Audiosurf

Last updated
Audiosurf
Audiosurf Boxart.png
Developer(s) Dylan Fitterer [1]
Publisher(s) Audiosurf, LLC
Composer(s) Pedro Macedo Camacho [2]
Engine Quest3D [3]
Platform(s) Microsoft Windows, [1] Zune HD
ReleaseFebruary 15, 2008 [1] [4]
Genre(s) Puzzle, rhythm game
Mode(s) Single player, multiplayer

Audiosurf is a puzzle rhythm game created by Invisible Handlebar, a company founded by Dylan Fitterer. [5] Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008 over Steam, a few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the soundtrack composed by Pedro Macedo Camacho. The full version was for a long time only available for purchase through Steam, but was later released as a retail product in Europe, by Ascaron. Audiosurf was the first third-party game to use Valve's Steamworks technology. The Zune HD version was also released as Audiosurf: Tilt. The sequel, Audiosurf 2 , was released to Steam Early Access in 2013 and was taken out of early access in 2015.

Contents

Gameplay

Audiosurf playing "Through the Fire and Flames", using the Ninja Mono character AudioSurf - Through The Fire and Flames 2.JPEG
Audiosurf playing "Through the Fire and Flames", using the Ninja Mono character

In Audiosurf, the player controls a levitating vehicle similar to those found in Wipeout or F-Zero . The player maneuvers it down a colorful multi-lane highway, collecting blocks in a manner similar to Klax.

The music used in the game is chosen from the user's own library, from almost any DRM-free format, as well as standard redbook CDs. In addition, Audiosurf includes the soundtrack to The Orange Box as part of the download. [1] An "Audiosurf Radio" tab is included on the "Song Select" screen that allows the user to play the Audiosurf Overture, as well as a shifting selection of songs by featured independent artists.[ citation needed ]

The goal of the game is to score points by collecting colored blocks (called 'cars') and forming clusters of 3 or more of the same color. The more blocks one accumulates in a cluster, the more points are scored. In the default color setting of the game, blocks that appear in hot colors such as red and yellow are worth more points, while cool colors such as blue and magenta are worth less. Players are also awarded bonus points at the end of each track based on the feats they achieved. These include finishing the song with no blocks left in the grid or collecting all the blocks of a certain color. Each track for each difficulty level has three medals: bronze, silver, and gold. These are awarded upon reaching the point total required for them. There are also additional game modes in the game where the goal of the game changes. There are three different high score lists for each song, for casual, pro, and elite characters respectively.[ citation needed ]

Audiosurf synchronizes the environment, traffic patterns, and scenery with the events in the current song. Each music file imported to the game by the user is first analyzed by the game engine, and an ASH file (containing the dynamics of the sounds and how the track and blocks are arranged) associated with the music is created and saved. The game loads the environment from the ASH files, with the track's elevation, surface, and layout reflected in the dynamics of the music being played.[ citation needed ]

The player can choose between 14 different characters to play in the game. The characters are divided between three difficulty levels and each has its own unique ability. An "Ironmode" option is also available during character selection, which makes the game more difficult.

Development

Dylan Fitterer, the creator of Audiosurf, in front of the game's booth at PAX 2008. PAX 2008 - Dylan Fitterer, Creator of Audiosurf (2816114458).jpg
Dylan Fitterer, the creator of Audiosurf, in front of the game's booth at PAX 2008.

The game was the brainchild of Dylan Fitterer who worked for a majority of the project alone, only bringing in outside help near the end. [6] Flitterer wanted to create a game that would fuse gameplay with a music visualizer. [7] Fitterer has cited the game Rez as his biggest influence. Flitterer also cited a music visualizer from WildTangent, which got him thinking about music in a 3D space. [7]

IGF 2008 Excellence in Audio Award won by Pedro Macedo Camacho for his work on Audiosurf Pedro Macedo Camacho Audiosurf IGF Award.jpg
IGF 2008 Excellence in Audio Award won by Pedro Macedo Camacho for his work on Audiosurf

Pedro Camacho created the soundtrack and was the sound effects supervisor on Audiosurf. "Audiosurf Overture" was a track previously done by Camacho as the main demo track for a virtual synthesizer called Predator from Rob Papen. The IGF awarded composer stated on his website that "this award would have never been possible to achieve if not coupled with such an amazing game by Dylan Fitterer".

Release

Audiosurf: Tilt

A portable version of the game called Audiosurf: Tilt was released on November 11, 2009 for the Zune HD. [8] It was available to download for free from the Zune Marketplace. The gameplay is largely simplified, though it retains the same basic principles. There are no characters to choose from in this version, nor is there an Ironmode. The game follows one basic formula, in which the player tries to collect all the blocks while dodging roadblocks (it can be played at "normal" and "turbo" speeds). In addition, there is a "Watch Lightshow" mode, in which the player does not collect blocks at all. Simply put, it is similar to a full-screen display that matches up to music in many popular music player applications (Windows Media Player, Xbox 360, etc.).

Reception

Audiosurf was positively received with the broad majority of critics. On Metacritic, the title holds an average of 85 out of 100, suggesting favorable reviews. [9] 1Up.com awarded Audiosurf an "A" rating citing the massive replay value. [10] IGN gave the title an 8.6 out of 10, and stated that "[Audiosurf is] one of those games that offers something for everyone". [12] Eurogamer were slightly less impressed, giving the game a 7 out of 10, criticizing its rough edges, yet remained convinced that the title had enough potential to become "a bite-sized obsession". [11]

See also

Related Research Articles

<i>Age of Empires II</i> 1999 real-time strategy video game

Age of Empires II: The Age of Kings is a real-time strategy video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for Microsoft Windows and Macintosh in 2001, it is the second game in the Age of Empires series. The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations. Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. There are five historically based campaigns, which conscript the player to specialized and story-backed conditions, as well as three additional single-player game modes; multiplayer is also supported.

Wipeout is a series of futuristic anti-gravity racing video games developed by Studio Liverpool.

<i>Mario Kart DS</i> 2005 video game

Mario Kart DS is a 2005 kart racing video game developed by Nintendo EAD Group No. 1 and published by Nintendo for the Nintendo DS handheld game console. It was released in November 2005 in North America, Europe, and Australia, and on December 8, 2005, in Japan. The game was re-released for the Wii U's Virtual Console in North America and PAL regions in April 2015 and in Japan in May 2016.

<i>Hitman: Blood Money</i> 2006 video game

Hitman: Blood Money is a 2006 stealth video game developed by IO Interactive and published by Eidos Interactive. It was released in May 2006 for Microsoft Windows, PlayStation 2, Xbox and Xbox 360. It is the fourth installment in the Hitman video game series, and the sequel to 2004's Hitman: Contracts. The story follows cloned assassin Agent 47's efforts to bring down the Franchise, a rival contract killing organization that is threatening his employers, the International Contract Agency (ICA), and seeking to obtain the same cloning technology that created 47. Meanwhile, a frame story presents 47's life and various contracts he carried out, as narrated by a former FBI director to a journalist.

<i>Lumines: Puzzle Fusion</i> 2004 puzzle video game

Lumines: Puzzle Fusion is a 2004 puzzle game developed by Q Entertainment and published for the PlayStation Portable by Bandai in Japan and by Ubisoft elsewhere. The objective of the game is to arrange descending two-colored 2×2 blocks to create 2×2 squares of matching color. A vertical line known as the "time line" sweeps across the field, erases completed squares, and awards points. Each stage has a skin that affects the background, block colors, music, and the speed of the time line.

<i>Meteos</i> 2005 video game

Meteos is a 2005 tile-matching video game developed by Q Entertainment and published by Bandai for the Nintendo DS. It was produced by Q Entertainment founder Tetsuya Mizuguchi and designed by Masahiro Sakurai. Meteos was inspired by the video game Missile Command (1980), the film The Matrix (1999) and the television series 24 (2001-2010).

<i>Ōkami</i> 2006 video game

Ōkami is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for PlayStation 2 in 2006 in Japan and North America, and in 2007 in Europe and Australia. After the closure of Clover Studio a few months after the release, a port for Wii was developed by Ready at Dawn, Tose, and Capcom, and released in 2008.

<i>Guitar Hero</i> (video game) 2005 music rhythm video game

Guitar Hero is a 2005 music rhythm video game developed by Harmonix and published by RedOctane for the PlayStation 2. It is the first main installment in the Guitar Hero series. Guitar Hero was released in November 2005 in North America, April 2006 in Europe and June 2006 in Australia. The game's development was a result of collaboration between RedOctane and Harmonix to bring a Guitar Freaks-like game to United States.

<span class="mw-page-title-main">Zune</span> Microsofts former digital media brand

Zune is a discontinued brand of digital media products and services that was marketed by Microsoft from November 2006 until June 2012. Zune consisted of a line of portable media players, a music subscription service known as Zune Music Pass plus Zune Marketplace for music, TV and movies, streaming services for the Xbox 360 game console, and the Zune software media player for Windows PCs which also acted as desktop sync software for Windows Phone.

<i>Super Street Fighter II Turbo HD Remix</i> 2008 video game

Super Street Fighter II Turbo HD Remix is a two dimensional fighting game released using the PlayStation Store and Xbox Live Arcade download services. A physical copy of the game was later released as part of Capcom Digital Collection. It is a remake of Super Street Fighter II Turbo featuring the original game and a high definition version using graphics drawn by UDON Entertainment, and arranged music by OverClocked ReMix members. The game was designed by Backbone Entertainment's David Sirlin to be the sixth definitive version of Street Fighter II, although it is in fact the seventh, being released after Hyper Street Fighter II.

<i>The Orange Box</i> Video game compilation by Valve

The Orange Box is a video game compilation containing five games developed and published by Valve. Two of the games included, Half-Life 2 and its first stand-alone expansion, Episode One, had previously been released as separate products. Three new games were also included in the compilation: the second stand-alone expansion, Half-Life 2: Episode Two, the puzzle game Portal, and Team Fortress 2, the multiplayer game sequel to Team Fortress Classic. Valve also released a soundtrack containing music from the games within the compilation. A separate product entitled The Black Box was planned, which would have included only the new games, but was later canceled.

<i>Mario Kart Wii</i> 2008 video game

Mario Kart Wii is a 2008 kart racing game developed and published by Nintendo for the Wii. It is the sixth installment in the Mario Kart series, and was released in April 2008. Like its previous installments, Mario Kart Wii incorporates playable characters from the Mario series, who participate in races on 32 different race tracks using specialized items to hinder opponents or gain advantages. The game features multiple single-player and multiplayer game modes including two to four person split screen. Online multiplayer was supported until the discontinuation of Nintendo Wi-Fi Connection in May 2014. Mario Kart Wii uses the Wii Remote's motion-controls to provide intuitive and conventional steering controls. Each copy of the game was bundled with the Wii Wheel accessory to augment this feature and mimic a steering wheel.

<i>World of Goo</i> 2008 puzzle video game

World of Goo is a physics-based puzzle video game developed and published by independent game developer 2D Boy. The game was released on Microsoft Windows and Wii on October 13, 2008, with releases on Nintendo Switch, Mac OS X, Linux, and various mobile devices in subsequent years. World of Goo has the player use small balls of goo to create bridges and similar structures over chasms and obstacles to help other goo balls reach a goal point, with the challenge to use as few goo balls as possible to build this structure.

<i>Bit.Trip</i> Video game series

Bit.Trip, stylized BIT.TRIP, is a series of eight video games developed by Choice Provisions and published by Aksys Games for the Wii, Nintendo 3DS, Microsoft Windows, macOS, PS Vita, and PS4. It was published by Arc System Works for WiiWare and Nintendo eShop in Japan, and by Namco Networks America Inc for the iPhone, iPod Touch and iPad. Each game revolves around the adventures of a character named "Commander Video", and features "a crazy mix of 80s aesthetics and modern game design". The styles of the games range from pong-like, to platforming, and shooting. Each game in the series features a chiptune-inspired soundtrack, but a different style of rhythm-based gameplay in each. Most games in the series have few levels; Beat, Core, Void and Flux have only three levels each while Fate has six and Runner has 36. Most of the games feature levels lasting between 10 and 25 minutes to make up for having such few levels. The games also consists of 8 modes; Nether, Hyper, Mega, Super, Ultra, Extra, Giga, and Meta; which changes based on how well the player does. Each successive game adds a new mode, the highest being Mega in Beat, and Meta in Flux.

<i>Bit.Trip Beat</i> 2009 video game

Bit.Trip Beat, marketed as BIT.TRIP BEAT, is an arcade-style music video game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It was released in 2009 in North America, and released in Japan and PAL regions in the same year. It was later released for the Windows and Mac OS X through the download service Steam in 2010, while Namco Bandai published it for iOS on iPod Touch, iPhone, and iPad in both Bit.Trip Beat and Bit.Trip Beat HD versions. Android and Linux versions debuted in the Humble Android Bundle 3.

<span class="mw-page-title-main">Zune HD</span> 2009 portable media player by Microsoft

The Zune HD is a portable media player in the Zune product family released on September 15, 2009, by Microsoft. It was a direct competitor with Apple's iPod Touch series of mobile devices. It was initially released in 16 and 32 GB capacities. A 64 GB version was released on April 9, 2010. It has a touchscreen interface for navigation and included Wi-Fi for synchronization, access to the Zune Marketplace and Web browsing.

<i>Trials HD</i> 2009 video game developed by RedLynx

Trials HD is an Xbox Live Arcade game developed by RedLynx and published by Microsoft Game Studios. It was released on August 12, 2009 as part of the second annual Xbox Live Summer of Arcade and was later re-released in a retail pack alongside Limbo and 'Splosion Man in April 2011. It is a 2.5D puzzle/racing game. The player must guide a trial motorcycle with exaggerated physics through various obstacles to reach each stage's finish line. On September 6, 2012 it was announced that a Microsoft Windows version of Trials HD would be bundled inside a special version of Trials Evolution, dubbed Trials Evolution: Gold Edition—although this version changes the physics of the game. It is the third game in the series. On February 11, 2016, Microsoft added Trials HD as part of its backwards compatibility program for Xbox One.

<i>Sonic Generations</i> 2011 video game

Sonic Generations is a 2011 platform game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Windows, and Nintendo 3DS. Produced in commemoration of the 20th anniversary of the Sonic the Hedgehog series, the game follows Sonic and his sidekick Tails as they form an alliance with their modern selves. It features two gameplay styles: "Classic", which plays from a side-scrolling perspective like that of the original Sega Genesis Sonic games, and "Modern", 3D levels similar to those in Sonic Unleashed (2008) and Sonic Colors (2010).

<i>Guacamelee!</i> 2013 platforming video game

Guacamelee! is a Metroidvania action platforming video game developed and published by DrinkBox Studios, initially launched in April 2013 for platforms PlayStation 3 and PlayStation Vita and was later ported to Windows in August and to OS X and Linux in February 2014. The enhanced Super Turbo Championship Edition was released for Wii U, Windows, PlayStation 4, Xbox One, and Xbox 360 in July 2014 and later on the Nintendo Switch in October 2018. The game is inspired by traditional Mexican culture and folklore, like alebrijes and Day of the Dead.

<i>Audiosurf 2</i> 2015 video game

Audiosurf 2, previously named Audiosurf Air, is a rhythm game created by Dylan Fitterer, and the sequel to Audiosurf. It was launched on October 2, 2013, for Windows through Steam Early Access, OS X and Linux versions were released on January 9, 2015. The game is Steam Workshop compatible, allowing players to create and share mods for the game. It came out of early access on May 26, 2015.

References

  1. 1 2 3 4 "AudioSurf". Steam . Valve. Archived from the original on 28 June 2010. Retrieved 2010-06-23.
  2. "Audiosurf credits page at mobygames.com". MobyGames. Archived from the original on 2009-07-05. Retrieved 2008-12-28.{{cite journal}}: Cite journal requires |journal= (help)
  3. "Quest3D". Archived from the original on 2008-03-13. Retrieved 2008-03-18.
  4. "PC Gamer Blog: Audiosurf rides Steam – PC Gamer Magazine". Archived from the original on 2008-12-20. Retrieved 2008-02-11.
  5. "IndieGames.com – The Weblog – Indie Game Pick: Audiosurf (Invisible Handlebar)". Archived from the original on 2008-02-06. Retrieved 2008-01-29.
  6. THOMSEN, Michael (4 March 2008). "AUDIOSURF: THE INTERVIEW". IGN. Archived from the original on 4 November 2014. Retrieved 3 November 2014.
  7. 1 2 "Road To The IGF: Audiosurf Making Waves With Music". Gamasutra. 11 December 2007. Archived from the original on 10 November 2014. Retrieved 3 November 2014.
  8. Warren, Tom (2009-11-11). "New Zune HD games released". Neowin.net. Archived from the original on 2009-11-14. Retrieved 2009-11-10.
  9. 1 2 "AudioSurf for PC Reviews". Metacritic . CBS Interactive. Archived from the original on 2020-07-30. Retrieved 2020-08-29.
  10. 1 2 Sharkey, Scott. "Audiosurf Review from 1UP.com" . Retrieved 2009-08-29.
  11. 1 2 Whitehead, Dan (20 February 2008). "Audiosurf Review – Eurogamer". Eurogamer . Archived from the original on 2021-02-16. Retrieved 2009-08-29.
  12. 1 2 Onyett, Charles. "Audiosurf Review on IGN". Archived from the original on 2010-01-01. Retrieved 2009-08-29.