Check Man

Last updated
Check Man
Checkman.png
Publisher(s) Zilec-Zenitone
Platform(s) Arcade
Release
Genre(s) Puzzle
Mode(s)Two players alternating turns

Check Man is an arcade video game released by Zilec-Zenitone in 1982. While being a fast-paced action game, there are puzzle elements to the gameplay. The game uses the Namco Galaxian arcade board. [3] It was one of the first British video games to be successful in overseas markets, particularly Japan. [1]

Contents

Gameplay

The screen is broken up into 14 x 13 tiles or checks. When the player passes over the tiles, they disappear so each tile can only be walked over once per level. Some tiles are taken up by skull and crossbones which kill the player if walked into. The skulls turn to time bombs one at a time and the player must walk over them to defuse them before they explode. They must avoid the skulls and make sure they do not block off a possible future route by circling it. Some tiles are also flags which can be collected for bonus points. When all skulls have turned to bombs and been defused, the level is complete and begins again at a harder level. As the game develops, stomping boots are introduced that move around the playing area. These are also deadly to the player.

Legacy

There were no official ports to home systems but Check Man was cloned as Danger UXB (Micro Power) for the Acorn Electron and BBC Micro, [4] Timebomb (CDS Microsystems) for the ZX Spectrum, Gridtrap for the Commodore 64, [5] and Kick It (Aackosoft) for MSX.

Related Research Articles

<span class="mw-page-title-main">Puzzle video game</span> Video game genre

Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. Many puzzle games involve a real-time element and require quick thinking, such as Tetris (1985) and Lemmings (1991).

<i>Frogger</i> 1981 video game

Frogger is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct five frogs to their homes by dodging traffic on a busy road, then crossing a river by jumping on floating logs and alligators.

<i>Defender</i> (1981 video game) 1981 video game

Defender is a horizontally scrolling shooter video game developed by Williams Electronics in 1980 and released for arcades in 1981. The game is set on either an unnamed planet or city where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980, before entering production in early 1981. It was distributed in Japan by Taito.

<i>Lode Runner</i> 1983 video game

Lode Runner is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to Space Panic from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor.

<i>Gorf</i> 1981 video game

Gorf is an arcade video game released in 1981 by Midway Manufacturing, whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a fixed shooter with five distinct levels, the first of which is based on Space Invaders and another on Galaxian. The game makes heavy use of synthesized speech for the Gorfian robot which teases the player, powered by the Votrax speech chip. Gorf allows the player to buy two additional lives per quarter before starting the game, for a maximum of seven lives.

<i>Food Fight</i> (video game) 1983 video game

Food Fight is an arcade game developed by General Computer Corporation and released by Atari, Inc. in March 1983. The player guides Charley Chuck, who is trying to eat an ice cream cone before it melts, while avoiding four chefs bent on stopping him. 1,951 arcade cabinets were sold.

<i>Star Wars</i> (1983 video game) 1983 video game

Star Wars is a first-person rail shooter designed by Mike Hally and released as an arcade video game in 1983 by Atari, Inc. It uses 3D color vector graphics to simulate the assault on the Death Star from the 1977 film Star Wars. There are three connected gameplay sequences: combat against TIE fighters in space, flying across the surface of the Death Star, and the final trench run. The sequence repeats with added complications and the Death Star regenerating for each. The player's X-Wing fighter has a shield which only protects against damage a certain number of times, then the next hit ends the game. Speech synthesis emulates actors from the film.

<i>Super Pac-Man</i> 1982 video game

Super Pac-Man is a 1982 maze chase arcade game developed and published by Namco. It was distributed in North America by Midway. Super Pac-Man is Namco's take on a sequel to the original Pac-Man; Midway had previously released Ms. Pac-Man, which Namco had little involvement with. Toru Iwatani returns as designer.

<i>Solomons Key</i> 1986 video game

Solomon's Key is a puzzle game developed by Tecmo in 1986 for an arcade release on custom hardware based on the Z80 chipset. It was ported to multiple systems including the Nintendo Entertainment System and Commodore 64. The PC Engine version was known as Zipang and the Game Boy version as Solomon's Club. A prequel, Solomon's Key 2, was released in 1992 for the NES. The game was also ported to Virtual Console for the Nintendo 3DS and Wii U in 2006 and later to Nintendo Switch Online in 2018.

<i>Metro-Cross</i> 1985 video game

Metro-Cross is a platform game released in arcades by Namco in 1985. It was ported to the Amstrad CPC, Atari ST, Commodore 64, Family Computer, and ZX Spectrum.

<i>Zarch</i> 1987 computer game

Zarch is a computer game developed by David Braben in 1987, for the release of the Acorn Archimedes computer. Zarch started off as a demo called Lander which was bundled with almost all releases of the Acorn Archimedes.

<i>Shadow Dancer</i> (1989 video game) 1989 video game

Shadow Dancer is a side-scrolling hack-and-slash action game produced by Sega and originally released as an arcade game in 1989. It is the second and the final arcade game in the Shinobi series, following the original Shinobi itself. The player controls a ninja aided by an attack dog, who is fighting to save the city from a terrorist organization.

<i>Smart Bomb</i> (video game) 2005 video game

Smart Bomb is a timed puzzle video game for the PSP developed by Core Design. It was one of the first video games to be released on the PSP and was at first set to be a big game, yet many control flaws and repetition of levels meant that it was a relatively low selling game. This is the last game Core Design worked on before it was renamed Rebellion Derby the following year; R.D. would close its doors in March 2010.

<i>Timebomb</i> (video game) 1984 video game

Timebomb is a 1984 video game for the 16K ZX Spectrum published in 1984 by CDS Micro Systems.

<i>Spider-Man</i> (1982 video game) 1982 video game

Spider-Man is a vertical scrolling action game written by Laura Nikolich for the Atari 2600, and released in 1982 by Parker Brothers. It was both the first video game to feature Spider-Man and the first Marvel Comics based video game.

<span class="mw-page-title-main">Isometric video game graphics</span> Type of video game graphics

Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the x, y, and z axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common. The terms "3/4 perspective", "3/4 view", "2.5D", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts.

<i>Lady Bug</i> (video game) 1981 video game

Lady Bug is a maze chase video game produced by Universal and released for arcades in 1981. Its gameplay is similar to Pac-Man, with the primary addition to the formula being gates that change the layout of the maze when used, adding an element of strategy to the genre. The arcade original was relatively obscure, but the game found wider recognition and success as a launch title for the ColecoVision console.

<i>Skull & Crossbones</i> (video game) 1989 video game

Skull & Crossbones is a pirate-themed beat 'em up developed by Atari Games and released as an arcade video game in 1989. Developer Tengen ported the game to the Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Nintendo Entertainment System, and ZX Spectrum.

<i>Blue Print</i> (video game) 1982 video game

Blue Print is an arcade maze game released in September 1982. It was developed by the Stamper brothers and licensed to Bally Midway. Ports of Blue Print were published by CBS Electronics for the Atari 2600, Atari 5200, and Commodore 64 in 1983.

References

  1. 1 2 3 Meades, Alan (2022-10-25). "7: The Invader's Revenge". Arcade Britannia: A Social History of the British Amusement Arcade. The MIT Press. pp. 145–68. ISBN   978-0-262-37234-3.
  2. Check Man at GameFAQs
  3. "Check Man - Videogame by Zilec-Zenitone". www.arcade-museum.com.
  4. "Archived copy". Archived from the original on 2011-04-30. Retrieved 2009-04-02.{{cite web}}: CS1 maint: archived copy as title (link)
  5. Gridtrap at Lemon 64