Atlantis II

Last updated
Atlantis II
Atlantis II.jpg
Developer(s) Cryo Interactive
Publisher(s)
Director(s) Eric Mallet
Producer(s) Rémi Herbulot, Jean-Martial Lefranc, Philippe Ulrich
Designer(s) Johan Robson
Writer(s) Johan Robson
Composer(s) Pierre Estève
Engine Omni3D [1]
Platform(s) Windows, Mac OS, iOS
ReleaseNovember 1999 [2]
Genre(s) Adventure
Mode(s) Single-player

Atlantis II, known as Beyond Atlantis in North America, is a 1999 graphic adventure game developed and published by Cryo Interactive. The sequel to Atlantis: The Lost Tales , it follows the story of Ten, a mystical being that travels across time to defeat the Bearer of Dark. Players assume the role of Ten and solve puzzles in locations such as Ireland, the Yucatán Peninsula of Mexico and China.

Contents

Atlantis II was a commercial success, with sales of 180,000 units after fewer than two months of release. It ultimately sold 160,000 units in France alone, and became one of distributor Dreamcatcher Interactive's most popular titles in North America. The game was followed by Atlantis III: The New World , Atlantis Evolution and The Secrets of Atlantis: The Sacred Legacy .

Gameplay

The game features a "point and click" interface, full 3D panning, puzzles of varied difficulty, conversations with other characters and a fully orchestrated musical score.

Plot

A young man named Ten journeys through the mountains of Tibet. Upon finding a ship, he meets a levitating mystery man, who explains that Ten is the Bearer of Light and has to restore balance to the universe by confronting the Bearer of Dark, who resides in Shambhala. To find Shambhala, Ten must gather the pieces that make up the "road to Shambhala" from different time periods and locations: Ireland, the Yucatán Peninsula of Mexico and China. When Ten ventures into one of the places, he transforms into a different person on a unique quest. In Ireland, Ten is a monk named Felim helping the locals fulfill an old myth. In Yucatán, Ten is the young huntsman Tepec, a cousin of the king, who has to awaken sleeping god Quetzalcōātl to save his city from famine. In China, Ten is civil servant Wei Yulan, who helps defeat a shadow who has taken up residence before the gate of a Daoist monastery, saving the monks from drought. Finally in Shambhala, Ten meets Rhea, the last queen of Atlantis. After visiting the sunken isle, he ensures that the Bearer of Dark is imprisoned.

Development

Reception

Sales

According to the French newspaper Les Échos , Atlantis II was a commercial hit, with sales of 180,000 units by late December 1999. [3] This number rose to 200,000 units by April 2000. [4] The game went on to become a best-seller in the United States. [5] Atlantis II made up 15% of DreamCatcher Interactive's North American sales in 2000; Cryo Interactive reported more than 100,000 units sold in the region from June through the end of the year. [6] Market research firm PC Data tallied 64,625 sales of the game in North America for 2000, of which 23,327 derived from December. [7] This performance made Atlantis II one of DreamCatcher's top sellers that year—alongside Traitors Gate and The Crystal Key —and resulted in growth at Cryo. [6]

PC Data reported an additional 51,280 units sold in North America during the first half of 2001, [8] while combined global sales of Atlantis II and its predecessor topped 600,000 copies that October. [9] By that time, Atlantis II had sold 160,000 units in France alone. [10] It ended 2001 with 84,237 sales in North America that year, according to PC Data, [11] and it moved another 9,317 copies in the region during the first six months of 2002. [12] The following year, Ghislain Pages of DreamCatcher's European branch remarked that Atlantis II had become "one of the leading products of DreamCatcher in the States", and a sign that European adventures could achieve popularity in the country. [5] Worldwide sales of Atlantis II, Atlantis and their sequel, Atlantis III: The New World , surpassed 1 million total units by 2004. [13]

Critical reviews

In Computer Gaming World , Audrey Wells wrote: "Steer clear if you're not a fan of developer Cryo's work, but if you like immersing yourself in a beautiful world and solving puzzles, Beyond Atlantis is for you". [21]

Legacy

See also

Related Research Articles

<i>Escape from Monkey Island</i> 2000 video game

Escape from Monkey Island is an adventure game developed and released by LucasArts in 2000. It is the fourth game in the Monkey Island series, and the sequel to the 1997 videogame The Curse of Monkey Island. It is the first game in the series to use 3D graphics and the second game to use the GrimE engine, which was upgraded from its first use in Grim Fandango.

<i>The Longest Journey</i> 1999 video game

The Longest Journey is a magical realist point-and-click adventure video game developed by Norwegian studio Funcom for Microsoft Windows and released in 1999.

<span class="mw-page-title-main">Cryo Interactive</span> Former French video game development and publishing company

Cryo Interactive Entertainment was a French video game development and publishing company founded in 1990, but existing unofficially since 1989 as a developer group under the name Cryo.

<span class="mw-page-title-main">DreamCatcher Interactive</span> Former Canadian video game publisher

DreamCatcher Interactive Inc. was a Canadian video game publisher founded in 1996 by Richard Wah Kan. It was best known for its adventure games. In 2006, the company became a subsidiary of JoWooD Entertainment. In 2011, the company went into administration along with its parent JoWooD and all assets were purchased by Nordic Games Holding. The DreamCatcher Interactive brand is currently being used as a publishing label for THQ Nordic.

<i>Law & Order: Dead on the Money</i> 2002 video game

Law & Order: Dead on the Money is the first in a series of video games based on the television series Law & Order. The game was developed by Legacy Interactive and was first published in September 2002.

<i>Nancy Drew: Treasure in the Royal Tower</i> 2001 video game

Treasure in the Royal Tower is the fourth installment in the Nancy Drew point-and-click adventure game series by Her Interactive. The game is available for play on Microsoft Windows platforms. It has an ESRB rating of E for moments of mild violence and peril. Players take on the first-person view of fictional amateur sleuth Nancy Drew and must solve the mystery through interrogation of suspects, solving puzzles, and discovering clues. There are two levels of gameplay, Junior and Senior detective modes, each offering a different difficulty level of puzzles and hints, however neither of these changes affect the actual plot of the game. The game was loosely based on a book titled The Treasure in the Royal Tower (1995).

<i>Atlantis: The Lost Tales</i> 1997 fantasy adventure video game

Atlantis: The Lost Tales is a 1997 fantasy adventure video game developed and published by Cryo Interactive Entertainment. Interplay Productions published the game in North America, where it released on September 30, 1997. The game is named after its initial and most important setting, Atlantis. It is the first in a Myst-like series, and was followed by Atlantis II, Atlantis III: The New World, Atlantis Evolution and The Secrets of Atlantis: The Sacred Legacy.

<i>Nancy Drew: Message in a Haunted Mansion</i> 2000 video game

Message in a Haunted Mansion is the third installment in the Nancy Drew point-and-click adventure game series by Her Interactive. The game is available for play on Microsoft Windows platforms as well as Game Boy Advance. It has an ESRB rating of E for moments of mild violence and peril. Players take on the first-person view of fictional amateur sleuth Nancy Drew and must solve the mystery through interrogation of suspects, solving puzzles, and discovering clues. There are two levels of gameplay: Junior and Senior detective modes. Each mode offers a different difficulty level of puzzles and hints, but none of these changes affect the actual plot of the game. The game is loosely based on a book entitled The Message in the Haunted Mansion (1995).

<i>The Omega Stone: Riddle of the Sphinx II</i> 2003 video game

The Omega Stone is a Microsoft Windows puzzle adventure game developed by American studio Omni World Studios. It was the sequel to the game Riddle of the Sphinx: An Egyptian Adventure and was released by DreamCatcher Interactive on March 18, 2003.

<i>Atlantis III: The New World</i> 2001 video game

Atlantis III: The New World,, is a 2001 fantasy adventure video game developed and published by Cryo Interactive, with Dreamcatcher Interactive publishing the game in North America. David Rhodes composed the musical score. It is the third game in the Atlantis series by Cryo, as well as the last one made before Cryo's closure. It was followed by Atlantis Evolution in 2004.

<i>Atlantis Evolution</i> 2004 video game

Atlantis Evolution is a 2004 graphic adventure game developed by French studio Atlantis Interactive Entertainment and published by The Adventure Company. It is the fourth in the Atlantis series by Cryo, and the first one made by Atlantis Interactive Entertainment, founded by former Cryo developers. Unlike the second and the third game in the series, the game revolves entirely around Atlantis. It was followed by The Secrets of Atlantis: The Sacred Legacy in 2006.

<span class="mw-page-title-main">Kheops Studio</span>

Kheops Studio was an independent video game development studio created in September 2003. Its games were published by Microïds, which acquired the brand and intellectual property as insolvency assets of Cryo Interactive in 2002. The company was co-founded by Benoît Hozjan, who also served as the creative director for the studio and Stéphane Petit, who served as technical director. Kheops developed adventure games for the PC platform and released several major successful games. The studio is best known for creating games that have been described by the developer as "cultural entertainment", that is, games which are heavily drawn from historical or literary sources to include a mixture of history and fiction. After filing for bankruptcy, the studio was closed down in January 2012.

<i>The Crystal Key</i> 1999 graphic adventure video game

The Crystal Key is a 1999 graphic adventure video game developed by Earthlight Productions and published by DreamCatcher Interactive. A work of science fiction, it casts the player as an interstellar explorer on a quest to save Earth from Ozgar, a malevolent alien conqueror. The player uses portals to traverse multiple planets, including desert and jungle worlds, while collecting items and solving puzzles. The Crystal Key was conceived by John and Jennifer Matheson in the mid-1990s, and it underwent a five-year creation process hampered by problems with its technology. It was signed by DreamCatcher as part of the publisher's strategic push into the adventure game genre.

<i>Egypt II: The Heliopolis Prophecy</i> 2000 video game

Egypt 2: The Heliopolis Prophecy is an adventure video game developed and published by Cryo Interactive for the PC and PlayStation in 2000. It was released for Mac OS X in May 2012. Egypt 2 follows Egypt 1156 B.C. and is followed by Egypt III.

<i>The New Adventures of the Time Machine</i> 2000 video game

The New Adventures of the Time Machine is an adventure video game released in 2000, developed and published by Cryo Interactive. It is based on H. G. Wells' novella The Time Machine.

<i>Salammbo: Battle for Carthage</i> 2002 video game

Salammbo: Battle for Carthage is a first-person perspective adventure video game. It began development at Cryo Interactive, but the company went bankrupt during production. The Salammbo team was ultimately acquired by DreamCatcher Interactive, which finished the game's development.

<i>Faust</i> (video game) 1999 video game

Faust, known as Seven Games of the Soul in North America, is 1999 graphic adventure game created by Arxel Tribe, Anne Carrière Multimedia and Cryo Interactive. Loosely inspired by Goethe's Faust, it tells the story of Marcellus Faust and his battle of wills with the demon Mephistopheles.

<i>Riddle of the Sphinx: An Egyptian Adventure</i> 2000 video game

Riddle of the Sphinx: An Egyptian Adventure is a 2000 graphic adventure game developed by Old World Studios and published by DreamCatcher Interactive. It received a sequel, entitled The Omega Stone: Riddle of the Sphinx II, in 2003. A remastered version, Riddle of the Sphinx: Awakening, was released in 2021.

<i>Cydonia: Mars - The First Manned Mission</i> 1998 adventure video game

Cydonia: Mars - The First Manned Mission is a 1998 adventure video game, and the premiere title for developer Aneiva Interactive.

<i>Traitors Gate</i> (video game) 1999 video game

Traitors Gate is a 1999 graphic adventure game developed by Daydream Software. Set in a reproduction of the Tower of London, it follows the story of Raven, an American special agent trying to steal and replace the Crown Jewels of England to safeguard them from a rogue operative. The player assumes the role of Raven and solves puzzles within the Tower while evading the guards. Progression through the game is nonlinear and under a time limit: the player may solve certain challenges in multiple ways, but must win before 12 hours elapse.

References

  1. "Interview se Stephanem Ressotem z Crya". MAFRA, a.s. 28 August 2000. Retrieved September 28, 2017.
  2. 1 2 Mélo. "Tests; Atlantis II". Jeuxvideo.com . Archived from the original on 2001-06-30. Retrieved 2018-10-27.
  3. Feraud, Jean-Christophe (December 27, 1999). "Cryo dans la cour des grands". Les Échos (in French). Archived from the original on July 14, 2018.
  4. Feraud, Jean-Christophe (April 13, 2000). "Cryo introduira sa filiale Internet en Bourse avant la fin de l'année". Les Échos (in French). Archived from the original on July 17, 2018.
  5. 1 2 Bronstring, Marek (March 7, 2003). "The Adventure Company Europe". Adventure Gamers . Archived from the original on 2005-10-23. Retrieved 2018-10-27.
  6. 1 2 Document de référence 2000 (PDF) (Report) (in French). Cryo Interactive. July 11, 2001. pp. 27, 33. Archived from the original (PDF) on July 4, 2003.
  7. Sluganski, Randy (February 2001). "The State of Adventure Gaming". Just Adventure . Archived from the original on 2001-04-14. Retrieved 2018-10-27.
  8. Sluganski, Randy (August 2001). "The State of Adventure Gaming". Just Adventure . Archived from the original on February 15, 2002.
  9. "Atlantis 3, en 5ème position des ventes de jeux vidéo" (Press release) (in French). Cryo Interactive. October 17, 2001. Archived from the original on March 20, 2003.
  10. Mola, Jaume Olivés (October 18, 2001). "Avances; Atlantis III: The New World". MeriStation . Archived from the original on 2004-09-18. Retrieved 2018-10-27.
  11. Sluganski, Randy (March 2002). "State of Adventure Gaming - March 2002 - 2001 Sales Table". Just Adventure . Archived from the original on 2002-06-19. Retrieved 2018-10-27.
  12. Sluganski, Randy (August 2002). "State of Adventure Gaming - August 2002 - June 2002 Sales Table". Just Adventure . Archived from the original on 2005-03-14. Retrieved 2018-10-27.
  13. Bronstring, Marek (May 24, 2004). "Atlantis Evolution - E3 2004". Adventure Gamers . Archived from the original on May 27, 2015.
  14. Heidi Fournier (May 19, 2002). "Atlantis II Review". Adventure Gamers . Retrieved September 25, 2017.
  15. Wand, Kelly (October 2, 2000). "Beyond Atlantis". Computer Games Magazine . Archived from the original on January 8, 2004.
  16. Bye, John (April 1, 2000). "Review; Atlantis 2". Eurogamer . Archived from the original on March 8, 2003.
  17. Ron Dulin (July 18, 2000). "Beyond Atlantis - GameSpot". GameSpot . Retrieved September 25, 2017.
  18. "Atlantis II - IGN". IGN. July 25, 2005. Retrieved September 25, 2017.
  19. Staff. "Beyond Atlantis". MacHome Journal. Archived from the original on November 7, 2003.
  20. Houghton, Gordon (November 25, 1999). "Atlantis II Review". PC Gaming World . Archived from the original on 2000-12-15. Retrieved 2018-10-27.
  21. Wells, Audrey (January 2001). "Inside Adventure; They're... Alive! ALIVE!". Computer Gaming World . No. 198. pp. 182, 183.