Looter shooter

Last updated

Looter shooter (also called loot shooter) is a subgenre of action role-playing games that incorporates shooter gameplay and procedurally generated weapons and equipment. A main goal of games in the genre is obtaining better items through grinding for random drops, typically with rarities ranging from common to legendary. [1] While it saw its genesis in the 2007 Hellgate: London , it was not popularized until the release of Borderlands in 2009. The genre went on to encompass some of the most successful AAA games on the market. It is common for looter shooters to be games as a service, but this model emphasizes that players ignore other games, and can lead to player burnout. [2]

History

Hellgate: London was the first to combine role-playing games with first-person shooters, also promoting itself with features equivalent to the current label of "games as a service", with developers continually providing new paid post-release content. However, the game suffered from lackluster gunplay and met with mixed reviews, not achieving significant popularity. This changed upon the release of Borderlands, which had more compelling gameplay due to Gearbox Software's experience making shooters. It created the mold of the genre despite not being its first entry. Borderlands 2 (2012), which had higher quality and sold even better than the original, expanded the genre's reach further. [3]

Warframe (2013) continued to retain popularity for numerous years, establishing the games as a service model for looter shooters, also introducing the idea of microtransactions to be able to purchase rare items with less grinding, which most subsequent such games would go on to adopt. This was followed by the release of Destiny in 2014, which also used microtransactions, and marked a shift in the genre by introducing elements of massively multiplayer online game (MMOs). Although the game called itself a "shared-world shooter" rather than an MMO, it featured raids, clans, equivalent to MMO guilds, and a central hub world. Destiny also introduced PvP modes in addition to the typical PvE experience. [3]

The Division (2016), a large commercial success for Ubisoft, had an uncommon amount of realism for a looter shooter game, although it was decried as formulaic by critics. Alienation (2016) was unique due to its isometric viewpoint and twin-stick shooter gameplay. Destiny 2 (2017) expanded on the previous game's story mode, becoming a title widely considered better than the first. Remnant: From the Ashes (2019) was notable for its soulslike gameplay, though only experiencing an average reception from critics and fans. Anthem (2019), a BioWare-developed title set on an alien planet and featuring flight-capable powered armor, was hyped as a sea change in the genre, but became a critical and commercial failure, blamed on development issues such as multiple shifts in direction and forced usage of the Frostbite Engine. [3] Electronic Arts ultimately opted to end further development and stop content updates after only two years, rather than proceed with a planned "Anthem 2.0" rework.

Outriders (2021) was notably not a live service title, releasing as a fully complete game. [3] With average reviews from critics, it is unclear if the game was profitable.

Related Research Articles

A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.

A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system, on different computing systems via a local area network, or via a wide area network, most commonly the Internet. Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.

Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons.

Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction.

<span class="mw-page-title-main">Online game</span> Video game played over the Internet

An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since the 2010s, a common trend among online games has been to operate them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function.

A cooperative video game, often abbreviated as co-op, is a video game that allows players to work together as teammates, usually against one or more non-player character opponents (PvE). Co-op games can be played locally using one or multiple input controllers or over a network via local area networks, wide area networks, or the Internet.

<span class="mw-page-title-main">Loot (video games)</span> Acquiring items in video games

In video games, loot is the collection of items picked up by the player character that increase their power or level up their abilities, such as currency, spells, equipment and weapons. Loot is meant to reward the player for progressing in the game, and can be of superior quality to items that can be purchased. It can also be part of an upgrade system that permanently increases the player's abilities.

An action role-playing game is a subgenre of video games that combines core elements from both the action game and role-playing genre.

Microtransactions (mtx) are a business model where users can purchase in-game virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve's Steam digital distribution platform, as well as console gaming.

Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.

<i>CrimeCraft</i> 2009 video game

CrimeCraft was a free-to-play online Persistent World Next-generation Shooter dubbed "PWNS" by Ukrainian developer Vogster Entertainment and published at retail by THQ. The game is set in the near future where the world lies in anarchy and gangs have replaced governments.

<i>Destiny</i> (video game) 2014 video game

Destiny is an online first-person shooter video game developed by Bungie. It was released worldwide on September 9, 2014, for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles. Destiny marked Bungie's first new console franchise since the Halo series, and it was the first game in a ten-year agreement between Bungie and Activision. Set in a "mythological science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and six-player raids. A free roam patrol mode is also available for each destination which feature public events. PvP features objective-based modes, as well as traditional deathmatch game modes.

This list includes terms used in video games and the video game industry, as well as slang used by players.

<i>Battleborn</i> (video game) 2016 multiplayer first-person shooter video game

Battleborn was a free-to-play first-person shooter video game developed by Gearbox Software and published by 2K for PlayStation 4, Windows, and Xbox One. The game was released worldwide on May 3, 2016.

Video game monetization is a type of process that a video game publisher can use to generate revenue from a video game product. The methods of monetization may vary between games, especially when they come from different genres or platforms, but they all serve the same purpose to return money to the game developers, copyright owners, and other stakeholders. As the monetization methods continue to diversify, they also affect the game design in a way that sometimes leads to criticism.

<i>Destiny 2</i> 2017 video game

Destiny 2 is a free-to-play online first-person shooter video game developed by Bungie. It was originally released as a pay to play game in 2017 for PlayStation 4, Xbox One, and Windows. It became free-to-play, utilizing the games as a service model, under the New Light title on October 1, 2019, followed by the game's release on Stadia the following month, and then PlayStation 5 and Xbox Series X/S platforms in December 2020. The game was published by Activision until December 31, 2018, when Bungie acquired the publishing rights to the franchise. It is the sequel to 2014's Destiny and its subsequent expansions.

A hero shooter is a kind of shooter game which emphasizes "hero" characters that have distinctive abilities and/or weapons that are specific to them. A hero shooter can be a first-person shooter or a third-person shooter.

<i>Escape from Tarkov</i> 2017 multiplayer first-person shooter game

Escape from Tarkov is a multiplayer tactical first-person shooter video game in development by Battlestate Games for Microsoft Windows. The game is set in the fictional Norvinsk region in northwestern Russia, where a war is taking place between two private military companies. Players join matches called "raids" in which they fight other players and bots for loot and aim to survive and escape.

In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called "living games", "live games", or "live service games" since they continually change with these updates.

<i>Overwatch 2</i> 2022 video game

Overwatch 2 is a 2022 first-person shooter game developed and published by Blizzard Entertainment. As a sequel and replacement to the 2016 hero shooter Overwatch, the game intends a shared environment for player-versus-player (PvP) modes while initially having plans for introducing persistent cooperative modes, though the plans were later scrapped in 2023, focusing the game on its PvP elements. A major change in PvP modes was to reduce team sizes from six to five. Several major characters were also reworked. Overwatch 2 is free-to-play on Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S in early access on October 4 and features full cross-platform play. Blizzard dropped the early access label for the game on August 10, 2023 with the release of Overwatch 2's sixth season.

References

  1. Stuart, Keith (2021-10-11). "Dungeon crawler or looter shooter? Nine video game genres explained". The Guardian. ISSN   0261-3077 . Retrieved 2023-04-06.
  2. Hall, Charlie (2019-11-08). "Nine new genres that defined the decade in games". Polygon. Retrieved 2023-04-06.
  3. 1 2 3 4 Howard, Jessica (2021-04-01). "The Evolution of the Looter-Shooter: A History of Gaming's Latest Sub-Genre". Collider. Retrieved 2023-04-06.