Boom Boom Rocket

Last updated

Boom Boom Rocket
Boomboomrocketlogo.jpg
Developer(s) Bizarre Creations
Publisher(s) Electronic Arts
Platform(s) Xbox 360
ReleaseApril 11, 2007 [1]
Genre(s) Music
Mode(s) Single-player, multiplayer

Boom Boom Rocket (BBR) is a downloadable video game for Xbox 360's Xbox Live Arcade service. Boom Boom Rocket is the first rhythm game for Xbox Live Arcade and was developed by Geometry Wars creators Bizarre Creations and published by the Pogo division of Electronic Arts. The game was made backwards compatible on Xbox One on July 26, 2016. [2]

Contents

Gameplay

The objective of Boom Boom Rocket is to trigger fireworks explosions in time with music, in a gameplay style very similar to that of Dance Dance Revolution , Guitar Hero and Fantavision . Each rocket is color-mapped to one of the colored buttons on the Xbox 360 controller. A life gauge, which also serves as a score multiplier meter, fills with each successful shot and drains with each missed shot, and players are graded on overall hit accuracy. If the life meter drains completely, the player fails the song and the game is over. Each song has three unlockable firework types, one for each difficulty level. If the player successfully triggers a prescribed number of fireworks a rocket with a wavy tail appears. If this special rocket is triggered, the firework is unlocked and it will randomly replace other firework types on subsequent songs. If the rocket with the wavy tail is missed, or the song is not completed, the firework type remains locked.

An update that was released in November 2007 allows the game to recognize other controllers like guitars and dance pads. When using a guitar the rockets need to be "strummed" just as in Guitar Hero to be exploded in time.

Boom Boom Rocket includes several single-player modes and a local two-player mode. Single-player modes include the basic game, Endurance Mode (in which the song loops continuously and gradually speeds up, with the player attempting to complete as many "laps" as possible), and Practice Mode. Additionally, the game provides a Visualizer mode, which creates a fireworks display timed to the rhythm of audio files stored on the player's console.

The game provides twelve achievements (worth 200 Gamerscore points), which focus mainly on unlocking fireworks and attaining high grade levels and hit ratios. It also supports two-player mode on the same system, but does not support online multiplayer. As with most Xbox Live Arcade games, the title includes online leaderboards.

Boom Boom Rocket features ten music tracks (fifteen with the update), with three difficulty levels per track. Each track is a classical song that has been remixed into a modern style, such as ska, funk or techno. The game's music was composed by Ian Livingstone ( Batman Returns and Project Gotham Racing 2 game soundtracks). While users cannot create their own custom soundtracks or utilize music from other sources (apart from the music visualizer mode), the game does support downloadable content including new tracks composed by Chris Chudley from Audioantics. ( Geometry Wars , Project Gotham Racing 3 ) which should have been released on November 29, 2007; but were a day late. The new songs were free for a couple weeks after release. [3]

Track list

There are a total of ten music tracks in the game, with three difficulty levels per track. Each track is a classical song that has been remixed into one of a number of modern styles, including ska, funk and techno, and was composed by Ian Livingstone ( Batman Returns and Project Gotham Racing 2 game soundtracks) and the DLC Rock Pack by Chris Chudley from Audioantics (Geometry Wars, Project Gotham Racing 3) . The songs are as follows:

DLC – Rock Pack composed by Audioantics, released November 30, 2007, is:

Development and release

Boom Boom Rocket was developed by British studio Bizarre Creations and was initially conceived by Troy Whitlock at Pogo, a subsidiary of publisher EA focusing on casual games. [4] Members of both companies recalled that EA expressed interest in Bizarre Creations due to the developer's successful Geometry Wars , leading to prototyping and eventual full-fledged production on a new rhythm-action title. [5] [6] [7] [8] [9] However, Bizarre Creations founder Martyn Chudley claimed that it was his company that originally approached EA about a new project in order to avoid losing staff. [10] A team was not in place when it was greenlit and slowly grew around the concept as development progressed. [11] The crew consisted of seven core members, most of which were from the company's shared audio team. This included graphical coder Stephen Cakebread, the creator of Geometry Wars. [4] [9] [12]

According to programmers Sam Hall and Nick Bygrave, Bizarre Creations "kind of made Boom Boom Rocket up as [they] went along", taking a relaxed approach to its creation. [11] As the game was designed around casual play, its difficult settings were balanced to appeal to beginners and hardcore gamers alike. [4] [5] [12] On-screen directional arrows were included alongside the four colors which correspond to the Xbox 360's gamepad face buttons to further the game's accessibility to players who are new to video games in general and even to players with color blindness. [5] The "freeform" development of the game allowed EA to quickly approve amendments by the programmers such as the addition of the Endurance Mode and speeding the gameplay up with the increasing tempo of the music. [6] Online multiplayer was a consideration, but was passed on due to time constraints. [13] Designer Jeff Lewis stated that Boom Boom Rocket utilized the maximum graphical potential of the Xbox 360 and that, as with Geometry Wars, Xbox Live Arcade was an ideal platform for the coders to show off their talents in this regard. [12] The team claimed they took no inspiration from Fantavision , a fireworks-themed puzzle game for the PlayStation 2, though Hall and Bygrave recognized visual similarities between the two. [5] [11]

For the musical score, Bizarre Creations chose the work of composer Ian Livingstone, who had worked with them on Project Gotham Racing 2 and Treasure Planet , and even used the first track he ever submitted for Boom Boom Rocket for its first level. [6] Classical music was selected due to its assumed neutral appeal and because players might recognize its beats and choruses over contemporary songs. [4] [9] [12] Lewis said that these classical pieces were remixed to have structures like modern pop, rock, and dance songs, with alternating choruses and verses, similar to how a player deals with waves of enemies in a shooter game. [12] Although the developer contemplated including the ability to generate levels to custom soundtracks, the programmers felt this would have too difficult to do correctly and that the end result would be a poor substitute for the already-varied stock levels. [13]

After ten to twelve months of development, Boom Boom Rocket was officially announced in January 2007. [7] [12] The game was launched in North America and Europe for Xbox Live Arcade on April 11, 2007. [14] EA wished to leverage its credibility with core gamers by publishing the game under its own brand rather than its subsidiary Pogo. [15] In October 2007, Boom Boom Rocket came bundled alongside four other Xbox Live Arcade games in the Arcade model of the Xbox 360 in both regions. [16] DLC titled "Rock Pack" was released on November 29, 2007 and included five new songs and an additional fifteen unlockable fireworks. [17] These songs had been remixed by Geometry Wars composer Chris Chudley. [18] Also included were an update to the game which added guitar peripheral and dance pad support; Japanese and Korean language options; and various updates to the leaderboard and scoring systems. [19] The DLC was available on the marketplace for free until December 16, after which it cost 250 Microsoft Points. [18] Boom Boom Rocket was released on the Japanese Xbox Live Arcade on November 30, 2007 and was bundled with the region's Arcade model Xbox 360 console on March 6, 2008. [20] [21] The game was added to the list of backwards compatibile games for Xbox One on July 26, 2016. [22]

Reception

Boom Boom Rocket holds aggregate scores of 69% on both GameRankings and Metacritic, corresponding to "mixed or average reviews" on the latter website.

Related Research Articles

<span class="mw-page-title-main">Bizarre Creations</span> Defunct British video game development studio

Bizarre Creations Limited was a British video game development studio based in Liverpool, best known for their racing titles Metropolis Street Racer (Dreamcast) and the follow-up Project Gotham Racing series. The company has also developed games in other genres, including the Geometry Wars arcade series, plus the third-person shooters Fur Fighters and The Club. Bizarre Creations was acquired by publisher Activision in 2007, and subsequently completed its racer Blur in May 2010.

<i>Virtua Fighter 5</i> 2006 video game

Virtua Fighter 5 is the fifth installment in Sega's Virtua Fighter series of arcade fighting games. The original version was released on the Sega Lindbergh arcade system board. The first location tests took place on November 26, 2005 leading to the official release on July 12, 2006, in Japanese arcades. An export version, based on Version B, was released to arcades outside Japan in February 2007.

<i>Geometry Wars: Retro Evolved</i> 2003 video game

Geometry Wars is a video game made by Bizarre Creations. Initially a minigame in Project Gotham Racing 2, an updated version, titled Retro Evolved, was eventually released for the Xbox 360. That version, at one point, held the record for the most downloaded Xbox Live Arcade Game.

Xbox Live Arcade (XBLA) is a video game digital distribution service available through the Xbox Games Store, Microsoft's digital sales platform for the Xbox 360. It focused on smaller downloadable games from both major publishers and independent game developers. Titles ranged from classic console and arcade video games, to new games designed from the ground up for the service. Games available through the XBLA service ranged from $5–20 in price, and as of October 2016, there have been 719 Xbox Live Arcade titles released for the Xbox 360. Prior to the Xbox 360, "Xbox Live Arcade" was the name for an online distribution network on the original Xbox, which was replaced by the Xbox Live Marketplace.

<i>Feeding Frenzy</i> (video game) Arcade style video game

Feeding Frenzy is a single-player mode and arcade-style aquatic video game written by Sprout Games, and published by PopCap Games. With an initial debut on February 11, 2004, it saw a re-release on the Xbox Live Arcade service, with versions for both the original Xbox and the Xbox 360. The Xbox 360 version, released on March 15, 2006, was the 17th most popular Xbox Live Arcade title for 2006.

<i>Lumines Live!</i> 2006 video game

Lumines Live! is a 2006 puzzle video game developed by Q Entertainment for the Xbox 360. It was released in Europe in October 2006, in North America in January 2007, and in Japan in March 2007. The objective of the game is to move and rotate 2×2 blocks to form colored squares of the same color. Points are awarded to the player when the Time Line erases the colored squares. Lumines Live! introduces online multiplayer, Xbox Live achievements, and a leaderboard.

<i>Dance Dance Revolution Universe</i> 2007 video game

Dance Dance Revolution Universe is a music video game. It was released as a part of Dance Dance Revolution franchise by Konami for the Xbox 360. The game was unveiled on May 9, 2006 at the Electronic Entertainment Expo in Los Angeles.

<i>Project Gotham Racing 4</i> 2007 video game

Project Gotham Racing 4 is a racing video game developed by Bizarre Creations and published by Microsoft Game Studios. It was released exclusively for the Xbox 360 in October 2007.

<i>Rock Band</i> (video game) 2007 music video game

Rock Band is a music video game developed by Harmonix, published by MTV Games and distributed by Electronic Arts. It is the first title in the Rock Band series. The Xbox 360 and PlayStation 3 versions were released in North America on November 20, 2007, while the PlayStation 2 version was released on December 18, 2007 and the Wii version on June 22, 2008. Harmonix previously developed the first two games in the Guitar Hero series, which popularized gameplay of rock music with guitar-shaped controllers. After development of the series was shifted to Neversoft, Harmonix conceived Rock Band as a new title that would offer multi-instrument gameplay.

<i>Bomberman Live</i> 2007 video game

Bomberman Live is a downloadable video game for the Xbox Live Arcade, developed by Backbone Entertainment as part of the Bomberman franchise. The game was announced on May 16, 2007 and released later that year. It would later see a retail release as part of the 2009 Xbox Live Arcade Game Pack.

<i>Soulcalibur IV</i> 2008 video game

Soulcalibur IV is a 2008 fighting video game developed by Project Soul and published by Namco Bandai Games for the PlayStation 3 and Xbox 360. It is the fifth installment in the Soulcalibur series, featuring greatly improved visuals over its predecessor and three playable guest characters from the Star Wars franchise. It is also the first Soulcalibur game to not receive an arcade version, and the last game in the Soul series’ 1590 A.D. trilogy, following Soulcalibur II and Soulcalibur III.

<i>Geometry Wars: Retro Evolved 2</i> 2008 video game

Geometry Wars: Retro Evolved 2 is a multidirectional shooter video game created by Activision subsidiary Bizarre Creations, released on Xbox Live Arcade on July 30, 2008 as a sequel to Geometry Wars: Retro Evolved. It was followed by Geometry Wars 3: Dimensions, a sequel published in 2014 by Lucid Games, which was founded by former members of Bizarre Creations.

<i>Galaga Legions</i> 2008 video game

Galaga Legions is a 2008 twin-stick shooter video game developed and released by Namco Bandai Games for the Xbox 360. It is the twelfth game in the Galaxian series, and the third developed for home platforms. The player controls a starship, the AEf-7 "Blowneedle", in its efforts to wipe out the Galaga armada. The objective of the game is to clear each of the five stages as quick as possible. Stages have a heavy emphasis on puzzle solving and chain reactions, which are necessary to clear out enemy formations. The Blowneedle has a pair of satellites at its disposal, and can place them anywhere on the screen to fend off enemies.

<i>Madden NFL 10</i> 2009 video game

Madden NFL 10 is an American football video game based on the National Football League that was published by EA Sports and developed by EA Tiburon. The 21st installment of the Madden NFL series, it is the first game to feature two players on the cover: Troy Polamalu of the Pittsburgh Steelers and Larry Fitzgerald of the Arizona Cardinals, who played against each other the previous season in Super Bowl XLIII. It was released in August 2009 for the PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360 and BlackBerry, and for the iOS on September 9 through the App Store.

<i>Battlefield 3</i> 2011 video game

Battlefield 3 is a 2011 first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is a direct sequel to 2005's Battlefield 2.

Audioantics is a UK-based video game audio production company run by a freelance sound engineer Chris Chudley.

<i>Dance Central 2</i> 2011 video game

Dance Central 2 is a music rhythm game for the Xbox 360 Kinect and is the sequel to Dance Central. It is the second installment in the Dance Central series. It was released in October 25, 2011.

Geometry Wars is a series of top-down multi-directional shooter video games developed by Bizarre Creations, and, later, Lucid Games. Originally published by Microsoft Games Studios, the first title was included as a minigame in Project Gotham Racing 2 for Xbox. An updated version was released in 2005 as a launch title for Xbox 360 and later ported to Microsoft Windows.

References

  1. Brudvig, Erik (April 11, 2007). "Boom Boom Rockets Onto the Arcade". IGN. Retrieved March 29, 2023.
  2. "Two More Xbox One Backward Compatible Games Now Available" . Retrieved July 27, 2016.
  3. "New Boom Boom Rocket DLC Available Now" . Retrieved July 28, 2016.
  4. 1 2 3 4 {{cite web | author=Leone, Matt | date=February 21, 2007 | title=Exclusive look at Bizarre's XBLA follow-up to Geometry Wars. | url=http://www.1up.com/do/previewPage?cId=3157391%7C archive-url=https://web.archive.org/web/20071018113823/http://www.1up.com/do/previewPage?cId=3157391 | archive-date=October 18, 2007 | publisher=1Up Network | website=[[1Up Network|1Up.com | accessdate=November 7, 2022 | url-status=dead}}
  5. 1 2 3 4 Doree, Adam (April 21, 2007). "Bizarre Creations Interview (page 1)". Kikizo. Archived from the original on November 1, 2022. Retrieved November 1, 2022.
  6. 1 2 3 Doree, Adam (April 21, 2007). "Bizarre Creations Interview (page 3)". Kikizo. Archived from the original on November 1, 2022. Retrieved November 1, 2022.
  7. 1 2 Boyer, Brandon (January 17, 2007). "Q&A: EA's Chip Lange Talks Boom Boom Rocket, Live Arcade, PSN". Game Developer . Informa. Archived from the original on May 17, 2022. Retrieved November 4, 2022.
  8. Siberia (April 4, 2007). "Interview Boom Boom Rocket – Craig Howard" (in French). XboxMag. Archived from the original on November 4, 2022. Retrieved November 4, 2022.
  9. 1 2 3 Edge staff (March 2007). "Love and rockets". Edge . No. 173. Future plc. pp. 22–3. ISSN   1350-1593.
  10. Retro Gamer staff (July 2023). "A Tribute to Bizarre Creations". Retro Gamer . No. 248. Future plc. p. 73. ISSN   1742-3155.
  11. 1 2 3 Simmons, Alex (April 10, 2007). "Boom Boom Rocket Developer Interview". IGN. Archived from the original on October 31, 2022. Retrieved October 31, 2022.
  12. 1 2 3 4 5 6 Bizarre Creations staff (January 26, 2007). "Jeff Lewis Interview". Bizarre Creations. Archived from the original on January 26, 2007. Retrieved November 6, 2022.
  13. 1 2 Doree, Adam (April 21, 2007). "Bizarre Creations Interview (page 2)". Kikizo. Archived from the original on November 1, 2022. Retrieved November 1, 2022.
  14. Brudvig, Erik (April 11, 2007). "Boom Boom Rockets Onto the Arcade". IGN. Archived from the original on November 5, 2022. Retrieved November 5, 2022.
  15. Kim, Tom (April 30, 2007). "Q&A;: Pogo/EA's Andrew Pedersen On The Casual Community". Game Developer . Informa. Archived from the original on May 17, 2022. Retrieved November 4, 2022.
  16. Jenkins, David (October 23, 2007). "Microsoft Confirms Xbox 360 Arcade Bundle Release". Game Developer . Informa. Archived from the original on May 22, 2022. Retrieved November 4, 2022.
  17. Burg, Dustin (November 29, 2007). "Boom Boom Rocket to get explosive Rock Pack DLC". Engadget . Yahoo!. Archived from the original on November 6, 2022. Retrieved November 6, 2022.
  18. 1 2 Jakobs, Benjamin (November 29, 2007). "Rock Pack für Boom Boom Rocket" [Rock Pack for Boom Boom Rocket]. Eurogamer (in German). Gamer Network. Archived from the original on December 9, 2023. Retrieved December 9, 2023.
  19. Kietzmann, Ludwig (November 7, 2007). "Boom Boom Rocket update adds guitar, dance pad support". Yahoo! . Archived from the original on November 12, 2022. Retrieved November 12, 2022.
  20. "Boom Boom Rocket'"" (in Japanese). Microsoft. Archived from the original on December 10, 2021. Retrieved November 6, 2022.
  21. Dengeki staff (February 4, 2008). "Xbox360の新エントリーモデル「アーケード」登場!3月6日に27,800円で発売!!" [New Xbox 360 entry model “Arcade” is now available! Released on March 6th for 27,800 yen!!]. Dengeki (in Japanese). ASCII Media Works. Archived from the original on February 5, 2019. Retrieved December 9, 2023.
  22. Hester, Jake (July 26, 2016). "Syberia And Boom Boom Rocket Join Xbox Backwards Compatibility List". Game Informer . Archived from the original on August 24, 2019. Retrieved November 6, 2022.
  23. "Boom Boom Rocket". GameRankings . CBS Interactive. Archived from the original on December 9, 2019. Retrieved November 7, 2022.
  24. "Boom Boom Rocket". Metacritic . Fandom Inc. Archived from the original on November 7, 2022. Retrieved November 7, 2022.
  25. Edge staff (June 2007). "Review: Boom Boom Rocket". Edge . No. 176. Future plc. p. 88. ISSN   1350-1593.
  26. Bramwell, Tom (April 12, 2007). "Reviews: Boom Boom Rocket". Eurogamer . Gamer Network. Archived from the original on July 7, 2022. Retrieved November 8, 2022.
  27. Gerstmann, Jeff (April 11, 2007). "Boom Boom Rocket Review". GameSpot . Fandom Inc. Archived from the original on November 8, 2022. Retrieved November 8, 2022.
  28. GamesTM staff (May 2007). "Online Round-up: Boom Boom Rocket". GamesTM . No. 57. Future plc. ISSN   1478-5889.
  29. Perry, Douglass C. (April 12, 2007). "Boom Boom Rocket Review". IGN. Archived from the original on April 13, 2021. Retrieved November 8, 2022.
  30. Burman, Rob (April 11, 2007). "Boom Boom Rocket UK Review". IGN. Archived from the original on November 8, 2022. Retrieved November 8, 2022.
  31. Official Xbox Magazine UK staff (June 2007). "Reviews: Boom Boom Rocket". Official Xbox Magazine UK . Future plc. p. 97. ISSN   1534-7850.
  32. Official Xbox Magazine staff (June 2007). "Reviews: Boom Boom Rocket". Official Xbox Magazine . Future plc. p. 70. ISSN   1534-7850.
  33. Superjuegos staff (May 2007). "Boom Boom Rocket!". Superjuegos . No. 175. Grupo Zeta. p. 42. OCLC   804295121.
  34. Nardozzi, Dale (April 11, 2007). "Boom Boom Rocket Review (Xbox 360)". TeamXbox . Ziff Davis. Archived from the original on April 16, 2012. Retrieved November 8, 2022.