Electronic Games

Last updated
Electronic Games
Electronic Games Logo.png
ElectronicGamesWinter81.jpg
Issue #1 (Winter 1981)
FrequencyMonthly
Publisher1st run: Reese Publishing Company, Inc.
Katz Kunkel Worley Inc.
Founder Bill Kunkel, Arnie Katz, Joyce Worley
First issue1st run: October 29, 1981 (October 29, 1981)
2nd run: October 1992 (1992)
Final issue1st run: August 1985 (1985)
2nd run: January 1997 (1997)
Country United States
LanguageEnglish
ISSN 0730-6687

Electronic Games was the first dedicated video game magazine published in the United States [1] and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. [2]

Contents

History

The history of Electronic Games originates in the consumer electronics magazine, Video . Initially video games were covered sporadically in Deeny Kaplan's regular "VideoTest Reports" column. In the summer of 1979, Video decided to launch a new column to focus on video games. Arcade Alley became a regular column and would represent a journalistic first. Written by Bill Kunkel, Arnie Katz (initially pseudonymously writing as Frank T. Laney II), and Joyce Worley, the three writers became close friends and in 1981 they founded Electronic Games magazine. [3] The magazine was active from Winter 1981, during the golden age of arcade video games and the second generation of consoles, up until 1985, following the video game crash of 1983. The magazine was briefly revived during the 16-bit era in the early 1990s, but ended in 1995 and was renamed to Fusion. [4]

Initially, the release of the first issue was scheduled for October 15, 1981. [5] However, the release was postponed to October 29, 1981 [6] and featured a slightly different cover than initially advertised.

1st Run

TitleStart Cover DateEnd Cover Date
Electronic GamesOctober 29, 1981April 1985
Computer EntertainmentMay 1985August 1985

2nd Run

TitleStart Cover DateEnd Cover Date
Electronic GamesOctober 1992July 1995
FusionAugust 1995February 1996
Intelligent Gamer's FusionMarch 1996May 1996
Intelligent GamerJune 1996January 1997

Arcade Awards

Carol Shaw with several awards for River Raid (1982). Her "Certificate of Merit" from Electronic Games can be seen in the bottom left corner. Carol Shaw and Her Video Game Awards-cropped.jpg
Carol Shaw with several awards for River Raid (1982). Her "Certificate of Merit" from Electronic Games can be seen in the bottom left corner.

Electronic Games is notable for hosting the Arcade Awards, or Arkie Awards, the first "Game of the Year" award ceremony [7] simultaneously running in Video 's "Arcade Alley" column. The following games are the winners of the magazine's annual Arcade Awards. The awards for each year took place in the January of the following year. No single game was allowed to win more than one award in the same year.

1980 Arcade Awards (1979)

According to the Winter 1981 issue of Electronic Games, the 1980 Arcade Awards (i.e., the first set of "Arkies") were announced in February 1980 and covered all hardware and software produced prior to January 1, 1980. [8] [9]

AwardWinnerPlatform
Game of the Year Space Invaders Arcade
Best Pong Variant Video Olympics Atari VCS
Best Sports Game Football Bally Professional Arcade
Best Target Game Air-Sea Battle Atari VCS
Best S.F. Game Cosmic Conflict Odyssey²
Best Solitaire Game Golf Odyssey²
Most Innovative Game Basketball Atari VCS
Best Audio and Visual Effects Bally Arcade/Bally

1981 Arcade Awards (1980)

The 1981 edition of the awards reflects accomplishments during the 12 months of the preceding year. [10]

AwardWinnerPlatform
Arcade
Best Coin-Op Electronic Game Asteroids Arcade
Console
Game of the Year Superman Atari VCS
Best Targest/WarGame Armored Battle Intellivision
Best Pong Variant Volleyball Odyssey²
Best S.F. Game Space Battle Intellivision
Best Audio-Visual Effects Fishing Derby Atari VCS
Best Solitaire Game Skiing Atari VCS
Best Sports Game NASL Soccer Intellivision
Most Innovative Game Adventure Atari VCS

1982 Arcade Awards (1981)

The third annual Arcade Awards were sponsored jointly by Video and Electronic Games and honored outstanding achievements in the field of video games of the year 1981. The 1982 Arcade Awards were published in the March 1982 issue of Electronic Games. [11]

AwardWinnerPlatform(s)Honorable Mention
Coin-Op Division (Arcade)
Best Commercial Arcade Game Pac-Man Namco Pac-Man Defender , Battlezone
Console
Videogame of the Year Asteroids Atari VCS Quest for the Rings (Odyssey²), Missile Command (Atari VCS), UFO! (Odyssey)
Most Innovative Game Quest for the Rings Odyssey² Freeway (Atari VCS), Asteroids (Atari VCS)
Best Competitive Game Tennis Atari VCS
Best Solitaire Game Missile Command Atari VCS Dodge 'Em (Atari)
Best S.F gameUFO!OdysseyLaser Blast (Activision)
Best Sports Game Auto Racing Intellivision Tennis (Atari VCS)
Best Pong Variant Warlords Atari VCS
Best Audio-Visual Effects Kaboom! Atari VCS
Computer
Computer Game of the Year Star Raiders Atari 8-bit
Best Computer Action Game Jawbreaker Atari 8-bit, Apple II, Commodore 64
Best Computer Sports Game Computer Baseball Apple II

1983 Arcade Awards (1982)

The 4th "Arkies" cover games published between October 1, 1981, and October 1, 1982, and were published in the January 1983 issue of Electronic Games. [12]

AwardWinnerCertificate of Merit
Coin-Op Game Awards (Arcade)
Coin-Op Game of the Year Tron
Best Science Fiction/Fantasy Coin-Op Game Bosconian
Best Coin-Op Game Audio/Visual Effects Turbo
Most Innovative Coin-Op Game Tempest
Videogame Awards (Console)
Videogame of the Year Demon Attack (Atari VCS)
Best Solitaire Videogame Donkey Kong (ColecoVision)
Best Arcade-to-Home Videogame Translation Frogger (Atari VCS) Galactic Invasion (Bally Astrocade)
Best Action Videogame Chopper Command (Atari VCS)
Best Adventure Videogame Pitfall! (Atari VCS)
Computer Game Division
Computer Game of the Year David's Midnight Magic (Apple II) Bandits (Apple II)
Best Computer Adventure Deadline (Apple II) Kabul Spy (Apple II)
Best Arcade/Action Computer GameK-razy Shoot-Out (Atari 400/800)Star Blazer (Apple II)
Best Solitaire Computer Game Snack Attack (Apple II) Neptune (Apple II)
Stand-Alone Game Awards (Dedicated)
Stand-Alone Game of the Year Galaxian (Coleco Mini-Arcade)
Best Mini-Arcade Game Cartridge Scramble (Vectrex)

1984 Arcade Awards (1983)

The 5th "Arkies" were published in the January 1984 issue of Electronic Games. [13]

AwardWinnerCertificate of Merit
Electronic Game of the Year (Overall)
Electronic Game of the Year Miner 2049er
Coin-Op Games Division (Arcade)
Coin-Op Game of the Year Pole Position
Best Science Fiction/Fantasy Coin-Op Game Xevious
Most Innovative Coin-Op Game Q*bert Baby Pac-Man
Best Coin-Op Game Audio/Visual Effects Dragon's Lair
Videogame Division (Console)
Videogame of the Year (Less than 16K ROM memory) Ms. Pac-Man (Atari 2600) BurgerTime (Intellivision)
Videogame of the Year (16K or more ROM memory) Lady Bug (ColecoVision) Zaxxon (ColecoVision)
Best Science Fiction/Fantasy Videogame Vanguard (Atari 5200) Moon Patrol (Atari 2600)
Best Videogame Audio/Visual Effects Donkey Kong Jr. (ColecoVision) Qix (Atari 5200)
Best Action Videogame River Raid (Atari 2600)
Best Adventure Game Advanced Dungeons & Dragons (Intellivision)
Best Arcade-to-Home Videogame Translation Kangaroo (Atari 5200) Turtles (Odyssey²)
Computer Game Division
Computer Game of the Year Lode Runner (Apple II) Repton (Apple II, Atari 8-bit)
Electronic Game of the Year (Players Pick) Miner 2049er (Apple II, Atari 8-bit)
Best Computer Adventure Witness (Apple II, Atari 8-bit, Commodore 64, DOS)
Best Computer Action Game Centipede (Atari 8-bit) Jumpman (Atari 8-bit)
Most Humorous Computer GameFree Fall (Apple II) Preppie! II (Atari 8-bit)
Best Arcade-to-Home Computer Game Translation Frogger (Atari 8-bit)
Best Multi-Player Computer Game M.U.L.E. (Atari 8-bit) Oil Barons (Apple II)
Best Educational Computer Game Learning With the Leeper (Apple II)
Most Innovative Computer Game Archon: The Light and the Dark (Atari 8-bit) Moondust (Commodore 64)
Stand-Alone Games Division
Stand-Alone Game of the Year Q*bert (Parker Brothers)
Mini-Arcade Game of the Year 3-D Sky Attack (Tomytronic 3D)

1985 Arkie Awards (1984)

The 6th "Arkies" were printed in the January 1985 issue of Electronic Games. [14]

AwardWinner
Electronic Game of the Year (Overall)
Electronic Game of the Year One on One: Dr. J vs. Larry Bird
Coin-Op Game Division (Arcade)
Coin-Op of the Year Star Wars
Most Innovative Coin-Op Game Punch-Out
Best Coin-Op Audio-Visual Effects TX-1
Certificates of Merit
Videogame Division (Console)
Videogame of the YearSpace Shuttle (Atari 2600)
Best Action Videogame Buck Rogers (Atari 2600/5200, ColecoVision, Intellivision, SG-1000)
Best Adventure Videogame Pitfall II (Atari 2600)
Best Videogame Audio-Visual Effects Congo Bongo (ColecoVision, Atari 5200, Intellivision)
Certificates of Merit
Computer Game Division
Computer Game of the Year Ultima III: Exodus (Apple II, Atari 8-bit, Commodore 64)
Electronic Game of the Year (Players Pick) One on One (Apple II, Atari 8-bit, Commodore 64)
Best Computer Adventure Game Gateway to Apshai (Atari 400/800, Commodore 64)
Most Humorous Video Computer Game Quest for Tires (Apple II, Atari 8-bit, Commodore 64, DOS, MSX)
Best Arcade-to-Home Translation Joust (Commodore 64)
Electronic Educational Game of the Year Agent USA (Apple II, Atari 8-bit, Commodore 64)
Certificates of Merit
Stand-Alone Games Division
Stand-Alone Game of the Year Zaxxon (Coleco Mini-Arcade)
Mini-Arcade Game of the Year Miner 2049er (Tiger)
Certificates of Merit

1992 (7th)

Following the magazine's revival in 1992, it published the Electronic Gaming Awards in March 1993, where editors nominated several games for each category and the readers would vote which games win. The following were the winners and nominees for 1992. [15] [16]

AwardWinnerPlatform(s)Honorable Mention(s)
Video Game of the Year Street Fighter II SNES Sonic the Hedgehog 2
Computer Game of the Year Wing Commander II MS-DOS Indiana Jones and the Fate of Atlantis
Multimedia Game of the Year Night Trap Sega CD
Portable Game of the Year The G.G. Shinobi II: The Silent Fury Game Gear Star Wars
Best Electronic Game Graphics Sonic the Hedgehog 2 Sega Genesis
Best Electronic Game Sound The Adventures of Willy Beamish PC Space Megaforce
Best Action Video Game Street Fighter II SNES
Best Action/Action Strategy Computer Game Spear of Destiny PC Super Space Invaders
Best Adventure/RPG Video Game Final Fantasy Mystic Quest SNES Equinox
Best Adventure/RPG Computer Game Ultima VII PC Indiana Jones and the Fate of Atlantis
Best Strategy Computer Game Civilization PC SimAnt
Best Strategy/Action Strategy Video Game Desert Strike Game consoles Rampart
Best Sports Video Game John Madden Football '93 Game consoles NHLPA Hockey '93
Best Sports Computer Game John Madden Football II PC 4D Sports Boxing
Most Humorous Electronic Game Road Runner's Death Valley Rally SNES The Adventures of Willy Beamish
Best Science Fiction or Fantasy Electronic Game Super Star Wars SNES Wing Commander II
Best FanzineComputer Gaming UpdateDigital Press

1993 (8th)

The following games were the winners and nominees for the EG Awards of 1993, with nominees chosen by editors and winners voted by readers. [17] [18]

AwardWinnerPlatformHonorable Mention(s)
Video Game of the Year Aladdin Sega Genesis Rock & Roll Racing
Computer Game of the Year Alone in the Dark PC Star Wars: X-Wing
Console Multimedia Game of the Year Sonic CD Sega CD Voyeur
Computer Multimedia Game of the Year Day of the Tentacle PC
Portable Game of the Year Mortal Kombat Game Gear The Legend of Zelda: Link's Awakening
Best Action Video Game Cool Spot Sega Genesis
Best Adventure/RPG Computer Game Lands of Lore PC Ultima Underworld II
Best Action Strategy/Strategy Video Game The Lost Vikings SNES X-Men
Best Action/Action Strategy Computer Game PC
Best Strategy Computer Game Syndicate PC and Consoles The Even More Incredible Machine
Best Sports Video Game NHL '94 Game consoles Mutant League Football
Best Sports Computer Game NHL Hockey PC IndyCar Racing
Best Electronic Gaming Audio/Visual Effects Ecco Sega Genesis Myst
Best Science Fiction or Fantasy Electronic Game Dune II PC Star Fox
Best Electronic Military Simulation Warlords II PC
Most Humorous Electronic Game ClayFighter SNES Zombies Ate My Neighbors
Best Electronic Gaming FanzineDigital Press

Reader polls

From May 1982 onwards, the magazine carried out a reader poll in each issue to see which are the most popular games of the month among its readers, up until the January 1985 issue. The top-ranking games in these polls are listed below.

1982

May
August
September
October & November

The games that were top-ranked the most in these 1982 polls were:

1983

January
May
June
July
August
September
October
November
December

The games that were top-ranked the most in these 1983 polls were:

1984

January
November
December

The games that were top-ranked the most in these 1984 polls were:

1985

January

There was no reader poll held for the March 1985 issue.

Hall of Fame

The twelve games voted by readers as part of the magazine's Hall of Fame up until January 1985. [19]

Related Research Articles

<span class="mw-page-title-main">Coleco</span> American manufacturer of consumer electronics

Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game consoles, the Coleco Telstar dedicated consoles and ColecoVision. While the company ceased operations in 1988 as a result of bankruptcy, the Coleco brand was revived in 2005, and remains active to this day.

<span class="mw-page-title-main">Platformer</span> Video game genre

A platformer is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines.

<span class="mw-page-title-main">Arcade video game</span> Coin-operated entertainment machine genre

An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry.

<i>Zaxxon</i> 1982 video game

Zaxxon is a scrolling shooter developed and released by Sega as an arcade video game in 1982. The player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki was also involved in the game's development.

<i>Pitfall!</i> 1982 video game

Pitfall! is a video game developed by David Crane for the Atari 2600 and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.

<i>Miner 2049er</i> 1982 video game

Miner 2049er is a platform game developed for Atari 8-bit computers by Bill Hogue and released by his company, Big Five Software, in 1982. The player controls Bounty Bob through multiple levels of a mine, with the goal of traversing all of the platforms while avoiding or defeating enemy mutants. At a time when "climbing games" such as Donkey Kong had four screens, Miner 2049er had ten.

1983 has seen many sequels and prequels in video games, such as Mario Bros. and Pole Position II, along with new titles such as Astron Belt, Champion Baseball, Dragon's Lair, Elevator Action, Spy Hunter and Track & Field. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game Pole Position, while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980.

<i>Galaxian</i> 1979 video game

Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.

The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of Space Invaders in 1978 led to a wave of shoot-'em-up games such as Galaxian and the vector graphics-based Asteroids in 1979, made possible by new computing technology that had greater power and lower costs. Arcade video games switched from black-and-white to color, with titles such as Frogger and Centipede taking advantage of the visual opportunities of bright palettes.

<i>Donkey Kong</i> (1981 video game) 1981 video game

Donkey Kong is a 1981 arcade video game developed and published by Nintendo. As Mario, the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from a giant gorilla, the titular Donkey Kong. It is the first game in the Donkey Kong series as well as Mario's first appearance in a video game.

1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr. Do!, Zaxxon, Q*bert, Time Pilot and Pitfall! The year's highest-grossing video game was Namco's arcade game Pac-Man, for the third year in a row, while the year's best-selling home system was the Atari 2600. Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.

Fueled by the previous year's release of the colorful and appealing Pac-Man, the audience for arcade video games in 1981 became much wider. Pac-Man influenced maze games began appearing in arcades and on home systems. Pac-Man was the highest grossing video game for the second year in a row. Nintendo's Donkey Kong defined the platform game genre, while Konami's Scramble established scrolling shooters. The lesser known Jump Bug combined the two concepts into both the first scrolling platform game and the first platform shooter. Other arcade hits released in 1981 include Defender, Frogger, and the Galaxian sequel Galaga.

1980 saw the release of a number of games with influential concepts, including Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Phoenix, Rally-X, Space Panic, Stratovox, Zork, Adventure, and Olympic Decathlon. The year's highest-grossing video game was Namco's arcade game Pac-Man, while the best-selling home system was Nintendo's Game & Watch. The Atari VCS also grew in popularity with a port of Space Invaders and support from new third-party developer Activision.

<i>Keystone Kapers</i> 1983 video game

Keystone Kapers is a platform game developed by Garry Kitchen for the Atari 2600 and published by Activision in 1983. The game involves a Keystone Cops-theme, with the player controlling police officer Kelly, who traverses the many levels of a department store, dodging objects to catch the escaped thief Harry Hooligan.

<i>Zaxxon 3D</i> 1987 video game

Zaxxon 3D is a 1987 video game published by Sega for the Master System console. It is based on Sega's 1982 arcade game, Zaxxon.

<i>Pac-Man</i> (Atari 2600 video game) Atari 2600 version of Pac-Man

Pac-Man is a 1982 maze video game developed and published by Atari, Inc. under official license by Namco, and an adaptation of the 1980 hit arcade game of the same name. The player controls the title character, who attempts to consume all of the wafers in a maze while avoiding four ghosts that pursue him. Eating flashing wafers at the corners of the screen causes the ghosts to temporarily turn blue and flee, allowing Pac-Man to eat them for bonus points. Once eaten, a ghost is reduced to a pair of eyes, which return to the center of the maze to be restored.

<i>Megamania</i> 1982 video game

Megamania is a fixed shooter video game developed by Steve Cartwright for the Atari 2600. It was published by Activision in 1982. A pilot of an intergalactic space cruiser has a nightmare where his ship is being attacked by food and household objects. Using the missile launcher from their space cruiser, the pilot fends of the attackers. The game was later released for the Atari 5200 and Atari 8-bit computers.

The 1980s was the second decade in the industry's history. It was a decade of highs and lows for video games. The decade began amidst a boom in the arcade business with giants like Atari still dominating the American market since the late-1970s. Another, the rising influence of the home computer, and a lack of quality in the games themselves led to an implosion of the video game market that nearly destroyed the industry in North America. It took home consoles years to recover from the crash, but Nintendo filled in the void with its Nintendo Entertainment System, reviving interest in consoles. Up until this point, most investors believed video games to be a fad that has since passed. In the remaining years of the decade, Sega ignites a console war with Nintendo, developers that had been affected by the crash experimented with the more advanced graphics of the PC, and Nintendo released the Game Boy, which would become the best-selling handheld gaming device for the next two-decades. Other consoles releases in the decade included the Intellivision, TurboGrafx-16 and Sega Genesis. Notable games of the 1980s included Super Mario Bros., Duck Hunt, Metroid, Elite, Tetris, SimCity, Galaga, Contra,Pitfall!, Frogger, Mike Tyson's Punch-Out!!, Defender, Mega Man 2, The Legend of Zelda, Castlevania, Ghosts 'n Goblins, Super Mario Bros. 2, Bubble Bobble, Double Dragon,Final Fight, Ninja Gaiden, Adventure, Joust, Robotron: 2084, Pac-Man, Dig Dug, Arkanoid,Populous, Zelda II: The Adventure of Link,R-Type, Donkey Kong, Centipede, Super Mario Bros. 3, Prince of Persia, Sid Meier's Pirates!, Where in the World Is Carmen Sandiego?,Gauntlet, Strider, Tron,Dragon's Lair, Golden Axe, Ms. Pac-Man, Out Run, Dungeon Master,Final Fantasy, Altered Beast, Shinobi, Tempest, Lode Runner, Super Mario Land, Battlezone,Dragon Quest, Ultima IV: Quest of the Avatar, Pole Position, and Marble Madness.

References

  1. Plunkett, Luke. "A Little Background On The World's First Ever Video Game Magazine". Kotaku . 29 December 2009.
  2. Cifaldi, Frank (2005-12-12). "Playing Catch-Up: Bill 'The Game Doctor' Kunkel Lets Loose". Gamasutra . Retrieved 2008-05-16.
  3. Kohler, Chris (September 6, 2011). "Bill Kunkel, Original Gaming Journalist, Dies at 61". Wired . Retrieved 1 March 2012.
  4. Katz, Arnie. "Power On: The End of an Era—Hooray!" Electronic Games. Pg. 6. July 1995. ISSN 0730-6687.
  5. Video . Volume 5, No. 6. Pg. 88. ISSN 0147-8907. September 1981.
  6. Video . Volume 5, No. 9. Pg. 65. ISSN 0147-8907. December 1981.
  7. Weston, D.B. "Greatest Moments in Video Game History" Page 47. Published 2011
  8. The Arcade Awards – 1980Electronic Games Winter 1981, pages 38-9
  9. "Bally Awards" (PDF). Arcadian. 2 (3): 20. 1980-01-15. Retrieved 2 February 2012.
  10. The Arcade Awards – 1981Electronic Games Winter 1981, page 39.
  11. 1981 Arcade AwardsElectronic Games March 1982, pages 46–49.
  12. "1983 Arcade Awards: These Are the Year's Greatest Games!". Electronic Games. Vol. 1, no. 11. January 1983. pp. 22–37, 120.
  13. 1984 Arcade AwardsElectronic Games January 1984, pages 68–81.
  14. 1985 Arcade AwardsElectronic Games January 1985, pages 22–28.
  15. "The 1993 Electronic Gaming Awards: Here are Your Votes for the Year's Best Games". Electronic Games. Vol. 1, no. 7 (April 1993). March 16, 1993. pp. 38–9.
  16. "Electronic Gaming Awards". Electronic Games. No. 38. January 1993. pp. 26–7. Retrieved 5 February 2012.
  17. "The Electronic Gaming Awards: Here are YOUR Picks for the Best Interactive Entertainment". Electronic Games. Vol. 2, no. 7 (May 1994). April 21, 1993. pp. 30–4.
  18. "Electronic Gaming Awards". Electronic Games. Vol. 2, no. 17. February 1994. pp. 32–51.
  19. "Hall of Fame Winners". Electronic Games. 3 (35): 58–59 [58]. January 1985. Retrieved 2 February 2012.