released in Japan in December 2001, with a North American release following in September 2002. It has an LED scanner that reads "e-Reader cards", paper cards with specially encoded data printed on them.

Contents

Depending on the card and associated game, the e-cards are typically used in a key-like function to unlock secret items, levels, or play mini-games when swiped through the reader. The cards themselves contain data, as opposed to unlocking data already on the device itself.

Usage and versions

Two versions were released in Japan: the original e-Reader (without a link cable port), which could read cards to unlock game content, etc.; and later the e-Reader+ (simply "e-Reader" in Australia and North America), which came with a link cable port to connect with GameCube games such as Animal Crossing and with other Game Boy Advance systems for games such as Pokémon Ruby and Sapphire. The e-Reader was only considered successful in Japan. In 2004, Nintendo's head European PR confirmed that the e-Reader would not be releasing in Europe, following a year of confusion surrounding the subject. She stated "The market potential isn't great enough." [5] It was discontinued in North America in early 2004, due to a lack of popularity. [4] In Japan, it sold much better and was produced up to the discontinuation of the Game Boy hardware line. [4]

In order to add items and scan levels in games such as Super Mario Advance 4: Super Mario Bros. 3 , a player required two Game Boy Advance systems and a link cable. The gray end would go into the e-Reader GBA and the purple end into the GBA that had the game. After entering the needed point on the game, players would swipe the cards in and the data would be transferred to the game cartridge. This function does not work with the Nintendo DS due to the lack of link cable support.

e-Reader cards

e-Reader card, showing the dot code at the bottom Eon Ticket.jpg
e-Reader card, showing the dot code at the bottom

In the U.S., e-Reader Card packs have been released that contain:

  1. NES games
  2. New levels and power-ups for Super Mario Advance 4: Super Mario Bros. 3
  3. Items and designs for Animal Crossing
  4. New trainers to battle in Pokémon Ruby and Sapphire
  5. Mini-games, including an exclusive version of Mario Party .
  6. Game & Watch Cards; originally there were plans to release more Game and Watch games as a series of E-reader cards. Only Manhole-e was officially released.

There have been numerous other games released with e-Reader support in Japan.

Dot code

Data is encoded on the cards using "dot code", a specialized barcode technology licensed from Olympus Corporation. e-Reader Cards may have one or two sets of dot code on them, either a wide strip on the left side of the card, a wide strip on both the left and right sides of the card, a narrow strip on the bottom of the card or a short strip on the bottom of the card with a long strip on the left side of the card. Smaller games may require scanning only one card (two sets of dot code), while the greater NES games can require as many as five cards (nine to ten sets of dot code) in order to start the application.

The shorter sets of dot code were only used with the Pokémon Trading Card Game. Cards released in regular sets published by both Nintendo and Wizards of the Coast had a dot code on the bottom side of the card. When scanned, the e-Reader displayed a Pokédex data entry for the Pokémon shown on the card. Many of the cards published by Wizards of the Coast included a left side dot code that would allow users to play mini-games, animations, and use secret attacks in the Trading Card Game or play with various songs and graphics.[ citation needed ]

Compatibility

The e-Reader plugged into a Game Boy Advance SP CardEReader connected GBASP.jpg
The e-Reader plugged into a Game Boy Advance SP

The e-Reader plugs into the cartridge slot of the Game Boy Advance like a regular game would. The end of the e-Reader sticks out from the Game Boy Advance unit to provide a slot to scan the e-Reader Cards. Electronically, the e-Reader is compatible with any console that supports Game Boy Advance games, however it may be mechanically incompatible with some systems (it simply does not fit), and the ability to link consoles may not be available.

Once installed, the link cable connector on the Game Boy Advance is obstructed, but a pass-through connection on the e-Reader allows link-up features to be used. The Game Boy Advance SP is also fully compatible, although the e-Reader does not mount flush with the SP (see picture). As the link cable connector on the SP is unobstructed, the pass-through on the e-Reader is not used. An additional cover (AGB-016) can be added to the e-reader in order to avoid damaging the 6 pin connector when linked to a GBA SP. [6]

The Game Boy Player is also fully compatible, and the e-Reader connects as it would to a Game Boy Advance (the e-Reader pass-through connector is used for connecting the link cable). The GameCube hosting this system acts as a Game Boy Advance - in order to link to a GameCube game, a second GameCube (or a Wii) running the game in question, must be used.

The e-Reader can fit into the DS Lite, but not the original DS. The e-Reader can however be modified to fit into the original DS. In either case, there is no support for linking features, as neither system has a link cable port.

The e-Reader fits into the Game Boy Micro and has a link cable port, but not a standard connector. A special Game Boy Micro Game Link Cable must be used for linking features. [7] The Game Boy Micro's non-standard link cable port can not accept the GameCube Game Boy Advance Cable, meaning it cannot link with GameCube games without modification to the cable.[ citation needed ]

Because the first version of the Japanese e-Reader did not have a link cable pass-through connector, it can fit into consoles which the later e-Readers are incompatible with. Even though the Game Boy Advance and the DS are region-free, Japanese e-Reader cards work only on Japanese e-Readers and North American e-Reader cards will only work on North American e-Readers. The system will display 'region error' on both systems if a user attempts to use another region's cards on their own device.

Game list

Classic NES Series

Each game in this series comes in a pack of five cards, each of which must be scanned twice, on both sides. There are thirteen games in this series; each is a direct port of the one-player mode of the classic NES game of the same title (minus the added "-e" suffix). Excitebike , Donkey Kong , and Ice Climber , all released as e-Reader cards, were later released in cartridge form as part of the Classic NES Series on Game Boy Advance. Also, all games except Urban Champion were included as unlockables in the GameCube game Animal Crossing, in full two-player mode where applicable, and all games except Golf were included in Wii's Virtual Console.

All NES titles released include:

Animal Crossing-e

A series of Animal Crossing cards were released for the e-Reader. When used with the post office in the game, the cards could provide items to players, unlock "town tunes", or unlock new designs to be used around the village. Some were "sibling" cards (series 2–4) with two related characters on the front. In addition to being sold in card packs, some regular series cards were distributed on a promotional basis through GameStop, EB Games, and Energizer batteries.

Pokémon Battle-e

The Pokémon Battle-e Cards, when scanned into Pokémon Ruby or Sapphire , allowed the player to load up special trainers to battle or to get special berries. In Japan, the series was sold as six sets, each with a different theme, with 10 cards in each set (8 trainers, 1 berry, and 1 checklist), while in the US, the series was packaged together to have two themes per pack. In addition, 2 promo cards, 1 for each version, were packed in with the games. The cards are loaded into Ruby or Sapphire through the Mystery Events function once it is unlocked.

Pokémon Colosseum

In Pokémon Colosseum , there is a Colosseum at the back of Phenac City. There are 2 large doors, which in the English version lead to the same arena. In the Japanese version the right door goes to the arena, while the left door leads to a special e-Reader area where players can scan in extra cards to battle additional trainers and capture three more Shadow Pokémon. [8]

Pokémon Pinball: Ruby & Sapphire

There were five cards that were released that were compatible with the Japanese version. These cards do not add any new features to the game, rather they merely tweak the difficulty levels or increase odds of certain events happening.[ clarification needed ]

Card IDCard TitleCard EffectPromotion
09‑A001Bonus Stage CardAllows players to play the bonus stage of their choicePokémon Scoop (Summer 2003); Pokémon Festa 2003
09-A002GET Special Guests CardUnlocks one of the following Pokémon for capture: Chikorita, Cyndaquil, Totodile or AerodactylDemo cards placed in selected stores in Japan throughout September 2003 (not for distribution)
09‑A003Ruin Area CardAllows players to start their games from the RuinsDistributed to customers who purchase the game at Pokémon Centers
09‑A004DX Mode CardAllows players to start with 9 balls (lives), Master Ball and 99 coins; in addition, Pichu rescuer will always be enabled throughout the gameDistributed to customers who purchase the game at Pokémon Centers
09‑A005Encounter Rate UP CardThe likelihood of encountering Chikorita, Cyndaquil, Totodile and Aerodactyl increases.Distributed to customers who purchase the game at Pokémon Centers

Super Mario Advance 4: Super Mario Bros. 3-e

There are 36 cards, divided into two series: 18 for Series 1 and 18 for Series 2. In each package of 18 cards there are five demo cards, five level cards, eight power-up cards, and a promotional card without data strips which only contains an advertisement for the Pokémon Battle-e cards. More were released in Japan; however, they never saw American release due to the discontinuation of the device.

Two promotional cards came packed in with every US and Australian copy of the game sold. Five additional cards were released for a very short time and were packed in with the game and sold exclusively at Walmart stores in the US. These five cards have become extremely hard to find, as the e-Reader had been discontinued in North America not long after the release of the game. The two e-Reader cards that were initially bundled with Super Mario Advance 4 have since been discontinued.

The Virtual Console rerelease of the game for Wii U and the Nintendo Switch Online release include all of the e-Reader levels, including those that were never released outside of Japan. [9]

Mega Man Battle Network and Mega Man Zero 3 cards

The Japanese Mega Man games for GBA used Card Reader e+ cards to customize their game with the e-Reader +. The cards caused various effects as, such as Base HP, Abilities, Buster Changes, Charge Shot Modifications, B+ Back Abilities. There are even Item Cards which can give out sets of Battle Chips, Sub Chips, BugFrags, Zenny, and even Navi Customizer Programs (Only introduced in Mega Man Battle Network 6 Modification Card Part 1 & Battle Network 6 Modification Card Part 2). They could also cause negative effects ('Bugs') to happen, causing such effects as causing Mega Man to lose health and move the wrong way, or causing the player to be unable to control it. As for the Mega Man Zero 3 Cards, they change the Resistance Base and add an overhaul of new things to it as well as Weapon Upgrades and Bullet Appearances to make an actual Buster Shot look like a real bullet that an actual gun fires.

The only way to gain the cards' effects in the English versions is through various cheating devices, such as Code Breaker, Action Replay and GameShark (although in Battle Network 6 all e-Reader content was removed from the European and American versions, and can no longer be accessed). The Mega Man Zero Collection , Mega Man Zero/ZX Legacy Collection , and Mega Man Battle Network Legacy Collection releases includes the e-Reader bonuses for Mega Man Zero 3 and Battle Network4 - 6 as unlockables, marking the first time they have been legitimately accessible outside of Japan. [10] [11] [12]

F-Zero: GP Legend

Exclusive to the Japanese version, e+ cards could be used to unlock additional machines, race courses, and staff ghosts to race in the game's time trial mode.

Other

Notes

  1. Known in Japan as Card-e-Reader, (Japanese: カードeリーダー, Hepburn: Kādo-Ī-Rīdā)

Related Research Articles

<span class="mw-page-title-main">Game Boy Advance</span> Handheld game console by Nintendo

The Game Boy Advance (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model was followed in 2003 by the Game Boy Advance SP, a redesigned model with a frontlit screen and clamshell form factor. A newer revision of the SP with a backlit screen was released in 2005. A miniaturized redesign, the Game Boy Micro, was released in September 2005.

<i>Pokémon Ruby</i> and <i>Sapphire</i> 2002 video games

Pokémon Ruby Version and Pokémon Sapphire Version are 2002 role-playing video games developed by Game Freak, published by The Pokémon Company and Nintendo for the Game Boy Advance. They are the first installments in the third generation of the Pokémon video game series, also known as the "advanced generation". After years of Nintendo being the sole publisher of the franchise in all regions, The Pokémon Company co-published the games for the first time since the establishment of the joint-owned company in 1998. They were first released in Japan in late 2002, and internationally in 2003. Pokémon Emerald, a third version, was released two years later in each region. Remakes of the two games, titled Pokémon Omega Ruby and Alpha Sapphire, were released for the Nintendo 3DS worldwide in November 2014, exactly twelve years to the date of the original Ruby and Sapphire release date, with the exception of Europe, where it released a week later.

<i>Pokémon Colosseum</i> 2003 video game

Pokémon Colosseum is a role-playing video game in the Pokémon series developed by Genius Sonority, published by The Pokémon Company, and distributed by Nintendo. It was released for the GameCube on November 21, 2003, in Japan; March 22, 2004, in North America; and May 14, 2004, in Europe. Unlike previous titles' random encounters with Pokémon, Colosseum allows the player to steal ("snag") the Pokémon of other Pokémon Trainers. The game also features single-player and multiplayer battle modes.

<i>Pokémon FireRed</i> and <i>LeafGreen</i> 2004 video games

Pokémon FireRed Version and Pokémon LeafGreen Version are 2004 remakes of the 1996 Game Boy role-playing video games Pokémon Red and Blue. They were developed by Game Freak, published by The Pokémon Company and Nintendo for the Game Boy Advance. FireRed and LeafGreen were first released in Japan in January 2004 and in North America and Europe in September and October 2004 respectively. The games are part of the third generation of the Pokémon video game series and hold the distinction of being the first enhanced remakes of previous games within the franchise.

<span class="mw-page-title-main">Game Boy Player</span> GameCube accessory

The Game Boy Player (DOL-017) is a GameCube peripheral developed by Nintendo which enables it to play Game Boy, Game Boy Color, and Game Boy Advance cartridges, allowing those games to be played on a television.

<span class="mw-page-title-main">Nintendo DS</span> Handheld game console

The Nintendo DS is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem, a built-in microphone and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable during the seventh generation of video game consoles.

<i>Sonic Advance</i> 2001 video game

Sonic Advance is a 2001 platform game developed by Dimps for the Game Boy Advance (GBA). It was the first Sonic the Hedgehog game released on a Nintendo console with Sonic Adventure 2: Battle on the GameCube, and was produced in commemoration of the series' tenth anniversary. The story follows Sonic, Tails, Knuckles, and Amy as they journey to stop Doctor Eggman from taking over the world. Controlling a character, players are tasked with completing each level, defeating Eggman and his robot army, and collecting the seven Chaos Emeralds.

<i>Animal Crossing</i> (video game) 2001 video game

Animal Crossing, known in Japan as Dōbutsu no Mori+, is a 2001 social simulation game developed and published by Nintendo for the GameCube. As such, it is the first game in the Animal Crossing series, and is also an enhanced version of the Nintendo 64 game Dōbutsu no Mori, which was only released in Japan earlier the same year, and was followed by another edition, Dōbutsu no Mori e+, in 2003.

<i>Pokémon Emerald</i> 2004 video game

Pokémon Emerald Version is a 2004 role-playing video game developed by Game Freak, published by The Pokémon Company and Nintendo for the Game Boy Advance. It was first released in Japan in 2004, and was later released internationally in 2005. It is a third version after Pokémon Ruby and Sapphire and is the final game of the third generation of the Pokémon video game series.

<i>Pokémon Pinball: Ruby & Sapphire</i> 2003 video game

Pokémon Pinball: Ruby & Sapphire is a 2003 pinball game developed by Jupiter, published by The Pokémon Company and distributed by Nintendo for the Game Boy Advance handheld game console. It was first revealed at E3 2003. The North American release was done to coincide with the fifth anniversary of the North American release of Pokémon Red and Blue. It is based on Pokémon Ruby and Sapphire, and is a sequel to Pokémon Pinball for the Game Boy Color. In some ways, it plays like a traditional pinball game, where the objective is to get a high score by keeping the ball in play as long as possible and hitting bumpers. In keeping with the theme of Pokémon, it features Pokémon collection, where while the players play pinball, they must also capture the eponymous creatures.

<span class="mw-page-title-main">GameCube – Game Boy Advance link cable</span> Accessory for GameCube and Game Boy Advance

The GameCube Game Boy Advance cable (DOL-011) is a cable used to connect the Game Boy Advance (GBA) to the GameCube (GCN). Depending on the games, the cable may facilitate unlocking additional content, turning the GBA into a second screen, turning the GBA into a separate controller, or transferring in-game items between related games.

<i>Pokémon</i> (video game series) Japanese video game series

Pokémon is a series of video games developed by Game Freak and published by Nintendo and The Pokémon Company under the Pokémon media franchise. It was created by Satoshi Tajiri with assistance from Ken Sugimori, the first games, Pocket Monsters Red and Green, were released in 1996 in Japan for the Game Boy, later released outside of Japan as Pokémon Red and Blue. The main series of role-playing video games (RPGs), referred as the "core series" by their developers, have continued on each generation of Nintendo's handhelds. The most recently released core series game, Pokémon Scarlet and Violet, was released on November 18, 2022, for the Nintendo Switch.

The Virtual Console was a line of downloadable video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of systems.

<span class="mw-page-title-main">Game Boy Advance Wireless Adapter</span> Accessory for the Game Boy Advance

The Game Boy Advance Wireless Adapter is a wireless adapter accessory for the Game Boy Advance, released by Nintendo in 2004. It provides an alternative to the Game Boy Advance Game Link Cable but is only supported by a small number of games. The Game Boy Advance Wireless Adapter is also compatible with the Game Boy Advance SP, Game Boy Player, and e-Reader.

<span class="mw-page-title-main">Game Link Cable</span> Accessory for the Game Boy line

The Nintendo Game Link Cable is an accessory for the Game Boy line of handheld video game systems, allowing players to connect Game Boys of all types for multiplayer gaming. Depending on the games, a Game Link Cable can be used to link two games of the same title, like Tetris, or two compatible games like Pokémon Red and Blue. Games can be linked for head-to-head competition, cooperative play, trading items, unlocking hidden features, etc.

This is a list of video game accessories that have been released for the Game Boy handheld console and its successors. Accessories add functionality that the console would otherwise not have.

GameCube accessories include first-party releases from Nintendo, and third-party devices, since the GameCube's launch in 2001.

References

  1. "A new world of play spreading with cards!" (in Japanese). Archived from the original on 8 March 2021. Retrieved 2 February 2021.
  2. "E-Reader release date and details!". Nintendo World Report. Archived from the original on 23 October 2020. Retrieved 26 October 2020.
  3. "News". Archived from the original on 2003-12-02. Retrieved 2020-11-14.
  4. 1 2 3 4 "Rare E3 Nintendo e-Reader Card is Selling for Thousands of Dollars". 19 July 2021. Archived from the original on 17 January 2023. Retrieved 8 January 2022.
  5. "Nintendo will not release E-Reader in Europe". Eurogamer . 8 July 2004. Archived from the original on 15 April 2022. Retrieved 15 April 2022.
  6. "Nintendo e-Reader 6PIN Protection Cover and Urban Champion". retrostuff. April 23, 2013. Archived from the original on March 23, 2021. Retrieved March 24, 2021.
  7. "GBA Accessories". Archived from the original on 2007-10-14. Retrieved 2016-07-22.
  8. "Pokémon Colosseum - The Cutting Room Floor" . Retrieved 4 July 2023.
  9. Brian (21 December 2015). "Super Mario Advance 4: Super Mario Bros. 3's Wii U VC release will support e-Reader levels". Nintendo Everything. Archived from the original on 23 December 2015. Retrieved 22 December 2015.
  10. Review: Mega Man Zero Collection
  11. "Modification Cards Designed for Nintendo's e-Reader Return in the Mega Man Zero/ZX Legacy Collection". 25 October 2019. Archived from the original on 25 June 2021. Retrieved 25 June 2021.
  12. Mega Man Battle Network Legacy Collection Trailer | March Capcom Spotlight -IGN
  13. "e-Reader Encyclopedia | カードe百科事典". ereader.no-intro.org. Archived from the original on 2021-08-14. Retrieved 2021-03-24.