Return to Mysterious Island

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Return to Mysterious Island
Return to Mysterious Island 2004 Windows Cover Art.jpg
Developer(s) Kheops Studio [lower-alpha 1] [lower-alpha 2]
Publisher(s) The Adventure Company [lower-alpha 3] [lower-alpha 4] [lower-alpha 5]
Director(s)
  • Desmond Oku  OOjs UI icon edit-ltr-progressive.svg
Designer(s)
  • Alexia Lang  OOjs UI icon edit-ltr-progressive.svg
Platform(s) Windows, Windows Mobile, Symbian, iOS, Mac OS X
ReleaseWindows
  • NA: November 2, 2004 [1]
  • EU: November 19, 2004 [2]
  • TW: August 30, 2005
Windows Mobile
  • WW: December 12, 2005
Symbian
  • WW: December 7, 2006 [3]
iOS
  • WW: May 27, 2009 [4]
Mac OS X
  • NA: June 23, 2009
Genre(s) Adventure
Mode(s) Single-player

Return to Mysterious Island is a 2004 graphic adventure game developed by Kheops Studio and published by The Adventure Company. Based on Jules Verne's 1875 novel The Mysterious Island , the game casts the player as Mina, a shipwrecked woman forced to survive on an uncharted island.

Contents

Gameplay

Players explore the world by clicking on different areas to move and to interact with items. Players also have an inventory, in which they can collect and store items and construct new ones.

Plot

Return to Mysterious Island follows Mina, a strong young woman alone on a round-the-world sailing expedition. Caught in a tremendous storm, she becomes stranded on the shores of a wild and apparently uninhabited island. As she explores her new surroundings, she uncovers artifacts, living spaces and technologies left behind by the people who came before her to this uncharted island.

Creating a new life, Mina builds a home from the remains of the previous settlements and uses her survival skills against the wilds of the jungle. She soon becomes aware of a figure in the shadows who, seemingly aware of her troubles, offers her assistance. She eventually identifies this figure as the unsettled ghost of Captain Nemo, whose body is located in a cave on the island. Piecing together the hints and clues he provides, Mina must retrieve his body and give him a proper burial in order to free his tortured soul, and then travel to the Nautilus deep below the island shore to unlock a way to escape the island.

Development

Return to Mysterious Island was conceived by Kheops Studio because Mystery of the Nautilus had been a success for publisher DreamCatcher Interactive, [5] selling 117,000 units globally by 2004. [6]

Reception

According to the NPD Group, Return to Mysterious Island sold 21,700 copies at a list price $19.99 by June 2005. [9] It became Kheops Studio's biggest hit worldwide, which company head Benoît Hozjan attributed to word of mouth. [10] The game's later iPhone release sold 100,000 copies by November 2009. [11] Review aggregation website Metacritic reported critical reception of Return to Mysterious Island's original computer release as "generally positive", based on 19 reviews. [12]

The game 4 out of 5 from Modojo for its iPhone version; the reviewer said that the game have remarkable visuals and audio as well as manageable inventory system but have frustrating puzzles. [13] Geek.com liked the game but also compared it to Myst . [14]

Return to Mysterious Island was nominated as SME's pick for the best adventure game of 2004, but lost the prize to Syberia II . [15] In 2011, Adventure Gamers named Return to Mysterious Island the 53rd-best adventure game ever released. [16]

Legacy

A sequel, Return to Mysterious Island II , developed by Kheops Studio and published by Microïds, was released for PC and Apple iPhone on August 14, 2009. [17]

Coladia, founded in 2005, teamed up with Kheops Studio to update and port Mysterious Island and other Kheops adventure games to macOS and iOS. [18] A port of the game to Apple's iPhone was released on the iTunes app store on June 15, 2009.

Notes

  1. Mobile versions developed by Tetraedge Games.
  2. Ported to Mac OS X by Coladia Games.
  3. Windows Mobile and Symbian versions published by Tetraedge Games.
  4. iOS version published by Chillingo.
  5. Mac OS X version published by Coladia Games.

Related Research Articles

<i>The Mysterious Island</i> 1875 novel by Jules Verne

The Mysterious Island is a novel by Jules Verne, published in 1875. The first edition, published by Hetzel, contains illustrations by Jules Férat. The novel is a crossover sequel to Verne's famous Twenty Thousand Leagues Under the Seas (1870) and In Search of the Castaways (1867–68), though its themes are vastly different from those books. An early draft of the novel, rejected by Verne's publisher and wholly reconceived before publication, was titled Shipwrecked Family: Marooned with Uncle Robinson, indicating the influence of the novels Robinson Crusoe and The Swiss Family Robinson. Verne developed a similar theme in his novel, Godfrey Morgan.

<i>Voyage: Inspired by Jules Verne</i> 2005 video game

Voyage: Inspired by Jules Verne is a point-and-click adventure game with pre-rendered graphics, developed by Kheops Studio and published by The Adventure Company for the PC in 2005. The game's story focuses on a French adventurer's journey to the Moon in the 19th century, and the ancient lunar civilization he subsequently finds.

<span class="mw-page-title-main">Kheops Studio</span>

Kheops Studio was an independent video game development studio created in September 2003. Its games were published by Microïds, which acquired the brand and intellectual property as insolvency assets of Cryo Interactive in 2002. The company was co-founded by Benoît Hozjan, who also served as the creative director for the studio and Stéphane Petit, who served as technical director. Kheops developed adventure games for the PC platform and released several major successful games. The studio is best known for creating games that have been described by the developer as "cultural entertainment", that is, games which are heavily drawn from historical or literary sources to include a mixture of history and fiction. After filing for bankruptcy, the studio was closed down in January 2012.

<i>Echo: Secrets of the Lost Cavern</i> 2005 video game

Echo: Secrets of the Lost Cavern is a computer adventure game released in July 2005. It was developed by Kheops Studio and published by The Adventure Company. It is very similar to previous Kheops Studio games; the interface and gameplay are almost identical to Return to Mysterious Island. The player takes the role of Arok, a 15-year-old European Homo sapiens from the Paleolithic period.

<span class="mw-page-title-main">White Birds Productions</span>

White Birds Productions was a French video game developer. White Birds was founded by Benoît Sokal, Olivier Fontenay, Jean-Philippe Messian and Michel Bams in August 2003. White Birds specialised in adventure games but also handled other work, such as synthetic image creation, comics and merchandising.

<i>Safecracker: The Ultimate Puzzle Adventure</i> 2006 video game

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<i>The Crystal Key</i> 1999 graphic adventure video game

The Crystal Key is a 1999 graphic adventure video game developed by Earthlight Productions and published by DreamCatcher Interactive. A work of science fiction, it casts the player as an interstellar explorer on a quest to save Earth from Ozgar, a malevolent alien conqueror. The player uses portals to traverse multiple planets, including desert and jungle worlds, while collecting items and solving puzzles. The Crystal Key was conceived by John and Jennifer Matheson in the mid-1990s, and it underwent a five-year creation process hampered by problems with its technology. It was signed by DreamCatcher as part of the publisher's strategic push into the adventure game genre.

<i>Dracula 3: The Path of the Dragon</i> 2008 video game

Dracula 3: The Path of the Dragon is a 2008 point-and-click adventure video game developed by Kheops Studio for Microsoft Windows, and published by MC2 France under their Microïds label in Europe and Encore in North America. In 2010, an abridged version of the game developed by Tetraedge Games and published by Chillingo was released in a three-part episodic form for iOS. The full version of the game was ported to OS X in 2010, published by Coladia. Also in 2010, the three-part iOS version was made available for PC as the Dracula Series. In 2014, the abridged iOS version was made available as a single game on Steam.

<i>Dracula 2: The Last Sanctuary</i> 2000 video game

Dracula 2: The Last Sanctuary is a 2000 graphic adventure video game developed by Wanadoo Edition and jointly published by Index+, France Telecom Multimedia, Canal+ Multimedia and Cryo Interactive. Originally released for Microsoft Windows and Mac OS, it was ported to the PlayStation in 2002. In 2012, a slightly modified version developed and published by Microïds was released for iOS and OS X, and, in 2013, for Android. In 2014, the remade iOS/OS X/Android version was made available on Steam. There were dubbing mutations in French, English, Spanish, German, Italian, Hungarian and Czech.

<i>Dracula: Resurrection</i> 1999 video game

Dracula: Resurrection is a 1999 graphic adventure video game developed by Index+. Set in 1904 Transylvania, the game serves as a follow-up to Bram Stoker's novel Dracula. Seven years after the death of Count Dracula, Jonathan Harker's wife Mina finds herself mysteriously drawn back to Transylvania. Jonathan subsequently travels to Borgo Pass in an effort to rescue her. The player assumes the role of Jonathan and uses a point-and-click interface to solve puzzles and navigate the game's world, often with the help of an object called the Dragon Ring.

<i>Egypt II: The Heliopolis Prophecy</i> 2000 video game

Egypt 2: The Heliopolis Prophecy is an adventure video game developed and published by Cryo Interactive for the PC and PlayStation in 2000. It was released for Mac OS X in May 2012. Egypt 2 follows Egypt 1156 B.C. and is followed by Egypt III.

<i>Egypt III</i> 2004 video game

Egypt III, known as The Egyptian Prophecy in North America, is a 2004 graphic adventure game developed by Kheops Studio and published by The Adventure Company. The player must solve an array of ancient riddles that will help a dying Pharaoh survive and restore Egypt to glory. The game is the third and final game in the Egypt trilogy, following Egypt 1156 B.C. and Egypt II: The Heliopolis Prophecy. In 2010, Microïds released an adaptation of the game, split into parts, for the Apple iPhone.

<i>The Secret of the Nautilus</i> 2002 video game

The Secret of the Nautilus is a 2002 adventure video game, inspired by Jules Verne's science fiction novel Twenty Thousand Leagues Under the Sea. It was developed by Cryo Interactive and released for Microsoft Windows based PCs.

<i>Salammbo: Battle for Carthage</i> 2002 video game

Salammbo: Battle for Carthage is a first-person perspective adventure video game. It began development at Cryo Interactive, but the company went bankrupt during production. The Salammbo team was ultimately acquired by DreamCatcher Interactive, which finished the game's development.

<i>Return to Mysterious Island 2</i> 2009 video game

Return to Mysterious Island 2: Mina's Fate is a 2009 adventure video game developed by Kheops Studio and published by MC2 France under their Microïds label. It is a sequel to the 2004 video game Return to Mysterious Island, and is again based upon the 1875 book by Jules Verne, The Mysterious Island.

<i>Syberia 3</i> 2017 video game

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<i>Crystal Key 2</i> 2004 video game

Crystal Key 2, known in Europe as Evany: Key to a Distant Land, is a 2004 graphic adventure game developed by Canadian studio Earthlight Productions, together with Kheops Studio. It was published by The Adventure Company, and is the sequel to the 1999 title The Crystal Key.

<i>Cleopatra: Riddle of the Tomb</i> 2007 adventure video game

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<i>The Secrets of Da Vinci: The Forbidden Manuscript</i> 2006 video game

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<i>Syberia</i> Series of video games

Syberia is a franchise of graphic adventure games created by Belgian comic artist and video game developer Benoît Sokal. Set within an alternate universe designed by Sokal and introduced in the 1999 video game Amerzone, the series is currently developed and published by French video game company Microids. The central focus of the franchise, beginning with the eponymous 2002 video game, follows the experiences of Kate Walker, an American adventurer who originally worked as a lawyer in a prominent New York City law firm. In each installment, Walker travels to various fictional locations in continental Europe and former Soviet states during the 2000s, where she encounters fantastical creatures as well as highly advanced automatons powered by intricate clockwork mechanisms.

References

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