Turn-based tactics

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Turn-based tactics [1] (TBT) is a video game genre of strategy video games. They are turn-based simulations of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy (TBS) games. Turn-based tactical gameplay is characterized by the expectation of players to complete their tasks using only the combat forces provided to them in a generally realistic (or at least believable) manner.

Contents

Genre characteristics

Individual units are commanded to perform military tactics such as an ambush. Screenshot is from The Battle for Wesnoth. Wesnoth-1.6-5.jpg
Individual units are commanded to perform military tactics such as an ambush. Screenshot is from The Battle for Wesnoth .

The gameplay of turn-based tactics game is the turn-based counterpart to that found in the real-time tactics genre. The genre has its roots in tactical and miniature wargaming, the recreation of battle scenarios using miniatures or simple paper chits. Compared to other strategy games, turn-based tactics games often have detailed and complex environments due to the tactical implications of elevation, hard cover and line of sight. Further, in most turn-based tactics games, a player's force is maintained between battles. This allows units to become more proficient as they gain more battle experience. Coupled with the often small and specialised squads used, this can encourage an affinity between players and their troops.

History

During the 1980s, as microcomputers and personal computers became more powerful and more common, game developers turned their attention to designing tactical wargames for them. Some early tactical wargames for the computer included Gary Grigsby's series of games for the Commodore 64 and Apple II: Panzer Strike (1987), and Typhoon of Steel (1988), while the first time the system was properly built was with Famicom Wars , which was launched for the Family Computer in 1988.

Battle Isle is a series of games developed starting in 1991 by Blue Byte. Set on a fictional planet, Chromos, and inspired by the Japanese game Nectaris (1989), the games feature futuristic tactical battles played on a hexagonal grid. Players control combat units, ranging from infantry and tanks to helicopters, fighters and bombers, as well as (especially in the later games) support units, including ammo and fuel transports, scout and radar units, and road and trench construction vehicles. Battle Isle also spawned a man-to-man wargame, Incubation: Time Is Running Out (1997), an even earlier strategy title to use fully 3D graphics and support hardware acceleration on the 3dfx Voodoo.

Steel Panthers was released in 1995 by SSI, very much resembling a board wargame translated to the computer; it gave a traditional overheard view, though numeric ratings were not visible on the screen depictions. Two sequels followed; Steel Panthers II: Modern Battles in 1996 and Steel Panthers III: Brigade Command 1939-1999 in 1997. Rights to the game and source code were later acquired by Matrix Games who developed and released as freeware an improved remake based on the Steel Panthers III engine (but limited to the timespan of World War II); this was known as Steel Panthers: World at War! (SP:WAW). Another group, SP-Camo, developed and released Steel Panthers: World War II, and Steel Panthers: Main Battle Tank was released in June 2005. The SP-Camo games were based on the Steel Panthers II engine. Both the Matrix Games and SP-Camo versions had many fans and resulted in several releases with enhanced graphics, program code changes, and new unit types.

Another game originally scheduled to be a computerized Squad Leader/ASL was Combat Mission . While not the first 3-D tactical warfare game, it set an industry standard for realism, thanks to minutely detailed armor penetration modelling. There was no first-person element to the game, which placed a realistic burden of command on the player, and unlike earlier games like M-1 Tank Platoon or Muzzle Velocity, human intervention wasn't necessary to ensure that one's troops were capable of fighting with the same skill as the computer enemy. Combat Mission: Beyond Overlord received critical acclaim upon release in 2000. Two follow up games were released in 2002 and 2004, which improved the infantry game with better suppression and automatic fire modelling. The game featured a "WEGO" system, where orders were entered sequentially, and the turn was then executed simultaneously, with a "Tactical AI" carrying out both sets of orders. This type of system had been what the original board wargame designers of Firefight et al. had dreamed of, but were restricted to creating manually.

Types

Tactical wargames

Tactical wargames are a type of wargames (board game or video game) that models military conflict at a tactical level, i.e. units range from individual vehicles and squads to platoons or companies. These units are rated based on types and ranges of individual weaponry.

Tactical role-playing games

This subgenre is principally used to refer to RPG-derived games as an alternative to the traditional turn-based system. In such titles, the system has been tailored to incorporate role-playing game characteristics. The term "tactical" was not widely used to describe such titles until Final Fantasy Tactics was released, where it popularized the genre in North America, although games such as Shining Force were part of the genre years beforehand.

MMO

There are several turn-based tactical games with multiplayer online gameplay featuring large numbers of players, such as Dofus , Gunrox, and PoxNora . Darkwind: War on Wheels , a combat-oriented auto racing simulation, is the only turn-based tactical game currently to have a persistent world. It is also one of the few games to simulate turn-based auto racing.

Genre blurring

Some role-playing video games, such as The Temple of Elemental Evil and the Gold Box games of the late '80s and early '90s, also feature tactical turn-based combat. Some turn-based tactics titles, such as Jagged Alliance 2 and the X-COM series, feature a real-time strategic layer in addition to tactical turn-based combat.

Related Research Articles

<span class="mw-page-title-main">Wargame</span> Strategy game that realistically simulates war

A wargame is a strategy game in which two or more players command opposing armed forces in a hypothetical simulation of some military operation. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat, as well.

Real-time strategy (RTS) is a subgenre of strategy video games that doesn't progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s.

A turn-based strategy (TBS) game is a strategy game where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play simultaneously.

<i>Panzer General</i> 1994 video game

Panzer General is a 1994 computer wargame developed and published by Strategic Simulations Inc. (SSI). It simulates conflict during World War II. The designers of Panzer General were heavily influenced by the Japanese wargame series Daisenryaku.

Steel Beasts is the name for a family of tank simulators created by eSim Games for Microsoft Windows.

<i>Steel Panthers</i> Video game series

Steel Panthers is a series of computer wargames, developed and published by several different companies, with various games simulating war battles from 1930 to 2025. The first Steel Panthers game was released in 1995, and the most recent update was released in 2018 and is still updated regularly (yearly).

<span class="mw-page-title-main">4X</span> Genre of strategy-based video and board games

4X is a subgenre of strategy-based computer and board games, and includes both turn-based and real-time strategy titles. The gameplay generally involves building an empire. Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy.

Tactical role-playing games, also known as strategy role-playing games and in Japan as simulation RPGs, are a video game genre that combines core elements of role-playing video games with those of tactical strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as Chainmail, which were primarily concerned with combat.

<i>PanzerBlitz</i> World War II board wargame published in 1970

PanzerBlitz is a tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set on the Eastern Front of World War II. The game, which was the most popular board wargame of the 1970s, is notable for being the first true board-based tactical-level, commercially available conflict simulation wargame. It also pioneered several concepts that would become industry standards.

The following outline is provided as an overview of and topical guide to video games:

<span class="mw-page-title-main">Tactical wargame</span> Type of wargame that models military conflict at a tactical level

Tactical wargames are a type of wargame that models military conflict at a tactical level, i.e. units range from individual vehicles and squads to platoons or companies. These units are rated based on types and ranges of individual weaponry. The first tactical wargames were played as miniatures, extended to board games, and they are now also enjoyed as video games.

Real-time tactics (RTT) is a subgenre of tactical wargames played in real-time, simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics.

<i>Panzer Strike</i> 1988 video game

Panzer Strike is a 1988 tactical wargame that simulates small unit actions during World War II. It was made for Apple II and Commodore 64 and was released by Strategic Simulations.

<span class="mw-page-title-main">Computer wargame</span> Wargame played on a computer or other digital device

A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes.

Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration.

<i>Tobruk</i> (video game) 1987 video game

Tobruk: The Clash of Armour is a turn-based strategy video game developed by Data Design Systems and published by Personal Software Services. It was exclusively released in the United Kingdom for the Commodore 64, ZX Spectrum and Amstrad CPC in 1987. It is the eleventh instalment of the Strategic Wargames series. The game is set during the 1941 Siege of Tobruk of the Western Desert Campaign in World War II and revolves around the Allied forces attempts to overthrow German field marshal Erwin Rommel from the city.

<i>Steel Panthers</i> (video game) 1995 video game

Steel Panthers is a 1995 computer wargame developed and published by Strategic Simulations. Designed by Gary Grigsby and Keith Brors, it simulates ground warfare during World War II, across the Western Front, Eastern Front and Pacific Theatre.

<i>The Great Battles of Alexander</i> 1997 video game

The Great Battles of Alexander is a 1997 turn-based computer wargame developed by Erudite Software and published by Interactive Magic. Adapted from the GMT Games physical wargame of the same name, it depicts 10 of Alexander the Great's key conflicts, and simulates the interplay between Ancient Macedonian battle tactics and its rival military doctrines. Gameplay occurs at the tactical level: players direct predetermined armies on discrete battlefields, in a manner that one commentator compared to chess.

<i>Steel Panthers II: Modern Battles</i> 1996 video game

Steel Panthers II: Modern Battles is a 1996 computer wargame developed and published by Strategic Simulations. It is the sequel to Steel Panthers and the second entry in the Steel Panthers series. The game was designed by Gary Grigsby and Keith Brors.

References

  1. Brown, Fraser (2019-12-12). "Turn-based tactics won the decade". PC Gamer . Retrieved 2023-05-22.