Miner 2049er

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Miner 2049er
Miner2049er-Atari800-game-cover.jpg
Atari 8-bit cover
Developer(s) Big Five Software
Publisher(s) Big Five Software
Programmer(s) Bill Hogue [1]
Platform(s) Atari 8-bit computers, Atari 2600, Atari 5200, ColecoVision, Super Cassette Vision, Commodore 64, [2] TI-99/4A, IBM PC, Apple II, VIC-20
Release
  • December 1982: Atari 8-bit
  • May 1983: Atari 2600
  • July 1983: Atari 5200
  • October 1983: TI-99/4A
  • November 1983: IBM PC
Genre(s) Platform

Miner 2049er is a platform game developed for Atari 8-bit computers by Bill Hogue and released by his company, Big Five Software, in 1982. The player controls Bounty Bob through multiple levels of a mine, with the goal of traversing all of the platforms while avoiding or defeating enemy mutants. At a time when "climbing games" such as Donkey Kong had four screens, Miner 2049er had ten.

Contents

The game was Hogue's first for the Atari 8-bit line, and his first in color, following a string of games for the black-and-white TRS-80. It shipped on a custom 16 kilobyte ROM cartridge compared to the standard 8 kilobyte Atari computer cartridges. The game was ported to the TI-99/4A, IBM PC compatibles, Apple II, Commodore 64, and VIC-20 computers as well the Atari 2600, Atari 5200, ColecoVision, and Super Cassette Vision consoles. The Atari 2600 version was split into two separate releases, each containing three levels.

Miner 2049er received positive press throughout 1983, appearing on best-of lists, with critics complimenting its colors, game design, and originality. The game influenced other platform games of the 1980s, such as Manic Miner . Video magazine's editors commented on the game's popularity in January 1984, declaring it "the most widely played home electronic game of all time" and that "no home-arcade title has had the impact" that Miner 2049er had. [3] While the game received positive reviews in retrospectives from IGN and AllGame, Richard Stanton, in his book A Brief History of Video Games (2015), stated that Miner 2049er ended up mostly forgotten in the wake of Super Mario Bros. (1985).

Gameplay

The first level. Each piece of the floor changes as Bob walks over it. Miner2049er-Atari800-gameplay.gif
The first level. Each piece of the floor changes as Bob walks over it.

Miner 2049er features Bounty Bob, who has chased an evil miner into a series of uranium mines. To complete a stage, Bob must survey the mine by moving left and right across every part of the floor of each level. The levels are full of hazards, including gaps in platforms, slides, radioactive waste, and mutants. The mutants can kill Bob by touching him, but they can be defeated if Bob collects prospecting gear, such as candles and drills, and then touches the mutants. [2] Other game elements include lifts, cannons, and transporters, which can rapidly move Bob to different parts of the screen. [1]

The original and Atari 5200 versions of the game have ten levels, but this varies in the ports. The Atari 2600 version has three (and there is a Volume II cartridge with three more), ColecoVision has eleven, and the TI-99/4A has eight. [4] [5] [6]

Development

Miner 2049er was programmed by Bill Hogue of Big Five Software of Van Nuys, California. [7] [8] The game was Hogue's first for Atari computers, following games he developed for TRS-80 computers. [9] His team chose to develop for the Atari system, as they felt it was the best combination of graphics and sound. [10] The graphics and audio in the game are credited to Curtis A. Mikolyski, Jeff Konyu, Kelly Bakst, and Hogue. [1] It was the group's first color computer game. [10] Hogue stated that he was obsessed with the advanced color capabilities of the Atari computers: 15 different colors on the screen at any one time. [11] A black-and-white version was developed for TRS-80 computers, but it was never released. [10] The game was released on a 16-kilobyte ROM cartridge—a large amount of storage at the time, with other games for the Atari 400 and 800 computers such as Star Raiders and Missile Command requiring only 8-kilobyte ROMs. [12] The group designed their own circuit boards to store the game at this size. [10] The game was written in assembly language on an Atari computer. [10] Hogue wanted to blend together the elements he found fun from different arcade games; specifically, the climbing from Donkey Kong (1981) and both traversing the entire screen and enemies who can be made vulnerable from Pac-Man (1980). He recollected that "I was never very good at Pac-Man, so I'm not sure why I borrowed any elements from the game." [13] The gameplay was developed first, followed later by the mining theme and narrative. [13] Some versions of the game feature the song "Clementine" while others do not. [4] [6]

Mike Livesay designed the adaptations of the game for the Apple II computer and for Colecovision. [14] Livesay initially approached Micro Fun about adapting the game for Colecovision but was turned down by the company, which stated that they did not want third-party games. Despite this, Livesay reverse-engineered the Colecovision and developed his own kit for it based on the Apple II. Livesay eventually got Micro Fun to agree to do the Colecovision version of the game, allowing him time to make more levels for it. He later recalled that "six months later I was making $15,000 a month in royalties, which was a huge amount for a single, 24-year-old kid in the early '80s." [15]

Release

ColecoVision-wController-L.jpg
ColecoVision
Atari-5200-4-Port-wController-L.jpg
Atari 5200
Miner2049er was the first independently produced game released for the ColecoVision and the Atari 5200.

Miner 2049er was released for Atari computers in December 1982. This version of the game sold well, with one review stating that it sold in similar quantities to the highly publicized Ultima II . [16] In 1983, the game was released for various systems, including the Atari 2600 in May, the Atari 5200 in July, the Colecovision in August, the TI-99/4A for October, and the IBM PC by November. [17] [18] [19] [20] [21] The game was the first independently produced game released for the Atari 5200 and the ColecoVision. [4] [6] The game would be released in Japan for systems like the Super Cassette Vision. [22]

Joaquin Boaz said in InfoWorld that Miner 2049er was "selling like crazy". [7] Computer Entertainer reported that the ColecoVision version of the game by Micro Fun was the number-one-selling video game of the year. [23] In Video 's Arkie Awards from January 1984, the game was described as "the most widely played home electronic game of all time", and the article also said that "no home-arcade title has had the impact" that the game had had to date. [3] In a 2007 interview, Hogue reflected on the popularity of the game, saying that it was "a simple game and it's clear at first glance what needs to be done to finish a level. But as you're playing along you discover it wasn't quite as easy as you thought." [15]

In 2001, [lower-alpha 1] Hogue released the game and its sequel, Bounty Bob Strikes Back!, for free online with an embedded Atari 8-bit computer emulator. [25] [26] Hogue said that he released it this way, as opposed to releasing the games' ROMs, as "I'd spent so much time back in the Eighties tweaking those color registers to achieve perfection and I wanted to see the game that way again." [25] Magmic released the game for mobile devices in 2007. [2] The mobile version of the game featured a new, contemporary version of the game as well as the original, which was coded from scratch. [27] Both the Atari 800 and Atari 2600 versions of Miner2049er were included as part of the Atari 50: The Anniversary Celebration (2022) compilation for Nintendo Switch, PlayStation 4, Steam, and Xbox One. [28]

Reception

Tom Hudson in ANALOG Computing had trouble believing that the game fit on a 16K cartridge and said that it was "one of those rare games which looks as if it were designed, not just thrown together." He noted that the mine and Bob weren't "just one-color graphics, but detailed multicolor objects" and that "the game itself was not abandoned in favor of graphics". [12] Boaz declared the game to be a "gourmet's delight that offers many, many levels of challenge" and applied "skillful use of colors" with its randomly generated palettes that broke up the monotony. [7] A reviewer credited as "MTY" in the magazine Softline found that despite being similar to Donkey Kong, Pac-Man , and Apple Panic , the game was original and that "unlike many arcade games, Miner doesn't require you to get faster as the pace picks up in order to attain the next level. It requires you to develop the different skills needed to survive." [16]

Computer Entertainer declared Bill Hogue the designer of the year in their 1983 awards listing. [23] Miner 2049er was awarded "1984 Electronic Game of the Year" at the 5th annual Arkie Awards. [3] Scott Mace listed it as the "best arcade-type computer game" of 1983. InfoWorld praised its unique gameplay elements, action, and humor, saying that "you won't find anything like Miner in the arcades. That in itself is cause for celebration." It noted that in a year of "endless adaptation of arcade games, some good, most bad", that the game "'out-donkey-kongs' Donkey Kong ". [31]

Reviewing the VIC-20 version, The Video Game Update found the game "addictive" with graphics that were "less than outstanding", but said that "there are enough challenges in this game to keep the player busy for many, many hours of frustration and triumph." [32] The magazine also reviewed the Atari 2600 version, noting that the limitations of the Atari 2600 system meant that the graphics were "sacrificed somewhat" and the game was "considerably slower and less fluid than in the original computer game, but this version is still a very good game in its own right." [33] The publisher declared the Intellivision version to be the "best climbing game yet" for the system. [4]

In retrospective reviews, Computer and Video Games gave the Colecovision version an 82% rating in 1989, recommending it for fans of traditional platform games as one of the best on the system. [30] Brett Alan Weiss reviewed the Atari 5200 version, declaring it "one of the best games of the early 1980s", noting that it was fast-paced, intricately designed, and a very long and diverse game. He said that unlike those in Donkey Kong, pathways were not immediately obvious, and this made the game fun and more challenging. [29] Levi Buchanan of IGN declared the mobile version to be "a pixel-perfect recreation of the original", finding the controls responsive for a mobile game. [2] He found that the game was fun in 1984 and was also fun in 2007, and that the game merited a new audience. He recommended it for fans of games like Donkey Kong and BurgerTime . [2] The mobile version was later released for iOS. [34]

Legacy

Wonder if kids today think of Miner like we do. Miner returns us to a simpler time and perhaps that's why people like to play it again.

Miner 2049er programmer Bill Hogue in 2007 [15]

Multiple games were directly influenced by Miner 2049er, such as Manic Miner , with its underground setting and oxygen levels measured with a timer. [35] Matthew Smith, the creator of Manic Miner said that Miner 2049er was a major influence on his games and that Big Five Software made the best games on the Tandy. [36] A follow-up titled Scraper Caper was announced in 1983 but never released. [37] Hogue later claimed to have thrown away the disks and tapes containing Scraper Caper. [15]

Livesay was working on a game for Micro Fun titled Miner 2049er II, a title unrelated to Scraper Caper. It was set to be released for the Apple II, Commodore 64, Colecovision, and IBM PC. [38] It was released for the Apple II in the fourth quarter of 1984. [39]

The next game in the series was Bounty Bob Strikes Back! , released in 1985. [37] [40] Hogue stated that following the video game crash of 1983 and the release of Bounty Bob Strikes Back!, Big Five Software started scaling back their company operations until it was run out of Hogue's home; he eventually closed the company. [41]

Richard Stanton, in his book A Brief History of Video Games (2015), stated that Miner 2049er contributed to the popularity of platform games on systems like the ZX Spectrum. [42] Mindscape released a version of the game for the Game Boy in the early 1990s. Hogue recalled that the Game Boy version was "a really poor sales performer". [13] Following the release of Super Mario Bros. (1985), Stanton said that Miner 2049er was "forgotten" and that Nintendo's game made it "look like a fossil". [42]

Notes

  1. The first version of the emulator, published in 2001, contains the "20010720" timestamp on its "Help/About..." window. [24]

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