Bridge scoring

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Duplicate bridge score sheet for ACBL tournament Duplicate bridge score sheet.jpg
Duplicate bridge score sheet for ACBL tournament

While a deal of bridge is always played following a unique set of rules, its scoring may vary depending on the type of event the deal is played on. There are two main categories of scoring: rubber and duplicate. Rubber scoring, and its popular variant Chicago, are mostly used in social play. Duplicate scoring is focused on tournament competition and has many variations that compare and rank the relative performance of partnerships and teams playing the same deals as their competitors.

Contents

Terminology

The following terms and concepts, defined in the glossary of contract bridge terms, are essential to understanding bridge scoring:

Scoring elements

Bridge scoring consists of six to eight elements, depending on the variant.

The method of accumulation of contract points toward a "game" varies, too. However, a "game" is always triggered when 100 contract points are reached, a "partial game" or "part-score" refers to 10 to 90 contract points, and once either side reaches a game, both sides' part-scores, while still valid to be counted as part of the final score of the entire match, are reset to 0 for the purpose of the next game or rubber bonus.

This is the list of the scoring elements:

Contract points

Contract points are awarded for each odd trick bid and made. Their values depend on the suit (or notrump) and whether the contract is doubled or redoubled; they are not affected by vulnerability. Tricks won beyond that necessary to fulfill the contract are referred to as overtricks and their scoring points are accounted for separately because their values are dependent upon declarer's vulnerability.

DenominationContract Points Per Trick
UndoubledDoubledRedoubled
Notrump
  • First odd trick
  • Subsequent tricks

40
30

80
60

160
120
Major suits 3060120
Minor suits 204080

Overtrick points

When declarer makes overtricks, their score value depends upon the contract denomination, declarer's vulnerability and whether or not the contract is undoubled, doubled or redoubled. In an undoubled contract each overtrick earns the same as in contract points (30 for notrump and major suit contracts, 20 for minor suit contracts); values increase significantly when the contract has been doubled or redoubled, especially when vulnerable.

ContractOvertrick Points Per Trick
VulnerableNot Vulnerable
Undoubled in:
- Notrump
- Major suit
- Minor suit

30
30
20

30
30
20
Any doubled200100
Any redoubled400200

Slam bonus

Bonuses are awarded for all slam contracts bid and made:

Doubled or redoubled bonus

When a doubled or redoubled contract is made, a bonus is awarded to the declaring side. It is colloquially referred to as a bonus for "insult", meaning that the opponents have insulted the pair by suggesting that the declarer will not make the contract.

In scoring notation, a doubled contract is indicated by an 'X" after the contract (e.g. a contract of four hearts doubled is indicated by 4 X); a redoubled contract is indicated by "XX" (e.g. 4 XX).

Penalty points

When a contract is defeated, penalty points are awarded to the defending side. The value of the penalty depends on the number of undertricks, whether the declaring side is vulnerable or not vulnerable and whether the contract was undoubled, doubled or redoubled.

Number of
Undertricks
Points Per Undertrick
Not VulnerableVulnerable
UndoubledDoubledRedoubledUndoubledDoubledRedoubled
1st undertrick50100200100200400
2nd and 3rd, each200400300600
4th and each subsequent300600300600

Without a double or redouble, every undertrick has a fixed cost of 100 or 50 points. The scores for (re)doubled undertricks are such that after the first vulnerable undertrick, n vulnerable undertricks cost the same as n+1 undertricks when not vulnerable; for example, four undertricks when doubled and not vulnerable cost 800 points (100+200+200+300), the same as three undertricks when doubled and vulnerable (200+300+300).

Rubber bonus

In rubber bridge only, a bonus is awarded at the conclusion of the rubber as follows:

Honor bonus or honors

In rubber bridge only, a bonus is awarded for any one hand holding four or five of the honors, i.e. an ace, king, queen, jack or ten.

Honors may be declared and scored at any time after the auction but for strategic reasons it is best to do so at the conclusion of play so as not to give the opponents information about the lay of the cards. Honors may be held by any of the four players, including dummy.

Game or part-game bonus

In duplicate bridge only, game and partial-game bonuses are awarded at the conclusion of each deal as follows:

Game or part-game bonus (Chicago)

In four-deal bridge (Chicago) only, contract points accumulate toward a game like in rubber bridge, but game bonuses are awarded like in duplicate bridge. A separate part-score bonus is available in the fourth deal only, without accumulation.

Rubber bridge

For additional scoring information for the rubber bridge variant Chicago, see Chicago scoring
Rubber bridge score sheet Rubber Bridge Scoring Blank Version 2.svg
Rubber bridge score sheet

The score sheet

Rubber scoring is tallied on a score sheet divided into four parts where each partnership accumulates points either above the line or below the line.

The objective is to win by scoring the most total points in the rubber; the rubber is completed when one side has twice accumulated 100 or more contract points below the line.

Only contract points are recorded below the line; all other points are recorded above the line. Any of the four players may be the recorder, his side being represented in the "We" column and the opponents in the "They" column. In the ensuing examples, South is the recorder (the 'We' on the score sheet).

An example rubber

The following table summarizes the results of a rubber consisting of six deals.

DealDeclarerContractMadeDown Contract
Points
Overtrick
Points
Slam
Bonus
(Re)doubled
Bonus
Penalty
Points
Honor
Bonus
Deal
Total NS
Deal
Total EW
1N2NT3(1×40)+(1×30)=701×30=30100
2W444×30=120120
3W522×100=200200
4S4 X52×(4×30)=2401×100=10050390
5N343×20=601×20=2080
6E666×20=1207501501020
Rubber Bonus  500
Total 7701640

The following panels illustrate the progression of the scoring on the score sheet.

Deal 1Deal 2Deal 3Deal 4Deal 5Deal 6Rubber BonusTotal

Rubber Bridge Scoring 1.svg

Rubber Bridge Scoring 2.svg

Rubber Bridge Scoring 3.svg

Rubber Bridge Scoring 4.svg

Rubber Bridge Scoring 5.svg

Rubber Bridge Scoring 6.svg

Rubber Bridge Scoring 7.svg

Rubber Bridge Scoring 8.svg

Deal 1: South bids 2NT making 3. Only the contract points (70) are scored below the line; the overtrick points (30) are scored above the line.

Deal 2: West bids and makes 4. This scores 120 contract points below the line; since there are no overtricks, no points are scored above the line. The accumulation of 100 or more points below the line constitutes the end of the first game and is signified by the drawing of a horizontal line. Since no part-game or game bonus is awarded in rubber bridge, East-West do not receive an additional game bonus and North-South do not receive any part-game bonus. Furthermore, the part score of 70 by North-South is no longer available for accumulation towards a game by them; the 70 points are said to be "cut off" as signified by the drawing of the horizontal line. Having won a game, East-West are vulnerable for all subsequent deals of the rubber meaning that they are now eligible for a larger rubber bonus if they win a second game before their opponents win one and they are susceptible to increased penalties if they are defeated in a contract.

Deal 3: West bids 5 and goes down 2, vulnerable, undoubled. This scores 200 penalty points for North-South above the line.

Deal 4: South bids 4 doubled, not vulnerable and makes 5. North-South score 240 contract tricks below the line, 100 overtrick points above the line and 50 points for 'insult' above the line. Accumulating 100 or more points below the line constitutes the end of the second game, signified by the drawing of a horizontal line. Having won a game, North-South are now also vulnerable for all subsequent deals of the rubber.

Deal 5: North bids 3 and makes 4 scoring 60 contract points below the line and 20 overtrick points above the line.

Deal 6: East bids and makes 6 - a small slam holding all five top honors. This scores a game of 120 contract points and earns a slam bonus of 750 points above the line (East-West being vulnerable). 150 honor points are scored above the line for holding all five honors. Having again accumulated 100 or more points below the line, East-West win a second game; a horizontal line is drawn to end the rubber.

Rubber Bonus: At the conclusion of the rubber, a rubber bonus is awarded. In this case, East-West have won a slow rubber and receive a 500-point rubber bonus above the line.

Total: The scores for each side are totalled and East-West (the 'They' on the score sheet) win the rubber.

Duplicate bridge

Scoring in duplicate bridge is done in two stages:

  1. Each deal is scored as in rubber bridge but with some variations in methodology.
  2. The result of each deal by each partnership is compared to all other results for the same deal by all other partnerships.

Scoring deals

In duplicate scoring, the score for each deal is independent from all others and is a single number resulting from the addition of points awarded in accordance with either of two cases:

Example results for a sixteen board match

In duplicate bridge, the dealer and the status of vulnerability for each side is predetermined by the board, there being sixteen possible combinations.

BoardDealerVulnerabilityDeclarerContractMadeDownContract
Points
Overtrick
Points
Slam
Bonus
(Re)doubled
Bonus
Penalty
Points
Game
Points
Total
N-S
Total
E-W
1NNoneE13302×30=6050−140140
2EN-SN4X2(1×200)+(1×300)=500−500500
3SE-WN242×20=402×20=4050130−130
4WBothW1NT3402×30=6050−150150
5NN-SS3NT1100−100100
6EE-WS343×30=903050170−170
7SBothW333×20=6050−110110
8WNoneE777×30=2101000300−15101510
9NE-WN4X42×(4×30)=24050300590−590
10EBothE2NT240+30=7050−120120
11SNoneN666×20=120500300920−920
12WN-SE232×20=402050−110110
13NBothW4XX42×2×(4×30)=480100500−10801080
14ENoneS5150−5050
15SN-SE454×30=12030300−450450
16WE-WN3NT340+(2×30)=100300400−400

Comparing deals

Matchpoint scoring

One common form of pairs scoring is by matchpoints. On each board, a partnership scores two matchpoints for each other partnership that scored fewer points with the same cards, and one point for each other partnership that scored the same number of points. Thus, every board is weighted equally, with the best result earning 100 percent of the matchpoints available, and the worst earning no matchpoints; the opponents receive the complement score, e.g. an 80% score for a NS pair implies a 20% score for their EW opponents. Colloquially, a maximum matchpoints score on a board is known as a "top", and a zero score is a "bottom". The terms "high board" and "low board" are also used.

Note 1: Using American Contract Bridge League (ACBL) methods, scoring is one point for each pair beaten, and one-half point for each pair tied.
Note 2: The rule of two matchpoints for each pair beaten is easy to apply in practice: if the board is played n times, the top result achieves 2n−2 matchpoints, the next 2n−4, down to zero. When there are several identical results, they receive the average. However, complications occur if not every board is played the same number of times, or when an "adjusted" (director-awarded) score occurs. These cases can result in non-integer matchpoint scores see Neuberg formula.

These matchpoints are added across all the hands that a pair plays to determine the winner. Scores are usually given as percentages of a theoretical maximum: 100% would mean that the partnership achieved the best score on every single hand. In practice, a result of 60% or 65% is likely to win the tournament or come close. In a Mitchell movement (see above) the overall scores are usually compared separately for NorthSouth pairs and for EastWest pairs, so that there is one winner in each group (unless arrow-switching has been applied - see above).

In board-a-match team game, the matchpoints are calculated using a similar principle. Since there are only two teams involved, the only possible results are 1 (won), ½ (tied), and 0 (lost) points per board. [1]

International Match Point scoring

In International Match Point (IMP) scoring, [lower-alpha 1] the difference in total points scored (or "swing") is converted to IMPs using the standard IMP table below. [2] [3] The purpose of the IMP table, which has sublinear dependency on differences, is to reduce results occurring from large swings. [4]

IMP table
Point differenceIMPsPoint differenceIMPsPoint differenceIMPs
fromtofromtofromto
010037042091500174017
20401430490101750199018
50802500590112000224019
901203600740122250249020
1301604750890132500299021
17021059001090143000349022
220260611001290153500399023
270310713001490164000 or more24
3203608

The score that is being compared against can be obtained in the following ways:

  • In team events, it is the score from the teammates' table
  • In pair events, it can be:
    • The datum score, most often calculated as the average score on board, excluding a number of top and bottom results. Sometimes, the median score is used instead.
    • In "cross-IMP" or "Calcutta" scoring, every score on board is compared against every other score (sometimes excluding top and bottom results) and IMPs summed up (and possibly averaged, to reduce "inflation").

Example of averaged cross-IMP scoring:

Pair Making
4 for +620
Scores of the four other North/South pairs
−100−100−300+650
Point difference720720920−30
IMPs gained121214−1
Total IMPs gained37
Number of competitors4
Average cross-IMP score9.25

Five North/South pairs play a board when vulnerable against non-vulnerable opponents. One pair makes a 4 contract, scoring +620, while the other North/South pairs score −100, −100, −300, and +650, respectively.

To determine the average cross-IMP score for the pair making 4, the table at right is created, entering the contract points scored by each pair.

Each of the other North/South's scores are subtracted from the +620 score and the result entered in the point-differential cells. For each point differential, the IMP look-up table is used to determine the IMPs gained. For example, the differential of 720 equates to 12 IMPs, because it falls in the range of 600 to 740 in the IMP table. Adding the IMPs gained gives a total of 37. To determine the average IMPs gained, divide the total by the number of competitors (37 divided by 4) to arrive at 9.25 as the averaged cross-IMP score.

Victory Point scoring

In some events (for example, Swiss Teams), a further normalization to reduce the effect of large swings is applied to the International Match Point scores.

A specific number of Victory Points, either 20 or 30, are divided between the two teams in accordance with the following scales:

20-point scale
IMP Score01-23-45-78-1011-1314-1617-1920-2324-2728+
VPs10-1011-912-813-714-615-516-417-318-219-120-0
Example: A team winning by 12 IMPs would receive 15 VPs and their opponents 5.
30-point scale
IMP Score012345-67-89-1011-1314-1617-1920-2324-2728+
VPs15-1518-1219-1120-1021-922-823-724-625-526-427-328-229-130-0
Example: A team winning by 12 IMPs would receive 25 VPs and their opponents 5.

History of contract bridge scoring

Scoring of tricks in notrump contracts

In the 1932 Laws of Contract Bridge, notrump tricks bid and made, and undoubled notrump tricks made but not bid, score 30, 40, 30, 40, 30, 40, 30. [5] :law 30

In 1935 this became 40, 30, 30, 30, 30, 30, 30. [6] :law 39

Scoring of undertricks

Until 1987

ConditionBefore 1935 [5] :law 321935-1987 [6] :law 39 [7] :law 81
Not vulnerable, not doubled50 each50 each
Not vulnerable, doubled100, 150, 200, 250, 300, 350 etc.100, 200, 200, 200, 200, 200 etc.
Vulnerable, not doubled100, 150, 200, 250, 300, 350 etc.100 each
Vulnerable, doubled200, 300, 400, 500, 600, 700 etc.200, 300, 300, 300, 300, 300 etc.

Redoubled undertricks have always scored twice as much as the same doubled undertricks.

After 1987

A change to the scoring of the fourth and subsequent non-vulnerable undertricks, from 200 each to 300 each, was made in 1987 after a hand in the finals of the 1981 Bermuda Bowl. Munir Attaullah and Jan-e-Alam Fazli, playing for Pakistan, reached a vulnerable 7 contract, which would have scored them 2210. But their non-vulnerable opponent Jeff Meckstroth, playing for USA, calculated that down 11 would cost only 2100 points and thinking he might do better than that, [8] sacrificed in 7 on a weak hand with five spades to the jack; this was doubled and went down nine for a score of -1700. The 510 point differential resulted in an 11 IMP swing in his team's favor.

The 1987 change in scoring increased the penalty for down nine when doubled and not vulnerable from -1700 to -2300. [9]

ConditionAfter 1987 for duplicate bridge [10] :law 77
and after 1993 for rubber bridge
Not vulnerable, not doubled50 each
Not vulnerable, doubled100, 200, 200, 300, 300, 300 etc.
Vulnerable, not doubled100 each
Vulnerable, doubled200, 300, 300, 300, 300, 300 etc.

Also, the "insult bonus" in rubber bridge for making a redoubled contract used to be only 50. This was changed to 100, so that playing 5 of a minor, redoubled, making an overtrick, is always worth more than an undoubled small slam.

8-level bids

It has always been the intention of every official set of Laws of Contract Bridge to forbid contracts for more than thirteen tricks. Some versions have stated this more clearly than others, but this intention of the Laws has never changed.

International Match Points

International Match Point scoring was first introduced at the 1938 European Championships in Oslo. [11] Its purpose is to moderate the disproportionate effect that a very large score differential (or "swing') on just one or two boards could have on the outcome of a contest involving dozens of boards. [11] The difference in total points scored by each team is converted to International Match Points (IMPs) using a standard table [2] [12] which has sublinear dependencies on differences to reduce the effect of such large swings. [4]

Originally named European Match Points (EMPs), [lower-alpha 2] the scale provided for a maximum gain of 12 points as shown in the table below. A revised table was adopted for the 1948 European Championships in Copenhagen with a maximum of 15 points. North American players were first introduced to this scoring method at the 1951 Bermuda Bowl match in Naples, Italy. [4] [11]

Original EMP table 1938
Point differenceEMPsPoint differenceEMPs
fromtofromto
103014004907
406025005908
7010036007409
1101804750149010
19029051500199011
30039062000 or more12
Revised IMP table 1948
Point differenceIMPsPoint differenceIMPs
fromtofromto
0100100012408
20401125014909
7013021500199010
14021032000249011
22034042500299012
35049053000349013
50074063500399014
75099074000 or more15

Further revisions were made in 1961 and again in 1962 by the World Bridge Federation. [11]

Revised IMP table 1961 [13]
Point differenceIMPsPoint differenceIMPsPoint differenceIMPs
fromtofromtofromto
010037042091350149018
20401430490101500174019
50802500590111750199020
901203600690122000224021
1301604700790132250249022
1702105800890142500299023
22026069001040153000349024
270310710501190163500 or more25
32036081200134017
Revised IMP table effective September 1, 1962 [13] [12]
Point differenceIMPsPoint differenceIMPsPoint differenceIMPs
fromtofromtofromto
010037042091750199018
20401430490102000224019
50802500590112250249020
901203600740122500299021
1301604750890133000349022
17021059001090143500399023
220260611001290154000 or more24
27031071300149016
32036081500174017

See also

Notes

  1. Both International Match Point and International Matchpoint spellings are common in bridge literature.
  2. Referred to both as European Match Points and International Match Points in The Bridge World magazine of December 1951. [4]

Related Research Articles

<span class="mw-page-title-main">Contract bridge</span> Card game

Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level.

<span class="mw-page-title-main">Auction bridge</span> Card game of the trick-taking family

Auction bridge was first form of Bridge where players bid to declare a contract in their chosen trump suit or no trumps. It was first recorded as being played in Bath around 1904. The Bath Club and Portland Club met in 1908 and issued a super-set of rules for Bridge that covered the bidding and penalty for failing to make a contract in Auction Bridge. Early forms were rudimentary and unbalanced and the British and Americans could not agree over the bidding ranking and use of artificial bids, resulting in The Whist Club of New York and The Portland Club issuing competing sets of rules.

Safety play in contract bridge is a generic name for plays in which declarer maximizes the chances for fulfilling the contract by ignoring a chance for a higher score. Declarer uses safety plays to cope with potentially unfavorable layouts of the opponent's cards. In so doing, declarer attempts to ensure the contract even in worst-case scenarios, by giving up the possibility of overtricks.

<span class="mw-page-title-main">Spades (card game)</span> Card game

Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began. Spades is a descendant of the Whist family of card games, which also includes Bridge, Hearts, and Oh Hell. Its major difference as compared to other Whist variants is that, instead of trump being decided by the highest bidder or at random, the Spade suit always trumps, hence the name.

<span class="mw-page-title-main">Solo whist</span>

Solo whist is the English form of Wiezen, a simple game of the Boston family played in the Low Countries. It is a trick-taking card game for four players in which players can bid to make eight tricks in trumps with any partner, or a solo contract playing against the other three players. Thus it combines both partnership and cut-throat play. Scoring is with small stakes won or paid out on each hand.

Rubber bridge is a form of contract bridge played by two competing pairs using a particular method of scoring. A rubber is completed when one pair becomes first to win two games, each game presenting a score of 100 or more contract points; a new game ensues until one pair has won two games to conclude the rubber. Owing to the availability of various additional bonus and penalty points in the scoring, it is possible, though less common, to win the rubber by amassing more total points despite losing two games out of three. Rubber bridge involves a high degree of skill but there is also a fair amount of luck involved in who gets the best cards. A popular variation of rubber bridge is known as Chicago.

<span class="mw-page-title-main">Duplicate bridge</span> Variant of contract bridge card game

Duplicate bridge is a variation of contract bridge where the same set of bridge deals are played by different competitors, and scoring is based on relative performance. In this way, every hand, whether strong or weak, is played in competition with others playing identical cards, and the element of skill is heightened while that of chance is reduced. This stands in contrast to Bridge played without duplication, where each hand is freshly dealt and where scores may be more affected by chance in the short run.

In the card game of bridge, the unusual notrump is a conventional overcall showing a two-suited hand. It was originally devised by Al Roth in 1948 with Tobias Stone, to show the minor suits after the opponents opened in a major.

Vint is a Russian card-game, similar to both bridge and whist and it is sometimes referred to as Russian whist. Vint means a screw in Russian, and the name is given to the game because the four players, each in turn, propose, bid and overbid each other until one, having bid higher than the others care to follow, makes the trump, and his vis-a-vis plays as his partner.

Chicago, also known as Four-deal Bridge and Short Bridge, is a form of contract bridge and a variation of rubber bridge in which one or more sets of four deals are played and scored.

Singaporean bridge is a re-invention of the traditional game of contract bridge deriving its name from where it is believed to have been invented, Singapore. There are many variations to the game which is primarily social, has no official book of rules and no formal organizing authority.

These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms.

In duplicate bridge, a sacrifice is a deliberate bid of a contract that is unlikely to make in the hope that the penalty points will be less than the points likely to be gained by the opponents in making their contract. In rubber bridge, a sacrifice is an attempt to prevent the opponents scoring a game or rubber on the expectation that positive scores on subsequent deals will offset the negative score.

In the card game contract bridge, a takeout double is a low-level conventional call of "Double" over an opponent's bid as a request for partner to bid his best of the unbid suits. The most common takeout double is after an opponent's opening bid of one of a suit where the double shows a hand with opening values, support for all three unbid suits and shortness in the suit doubled. Normally, the partner of the doubler must bid his best suit but may pass if (a) his right hand opponent intervenes or (b) on the more rare occasions when his hand is such that he wishes to convert the takeout double to a penalty double.

EHAA is a highly natural bidding system in contract bridge characterized by four-card majors, sound opening bids, undisciplined weak two-bids in all four suits and a mini notrump, usually of 10–12 high card points.

The Laws of Duplicate Bridge is the official rule book of duplicate bridge promulgated by the World Bridge Federation (WBF). The first Laws of Duplicate Contract Bridge were published in 1928. They were revised in 1933, 1935, 1943, 1949, 1963, 1975, 1987, 1997, 2007 and 2017. The Laws are effective worldwide for all duplicate bridge tournaments sponsored by WBF, zonal, national and subordinate organizations.

The history of contract bridge, one of the world's most popular partnership card games, may be dated from the early 16th-century invention of trick-taking games such as whist. Bridge departed from whist with the creation of Biritch in the 19th century, and evolved through the late 19th and early 20th centuries to form the present game.

Shooting is an approach in bridge to the bidding or play of a hand which aims for a favorable result by making a choice that is slightly against the odds. A player might decide to shoot toward the end of a pairs game, when he judges that he needs tops to win, not just average-plus results.

International match points (IMP) within the card game of contract bridge is a measurement for conversion of the absolute contract bridge scores. The total point difference between two scores is compared to a scale ranging from 1 to 24.

<span class="mw-page-title-main">Priffe</span> Swedish card game

Priffe or Preference is a classic Swedish, trick-taking card game for four players who form two teams of two. It is an elaboration of Whist that involves bidding, but this is a different form from that in American Bid Whist. Together with Vira, Priffe was one of the most common card games in Sweden until superseded by Bridge.

References

  1. Manley, Brent; Horton, Mark; Greenberg-Yarbro, Tracey; Rigal, Barry, eds. (2011). The Official Encyclopedia of Bridge (7th ed.). Horn Lake, MS: American Contract Bridge League. p. 151. ISBN   978-0-939460-99-1.
  2. 1 2 "Official ACBL website IMP Table". Archived from the original on 2015-04-17. Retrieved 2015-06-03.
  3. 2017 World Bridge Federation IMP Table, Law 78
  4. 1 2 3 4 Julius Rosenblum (1951). Alphonse Moyse, Jr. (ed.). "The 1951 International Team-of-Four Championship". The Bridge World. New York. 23 (3): 2.
  5. 1 2 The Laws of Contract Bridge. de la Rue. 1932.
  6. 1 2 The International Laws of Contract Bridge. de la Rue. 1935.
  7. The International Laws of Duplicate Contract Bridge. Bibliagora. 1981.
  8. Jeff Meckstroth. In the Well at Bridge Winners website. March 29, 2017.
  9. Jacobs, Bill (April 2010). "(untitled section)" (PDF). Victorian Bridge Association Bulletin: 6.
  10. The Laws of Duplicate Contract Bridge. The English Bridge Union Ltd. 1987.
  11. 1 2 3 4 Manley, Brent; Horton, Mark; Greenberg-Yarbro, Tracey; Rigal, Barry, eds. (2011). The Official Encyclopedia of Bridge (7th ed.). Horn Lake, MS: American Contract Bridge League. p. 111-112. ISBN   978-0-939460-99-1.
  12. 1 2 2017 World Bridge Federation IMP Table, Law 78
  13. 1 2 American Contract Bridge League (1963). Laws of Duplicate Contract Bridge (American ed.). New York: Crown Publishers Inc. p. 53.