Baldur's Gate (video game)

Last updated

Baldur's Gate
Baldur's Gate box.PNG
Developer(s) BioWare
Publisher(s)
Producer(s) Ray Muzyka
Designer(s) James Ohlen
Programmer(s) Scott Greig
Artist(s) John Gallagher
Writer(s)
  • James Ohlen
  • Lukas Kristjanson
Composer(s) Michael Hoenig
Series Baldur's Gate
Engine Infinity Engine
Platform(s)
ReleaseMicrosoft Windows
Mac OS
  • NA: July 31, 2000
Genre(s) Role-playing
Mode(s) Single-player, multiplayer

Baldur's Gate is a role-playing video game that was developed by BioWare and published in 1998 by Interplay Entertainment. It is the first game in the Baldur's Gate series and takes place in the Forgotten Realms, a high fantasy campaign setting, using a modified version of the Advanced Dungeons & Dragons (AD&D) 2nd edition rules. It was the first game to use the Infinity Engine for its graphics, with Interplay using the engine for other Forgotten Realms-licensed games, including the Icewind Dale series and Planescape: Torment . The game's story focuses on a player-made character who travels across the Sword Coast alongside a party of companions.

Contents

The game received critical acclaim and was credited for revitalizing computer role-playing games. An expansion pack was released titled Tales of the Sword Coast , as was a sequel, Baldur's Gate II: Shadows of Amn . An enhanced version of the Infinity Engine was later created as part of Beamdog's remake Baldur's Gate: Enhanced Edition , the first new release in the franchise in nearly nine years. [6] The original Baldur's Gate continues to be referenced as a point of inspiration in many modern role-playing games, [7] and is often cited as one of the best video games ever made. In 2023, Larian Studios released the third installment, Baldur's Gate 3 .

Gameplay

A screenshot of Baldur's Gate, showcasing the user interface designed by BioWare in order to provide relative ease in playing the game, with the UI template used in other Forgotten Realms-licensed games, such as Icewind Dale. The game relies heavily on plot and dialogue as driving factors behind how it conveys the main story. Duchal palace sarevok speaks BGI.png
A screenshot of Baldur's Gate, showcasing the user interface designed by BioWare in order to provide relative ease in playing the game, with the UI template used in other Forgotten Realms-licensed games, such as Icewind Dale. The game relies heavily on plot and dialogue as driving factors behind how it conveys the main story.

Players conduct the game from a top-down isometric third-person perspective, creating a character who travels across pre-rendered locations, taking on quests, recruiting companions to aid them, and combating enemies, while working towards completing the game's main story. A user interface allows a player to move characters and give them actions to undertake, review information on on-going quests and the statistics of characters in their party, manage their inventories, and organize the formation of the party, though the screen does not need to be centered on the characters being controlled and can be moved around with the mouse and keyboard, the latter capable of accessing various player options through keyboard shortcuts. All of the gameplay mechanics were coded to conform to the Advanced Dungeons & Dragons 2nd edition role-playing rules, with the game automatically computing rule intricacies, including tracking statistics and dice rolling. [8] [9] Although the game is conducted in real-time, some elements of the rule set were modified to allow it to feature a pausable real-time mode. This allows players to pause at any time and prepare what actions a character would do, including the ability to set the game to automatically pause at preset points in combat. [8] [10] [11]

For each new playthrough the player can either create a new character, or import one they exported from a previous playthrough. A new character requires the player to determine what their name, gender, race, class, and alignment are, and what ability scores and weapon proficiencies they have. New characters can be multi-class, but must adhere to the restrictions that come from this, in accordance to the 2nd edition rules; for example, a character who is both a cleric and a fighter, may only use weapons of the former class. [12]

The game's main story is divided up into eight parts, featuring a prologue and seven chapters. Each section requires the player to complete a specific task in order to continue. Some areas of the map are not accessible until the player has advanced to a specific chapter. [8] A player may have up to five companions travelling with them in their party, with the player free to decide whom to recruit or dismiss from the party. [8]

The main UI consists of three action bars surrounding the main screen. The first bar consists of a map, journal, character records, their inventories, spellbooks and a clock. The second bar consists of a portrait of each character in the party, their HP, order, and any effects they are experiencing. The third bar provides specific actions per the number of characters being controlled: if a single character is selected, the player has the ability to switch between the weapons the character is wielding, use spells or items, or utilize a character's or piece of equipment's special abilities. If more than one character is selected, the bar displays options for conversing with or attacking non-player characters, stop what is being done, or change their formation.[ citation needed ]

The inventory system allows each character to equip items categorized as: weapons, ammunition, armor, helmets, necklaces, rings, belts, cloaks, feet, or usable. The number of items a character can both equip and carry is affected by their weight limit, which is determined by their Strength ability score; going over this limit will encumber the character causing them to move slowly or prevent them moving altogether until they remove items from their inventory. The system also indicates what equipment a character may not use as defined by their class. This mechanic also determines how many weapon slots they have available; by default, all character have two weapon slots, with an off-hand slot for shields. Some classes allow characters additional weapon slots. Characters may equip three stacks of ammo for ranged weapons (bows, crossbows and slings), and use three different types of usable items (potions, scrolls and wands).[ citation needed ]

Conversation can be initiated by players selecting a member of the party and clicking on a friendly or neutral NPC. Some conversations are initiated automatically when characters come close to them. Certain NPCs offer services the player can utilize, including buying and selling items and identifying enchanted items. Other useful places include inns where the party can rest in safety to recover lost hit points and memorize spells, as well as temples where characters can pay for healing services, such as resurrecting a dead party member.[ citation needed ]

Other features that affect gameplay include:

Plot

Setting

Baldur's Gate takes place in the world of Ed Greenwood's Forgotten Realms setting, during the year of 1368DR in the midst of an iron shortage, where items made with iron inexplicably rot and break. [8] Focusing upon the western shoreline of Faerûn, the game is set within a stretch of the region known as the Sword Coast, which contains a multitude of ecologies and terrains, including mountains, forests, plains, cities, and ruins, with the story encompassing both the city of Baldur's Gate, the largest and most affluent city in the region, and the lands south of it, including the Cloud Peaks, the Wood of Sharp Teeth, the Cloakwood forest, the town of Beregost and the village of Nashkel, and the fortress citadel of Candlekeep. [14] In addition to the region, a variety of organisations from the Forgotten Realms setting feature as part of the game's main story, including the Zhentarim, the Red Wizards of Thay, The Iron Throne, the Flaming Fist, The Chill, The Black Talons, and the Harpers.

Characters

Baldur's Gate includes around 25 player companions that can join with the player character. [15] A number of the characters who appear include several who are canon to the official Forgotten Realms campaign setting, including Drizzt Do'Urden and Elminster. [16]

Story

The player character is the young and orphaned Ward of the mage Gorion. The two live in the ancient library fortress of Candlekeep. The Ward is instructed by Gorion to prepare to leave the citadel during the night with no explanation. That night, a mysterious armoured figure and his cohorts ambush the pair and order Gorion to hand over the Ward. Gorion refuses, and dies in the ensuing battle, while urging his Ward to escape. The next morning, the Ward encounters Imoen, a childhood friend and fellow orphan from Candlekeep, [17] who had followed them in secret. With Candlekeep no longer accessible to them without Gorion's influence to circumvent its admission fee, and the city of Baldur's Gate closed off to outsiders due to bandit raids, the Ward resolves to investigate the cause of the region's Iron Crisis.

Travelling to the mines of Nashkel, the main source of the region's iron, the Ward's party discovers that the mine's ore is being contaminated by a group of kobolds led by a half-orc, and that they and the bandits plaguing the region are being controlled by an organization known as the Iron Throne, a merchant outfit operating out of Baldur's Gate. After sabotaging a mine operated by the Iron Throne in the Cloakwood that would presumably give them total control over the region's iron, the Ward's party travels to the newly reopened Baldur's Gate. Invading the Throne's headquarters, the group learns that proof of the organization's involvement with the Iron Crisis was taken by one of the regional leaders when they and the rest of the leadership were headed to Candlekeep for an important meeting. Revealing their findings to Duke Eltan, the leader of the Flaming Fist, the group receive a rare and valuable book, which would allow them access into Candlekeep, in order to spy on the meeting.

During their investigations in the citadel's library, the Ward discovers a prophecy written by the ancient seer Alaundo, foretelling how the offspring created during the Time of Troubles by the dead god Bhaal, the Lord of Murder, will sow chaos until only one remains to become the new Lord of Murder. The Ward finds a letter from Gorion revealing that the Ward is among the offspring of Bhaal, known as Bhaalspawn. During their stay at Candlekeep, the Ward's party is imprisoned for the murders of the Iron Throne leaders, regardless of whether or not they did so, until they can be transported to Baldur's Gate to be executed. Tethoril, a prominent keeper in Candlekeep, visits the party and reveals that a suspicious character the party met earlier, Koveras, is really the foster son of one of the now dead Iron Throne leaders. His name is Sarevok and is the one responsible for Gorion's murder and wishes to kill the Ward as well.

Believing the Ward to be innocent, Tethoril transports the party into the catacombs beneath the fortress, where the party battle their way through doppelgängers, taking on the forms of people the Ward knew in Candlekeep. Returning to Baldur's Gate, the Ward's party find themselves accused of causing the Iron Crisis on the orders of the Kingdom of Amn, assassinating one of the city's Grand Dukes, and poisoning Duke Eltan. Forced to stay hidden from the Flaming Fist, the party discovers that the Iron Throne orchestrated the Iron Crisis to gain control of iron through their mine in the Cloakwood, while using doppelgängers to weaken other merchant outfits, ensuring that they would have a monopoly on iron. With tensions rising between Baldur's Gate and Amn, the organization hoped to sell the stockpiled iron to the city at exorbitant prices. Afterwards, they aimed to de-escalate tensions between Baldur's Gate and Amn.

The party discovers that Sarevok, having discovered that he was a Bhaalspawn, hoped to fuel distrust between Baldur's Gate and Amn by making each think the other was responsible for creating the crisis, and cause them to go to war. Sarevok believed that the resulting carnage would be enough to allow him to become the new Lord of Murder. Due to the Ward's similar background, he hired assassins to kill them. Sarevok remained loyal to his father until the Iron Throne's meeting in Candlekeep threatened his plans, which led Sarevok to eliminate him and the other regional leaders of the Iron Throne, before taking over the outfit and transferring their stores of iron to the city in order to be seen as a savior. He was also responsible for the poisoning of Duke Eltan and the assassination of one of the four Grand Dukes.

The Ward's party gain entry to the Ducal Palace, where the coronation of Sarevok as a Grand Duke of Baldur's Gate would be held, and present evidence of his schemes. Exposed, Sarevok flees into an ancient underground ruin beneath Baldur's Gate, with the Ward and the party chasing after him. The Ward confronts Sarevok within an ancient temple to Bhaal, and defeats him, saving the Sword Coast and ending their brother's schemes. In the final ending cinematic, Sarevok's tainted soul departs his body and travels deep underground to a large circular chamber of alcoves, and destroys a statue of himself contained in one of the alcoves, whereupon it is revealed that the other alcoves each contain a statue of a Bhaalspawn that exists in Faerûn.

Development and release

Baldur's Gate began development in 1995 by Canadian game developer BioWare, a company founded by Ray Muzyka, Greg Zeschuk, Trent Oster, his brother Brent, Zeschuk's cousin Marcel, and Augustine Yip. [18] [19] [20] The game was initially titled Forgotten Realms. [21] According to Muzyka, their head programmer read all Forgotten Realms books, including the short stories and the paperbacks, to immerse himself into that setting. [21] The game required 90 man-years of development, which was spent simultaneously creating the game's content and the BioWare Infinity Engine. [1] The primary script engine for the game (used mainly as a debugging tool) was Lua. [22] [23] DirectDraw was used for the graphics. [21] Wasteland was a major influence on Baldur's Gate, particularly its design philosophy of having more than one possible method to achieve each goal. [21]

Unusually for the time, the graphics were not built from tiles; each background was individually rendered, which greatly extended the amount of time needed to create the game. [21] At the time that the game was shipped, none of the sixty-member team had previously participated in the release of a video game. [24] The time pressure to complete the game led to the use of simple areas and game design. [1] Ray Muzyka said that the team held a "passion and a love of the art" and they developed a "collaborative design spirit". He believes that the game was successful because of the collaboration with Interplay. [24]

According to writer Luke Kristjanson, the character of Imoen was a late addition to fill a "non-psychotic-thief gap in the early levels". Kristjanson assembled Imoen's lines by editing voice-over for a guard character named Pique from an unused demo, and explained that her lack of voiced dialogue or standalone interactions with other party members throughout the game was due to budgetary constraints. [25] The wife of Dean Anderson, a team member, was the basis for Imoen's facial features as depicted in her character portrait. [26]

Baldur's Gate was released on December 21, 1998, and was published by Black Isle Studios, an internal division of Interplay. [3] [4]

Reception

Sales

According to Feargus Urquhart, Interplay's commercial forecasts for Baldur's Gate were "very low". He noted that the publisher's headquarters in Britain predicted zero sales in that region. [27] Lifetime projections for the German market were "no more than 50,000" copies, as reported by Udo Hoffman of PC Player . [28] Internally, BioWare's worldwide sales goal was 200,000 units, a number that PC Zone 's Dave Woods said would "justify work on the sequel". [29] However, the game became an unexpected commercial hit. [27] [28] Ray Muzyka attributed this success in part to the Dungeons & Dragons license, and to the team's decision to use fan feedback during development, which he felt had increased the game's mass-market appeal. [28]

Following its shipment to retailers on December 21, [3] Baldur's Gate began to sell at a "phenomenal rate", according to Mark Asher of CNET Gamecenter. He wrote at the time that its "first run of 50,000 copies sold out immediately and Interplay's elves are working hard to get more games to the stores". [30] The title debuted in the United States at #3 on PC Data's computer game sales rankings for the week ending on January 2, 1999. [31] It sold-through 55,071 copies in the country by the end of 1998, for revenues of $2.56 million. [32] In its second week, Baldur's Gate rose to #2 in the United States. [33] Internationally, it debuted at #1 on Media Control  [ de ]'s computer game charts for the German market in the first half of January 1999, [34] and reached first place on Chart-Track's equivalent for the United Kingdom by its second week. [35] According to Interplay, Baldur's Gate also took #1 on the charts in Canada and France. Its global sales reached 175,000 units by mid-January 1999, [36] a sales rate that the Los Angeles Times reported as Interplay's fastest ever. This performance led to a stock-price increase for the company. [37]

In the United States, Baldur's Gate remained in PC Data's weekly top 3 from January 10 through February 6. [38] [39] [40] [41] It claimed #1 for January, [42] with sales of 80,500 copies and revenues of $3.6 million in the country that month. [43] Supply shortages continued throughout much of January. [20] [44] The game likewise secured Media Control's #1 position for the entirety of that month, [34] and held at #1 for the United Kingdom in its third week. [35] Baldur's Gate subsequently took #4 for February in the German market and #3 in the United States, [28] [45] after holding in the latter country's weekly top 10 from February 7 – March 6. [46] [47] [48] By mid-February, Gamecenter reported sales of 450,000 units for Baldur's Gate, which Asher called "the biggest hit Interplay has had since Descent " and a rebuttal to the common belief that role-playing games were commercially moribund. [49] Worldwide sales totaled more than 500,000 copies by the end of that month. Despite these figures, Interplay posted a loss of $16 million for the fourth quarter of 1998, and of $28 million for the year. Brian Fargo attributed the losses in part to Baldur's Gate: he wrote that it "did not ship until the last days of 1998, which reduced shipments in the quarter to about half the projected volume". [50]

Baldur's Gate maintained its unbroken streak in PC Data's weekly top 10 through the week ending March 27, [51] [52] after which it was absent. [53] It then took seventh for March, [54] and was absent from the United States' monthly top 20 by April. [55] However, it held in Chart-Track's British top 20 during April, after 13 weeks; [56] and in Media Control's top 10 and top 20 during the second halves of March, April and May. [57] [58] [59] Baldur's Gate's sales in the German market during its initial months reached 90,000 units, a success for the region. [28] By the end of May 1999, it received a "Gold" award from the Verband der Unterhaltungssoftware Deutschland (VUD), [60] for sales of at least 100,000 units across Germany, Austria and Switzerland. [61] Coinciding with the release of the Tales of the Sword Coast expansion pack in the United States, [62] Baldur's Gate returned to PC Data's top 10 for a week in May. [63] Thereafter, it became a staple of the firm's monthly top 20 from May through August. [64] [65] [66] [67]

Interplay reported worldwide sales of nearly 700,000 copies for Baldur's Gate by June, [68] and it was the United States' second-best-selling computer game during the first half of 1999, behind SimCity 3000 . [69] As of September, it had sold above 300,000 units and earned roughly $15 million in revenues in the country during 1999 alone. A writer for PC Accelerator remarked that this success "created an almost audible sigh of relief from publisher Interplay". [70] By November 1999, Baldur's Gate had sold roughly 1 million units worldwide. [71] It claimed ninth place for 1999 in the United States, with a total of 356,448 sales that year. [72] At $15.7 million in revenue, it was the country's seventh-highest-grossing computer game of 1999. [73]

Sales of Baldur's Gate continued in 2000: by March, it had surpassed 500,000 copies sold in the United States, which led Desslock of GameSpot to describe the title as an "undisputed commercial blockbuster". [74] U.S. sales had risen to 600,000 units by April 2001, [75] while global sales totaled 1.5 million copies that May. [76] The game proceeded to sell 83,208 units in the United States from February 2001 through the first week of November alone. [77] Worldwide, Baldur's Gate ultimately surpassed 2.2 million sales by early 2003. [78] By 2015 the game sold about 2.8 million copies. [79]

Reviews and awards

Baldur's Gate received positive reviews from virtually every major computer gaming publication that reviewed it. At the time of the game's release, PC Gamer US said that Baldur's Gate "reigns supreme over every RPG currently available, and sets new standards for those to come". [89] Computer Shopper called it "clearly the best Advanced Dungeons & Dragons (AD&D) game ever to grace a PC screen". [90] Maximum PC magazine compared the gameplay to Diablo , but noted its more extensive selection of features and options. The pixel-based characters were panned, but the reviewer stated that "the gloriously rendered backgrounds make up for that shortcoming". The main criticism was of the problems with the path finding algorithm for non-player characters. Despite this, the game was deemed an "instant classic" because of the amount of customization allowed, the "fluid story lines", and the replayability. [87] The reviewer from Pyramid felt that the "basic buzz was positive" surrounding the development of the game. The "actual results are a mixed bag, but there's real promise for the future" thanks to the inclusion of the Infinity Engine. [91]

Baldur's Gate was awarded "PC Role-Playing Game of the Year" by the Academy of Interactive Arts & Sciences during the 2nd Annual Interactive Achievement Awards. [92] The game also won computer role-playing game awards by the Academy of Adventure Gaming Arts & Design, [93] Computer Gaming World , [94] the Game Developers Conference, [95] Computer Games Strategy Plus , [96] IGN, [97] CNET Gamecenter, [98] The Electric Playground , [99] RPG Vault, [100] PC Gamer US and GameSpot. [101] [102] IGN, Computer Games and RPG Vault also presented it with their overall "Game of the Year" awards. [96] [97] [100] The editors of Computer Games wrote that Baldur's Gate "delivers everything you could ask for in a computer game". [96]

Baldur's Gate was #3 on CBR 's 2020 "10 Of The Best DnD Stories To Start Off With" list — the article states that "beyond giving some insight on the Sword Coast, the game also provides a diverse cast of characters that your character can recruit into their party. This cast of character serves as a great source of inspiration to make interesting player characters". [103]

Legacy

According to IGN, Baldur's Gate did much to revive the role-playing video game genre. [104] John Harris of Gamasutra wrote that it "rescued computer D&D from the wastebasket". [10] GameSpy said that Baldur's Gate was a "triumph" that "single-handedly revived" the computer role-playing game and "almost made gamers forgive Interplay for Descent to Undermountain ". [105] IGN ranked Baldur's Gate number five on their list of "The Top 11 Dungeons & Dragons Games of All Time" in 2014. [106] Phil Savage of PC Gamer praised Bioware's level design for the titular city in Baldur's Gate, stating that "Baldur's Gate feels vast, exciting and dangerous—just like a proper city". [107]

"Just how big was Interplay's role-playing game Baldur's Gate? Big enough to almost single-handedly revitalize the traditional RPG genre. Big enough to keep Interplay shareholders at least moderately appeased. And apparently big enough to spur new titles based on both its engine ... and its retail success".

—Gordon Goble of CNET Gamecenter in 1999 [108]

Baldur's Gate was the first game in the Baldur's Gate series. It was followed by the expansion pack Tales of the Sword Coast (1999), then the sequel Baldur's Gate II: Shadows of Amn (2000) and its expansion pack Throne of Bhaal (2001). As of 2006, total sales for all releases in the series was almost five million copies. [109] The series set the standard for other games using AD&D rules, especially those developed by BioWare and Black Isle Studios: Planescape: Torment (1999), Icewind Dale (2000), and Icewind Dale II (2002). The novel Baldur's Gate (1999) by Philip Athans was based on the game.

Baldur's Gate was re-released along with its expansion in 2000 as Baldur's Gate Double Pack, and again in 2002 as a three CD collection entitled Baldur's Gate: The Original Saga. In 2002, the game and its expansion were released along with Icewind Dale, Icewind Dale: Heart of Winter and Planescape: Torment as the Black Isle Compilation. In 2004, it was re-released, this time along with Icewind Dale II, in Part Two of the compilation. Atari published the Baldur's Gate 4 in 1 Boxset including all four games on a combination of DVDs and CDs.

Baldur's Gate and its expansion were released digitally on Good Old Games (later GOG.com) on September 23, 2010. [110] [111] It has also been made available via GameStop App as part of the D&D Anthology: The Master Collection, which also includes the expansion Baldur's Gate: Tales of the Sword Coast, Baldur's Gate II: Shadows of Amn, Baldur's Gate II: Throne of Bhaal, Icewind Dale, Icewind Dale: Heart of Winter, Icewind Dale: Trials of the Luremaster , Icewind Dale II, Planescape: Torment, and The Temple of Elemental Evil . [112]

A remake of the original game, entitled Baldur's Gate: Enhanced Edition , was released in 2012, developed by Overhaul Games. [113] [114] [115] The game was released for Microsoft Windows, iOS, Mac OS X, Android and Linux.

Skybound Games, a division of Skybound Entertainment, brought Baldur's Gate: Enhanced Edition to the PlayStation 4, Xbox One, and Nintendo Switch in 2019. [116] [117]

Notes

  1. Some later online sources after the game's release point to a November 30, 1998 release date, [1] [2] but sources from the era point to a December 1998 release. [3] [4] [5]

Related Research Articles

<i>Baldurs Gate</i> Franchise of fantasy role-playing video games

Baldur's Gate is a series of role-playing video games set in the Forgotten Realms Dungeons & Dragons campaign setting. The series has been divided into two sub-series, known as the Bhaalspawn Saga and the Dark Alliance, both taking place mostly within the Western Heartlands, but the Bhaalspawn Saga extends to Amn and Tethyr. The Dark Alliance series was released for consoles and was critically and commercially successful. The Bhaalspawn Saga was critically acclaimed for using pausable realtime gameplay, which is credited with revitalizing the computer role-playing game (CRPG) genre.

<i>Icewind Dale</i> 2000 video game

Icewind Dale is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for the Macintosh in 2002. The game takes place in the Dungeons & Dragons Forgotten Realms campaign setting and the region of Icewind Dale, and uses the 2nd edition ruleset. The story follows a different set of events than those of R. A. Salvatore's The Icewind Dale Trilogy novels: in the game, an adventuring party becomes enlisted as a caravan guard while in Icewind Dale, in the wake of strange events, and eventually discover a plot that threatens the Ten Towns of Icewind Dale and beyond.

<span class="mw-page-title-main">Black Isle Studios</span> American game developer

Black Isle Studios is a division of the developer and publisher Interplay Entertainment that develops role-playing video games. It has published several games from other developers.

<i>Darkstone</i> 1999 video game

Darkstone: Evil Reigns is an action role-playing video game developed by Delphine Software International for Microsoft Windows and PlayStation. In 2014, the French publisher Anuman Interactive launched a remake available on iPad, iPhone and Android, with the cooperation of the original game's author Paul Cuisset.

<i>Fallout 2</i> 1998 video game

Fallout 2: A Post Nuclear Role Playing Game is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to Fallout (1997), featuring similar graphics and game mechanics. The game's story takes place in 2241, 80 years after the events of Fallout and 164 years after the atomic war which reduced the vast majority of the world to a nuclear wasteland. The player assumes the role of The Chosen One, the grandchild of the first game's protagonist, and undertakes a quest to save their small village on the West Coast of the United States.

<i>Baldurs Gate II: Throne of Bhaal</i> Expansion pack

Baldur's Gate II: Throne of Bhaal is a 2001 expansion pack for the role-playing video game Baldur's Gate II: Shadows of Amn. It adds a multi-level dungeon called Watcher's Keep to the game and completes the main plot. There are several new weapons, a higher level cap, a further refined Infinity graphics engine, and new class-related features and magical skills. The novelization of the game was written by Drew Karpyshyn and released in September 2001.

<i>Baldurs Gate: Tales of the Sword Coast</i> Video game expansion pack

Baldur's Gate: Tales of the Sword Coast is an expansion pack of the fantasy role-playing video game Baldur's Gate. Developed by BioWare and published by Interplay, it adds 20 to 30 extra hours of gameplay, including the addition of four areas and minor tweaks to some of the mechanics. The expansion consists of four notable quests that take place within the same game world as Baldur's Gate, and sees players taking their character and their party of companions across the Sword Coast, from travelling to a distant island, to exploring the fortress dungeon of a dead dwarf. Tales of the Sword Coast sold 600,000 units by 2003.

<i>Baldurs Gate II: Shadows of Amn</i> 2000 video game

Baldur's Gate II: Shadows of Amn is a role-playing video game developed by BioWare and published by Interplay Entertainment. It is the sequel to 1998's Baldur's Gate and was released for Microsoft Windows in September 2000. Following its predecessor, the game takes place in the Forgotten Realms, a fantasy campaign setting, and is based on the Advanced Dungeons & Dragons 2nd edition rules. Powered by BioWare's Infinity Engine, Baldur's Gate II uses an isometric perspective and pausable real-time gameplay. The player controls a party of up to six characters, one of whom is the player-created protagonist; the others are certain characters recruited from the game world.

<span class="mw-page-title-main">Minsc</span> Fictional character from Baldurs Gate

Minsc is a fictional character in the Baldur's Gate series of Dungeons & Dragons role-playing video games developed by BioWare and Larian Studios. He originated from the pen-and-paper Dungeons & Dragons sessions held by the lead designer of Baldur's Gate, James Ohlen, and was expanded upon by the game's lead writer, Lukas Kristjanson. His video game debut was in Baldur's Gate as a companion character who can join the player's party. He also appears in the sequel, Baldur's Gate II: Shadows of Amn, the expansion, Baldur's Gate II: Throne of Bhaal, the 2015 game Baldur's Gate: Siege of Dragonspear, the 2023 game Baldur's Gate 3, as well as in promotions relating to the titles. Minsc is voiced by Jim Cummings in his original video game appearances, and by Matt Mercer in Baldur's Gate 3.

<i>Icewind Dale: Heart of Winter</i> 2001 video game

Icewind Dale: Heart of Winter is a 2001 expansion pack to the role-playing video game Icewind Dale, developed by Black Isle Studios and published by Interplay Entertainment. It introduced many changes and additions to the original game, and included a new campaign. A downloadable add-on to this expansion pack, titled Trials of the Luremaster, was released for free. Both the expansion and add-on were included in Icewind Dale: Enhanced Edition.

<i>Icewind Dale II</i> Role-playing video game by Black Isle Studios

Icewind Dale II is a role-playing video game developed by Black Isle Studios and published by Interplay Entertainment, released on August 27, 2002. Like its 2000 predecessor Icewind Dale, the game is set in the Forgotten Realms fantasy setting in the Icewind Dale region. The player assumes control of a group of mercenaries in a war between the Ten Towns of Icewind Dale and a coalition of persecuted races and religions.

<i>Return to Krondor</i> 1998 video game

Return to Krondor is a role-playing video game set in Raymond Feist's fictional fantasy setting of Midkemia. A sequel to 1993's Betrayal at Krondor, it was released for Windows on the PC in time for the 1998 Thanksgiving and Christmas season. Within the game, the player commands a group of heroes with different attributes, strengths, and weaknesses which the player may upgrade over the course of the game.

<i>Pool of Radiance: Ruins of Myth Drannor</i> 2001 video game

Pool of Radiance: Ruins of Myth Drannor is a Forgotten Realms Dungeons & Dragons role-playing video game released in 2001 by Ubi Soft. It is the fifth and latest game in the Pool of Radiance series.

<i>Soulbringer</i> 2000 video game

Soulbringer is a fantasy RPG developed by Gremlin Interactive and published by Interplay Entertainment and Infogrames in 2000. It was later packed and shipped in combination with Interplay's Planescape: Torment.

Baldur's Gate III: The Black Hound was a cancelled role-playing video game developed by Black Isle Studios for the Microsoft Windows platform. Announced in 2002 under the codenames FR6 and Project Jefferson, it was planned to be the third main entry in the Baldur's Gate series, utilizing the Dungeons & Dragons 3rd Edition ruleset. The game was set to use a 3D graphics engine developed for the game, rather than the Infinity Engine used for the developer's previous games.

Baldur's Gate: Enhanced Edition is a remaster of the 1998 role-playing video game Baldur's Gate, developed by Overhaul Games, a division of Beamdog, and published by Atari. It was released for Microsoft Windows on November 28, 2012, with additional releases between 2012 and 2014 for iPad, OS X, Android and Linux and most recently for Xbox One, PlayStation 4, and Nintendo Switch on October 15, 2019. The remaster combines the original game, Baldur's Gate, with its expansion Baldur's Gate: Tales of the Sword Coast, retaining the original elements from both, while including additions, a separate arena adventure entitled The Black Pits, and a number of improvements some of which were imported from Baldur's Gate II: Shadows of Amn.

<i>Baldurs Gate: Siege of Dragonspear</i> 2016 video game expansion pack

Baldur's Gate: Siege of Dragonspear is an expansion pack for the role-playing video game Baldur's Gate: Enhanced Edition developed and published by Beamdog. The expansion is the first new original content to the Baldur's Gate series released after more than 10 years, and its plot takes place between the events of Baldur's Gate and Baldur's Gate II: Shadows of Amn. Gameplay remained similar to Baldur's Gate: Enhanced Edition, although a class, companions and areas have been added. Siege of Dragonspear received mixed to positive reviews by video game publications who appreciated the return to the franchise after a long hiatus. It received backlash from some consumers who criticized the general quality of the writing and the introduction of a transgender non-playable character.

<i>Baldurs Gate 3</i> 2023 video game

Baldur's Gate 3 is a 2023 role-playing video game developed and published by Belgian game developer Larian Studios. The game is the third main installment in the Baldur's Gate series, based on the tabletop fantasy role-playing system of Dungeons & Dragons. A partial version of the game was released in early access format for macOS and Windows in October 2020. It remained in early access until its full release for Windows in August 2023, with versions for PlayStation 5, macOS, and Xbox Series X/S releasing later that year.

References

  1. 1 2 3 Muzyka, Ray (May 2, 2001). "Baldur's Gate II: The Anatomy of a Sequel". Gamasutra. Retrieved August 17, 2010.
  2. "Baldur's Gate II: Shadows of Amn Review". IGN .
  3. 1 2 3 "Baldur's Gate Ships". RPG Vault. December 21, 1998. Archived from the original on July 27, 2011. Retrieved July 5, 2012.
  4. 1 2 Gentry, Perry (December 18, 1998). "What's in Stores Next Week". CNET Gamecenter . Archived from the original on August 17, 2000. Retrieved September 14, 2019.
  5. "#1 MOST HIGHLY ANTICIPATED NEW GAME, BALDUR'S GATE, SHIPS!". December 21, 1998. Archived from the original on April 18, 1999. Retrieved September 14, 2019.
  6. "Baldur's Gate remake press release". Baldur's Gate.com. Overhaul Games. March 15, 2012. Archived from the original on March 18, 2012. Retrieved March 15, 2012.
  7. Lorenzo Veloria (July 24, 2014). "Pillars of Eternity brings back old-school, Baldur's Gate-style gameplay". gamesradar.
  8. 1 2 3 4 5 Schoffel, Julian (April 1, 1998). "RPG Revival". PCWorld . Archived from the original on June 11, 2014. Retrieved September 26, 2012.
  9. Tresca, Michael J. (2010), The Evolution of Fantasy Role-Playing Games, McFarland, p. 144, ISBN   978-0786458950
  10. 1 2 Harris, John. "Game Design Essentials: 20 RPGs". Gamasutra. Archived from the original on November 9, 2009. Retrieved October 5, 2009.
  11. "Adventure Lives up to Hype". The Herald News . Joliet, Illinois. March 14, 1999. Archived from the original on March 29, 2015. Retrieved November 17, 2012.
  12. "Baldur's Gate Dual-Classing Guide". clankiller.com. Retrieved March 16, 2017.
  13. Rollings, Andrew; Adams, Ernest (2003). Andrew Rollings and Ernest Adams on game design. New Riders Games Series. New Riders. p. 86. ISBN   1-59273-001-9.
  14. Oppegaard, Brett (September 26, 1999). "Baldur's Gate Gets Even Better". The Columbian . Archived from the original on June 11, 2014. Retrieved September 26, 2012.
  15. "Mike's RPG Center - List of Baldur's Gate Joinable NPCs". mikesrpgcenter.com. Retrieved March 23, 2017.
  16. "The Forgotten Realms Characters". giantbomb.com. Retrieved March 23, 2017.
  17. Carr, Diane; Burn, Andrew (2006). "Baldur's Gate". Computer games: text, narrative and play. Polity. pp. 31–33. ISBN   0-7456-3400-1.
  18. Williams, Mike (August 20, 2019). "Remembering the Early Days of BioWare with Co-Founder Trent Oster". Archived from the original on May 20, 2022. Retrieved June 19, 2022.
  19. Mason, Graeme (September 30, 2018). "How BioWare revolutionised the RPG". Eurogamer.net.
  20. 1 2 Asher, Mark (January 20, 1999). "The Good Doctor of Baldur's Gate". CNET Gamecenter . Archived from the original on December 7, 2000.
  21. 1 2 3 4 5 "NG Alphas: Forgotten Realms". Next Generation . No. 25. Imagine Media. January 1997. pp. 113–4.
  22. Gutschmidt, Tom (2003). Game Programming with Python, Lua, and Ruby. Premier Press game development. Premier Press. p. 323. ISBN   1-59200-077-0.
  23. Tofer, Cameron. "Re: lua and Baldur's gate". lua-users mailing list archive.
  24. 1 2 Carless, Simon (August 16, 2010). "GDC Europe: BioWare Doctors Look Back On Baldur's Gate Franchise". Gamasutra. Archived from the original on August 17, 2010. Retrieved August 17, 2010.
  25. "RPG Vault: Baldur's Gate Memories". February 15, 2009. Archived from the original on February 15, 2009. Retrieved September 19, 2012.
  26. Lucy James; Tamoor Hussain (March 20, 2017). "Mass Effect: Andromeda Ian Frazier Interview". GameSpot . Retrieved August 28, 2021.
  27. 1 2 Barton, Matt (August 30, 2014). "Matt Chat 255: Feargus Urquhart on Baldur's Gate, Shattered Steel, and Fallout". YouTube . Archived from the original on December 22, 2021. Retrieved January 21, 2019.
  28. 1 2 3 4 5 Hoffman, Udo (May 1999). "NachSpiel; Baldur's Gate". PC Player (in German). p. 50.
  29. Woods, Dave (January 2000). "It's Time for Double-Damage... Baldur's Gate II: Shadows of Amn". PC Zone . No. 85. pp. 16, 17.
  30. Asher, Mark (December 31, 1998). "Game Spin: Retail Wrestling". CNET Gamecenter . Archived from the original on December 12, 2000.
  31. Mullen, Micheal (January 12, 1999). "Brood War Tops PC Data List". GameSpot . Archived from the original on February 29, 2000. Retrieved June 2, 2019.
  32. "The Numbers Game; Does Award Winner = Best Seller?". PC Gamer US . Vol. 6, no. 4. April 1999. p. 50.
  33. Fudge, James (January 19, 1999). "StarCraft: Brood Wars Tops Charts, Baldur's Gate Close Behind". Computer Games Strategy Plus . Archived from the original on April 6, 2005. Retrieved July 22, 2018.
  34. 1 2 "CD-ROM Spiele über DM 55,--; Stand 2. Hälfte Januar 1999". VUD.de (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on February 9, 1999. Retrieved June 2, 2019.
  35. 1 2 "PC Gaming World's ELSPA Charts". GameSpot UK . January 27, 1999. Archived from the original on January 28, 1999. Retrieved June 2, 2019.
  36. "Baldur's Gate Hits #1, Sets Interplay Sales Records" (Press release). Irvine, California: Interplay Entertainment. January 14, 1999. Archived from the original on September 9, 1999.
  37. Huffstutter, P. J. (January 18, 1999). "'Gate' Crashes Sales Records". Los Angeles Times . Archived from the original on January 22, 2019.
  38. "Brood Wars Rules the Week's Charts". GameSpot . January 27, 1999. Archived from the original on March 8, 2000. Retrieved July 22, 2018.
  39. "Baldur's Gate in the Lead". GameSpot . February 2, 1999. Archived from the original on February 26, 2000. Retrieved July 22, 2018.
  40. "SimCity 3000: Top Seller". GameSpot . February 9, 1999. Archived from the original on March 8, 2000. Retrieved July 22, 2018.
  41. "SimCity 3000 On Top". GameSpot . February 18, 1999. Archived from the original on February 29, 2000. Retrieved July 22, 2018.
  42. Mullen, Micheal (February 16, 1999). "January's Top Sellers". GameSpot . Archived from the original on June 7, 2000. Retrieved July 22, 2018.
  43. "High Scores: Top Titles in the Game Industry". Feed Magazine . April 22, 1999. Archived from the original on May 8, 1999.
  44. Asher, Mark (January 7, 1999). "Game Spin: Talking SMAC". CNET Gamecenter . Archived from the original on December 17, 2000.
  45. "Sim City 3000 Takes February". GameSpot . March 15, 1999. Archived from the original on November 8, 1999. Retrieved July 22, 2018.
  46. Fudge, James (February 23, 1999). "Sim City 3000 Hangs Tough at Top Spot". Computer Games Strategy Plus . Archived from the original on April 7, 2005. Retrieved July 22, 2018.
  47. "SimCity Packs 'Em In". GameSpot . March 10, 1999. Archived from the original on November 19, 2000. Retrieved July 22, 2018.
  48. "SimCity 3000 Still Top Seller". GameSpot . March 16, 1999. Archived from the original on March 3, 2000. Retrieved July 22, 2018.
  49. Asher, Mark (February 17, 1999). "Game Spin: The Daikatana Demo". CNET Gamecenter . Archived from the original on October 13, 2000.
  50. Jebens, Harley (February 24, 1999). "Interplay Financials". GameSpot News . Archived from the original on February 24, 2001.
  51. "SimCity Still Number 1". GameSpot . March 25, 1999. Archived from the original on June 3, 2000. Retrieved July 22, 2018.
  52. "SimCity Beats Back EverQuest". GameSpot . April 5, 1999. Archived from the original on June 19, 2000. Retrieved July 22, 2018.
  53. "SimCity Steps Down". GameSpot . April 13, 1999. Archived from the original on March 6, 2000. Retrieved June 2, 2019.
  54. Fudge, James (April 16, 1999). "EA Tops Charts". Computer Games Strategy Plus . Archived from the original on April 7, 2005. Retrieved July 22, 2018.
  55. Fudge, James (May 17, 1999). "Civilization: Call To Power tops April chart". Computer Games Strategy Plus . Archived from the original on May 2, 2005. Retrieved July 22, 2018.
  56. "PC Gaming World's ELSPA Charts". GameSpot UK . April 13, 1999. Archived from the original on April 17, 1999. Retrieved June 2, 2019.
  57. "Spiele-Charts". PC Player (in German). June 1999. p. 64.
  58. "Spiele-Charts". PC Player (in German). July 1999. p. 74.
  59. "Spiele-Charts". PC Player (in German). August 1999. p. 60.
  60. "VUD nennt vier neue Sales Awards". GamesMarkt (in German). July 2, 1999. Archived from the original on December 4, 2018.
  61. Horn, Andre (January 14, 2004). "VUD-Gold-Awards 2003". GamePro Germany (in German). Archived from the original on July 18, 2018.
  62. McKeen, Scott (May 25, 1999). "Computer wizards turn giant slayers". Edmonton Journal . Archived from the original on October 10, 1999.
  63. "Baldur's Add-On Takes First". GameSpot . May 19, 1999. Archived from the original on March 4, 2000. Retrieved June 2, 2019.
  64. Fudge, James (June 15, 1999). "Star Wars Episode I: The Phantom Menace Tops Monthly Chart". Computer Games Strategy Plus . Archived from the original on May 2, 2005. Retrieved November 1, 2018.
  65. Fudge, James (July 20, 1999). "Star Wars Episode I: The Phantom Menace Tops Monthly Chart". Computer Games Strategy Plus . Archived from the original on April 7, 2005. Retrieved November 1, 2018.
  66. Fudge, James (September 1, 1999). "Half-Life Tops July Sales Charts". Computer Games Strategy Plus . Archived from the original on February 8, 2005. Retrieved June 2, 2019.
  67. Fudge, James (September 23, 1999). "Command & Conquer: Tiberian Sun Tops August Sales Charts". Computer Games Strategy Plus . Archived from the original on May 2, 2005. Retrieved June 2, 2019.
  68. "Black Isle Studios Ships DVD Version for Worldwide Hit, Baldur's Gate" (Press release). Irvine, California: Interplay Entertainment. June 10, 1999. Archived from the original on August 17, 2000.
  69. "And the Winners Are..." IGN . August 3, 1999. Archived from the original on March 5, 2000. Retrieved November 1, 2018.
  70. "X-Tra; Death of the PC". PC Accelerator . No. 18. February 2000. pp. 100, 101.
  71. Brenesal, Barry (November 2, 1999). "Heirs to Baldur's Gate: 5 new games to watch for". CNN . Archived from the original on January 5, 2002.
  72. "Shake Your Money-Maker". PC Gamer US . Vol. 7, no. 4. April 2000. p. 32.
  73. Fudge, James (January 19, 2000). "PC Data Top Selling PC Games for 1999". Computer Games Strategy Plus . Archived from the original on August 17, 2000.
  74. Desslock (May 11, 2000). "Desslock's Ramblings – RPG Sales Figures". GameSpot . Archived from the original on February 3, 2001.
  75. Desslock (April 11, 2001). "Desslock's Ramblings -- Heart of Winter Review and Editorial Follow-ups; Readers of the Week". GameSpot . Archived from the original on February 1, 2002. Retrieved June 2, 2019.
  76. Muzyka, Ray (May 2, 2001). "Baldur's Gate II: The Anatomy of a Sequel". Gamasutra . Archived from the original on May 10, 2012.
  77. Desslock (November 23, 2001). "Desslock's Ramblings - Wizardry 8 Arrives, Kinda; RPG Sales Stats Updated". GameSpot . Archived from the original on November 24, 2001.
  78. "About BioWare". BioWare . Archived from the original on February 7, 2003. Retrieved July 25, 2009.
  79. Jerema, Carson (July 11, 2015). "The resurrection of Baldur's Gate". Edmonton Journal . p. 33. Retrieved November 22, 2021 via Newspapers.com.
  80. "Baldur's Gate for PC". GameRankings . CBS Interactive . Retrieved June 27, 2010.
  81. "Baldur's Gate for PC Reviews". Metacritic . CBS Interactive . Retrieved July 25, 2009.
  82. Yans, Cindy (January 26, 1999). "Baldur's Gate". Computer Games Strategy Plus . Archived from the original on February 4, 2005. Retrieved November 1, 2018.
  83. Scorpia (April 1, 1999). "Baldur's Gate". Computer Gaming World . Archived from the original on August 16, 2000.
  84. "Baldur's Gate". The Electric Playground . Archived from the original on February 28, 2008.
  85. "Baldur's Gate Review". GameSpot. CBS Interactive. June 9, 1999. Retrieved September 28, 2012.
  86. Ward, Trent C. (January 19, 2012). "Baldur's Gate - BioWare proves that they are more than capable of carrying the AD&D torch". IGN . Archived from the original on April 4, 2002.
  87. 1 2 "Baldur's Gate". Maximum PC. Vol. 4, no. 6. June 1999. p. 90. ISSN   1522-4279 . Retrieved June 27, 2010.
  88. "Rating; Forgotten Realms: Baldur's Gate". Next Generation . No. 52. April 1999. pp. 84, 85.
  89. 1 2 Wolf, Michael (April 1999). "Baldur's Gate". PC Gamer US. Archived from the original on March 6, 2000. Retrieved April 19, 2010.
  90. Ryan, Michael E. (May 1, 1999). "Baldur's Gate: Better Gate Than Never". Computer Shopper . Archived from the original on March 29, 2015. Retrieved September 26, 2012.
  91. "Baldur's Gate". Pyramid .
  92. "Second Interactive Achievement Awards; Personal Computer". Interactive.org. Academy of Interactive Arts & Sciences. Archived from the original on November 4, 1999.
  93. "Origins Award Winners (1998)". Origins Game Fair. Academy of Adventure Gaming, Arts & Designs. Archived from the original on October 31, 2007.
  94. "Computer Gaming World's 1999 Premier Awards; CGW Presents the Best Games of 1998". Computer Gaming World . No. 177. April 1999. pp. 90, 93, 96–105.
  95. "Archive / 1999 Spotlight Awards". Game Choice Awards. Game Developers Conference. Archived from the original on July 3, 2011.
  96. 1 2 3 "The Best of 1998". Computer Games Strategy Plus . February 11, 1999. Archived from the original on February 3, 2005.
  97. 1 2 "IGNPC's Best of 1998 Awards". IGN . January 29, 1999. Archived from the original on April 4, 2002. Retrieved November 1, 2018.
  98. The Gamecenter editors (January 29, 1999). "The CNET Gamecenter.com Awards for 1998". CNET Gamecenter . Archived from the original on December 16, 2000. Retrieved November 1, 2018.
  99. "The Blister Award: The Best of 1998". The Electric Playground . February 16, 1999. Archived from the original on August 16, 2000.
  100. 1 2 "Best of 1998 Awards". RPG Vault . January 16, 1999. Archived from the original on March 23, 2003. Retrieved November 1, 2018.
  101. "The Fifth Annual PC Gamer Awards". PC Gamer US . Vol. 6, no. 3. March 1999. pp. 64, 67, 70–73, 76–78, 83, 84, 86, 87.
  102. "GameSpot's Best and Worst of 1998". GameSpot . Archived from the original on August 15, 2000.
  103. England, Matthew (June 29, 2020). "10 Of The Best DnD Stories To Start Off With". CBR. Retrieved December 28, 2020.
  104. "Baldur's Gate (PC)". IGN .
  105. Rausch, Allen (August 18, 2004). "A History of D&D Video Games - Part IV". Game Spy. Retrieved November 17, 2012.
  106. Johnson, Leif (February 5, 2014). "The Top 11 Dungeons & Dragons Games of All-Time". IGN. Retrieved December 10, 2017.
  107. "Our favourite cities in PC gaming". PC Gamer. Retrieved September 10, 2019.
  108. Goble, Gordon (October 13, 1999). "Black Isle on Ice". CNET Gamecenter . Archived from the original on February 11, 2001. Retrieved June 2, 2019.
  109. Plunkett, Jack W. (2009). Plunkett's Entertainment and Media Industry Almanac 2009. Entertainment and Media Industry Market Research, Statistics, Trends and Leading Companies. Plunkett Research. p. 210. ISBN   978-1-59392-471-3 . Retrieved June 26, 2010.
  110. "Baldur's Gate: The Original Saga". Good Old Games .
  111. Deleon, Nicholas (September 22, 2010). "Good Old Games Not Shutting Down, Re-launches Tomorrow With Baldur's Gate Among New Games". TechCrunch . Retrieved March 16, 2012.
  112. "D&D Anthology: The Master Collection". GameStop . Archived from the original on April 22, 2014. Retrieved December 12, 2012.
  113. "Announcing Baldur's Gate: Enhanced Edition". Archived from the original on March 18, 2012. Retrieved March 15, 2012.
  114. "Baldur's Gate: Enhanced Edition for iPad". March 20, 2012. Archived from the original on March 24, 2012. Retrieved March 22, 2012.
  115. Oster, Trent (September 14, 2012). "Ship Date Delay". Archived from the original on September 16, 2012. Retrieved September 26, 2012.
  116. Takahashi, Dean (February 7, 2019). "Walking Dead creator Skybound Games will publish Beamdog's classic RPGs to consoles". Venture Beat . Retrieved February 7, 2019.
  117. Dellinger, AJ (May 30, 2019). "Six Bioware classics are coming to consoles this fall". Engadget . Retrieved May 30, 2019.

Further reading