Puzzle video game

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A 1994 Mac version of the 1985 tile-matching puzzle video game Chain Shot! Samegame-macos9.png
A 1994 Mac version of the 1985 tile-matching puzzle video game Chain Shot!

Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. Many puzzle games involve a real-time element and require quick thinking, such as Tetris (1985) and Lemmings (1991).

Contents

History

Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional thinking games such as Hangman and Bulls and Cows (commercialized as Mastermind ), were popular targets for computer implementation.

Universal Entertainment's Space Panic , released in arcades in 1980, is a precursor to puzzle-platform games such as Lode Runner (1983), Door Door (1983), and Doki Doki Penguin Land (1985). [1] [2] [3]

Blockbuster, by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. [4] Snark Hunt (Atari 8-bit, 1982) is a single-player game of logical deduction, a clone of the 1970s Black Box board game. [5]

Elements of Konami's tile-sliding Loco-Motion (1982) were later seen in Pipe Mania from LucasArts (1989).

In Boulder Dash (1984), the goal is to collect diamonds while avoiding or exploiting rocks that fall when the dirt beneath them is removed.

Chain Shot! (1985) introduced removing groups of the same color tiles on a grid, causing the remaining tiles to fall into the gap. [6] Uncle Henry's Nuclear Waste Dump (1986) involves dropping colored shapes into a pit, but the goal is to keep the same color tiles from touching. [7] [8]

Tetris (1985) revolutionized and popularized the puzzle game genre. [9] [10] The game was created by Soviet game designer Alexey Pajitnov for the Electronika 60. [11] Pajitnov was inspired by a traditional puzzle game named Pentominos in which players arrange blocks into lines without any gaps. [9] The game was released by Spectrum Holobyte for MS-DOS in 1987, Atari Games in arcades in 1988, and sold 30 million copies for Game Boy. [12]

In Lemmings (1991), [13] a series of creatures walk into deadly situations, and a player assigns jobs to specific lemmings to guide the swarm to a safe destination. [12]

The 1994 MS-DOS game Shariki , by Eugene Alemzhin, introduced the mechanic of swapping adjacent elements to tile matching games. It was little known at the time, but later had a major influence on the genre.

Interest in Mahjong video games from Japan began to grow in 1994. [14] [15]

When Minesweeper was released with Windows 95, players began using a mouse to play puzzle games. [16]

Modern puzzle games

In 2001, PopCap Games released Bejeweled , a direct clone of the 1994 tile-matching game Shariki with improved visuals. It sparked interest in the match-three mechanic which became the foundation for other popular games, including Puzzle Quest: Challenge of the Warlords (2007), Candy Crush Saga (2012), and Puzzle & Dragons (2012). [17]

Portal (2007) was followed by other physics-based puzzle games. [18]

Sub-genres

Physics game

The Splatters, a physics based Xbox Live Arcade game The Splatters 03.jpg
The Splatters , a physics based Xbox Live Arcade game

A physics game is a type of logical puzzle video game wherein the player must use the game's physics and environment to complete each puzzle. Physics games use consistent physics to make games more challenging. [19] The genre is popular in online flash games and mobile games. Educators have used these games to demonstrate principles of physics. [20]

Physics-based logic puzzle games include The Incredible Machine , Portal , The Talos Principle , Braid , Fez , World of Goo , and Cut the Rope , and projectile collision games such as Angry Birds , Peggle , Monster Strike , and Crush the Castle .

Programming game

Programming games require writing code, either as text or using a visual system, to solve puzzles. Examples include Rocky's Boots (1982), Robot Odyssey (1984), SpaceChem (2011), and Infinifactory (2015).

Exploration

This sub-genre includes point-and-click games that often overlap with adventure games and walking simulators. Unlike logical puzzle games, these games generally require inductive reasoning to solve. The defining trait is that the player must experiment with mechanisms in each level before they can solve them. Exploration games include Myst , Limbo , and The Dig . Escape room games such as The Room involve detailed exploration of a single location.

Sokoban

Hidden object game

A hidden object game, sometimes called hidden picture or hidden object puzzle adventure (HOPA), is a genre of puzzle video game in which the player must find items from a list that are hidden within a scene. [21] Hidden object games are a popular trend in casual gaming. [22] [23]

Tile-matching

In tile-matching video games, the player manipulates tiles in order to make them disappear according to a matching criterion. The genre began with 1985's Chain Shot! and has similarities to falling-block games such as Tetris. This genre includes games that require pieces to be swapped such as Bejeweled or Candy Crush Saga , games that adapt the classic tile-based game Mahjong such as Mahjong Trails , and games in which pieces are shot on the board such as Zuma . Puzzle games based on Tetris include tile-matching games where the matching criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and the corresponding subset of tile-matching games is referred to as match-three games.

See also

Related Research Articles

<span class="mw-page-title-main">Alexey Pajitnov</span> Russian computer engineer (born 1955)

Alexey Leonidovich Pajitnov is a Russian-American computer engineer and video game designer who is best known for creating, designing, and developing Tetris in 1985 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union.

<i>Tetris</i> 1985 video game

Tetris is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, in 1996 the rights reverted to Pajitnov, who co-founded the Tetris Company with Henk Rogers to manage licensing.

<i>Bejeweled</i> 2001 puzzle video game

Bejeweled is a tile-matching puzzle video game by PopCap Games, developed initially for browsers in 2001. The first game developed by PopCap under their current name, Bejeweled involves lining up three or more multi-colored gems to clear them from the game board, with chain reactions potentially following.

<i>Klax</i> (video game) 1990 video game

Klax is a puzzle video game released in arcades in 1990 by Atari Games while Namco distributed the game in Japanese markets. It was designed and animated by Mark Stephen Pierce with the software engineering done by Dave Akers. The object is to catch colored blocks tumbling down a machine and arrange them in colored rows and patterns to make them disappear. Klax was originally published as a coin-op follow-up to Tetris, about which Atari Games was in a legal dispute at the time.

<span class="mw-page-title-main">PopCap Games</span> American video game developer

PopCap Games, Inc. is an American video game developer based in Seattle, and a subsidiary of Electronic Arts. The company was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka.

<i>Tetris</i> (Atari Games) 1988 video game

Tetris is a puzzle game developed by Atari Games and originally released for arcades in 1988. Based on Alexey Pajitnov's Tetris, Atari Games' version features the same gameplay as the computer editions of the game, as players must stack differently shaped falling blocks to form and eliminate horizontal lines from the playing field. The game features several difficulty levels and two-player simultaneous play.

<i>ClockWerx</i> 1995 video game

ClockWerx is a puzzle video game created by Callisto Corporation that was released in 1995. The game was originally released by Callisto under the name Spin Doctor. Later, with some gameplay enhancements, it was published by Spectrum HoloByte as Clockwerx, which was endorsed by Alexey Pajitnov according to the manual. A 3DO Interactive Multiplayer version was planned but never released.

A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessions, and require less learned skill. They do not expect familiarity with a standard set of mechanics, controls, and tropes.

<i>Tetris</i> (Game Boy video game) 1989 video game

Tetris is a puzzle video game developed and published by Nintendo for the Game Boy in 1989. It is a portable version of Alexey Pajitnov's original Tetris and it was bundled with the North American and European releases of the Game Boy itself. It is the first game to have been compatible with the Game Link Cable, a pack-in accessory that allows two Game Boy consoles to link for multiplayer purposes. A remaster, Tetris DX, was released on the Game Boy Color in 1998. A Nintendo 3DS Virtual Console version of Tetris was released in December 2011, lacking multiplayer functionality. The game was released on the Nintendo Switch Online service in February 2023.

<i>Microsoft Mahjong</i> 2012 video game

Microsoft Mahjong is a computer game version of mahjong solitaire published by Microsoft. The version titled Mahjong Titans was developed by Oberon Games and included in Windows Vista and Windows 7. It takes advantage of the new graphical user interface (GUI) of Windows Vista, and includes features such as tile set and background choices. The game did not make it to Windows 8; however, a standalone version, developed by Arkadium and published by Microsoft Studios, can be downloaded from the Windows Store free of charge and played without download on the web.

<i>Pandoras Box</i> (1999 video game) 1999 video game

Pandora's Box is a 1999 video game created by Alexey Pajitnov for Microsoft.

<span class="mw-page-title-main">Mahjong solitaire</span> Single-player game played with mahjong tiles

Mahjong solitaire is a single-player matching game that uses a set of mahjong tiles rather than cards. It is more commonly played on a computer than as a physical tabletop game.

<i>Bejeweled 3</i> 2011 puzzle video game

Bejeweled 3 is a tile-matching puzzle video game developed and published by PopCap Games. It is the fifth game in the Bejeweled series following Bejeweled Blitz and succeeds Bejeweled 2 as the latest mainline title in the Bejeweled series. It was released for PC and Mac on December 7, 2010, as part of the 10 Years of Bejeweled celebration, which celebrated the 10th anniversary of Bejeweled, and has been ported to several other consoles afterward.

Bejeweled is a series of tile-matching puzzle video games created by PopCap Games. Bejeweled was released initially for browsers in 2001, followed by seven sequels: Bejeweled 2 (2004), Bejeweled Twist (2008), Bejeweled Blitz (2009), Bejeweled 3 (2010), Bejeweled LegendBejeweled Stars (2016), and Bejeweled Champions (2020) all by PopCap Games and its parent, Electronic Arts. More than 10 million copies of Bejeweled have been sold, and the game has been downloaded more than 350 million times. By February 2010, Bejeweled sales hit 50 million. The figure includes the original game, plus the Blitz and Twist versions. An arcade version was released in Q3 2013.

<span class="mw-page-title-main">Tile-matching video game</span> Type of puzzle video game

A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games.

<i>BreakThru!</i> 1994 video game

BreakThru! is a tile-matching puzzle video game released for the Windows and MS-DOS in 1994. It was created by Steve Fry for the Japanese company ZOO Corporation and published by Spectrum HoloByte, for the North American market.

<i>Puzzlejuice</i> 2012 video game

Puzzlejuice is a 2012 indie puzzle video game for iOS produced and developed by video game company Sirvo. The game is a combination of Tetris, tile-matching, and Boggle: players rearrange falling tetromino blocks into rows of similar colors, which turn into letters that are cleared from the board by forming words. The fast-paced game also includes challenges and power-ups. The development team consisted of three people; programmer Asher Vollmer initially developed the game alone, before reaching out to artist Greg Wohlwend for advice on the aesthetics. Composer Jimmy Hinson produced the game's music.

Tetris is a tile-matching puzzle video game released in 1985.

References

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