Egypt III | |
---|---|
Developer(s) | Kheops Studio |
Publisher(s) | The Adventure Company |
Designer(s) | Laure Nollet |
Programmer(s) | Matthieu Chopin |
Artist(s) | Franck Letiec Jean Lamoureux |
Writer(s) | Laure Nollet Alexia Lang |
Composer(s) | Olivier Louvel Benoît De Mesmay |
Platform(s) | Windows |
Release | |
Genre(s) | Adventure |
Mode(s) | Single-player |
Egypt III, known as The Egyptian Prophecy in North America, is a 2004 graphic adventure game developed by Kheops Studio and published by The Adventure Company. The player must solve an array of ancient riddles that will help a dying Pharaoh survive and restore Egypt to glory. The game is the third and final game in the Egypt trilogy, following Egypt 1156 B.C. and Egypt II: The Heliopolis Prophecy . In 2010, Microïds released an adaptation of the game, split into parts, for the Apple iPhone.
This section needs expansion. You can help by adding to it. (May 2019) |
At the age of sixty years, Pharaoh Ramesses II asks the Oracle of Ammun to extend his reign; the God accepts, at the condition that a majestic obelisk is built before the Shemu season comes. Despite initial progress, the construction suddenly stops and Pharaoh sends one of his priestess, Maya, to investigate.
Following the 2002 bankruptcy and liquidation of Cryo Interactive, [2] [3] many of its key assets were purchased by DreamCatcher Interactive to form that company's new European branch. Two development teams, including the one behind Cryo's Egypt series, were among these acquisitions. [4] DreamCatcher subsequently revealed Egypt III in April 2003, under the name The Egyptian Prophecy in North America and Egypt III: The Fate of Ramses in Europe. [5] It was among a slew of announcements by the company in preparation for the 2003 Electronic Entertainment Expo (E3). [6] Initially, Egypt III was developed internally by DreamCatcher Europe, [7] [8] but in the summer, DreamCatcher Europe shuttered the game development divisions it had carried over from Cryo. [9] Adventure Gamers later noted that Egypt III "seemed destined for cancellation". [10]
A group of those laid off from DreamCatcher Europe, led by Benoît Hozjan, proceeded to found the independent developer Kheops Studio. [9] According to Hozjan, most of the team had already been involved in Egypt III before its development was interrupted, and Kheops received a contract from DreamCatcher to complete the game. [11] Jeux Video noted that Egypt III had "quietly resumed development" and was nearing completion by January 2004. [12]
As Cryo had done for Egypt II, [13] Kheops worked with archeologist Jean-Claude Golvin to increase historical accuracy. [14] Unlike its predecessors, it was not created in collaboration with the Réunion des Musées Nationaux. [15] Egypt III was targeted primarily at casual gamers. [16]
Andrew Plotkin of Zarf thought the game contained a thin story backed by copious amounts of educational historical information. [17] Slydos of Adventure-Archiv thought it was entertaining, though not innovative. [18] GameBoomers praised it for not being too long or difficult, mainstays of the genre. [19] Tap-Repeatedly reviewer Toger deemed the game a "nice little diversion". [20] WorthPlaying recommended the game to Myst fans. [21] Steve Ramsey of Quandary noted that the player doesn't need to have played the game's predecessors in order to understand the plot. [22] Dan Ravipinto of Adventure Gamers criticised the game's cluttered environments and slow interface. [23] Jeux Video thought the short and easy game would offer a pleasant Egyptian adventure for the player. [24] Game Chronicles thought the game would only receive acclaim or interest from fans of the adventure game genre. [25]
Cryo Interactive Entertainment was a French video game development and publishing company founded in 1990, but existing unofficially since 1989 as a developer group under the name Cryo. The company gained recognition for its adventure games, such as the commercially successful titles Dune, Dragon Lore and Atlantis: The Lost Tales, along with the racing series MegaRace.
DreamCatcher Interactive Inc. was a Canadian video game publisher founded in 1996 by Richard Wah Kan. It was best known for its adventure games. In 2006, the company became a subsidiary of JoWooD Entertainment. In 2011, the company went into administration along with its parent JoWooD and all assets were purchased by Nordic Games Holding. The DreamCatcher Interactive brand is currently being used as a publishing label for THQ Nordic.
The Adventure Company was a Canadian video game developer and a former publishing division of DreamCatcher Interactive. It was sold to THQ Nordic GmbH in 2011 following DreamCatcher's parent assets being sold after entering administration.
Return to Mysterious Island is a 2004 graphic adventure game developed by Kheops Studio and published by The Adventure Company. Based on Jules Verne's 1875 novel The Mysterious Island, the game casts the player as Mina, a shipwrecked woman forced to survive on an uncharted island.
Atlantis II, known as Beyond Atlantis in North America, is a 1999 graphic adventure game developed and published by Cryo Interactive. The sequel to Atlantis: The Lost Tales, it follows the story of Ten, a mystical being that travels across time to defeat the Bearer of Dark. Players assume the role of Ten and solve puzzles in locations such as Ireland, the Yucatán Peninsula of Mexico and China.
Atlantis Evolution is a 2004 graphic adventure game developed by French studio Atlantis Interactive Entertainment and published by The Adventure Company. It is the fourth in the Atlantis series by Cryo, and the first one made by Atlantis Interactive Entertainment, founded by former Cryo developers. Unlike the second and the third game in the series, the game revolves entirely around Atlantis. It was followed by The Secrets of Atlantis: The Sacred Legacy in 2006.
Kheops Studio was an independent video game development studio created in September 2003. Its games were published by Microïds, which acquired the brand and intellectual property as insolvency assets of Cryo Interactive in 2002. The company was co-founded by Benoît Hozjan, who also served as the creative director for the studio and Stéphane Petit, who served as technical director. Kheops developed adventure games for the PC platform and released several major successful games. The studio is best known for creating games that have been described by the developer as "cultural entertainment", that is, games which are heavily drawn from historical or literary sources to include a mixture of history and fiction. After filing for bankruptcy, the studio was closed down in January 2012.
Echo: Secrets of the Lost Cavern is a computer adventure game released in July 2005. It was developed by Kheops Studio and published by The Adventure Company. It is very similar to previous Kheops Studio games; the interface and gameplay are almost identical to Return to Mysterious Island. The player takes the role of Arok, a 15-year-old European Homo sapiens from the Paleolithic period.
Safecracker: The Ultimate Puzzle Adventure is a 2006 puzzle adventure game developed by Kheops Studio and published by The Adventure Company. It is the spiritual successor to Daydream Software's 1997 title Safecracker.
Pendulo Studios S.L. is a Madrid-based video game developer founded in 1993 by Ramón Hernáez, Felipe Gómez Pinilla, Rafael Latiegui and Miguel Angel Ramos. Since the company's 1994 debut project, Igor: Objective Uikokahonia, it has specialized in graphic adventure games. Pendulo first achieved mainstream prominence in Spain via Hollywood Monsters (1997), which met with critical and commercial success in the country but was never released beyond Southern Europe.
The Crystal Key is a 1999 graphic adventure video game developed by Earthlight Productions and published by DreamCatcher Interactive. A work of science fiction, it casts the player as an interstellar explorer on a quest to save Earth from Ozgar, a malevolent alien conqueror. The player uses portals to traverse multiple planets, including desert and jungle worlds, while collecting items and solving puzzles. The Crystal Key was conceived by John and Jennifer Matheson in the mid-1990s, and it underwent a five-year creation process hampered by problems with its technology. It was signed by DreamCatcher as part of the publisher's strategic push into the adventure game genre.
Dracula: Resurrection is a 1999 graphic adventure video game developed by Index+. Set in 1904 Transylvania, the game serves as a follow-up to Bram Stoker's novel Dracula. Seven years after the death of Count Dracula, Jonathan Harker's wife Mina finds herself mysteriously drawn back to Transylvania. Jonathan subsequently travels to Borgo Pass in an effort to rescue her. The player assumes the role of Jonathan and uses a point-and-click interface to solve puzzles and navigate the game's world, often with the help of an object called the Dragon Ring.
Egypt 1156 B.C. – Tomb of the Pharaoh is a 1997 adventure video game co-published by Cryo Interactive Entertainment, Canal+ Multimedia and the Réunion des Musées Nationaux for the Microsoft Windows and PlayStation. It was later released in North America by DreamCatcher Interactive.
Egypt 2: The Heliopolis Prophecy is an adventure video game developed and published by Cryo Interactive for the PC and PlayStation in 2000. It was released for Mac OS X in May 2012. Egypt 2 follows Egypt 1156 B.C. and is followed by Egypt III.
Egypt Kids is an educational video game, released in 2001 for Microsoft Windows. It was developed by EMG and published by Cryo Interactive under the Cryo Kids brand. The game was made in association with Réunion des Musées Nationaux. The Russian version was localised by Nival Interactive. The game is available in English, French, Italian, German, Spanish, and Polish.
The Secret of the Nautilus is a 2002 adventure video game, inspired by Jules Verne's science fiction novel Twenty Thousand Leagues Under the Sea. It was developed by Cryo Interactive and released for Microsoft Windows based PCs.
Salammbo: Battle for Carthage is a first-person perspective adventure video game. It began development at Cryo Interactive, but the company went bankrupt during production. The Salammbo team was ultimately acquired by DreamCatcher Interactive, which finished the game's development.
Nostradamus: The Last Prophecy is an adventure video game released in 2007 that was developed by Kheops, Mzone and Totm. It was a co-production by Elektrogames, Kheops Studio, MC2, Mzone and Totm, and is published in the US by MC2.
Crystal Key 2, known in Europe as Evany: Key to a Distant Land, is a 2004 graphic adventure game developed by Canadian studio Earthlight Productions, together with Kheops Studio. It was published by The Adventure Company, and is the sequel to the 1999 title The Crystal Key.
The Secrets of Da Vinci: The Forbidden Manuscript is an adventure game developed by Kheops Studio and published by Tri Synergy on June 7, 2006 on the PC. In 2009 it was released on the Mac OS X.
{{cite web}}
: CS1 maint: numeric names: authors list (link){{cite web}}
: CS1 maint: bot: original URL status unknown (link)