Industry | Video games |
---|---|
Founded | 1984 |
Defunct | 1996 |
Headquarters | Miami, Florida, U.S. |
Key people | Leigh Rothschild, David Turner, Amy Smith-Boylan, James M. Wheeler |
Parent | IntraCorp |
Capstone Software was a subsidiary of IntraCorp, a Miami-based computer and video game company. Founded in 1984, Capstone created first-person games such as Corridor 7: Alien Invasion , William Shatner's TekWar [1] and Witchaven , [2] and is also known for releasing games based on movie/TV licenses. Capstone's first-person games used the Wolfenstein 3D engine, and later, the Build engine.
IntraCorp went bankrupt in 1996 and shut down all its operations, including Capstone Software. Capstone's last game, Corridor 8: Galactic Wars , never left the prototype stage and was never released. Capstone became VRTech, providing first-person buildouts of new construction condominiums using the Build engine. It eventually closed down.
The following is a list of games developed and/or published by Capstone Software as well its parent company Intracorp.
Title | Details |
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Original release date: February 1989 [3] | Release years by system: 1989 – MS-DOS, Commodore 64 |
Notes:
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The Big Deal Original release date: 1991 | Release years by system: 1991 – MS-DOS, Amiga |
Notes:
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Bridge Master Original release date: 1992 | Release years by system: 1992 – MS-DOS 1993 – MacOS |
Notes:
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Original release date: 1993 | Release years by system: 1993 – MS-DOS |
Notes: |
Title | Details |
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Original release date: 1988 | Release years by system: 1988 – MS-DOS, Commodore 64 1989 – Amiga, Atari ST |
Notes:
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Miami Vice Original release date: 1989 | Release years by system: 1989 – MS-DOS, Atari ST |
Notes:
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Original release date: March 4, 1990 | Release years by system: 1990 – MS-DOS 1991 – Amiga |
Notes:
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Lots-O-$lot$ Original release date: 1991 | Release years by system: 1991 – MS-DOS |
Notes:
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Exotic Car Showroom Original release date: 1992 | Release years by system: 1992 – MS-DOS |
Notes:
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Original release date: 1992 | Release years by system: 1992 – MS-DOS 1995 – MacOS |
Notes:
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Original release date: 1992 [7] | Release years by system: 1992 – MS-DOS, Amiga |
Notes:
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Original release date: 1993 | Release years by system: 1993 – MS-DOS |
Notes:
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Original release date: March 1994 | Release years by system: 1994 – MS-DOS |
Notes:
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Original release date: March 1, 1994 | Release years by system: 1994 – MS-DOS |
Notes:
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Original release date: March 14, 1995 | Release years by system: 1995 – MS-DOS |
Notes:
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Original release date: September 30, 1995 [9] | Release years by system: 1995 – MS-DOS |
Notes:
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Original release date: October 1995 [10] | Release years by system: 1995 – MS-DOS |
Notes:
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Original release date: 1995 | Release years by system: 1995 – MS-DOS |
Notes:
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Original release date: May 6, 1996 | Release years by system: 1996 – MS-DOS |
Notes:
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Title | Details |
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Original release date: 1989 | Release years by system: 1990 – Commodore 64 1990 – MS-DOS 1991 – Amiga |
Notes:
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Original release date: 1991 | Release years by system: 1991 – MS-DOS, Amiga |
Notes:
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Taking of Beverly Hills Original release date: 1991 | Release years by system: 1991 – MS-DOS |
Notes:
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Original release date: 1991 | Release years by system: 1991 – MS-DOS, Amiga |
Notes:
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Monte Carlo Baccarat Original release date: 1991 | Release years by system: 1991 – MS-DOS |
Notes:
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Original release date: 1992 | Release years by system: 1992 – MS-DOS |
Notes:
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Original release date: 1992 | Release years by system: 1992 – MS-DOS |
Notes:
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Original release date: 1992 | Release years by system: 1992 – MS-DOS |
Notes:
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Original release date: August 1992 [11] | Release years by system: 1992 – MS-DOS |
Notes:
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Original release date: 1993 | Release years by system: 1993 – MS-DOS |
Notes:
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Original release date: 1993 | Release years by system: 1993 – MS-DOS |
Notes:
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Original release date: 1993 | Release years by system: 1993 – MS-DOS |
Notes:
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Discoveries of the Deep Original release date: 1993 | Release years by system: 1993 – MS-DOS |
Notes:
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Surf Ninjas Original release date: 1994 | Release years by system: 1994 – MS-DOS, Amiga, Amiga CD32 |
Notes:
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Ultimate Backgammon Original release date: 1994 | Release years by system: 1994 – MS-DOS |
Notes:
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Anyone for Cards? Original release date: 1994 | Release years by system: 1994 – MS-DOS, Windows 3.x, MacOS |
Notes:
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Original release date: December 20, 1995 [12] | Release years by system: 1995 – MS-DOS |
Notes:
|
Title | Cancellation date | Developer(s) | Ref(s). |
---|---|---|---|
Rescue 911 | 1994 | Capstone Software | [13] |
Flintstones vs. The Jetsons Chess | 1994 | Capstone Software | [13] |
Corridor 8: Galactic Wars | 1996 | Capstone Software | |
Fate | 1996 | Capstone Software |
The PC-FX is a 32-bit home video game console developed by NEC and Hudson Soft. It was released in 1994 and discontinued in February 1998, as NEC's final home video game console. Based on the NEC V810 CPU and CD-ROM, it was intended as the successor to the TurboGrafx-16. Unlike its predecessor, the PC-FX was only released in Japan.
The TurboGrafx-16, known as the PC Engine outside North America, is a fourth-generation home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation of game consoles, commonly known as the 16-bit era, though the console has an 8-bit central processing unit (CPU). It was released in Japan in 1987 and in North America in 1989. In Europe, the console is known as the PC Engine, after the Japanese model was imported and distributed in the United Kingdom and France from 1988. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super NES.
Corridor 7: Alien Invasion is a first-person shooter video game developed by Capstone Software and published by IntraCorp and GameTek. It was poorly received, largely due to its use of the outdated Wolfenstein 3D engine, which was technologically surpassed by Doom at the time. A sequel, Corridor 8: Galactic Wars, was in development, but later cancelled.
Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.
IntraCorp was a Miami, Florida-based game publisher, founded in 1984. The company went bankrupt in 1996 and shut down along with their main subsidiary, Capstone Software. IntraCorp developed and published games across a variety of genres.
Witchaven is a dark fantasy first-person shooter video game developed by Capstone Software and published by Intracorp Entertainment in 1995. Its sword-and-sorcery themed story tasks the knight Grondoval with a quest to seek out and destroy a lair of witches in their titular fortress, fighting hordes of hostile monsters along the way. Witchaven features action role-playing elements such as leveling, as well as an emphasis on melee combat. Its code was based upon an early version of the nascent Build engine. The game received overall mixed reviews, such as praise for its atmosphere and gory combat, but criticism for some aspects of gameplay. It was followed by a sequel titled Witchaven II: Blood Vengeance in 1996.
PC Zone, founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as PC Leisure, PC Format and PC Plus had covered games but only as part of a wider remit. The precursor to PC Zone was the award-winning multiformat title Zero.
PC PowerPlay (PCPP) is Australia's only dedicated PC games magazine. PC PowerPlay focuses on news and reviews for upcoming and newly released games on the Microsoft Windows platform. The magazine also reviews computer hardware for use on gaming computers. The magazine is published by Future Australia.
The Manhole is an adventure video game in which the player opens a manhole and reveals a gigantic beanstalk, leading to fantastic worlds.
Knights of Xentar is an adult role-playing video game published for the MS-DOS in North America by Megatech Software in 1995 and has been originally published as Dragon Knight III (ドラゴンナイトIII) in Japan. It is part of the Dragon Knight series of games created by Japanese game developer ELF, who originally released the game for the NEC PC-9801 computer in 1991, followed by ports for the Sharp X68000 and PC Engine CD platforms in 1992 and 1994. In addition to the regular version of the game, the PC port also have an "adult" version with more explicit nudity.
Valis II is a 1989 action-platform video game originally developed by Laser Soft, published by Telenet Japan and NEC for the PC Engine CD-ROM²/TurboGrafx-CD. A home computer version was released for PC-8801, MSX2, PC-9801 and X68000. A super deformed-style remake was released in 1992 for the Sega Mega Drive/Genesis. It is the second entry in the eponymous series. It stars Yuko Asou, a Japanese schoolgirl teenager chosen to become the Valis warrior by wielding the titular mystical sword, after defeating the demon lord Rogles. The dream world Vecanti fell under the rule of emperor Megas, whose hatred towards his brother Rogles and bloodthirsty tendencies seeks to wipe out traces of the former tyrant, including his supporters. Gameplay varies between each version but all share similar elements, as the player explores and search for items and power-ups, while fighting enemies and defeat bosses.
William Shatner's TekWar is a 1995 first-person shooter video game derived from the TekWar series of novels created by William Shatner and ghost-written by science-fiction author Ron Goulart. It was designed using the Build engine.
Grandmaster Chess is a 1992 video game to play chess for DOS and Macintosh developed by IntraCorp and its subsidiary Capstone that was focused on neural network technology and an artificial intelligence (AI) able to learn from mistakes.
Fun School is a series of educational packages developed and published in the United Kingdom by Europress Software, initially as Database Educational Software. The original Fun School titles were sold mostly by mail order via off-the-page adverts in the magazines owned by Database Publications. A decision was made to create a new set of programs, call the range Fun School 2, and package them more professionally so they could be sold in computer stores around the UK. Every game comes as a set of three versions, each version set to cater for a specific age range.
Isle of the Dead is a point-and-click first-person shooter horror video game developed by Rainmaker Software and published by Merit Software in 1993 for IBM and compatibles. The game centers around Jake Dunbar, the sole survivor of a plane crash, on a mysterious tropical island inhabited by zombies under the control of a mad scientist. Dunbar can interact with non-player characters to acquire weapons and obtain items through adventure game commands.
Robinson's Requiem is a 1994 survival simulation video game developed and originally published by Silmarils exclusively in Europe for the Atari ST, Atari Falcon and Amiga. Taking place in the 22nd century where Earth and colonized planets are facing overpopulation, the game sees players assuming the role of Robinson officer Trepliev 1 from the Alien World Exploration department in his attempt to escape imprisonment from the fictional planet of Zarathustra alongside another AWE Robinson named Nina1, while facing several hostile creatures and dangers in order to survive.
The Atari Jaguar CD or Jag CD is a CD-ROM peripheral for the Atari Jaguar video game console.
Computerized Coloring Books is a collection of three games developed by Capstone Software and published by its parent company IntraCorp for both the DOS and Amiga operating systems. A port for Windows 3.1 was planned but never took place. The games are based on Bill Kroyer's film FernGully: The Last Rainforest, Don Bluth's film Rock-a-Doodle, and John Hughes's film Home Alone. The Rock-a-Doodle game was as released with Trolls and An American Tail: The Computer Adventures of Fievel and His Friends on the Capstone CD Game Kids Collection.
Trump Castle is a series of gambling video games published by Capstone Software between 1989 and 1993. The games are named after Trump's Castle hotel-casino in Atlantic City, New Jersey, and were released for Amiga, Apple II, Atari ST, Commodore 64, Commodore 128, and MS-DOS.
Search for the Titanic is a graphic adventure developed by Codesmiths and IntraCorp and published by its subsidiary Capstone Software in 1989. It was released for MS-DOS compatible operating systems, then ported to the Commodore 64. Versions for the Apple II and Amiga were planned, but never reached development. Accolade, Inc. helped to distribute the game. Much of the gameplay is based on Robert Ballard's expedition.