Cheating

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This 1822 newspaper describes how strings, secretly attached to bowling pins, allow an accomplice to ensure a cheater receives higher bowling scores. 18220829 An ingenious cheat - bowling - The Georgian For the Country (Savannah).jpg
This 1822 newspaper describes how strings, secretly attached to bowling pins, allow an accomplice to ensure a cheater receives higher bowling scores.

Cheating generally describes various actions designed to subvert rules in order to obtain unfair advantages. This includes acts of bribery, cronyism and nepotism in any situation where individuals are given preference using inappropriate criteria. [1] The rules infringed may be explicit, or they may be from an unwritten code of conduct based on morality, ethics or custom, making the identification of cheating conduct a potentially subjective process. Cheating can refer specifically to infidelity. Someone who is known for cheating is referred to as a cheat in British English, and a cheater in American English.

Contents

Academic

A small cheat sheet can be used to cheat during an academic examination. Cheating.JPG
A small cheat sheet can be used to cheat during an academic examination.

Academic cheating is a significantly common occurrence in high schools and colleges in the United States. Statistically, 64% of public high school students admit to serious test cheating. 58% say they have plagiarized. 95% of students admit to some form of cheating. This includes tests, copying homework, and papers. Only 50% of private school students, however, admit to this. The report was made in June 2005 by Rutgers University professor Donald McCabe for The Center for Academic Integrity. The findings were corroborated in part by a Gallup survey. [2] In McCabe's 2,001 of 4,500 high school students, "74% said they cheated on a test, 72% cheated on a written work, and 97% reported to at least had copied someone's homework or peeked at someone's test. 1/3 reported to have repeatedly cheated." [3] The new revolution in high-tech digital info contributes enormously to the new wave in cheating: online term-paper mills sell formatted reports on practically any topic, services exist to prepare any kind of homework or take online tests for students (despite the fact that this phenomenon, and these websites, are well known to educators), [4] digital audio players can contain notes, and graphing calculators store formulas to solve math problems. [5]

For centuries, rampant cheating and examiner-bribery were common problems for the Chinese civil service examinations, the main route to career success for literate men in imperial China, as detailed in books like the Ming-dynasty Book of Swindles. [6]

Sport, games and gambling

Sports

Cheating in sports is the intentional breaking of rules in order to obtain an advantage over the other teams or players. Sports are governed by both customs and explicit rules regarding acts which are permitted and forbidden at the event and away from it. Forbidden acts frequently include performance-enhancing drug taking (known as "doping"), using equipment that does not conform to the rules or altering the condition of equipment during play, and deliberate harassment or injury to competitors.

A 2012 investigation by the United States Anti-Doping Agency (USADA) found that Lance Armstrong had used banned performance-enhancing drugs over the course of his cycling career. Lance Armstrong--2002--w.jpg
A 2012 investigation by the United States Anti-Doping Agency (USADA) found that Lance Armstrong had used banned performance-enhancing drugs over the course of his cycling career.

High-profile examples of alleged doping cheating include Lance Armstrong's use of steroids in professional road cycling  particularly controversial as it is widely suspected that a high percentage of professional cyclists are using prohibited substances  Ben Johnson's disqualification following the 100 metres final at the 1988 Summer Olympics, and admissions of steroid use by former professional baseball players after they have retired, such as José Canseco [7] and Ken Caminiti. [8] A famous sporting scandal involving cheating via harassment and injury occurred in 1994 in figure skating when Tonya Harding's ex-husband, Jeff Gillooly, and her bodyguard Shawn Eckhardt, hired Shane Stant to break Nancy Kerrigan's leg to remove her from the year's competitions and prevent her from competing with Harding. One of the most famous instances of cheating involving a prohibited player action occurred during the 1986 FIFA World Cup quarter-final, when Diego Maradona used his hand to punch the ball into the goal of England goalkeeper Peter Shilton. [9] Using the hand or arm by anyone other than a goalkeeper is illegal according to the rules of association football.

Illegally altering the condition of playing equipment is frequently seen in bat sports such as baseball and cricket, which are heavily dependent on equipment condition. For example, in baseball, a pitcher using a doctored baseball, such as a spitball or an emery ball, or a batter using a corked bat are some examples of this. Tennis and golf are also subject to equipment cheating, with players being accused of using rackets of illegal string tension, or golf clubs of illegal weight, size, or make. Equipment cheating can also occur via the use of external aids in situations where equipment is prohibited such as in American football via the use of stickum on the hands of receivers, making the ball easier to catch. An example of this is Hall of Famer Jerry Rice, who admitted to regularly and illegally using "stickum" throughout his career, calling into question the integrity of his receiving records. [10] [11] [12]

Athletic cheating is a widespread problem. For example, in professional bodybuilding, cheating is now estimated to be so universal that it is now considered impossible to engage in professional competition without cheating and the use of supposedly banned substances; bodybuilders who refuse to take banned substances now compete in natural bodybuilding leagues.[ This paragraph needs citation(s) ]

Cheating may also be seen in coaching. One of the most common forms of this is the use of bribery and kickbacks in the player recruitment process. [ citation needed ] Such practices are widespread all across athletics, and are particularly visible in college sports recruitment. Another common form of cheating in coaching is profiteering in association with gamblers and match fixing. The most famous coach of the University of Nevada, Las Vegas Runnin' Rebels basketball team, Jerry Tarkanian, was accused of both recruitment fraud and gambling fraud over the course of his career and was the subject of intense NCAA scrutiny. Another form of this involves a team coach or other manager undertaking corporate espionage or another form of prohibited spying in order to obtain details about other teams' strategies and tactics. The 2007 New England Patriots videotaping controversy is an example of this, in which the New England Patriots were found to have videotaped an opposing team from an unapproved location while trying to obtain defensive signals. As was the Pittsburgh Steelers use of, at the time legal, performance enhancers. However, there was cheating proven by the Denver Broncos during their back-to-back titles in the late 1990s to circumvent the league's salary cap and obtain and retain players that they would otherwise not have been able to. Circumvention of rules governing conduct and procedures of a sport can also be considered cheating. a form of collusion.

An example of cheating via judging collusion occurred in the 2002 Winter Olympics figure skating scandal when the Russian team was awarded a gold medal over the Canadian team in an alleged vote-swapping judging deal; the Canadian team's silver medals were eventually upgraded to gold at a second awards ceremony and the French judge was suspended for misconduct. The head of the French skating federation was later also suspended, and both were banned from the 2006 Olympic Games. [13] The International Skating Union modified its judging system as a result of this case.

Cheating is also used to refer to movements in strength training that transfer weight from an isolated or fatigued muscle group to a different or fresh muscle group. This allows the cheater to move an initial greater weight (if the cheating continues through an entire training set) or to continue exercising past the point of muscular exhaustion (if the cheating begins part-way through the set). As strength training is not a sport, cheating has no rule-based consequences, but can result in injury or a failure to meet training goals. This is because each exercise is designed to target specific muscle groups and if the proper form is not used the weight can be transferred away from the targeted group.[ citation needed ]

Video games

The Action Replay card allows Amiga computer owners to cheat in video games. Action Replay Amiga500.jpg
The Action Replay card allows Amiga computer owners to cheat in video games.

In video games, cheating can take the form of secret access codes in single-player games (such as the Konami code [14] ) which unlock a bonus for the player when entered, hacks and exploits which give players an unfair advantage in online multiplayer games and single-player modes, or unfair collusion between players in online games (such as a player who spectates a match, removing limitations such as "fog of war", and reports on enemy positions to game partners).

Attitudes towards cheating vary. Using exploits in single-player modes is usually considered to be simply another form of exploring the game's content unless the player's accomplishments are to be submitted competitively, and is common in single-player games with a high difficulty level; however, cheating in multiplayer modes is considered immoral and harshly condemned by fair players and developers alike. Cheating allows casual players to complete games at much-accelerated speed, which can be helpful in some cinematic or single-player games, which can take a subjectively long time to finish, as is typical of the Role-Playing Game (RPG) genre. While this may be seen as a hasty advantage causing no damage to anyone, in a multi-player game such as MMORPGs the repercussions of cheating are much more damaging, breaking the risk/reward curve of the game and causing fair players to lose online matches and/or character development. Cheating in those types of games is generally prohibited though often widespread anyway. In many circles, the purchasing of items or currency from sources outside the game is also considered to be cheating. The Terms of Service from many games where this is possible directly prohibits this activity.[ citation needed ] One area where there is little consensus involves modern free-to-play business models which support and are supported by the exchange of real-world money for in-game services, items, and advantages. Games that grant excessive advantages only available to paying customers may be criticized as being 'Pay to win' [15]  sometimes considered a form of "cheating" that is actually legitimatized by the system whilst games that limit real-money purchases to cosmetic changes are generally accepted as fair.

Another form of video game cheating is when a player does things to interact with game objects that are unforeseen by the programmers and break the intended function or reward system of the object. This can involve the way enemies are encountered, objectives met, items used, or any other game object that contains a software bug. One common example is the exploitation of errors in an enemy's pathfinding; if a player can cause an enemy to become "stuck" in a given terrain feature, that player can then usually kill the enemy from a distance without risk, even if much stronger, and achieve greater rewards than the player is intended to be able to at that level of progression. Another example was common in early first-person shooter games and involved skipping a weapon's reload timer by quickly switching weapons back and forth without actually reloading the weapons, resulting in what was effectively instant reloading. It also can be accomplished through means of altered game files substituted for the normal files, or image graphics changed to permit greater visibility of the targets, etc. for example, replacing the colors on a dark-colored enemy intended to blend in with the background with a bright color permitting instant visibility and targeting. Generally speaking, there is often some concern that this is not truly cheating, as it is the fault of the programmers that such an exploit exists in the first place. However, technically, as with live sports, it is cheating if the player is not playing the game in a formally approved manner, breaking unwritten rules. In some cases, this behavior is directly prohibited by the Terms of Service of the game. [16]

Gambling

Cheater with the Ace of Diamonds, by Georges de La Tour Georges de La Tour - Cheater with the Ace of Diamonds - WGA12334.jpg
Cheater with the Ace of Diamonds , by Georges de La Tour

The wagering of money on an event extends the motivation for cheating beyond directly participating competitors. As in sport and games, cheating in gambling is generally related to directly breaking rules or laws, or misrepresenting the event being wagered on, or interfering in the outcome. A boxer who takes a dive, a casino which plays with secretly loaded dice, a rigged roulette wheel or slot machine, or a doctored deck of cards, are generally regarded as cheating, because it has misrepresented the likelihood of the game's outcomes beyond what is reasonable to expect a bettor to protect himself against. However, for a bookmaker to flatter a horse in order to sell bets on it at shorter odds may be regarded as salesmanship rather than cheating, since bettors can counter this by informing themselves and by exercising skepticism. Doping a horse is a clear example of cheating by interfering with the instruments of the event under wager. Again, not all interference is cheating; spending money to support the health and well-being of a horse one has wagered on is not in itself generally regarded as cheating, nor is improving the morale of a sportsman one has backed by cheering for them. Generally, interference is more likely to be regarded as cheating if it diminishes the standard of a sporting competition, damages a participant, or modifies the apparatus of the event or game. [17]

In the world of gambling, knowing a secret which is not priced into the odds gives a significant advantage, which may give rise to a perception of cheating. However, legal systems do not regard secretly making use of knowledge in this way as criminal deception in itself. This is in contrast to the financial world, where people with certain categories of relationship to a company are restricted from transacting, which would constitute the crime of insider trading. This may be because of a stronger presumption of equality between investors, or it may be because a company employee who also trades in the company's stock has a conflict of interest, and has thus misrepresented himself the company. An advantage player typically uses mental, observational or technical skills to choose when and how much to bet, and neither interferes with the instruments of the game nor breaks any of its rules. Representatives of the casino industry have claimed that all advantage play is cheating, but this point of view is reflected neither among societies in general nor in legislation. As of 2010, the only example anywhere of a type of advantage play being unlawful is for an advantage player to use an auxiliary device in the U.S. State of Nevada, whose legislation is uniquely influenced by large casino corporations. Nonetheless it remains a widely held principle that the law should not impose any restraint over the method by which a player arrives at a playing or betting decision from information held by him lawfully and which he is not debarred from under the rules of the game. In "hole carding", a casino player tries to catch sight of the front of cards which are dealt face-down according to the rules. One way of cheating and profiting through gambling is to bet against oneself and then intentionally lose. This is known as throwing a game or taking a dive. Illegal gamblers will at times pay sports players to lose so that they may profit from the otherwise unexpected loss. An especially notorious case is the Black Sox Scandal, when eight players of the 1919 Chicago White Sox took payment from gamblers and intentionally played poorly. Another happened in boxing when Jake LaMotta famously took a dive against Billy Fox in order to obtain his entry to a championship match against Marcel Cerdan, a deal offered by the mobsters who controlled professional boxing.

Business

Various regulations exist to prevent unfair competitive advantages in business and finance, [18] for example competition law, or the prohibition of insider trading.

The most extreme forms of cheating (e.g. attempting to gain money through outright deceit rather than providing a service) are referred to as fraud.

See also

Related Research Articles

<span class="mw-page-title-main">History of baseball in the United States</span>

The history of baseball in the United States dates to the 18th century, when boys and amateur enthusiasts played a baseball-like game by their own informal rules using homemade equipment. The popularity of the sport grew and amateur men's ball clubs were formed in the 1830–50s. Semi-professional baseball clubs followed in the 1860s, and the first professional leagues arrived in the post-American Civil War 1870s.

<span class="mw-page-title-main">Blackjack</span> Gambling card game

Blackjack is a casino banking game. It is the most widely played casino banking game in the world. It uses decks of 52 cards and descends from a global family of casino banking games known as "twenty-one". This family of card games also includes the European games vingt-et-un and pontoon, and the Russian game Ochko. Blackjack players do not compete against each other. The game is a comparing card game where each player competes against the dealer.

<span class="mw-page-title-main">Casino game</span> Types of casino games

Games available in most casinos are commonly called casino games. In a casino game, the players gamble cash or casino chips on various possible random outcomes or combinations of outcomes. Casino games are also available in online casinos, where permitted by law. Casino games can also be played outside of casinos for entertainment purposes, like in parties or in school competitions, on machines that simulate gambling.

A fantasy sport is a game, often played using the Internet, where participants assemble imaginary or virtual teams composed of proxies of real players of a professional sport. These teams compete based on the statistical performance of those players in actual games. This performance is converted into points that are compiled and totaled according to a roster selected by each fantasy team's manager. These point systems can be simple enough to be manually calculated by a "league commissioner" who coordinates and manages the overall league, or points can be compiled and calculated using computers tracking actual results of the professional sport. In fantasy sports, as in real sports team owners draft, trade, and cut (drop) players.

<span class="mw-page-title-main">Gambling</span> Wagering of money on a game of chance or event with an uncertain outcome

Gambling is the wagering of something of value on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three elements to be present: consideration, risk (chance), and a prize. The outcome of the wager is often immediate, such as a single roll of dice, a spin of a roulette wheel, or a horse crossing the finish line, but longer time frames are also common, allowing wagers on the outcome of a future sports contest or even an entire sports season.

<span class="mw-page-title-main">Online poker</span> Virtual card game

Online poker is the game of poker played over the Internet. It has been partly responsible for a huge increase in the number of poker players worldwide. Christiansen Capital Advisors stated online poker revenues grew from $82.7 million in 2001 to $2.4 billion in 2005, while a survey carried out by DrKW and Global Betting and Gaming Consultants asserted online poker revenues in 2004 were at $1.4 billion. In a testimony before the United States Senate regarding Internet Gaming, Grant Eve, a Certified Public Accountant representing the US Accounting Firm Joseph Eve, Certified Public Accountants, estimated that one in every four dollars gambled is gambled online.

In organized sports, match fixing is the act of playing or officiating a contest with the intention of achieving a pre-determined result, violating the rules of the game and often the law. There are many reasons why match fixing might take place, including receiving bribes from bookmakers or sports bettors, and blackmail. Competitors may also intentionally perform poorly to gain a future advantage, such as a better draft pick or to face an easier opponent in a later round of competition. A player might also play poorly to rig a handicap system.

Online casinos, also known as virtual casinos or Internet casinos, are online versions of traditional casinos. Online casinos enable gamblers to play and wager on casino games through the Internet. It is a prolific form of online gambling.

<span class="mw-page-title-main">Cheating in online games</span> Practice of subverting video game rules or mechanics to gain an unfair advantage

On online games, cheating subverts the rules or mechanics of the games to gain an unfair advantage over other players, generally with the use of third-party software. What constitutes cheating is dependent on the game in question, its rules, and consensus opinion as to whether a particular activity is considered to be cheating.

Sport Select is a group of sports betting games offered by Canada's lottery corporations. In Quebec, the program is known as Pari sportif; in Ontario and Atlantic Canada, it is known as Pro-Line while in British Columbia, it is known as Sports Action. However, the rules for the games are similar in all provinces. Initially created to offer betting primarily on the North American major professional sports leagues, Sport Select has expanded to offer betting on competitions such as the English Premier League and college sports.

<span class="mw-page-title-main">Sports betting</span> Form of gambling

Sports betting is the activity of predicting sports results and placing a wager on the outcome.

Cheating in casinos refers to actions by the player or the house which are prohibited by regional gambling control authorities. This may involve using suspect apparatus, interfering with apparatus, chip fraud or misrepresenting games. The formally prescribed sanctions for cheating depend on the circumstances and gravity of the cheating and the jurisdiction in which the casino operates. In Nevada, for a player to cheat in a casino is a felony under Nevada law. In most other jurisdictions, specific statutes do not exist, and alleged instances of cheating are resolved by the gambling authority who may have more or less authority to enforce its verdict.

In video games, an exploit is the use of a bug or glitch, or use elements of a game system in a manner not intended by the game's designers, in a way that gives a substantial unfair advantage to players using it. However, whether particular acts constitute an exploit can be controversial, typically involving the argument that the issues are part of the game, and no changes or external programs are needed to take advantage of them.

Online gambling is any kind of gambling conducted on the internet. This includes virtual poker, casinos, and sports betting. The first online gambling venue opened to the general public was ticketing for the Liechtenstein International Lottery in October 1994. Today, the market is worth around $40 billion globally each year, according to various estimates.

<span class="mw-page-title-main">Stickum</span> Adhesive

Stickum is a trademark adhesive of Mueller Sports Medicine, of Prairie du Sac, Wisconsin, United States. It is available in powder, paste, and aerosol spray forms. According to the company website, the spray form helps improve grip "even in wet conditions". Suggested uses include for bat handles and vaulting poles, with many vendors also promoting the product for use by weightlifters, and for various other athletic applications.

Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself, or created by third-party software or hardware. They can also be realized by exploiting software bugs; this may or may not be considered cheating based on whether the bug is considered common knowledge.

Advantage gambling, or advantage play, refers to legal methods used to gain an advantage while gambling, in contrast to cheating. The term usually refers to house-banked casino games, but can also refer to games played against other players, such as poker. Someone who practises advantage gambling is often referred to as an advantage player, or AP. Unlike cheating, which is by definition illegal, advantage play exploits innate characteristics of a particular game to give the player an advantage relative to the house or other players. While not illegal, advantage play is often discouraged and some advantage players may be banned by certain casinos.

Daily fantasy sports (DFS) are a subset of fantasy sport games. As with traditional fantasy sports games, players compete against others by building a team of professional athletes from a particular league or competition while remaining under a salary cap, and earn points based on the actual statistical performance of the players in real-world competitions. Daily fantasy sports are an accelerated variant of traditional fantasy sports that are conducted over short-term periods, such as a week or single day of competition, as opposed to those that are played across an entire season. Daily fantasy sports are typically structured in the form of paid competitions typically referred to as a "contest"; winners receive a share of a pre-determined pot funded by their entry fees. A portion of entry fee payments go to the provider as rake revenue.

<span class="mw-page-title-main">Cheating in baseball</span> Deliberate violation of baseball rules

Baseball personnel have cheated by deliberately violating or circumventing the game's rules to gain an unfair advantage against an opponent. Examples of cheating include doctoring the ball, doctoring bats, electronic sign stealing, and the use of performance-enhancing substances. Other actions, such as fielders attempting to mislead baserunners about the location of the ball, are considered gamesmanship and are not in violation of the rules.

Cheating in esports is a deliberate violation of the rules of an esports governing body or other behavior that is intended to give an unfair advantage to a player or team. At its core, esports are video game competitions in an organized, competitive environment. Tournaments often pay out prize money to the highest placing teams in these events, giving players an incentive to cheat. Commonly cited instances of cheating include the use of software cheats, such as aimbots and wallhacks, exploitation of bugs, use of performance-enhancing drugs, such as Ritalin and Adderall, and match fixing.

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Further reading