Dungeon crawl

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A dungeon map created for a tabletop role-playing game Warrek's Nest.jpg
A dungeon map created for a tabletop role-playing game

A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. [1] Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. [1] [2] [3]

Contents

Board games

Dungeon crawling in board games dates to 1975 when Gary Gygax introduced Solo Dungeon Adventures . That year also saw the release of Dungeon! . Over the years, many games built on that concept. [4] One of the most acclaimed board games of the late 2010s, Gloomhaven , is a dungeon crawler. [3] [5]

Video games

Crawl, a roguelite dungeon game Crawl screenshot 6.png
Crawl , a roguelite dungeon game

The first computer-based dungeon crawl was pedit5 , developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including dnd and Moria . [1]

Computer games and series from the 1980s, such as The Bard's Tale , Cosmic Soldier , Dungeon Master , Gauntlet , Madō Monogatari , Megami Tensei , Might and Magic , Phantasy Star , Ultima , and Wizardry , helped set the standards of the genre. Their primitive graphics were conducive to this style, due to the need for repetitive tiles or similar-looking graphics to create effective mazes. Game Developer 's Matt Barton described Telengard (1982) as a "pure dungeon crawler" for its lack of diversions, and noted its expansive dungeons as a "key selling point". [6]

Some dungeon crawlers from this era also employed action role-playing game combat, such as Dragon Slayer , [7] and The Tower of Druaga . [8] Games that grew out of this style are also considered dungeon crawlers, in that the player is limited to the confines of the walls of the dungeon, but still allows for complex systems around combat, enemy behavior, and loot systems, as well as the potential for multiplayer and online play. Gauntlet , Diablo , The Binding of Isaac and Enter the Gungeon are examples of these dungeon crawlers. [9]

Variations on the dungeon crawl trope can be found in other genres. In the early 2010s there was a modest resurgence in their popularity, particularly in Japan, largely due to the success of the Etrian Odyssey series by Atlus. [10]

Instance dungeon

In massively multiplayer online games, an instance is a special area, typically a dungeon or a restricted dungeon-like environment, that generates a new copy of the location for each group or certain number of players that enters the area. [11] Instancing, the general term for the use of this technique, [11] addresses several problems encountered by players in the shared spaces of virtual worlds, but also sacrifices the social element of shared spaces and realistic immersion in that virtual world. They also tend to be a lot smaller and more linear.

First-person party-based dungeon crawlers

An in-game screenshot from Legend of Grimrock, a first-person grid-based dungeon crawler in the style of Dungeon Master. In the center of the image is the view into the Dungeon. On the right is the open inventory of a party member. Legend of Grimrock screenshot 01.jpg
An in-game screenshot from Legend of Grimrock , a first-person grid-based dungeon crawler in the style of Dungeon Master . In the center of the image is the view into the Dungeon. On the right is the open inventory of a party member.

This subgenre consists of RPGs where the player leads a party of adventurers in first-person perspective, typically in a grid-based environment. Examples include the aforementioned Wizardry, Might and Magic and Bard's Tale series; as well as the Etrian Odyssey and Elminage series. Games of this type are also known as "blobbers", since the player moves the entire party around the playing field as a single unit, or "blob". [13] [14]

Many "blobbers" are turn-based, such as the play-by-mail game Heroic Fantasy , but some games such as Dungeon Master , Legend of Grimrock and Eye of the Beholder series are played in real-time. Early games in this genre lack an automap feature, forcing players to draw their own maps in order to keep track of their progress. Spatial puzzles are common, and players may have to, for instance, move a stone in one part of the level in order to open a gate in another part of the level.[ citation needed ]

See also

Related Research Articles

<span class="mw-page-title-main">Roguelike</span> Subgenre of role-playing video games

Roguelike is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role-playing games such as Dungeons & Dragons.

Wizardry is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original Wizardry was a significant influence on early console role-playing games such as Final Fantasy and Dragon Quest. Originally made for the Apple II, the games were later ported to other platforms. The last game in the original series by Sir-Tech was Wizardry 8, released in 2001. There have since been various spin-off titles developed for the Japanese market.

<span class="mw-page-title-main">Role-playing video game</span> Video game genre

A role-playing video game, a role-playing game (RPG) or computer role-playing game (CRPG), is a video game genre where the player controls the actions of a character immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings, and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

An action role-playing game is a subgenre of video games that combines core elements from both the action game and role-playing genre.

Mystery Dungeon, known in Japan as Fushigi no Dungeon, is a series of roguelike role-playing video games. Most were developed by Chunsoft, now Spike Chunsoft since the merging in 2012, and select games were developed by other companies with Chunsoft's permission. The series began when co–creator of Dragon Quest, Koichi Nakamura, was inspired by Seiichiro Nagahata's experience with Rogue, who is also a fellow developer from the company, and a desire to create an original series. It began on the Super Famicom, progressing to almost all of Nintendo's and Sony's home and handheld consoles, WonderSwan, Dreamcast, Windows, and mobile devices.

<i>Etrian Odyssey</i> (video game) 2007 video game

Etrian Odyssey is a 2007 3D dungeon crawler role-playing video game by Atlus for the Nintendo DS. It centers around first-person exploration of a mysterious dungeon known as the Yggdrasil Labyrinth using a player-created party of characters. The game received mixed to positive reviews from critics, who criticized its punishing difficulty as limiting its appeal, but also making its gameplay more rewarding.

<i>Etrian Odyssey II</i> 2008 video game

Etrian Odyssey II: Heroes of Lagaard is a 2008 dungeon crawler role-playing video game by Atlus for the Nintendo DS. Heroes of Lagaard is the sequel to Etrian Odyssey.

<i>Etrian Odyssey III</i> 2010 video game

Etrian Odyssey III: The Drowned City is a 2010 3D dungeon crawler role-playing video game by Atlus for the Nintendo DS. It is a sequel to Etrian Odyssey II: Heroes of Lagaard. Players assume the role of a guild leader, adventuring into the labyrinth to fulfill quests.

<i>Beyond the Labyrinth</i> Video game for the Nintendo 3DS

Beyond the Labyrinth is a dungeon crawler role-playing video game developed by tri-Ace and published by Konami for the Nintendo 3DS handheld video game console. The game revolves around a group of players who have begun playing an online multiplayer game, only to find themselves thrust into a world completely different from theirs. They encounter a girl who has become trapped in this world's Labyrinth, and the two parties must work together to find a way out.

Western role-playing video games are role-playing video games developed in the Western world, including The Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as Ultima and Wizardry in the early- to mid-1980s, and continue to be produced for modern home computer and video game console systems. The genre's "Golden Age" occurred in the mid- to late-1980s, and its popularity suffered a downturn in the mid-1990s as developers struggled to keep up with changing fashion, hardware evolution and increasing development costs. A later series of isometric role-playing games, published by Interplay Productions and Blizzard Entertainment, was developed over a longer time period and set new standards of production quality.

<i>Legend of Grimrock</i> 2012 video game

Legend of Grimrock is a 2012 action role-playing game video game developed and published by Almost Human. The title is a 3D grid-based, real-time dungeon crawler based on the 1987 game Dungeon Master. It was released for Windows in April 2012, OS X and Linux in December 2012, iOS in May 2015, and Nintendo Switch on 15 January 2024.

<i>Crawl</i> (video game) 2017 brawler indie video game

Crawl is a brawler indie game by Australian developer Powerhoof. Up to four players and bots in local multiplayer advance through randomly generated dungeons with one player as the hero and the others as spirits who possess traps and monsters in the environment to kill and thus replace the hero. The game received a Steam Early Access release for Microsoft Windows, OS X, and Linux platforms in August 2014, and a full release for those three as well as PlayStation 4 and Xbox One in April 2017 and a release for Nintendo Switch on December 19, 2017.

<i>Etrian Mystery Dungeon</i> Video game for the Nintendo 3DS

Etrian Mystery Dungeon is a role-playing video game for the Nintendo 3DS. It was developed by Spike Chunsoft and Atlus, and published by Atlus in Japan on March 5, 2015 and Atlus USA in North America on April 7. It was published by NIS America in Europe on September 11. The game is a crossover between Atlus' Etrian Odyssey series and Spike Chunsoft's Mystery Dungeon series. A sequel, Etrian Mystery Dungeon 2, was released in Japan on August 31, 2017.

<i>Etrian Odyssey</i> Video game series

Etrian Odyssey is a dungeon crawler role-playing video game series. It is primarily developed and published by Atlus and currently owned by Sega. By 2016, the series had sold a combined total of 1.5 million copies worldwide.

StarCrawlers is a dungeon crawler and role-playing game that was released for Windows, macOS, and SteamOS on 24 May 2017. It was the first game produced by Juggernaut Games, which funded it using a Kickstarter. It is set in a sci-fi universe with cyberpunk elements, and features a mixture of pre-built and procedurally generated content. The game aims to revitalise dungeon-crawlers as a genre, billing itself as a "modern take on a classic cRPG dungeon crawler", and is available on Steam or GOG.

<i>Gloomhaven</i> 2017 cooperative strategy role-playing board game

Gloomhaven is a cooperative board game for one to four players designed by Isaac Childres and published by Cephalofair Games in 2017. It is a campaign-based dungeon crawl game including a narrative campaign, 95 unique playable scenarios, and 17 playable classes. Since its introduction the game has been acclaimed by reviewers, and has been described as one of the best board games ever made.

<i>Etrian Odyssey Nexus</i> Video game from the Etrian Odyssey series

Etrian Odyssey Nexus is a dungeon crawler role-playing video game published and developed by Atlus for the Nintendo 3DS and it is the sixth and final main installment to be released on the handheld console. It was released in Japan in August 2018, and worldwide in February 2019.

<i>Minecraft Dungeons</i> 2020 video game

Minecraft Dungeons is a 2020 dungeon crawler video game developed by Mojang Studios and Double Eleven and published by Xbox Game Studios. It is a spin-off of the sandbox video game Minecraft and was released for Nintendo Switch, PlayStation 4, Windows, and Xbox One in May 2020. It was also adapted into an arcade video game by Raw Thrills. The arcade version released in May 2021.

<i>Gloomhaven</i> (video game) 2021 video game

Gloomhaven is a turn-based strategy role-playing video game, developed by Flaming Fowl Studios and published by Asmodee Digital. It is an adaptation of the tabletop game by the same name. Following two years of early access, Gloomhaven was released for Windows on October 20, 2021 and macOS on November 25, 2021. The game was ported to Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S in September 2023.

<i>Mistover</i> 2019 video game

Mistover is a 2019 roguelike dungeon crawler role-playing video game developed and published by Krafton for Microsoft Windows, Nintendo Switch, and PlayStation 4. Mistover is set in a ravaged world recovering from a mass invasion of monstrous creatures from another realm, and its storyline follows the journey of a party of adventuring heroes who are on a quest to discover the source of the invasion. Players navigate environments from an isometric perspective with a party of procedurally generated player characters drawn from a roster of eight character classes to fight monsters and acquire loot recovered from the exploration of levels. A phenomenon known as "mist" is prevalent throughout the game world and negatively influences its characters, monsters, and items.

References

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  11. 1 2 Simon Carless (2004). Gaming hacks. O'Reilly Media. p. 112. ISBN   978-0-596-00714-0. A term used to describe a private portion of a gameworld created just for an individual or group of players.
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