Color solid

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Tint-tone-shade.svg
Painters long mixed colors by combining relatively bright pigments with black and white. Mixtures with white are called tints, mixtures with black are called shades, and mixtures with both are called tones. See Tints and shades. [1]
Color solid comparison hsl hsv rgb cone sphere cube cylinder.png
Side-by-side comparison of several different color solids for the HSL, HSV and RGB color models. Potential shapes include (but are not strictly limited to) cubes, cylinders, cones and spheres.

A color solid is the three-dimensional representation of a color model, an analog of the two-dimensional color wheel. The added spatial dimension allows a color solid to depict an added dimension of color variation. Whereas a two-dimensional color wheel typically depicts the variables of hue (red, green, blue, etc.) and lightness (gradations of light and dark, tints or shades), a color solid adds the variable of colorfulness (either chroma or saturation), allowing the solid to depict all conceivable colors in an organized three-dimensional structure.

Contents

Organization

Munsell color sphere.png
Exterior view of color sphere of Albert Henry Munsell, 1900. This is actually a drawing of a physical model that was manufactured and sold.
Atlas of the Munsell Color System page 13.jpg
Interior cross section of Munsell's color sphere and color tree, 1915.
Runge Farbenkugel.jpg
Philipp Otto Runge’s Farbenkugel (color sphere), 1810, showing the surface of the sphere (top two images), and horizontal and vertical cross sections (bottom two images).
Tape Ball Color Space, Itten, 1919-20.jpg
Color sphere of Johannes Itten, 1919-20. A much clearer representation of his model appears in The Art of Color, 1961, which cannot be reproduced here for copyright reasons.
Color Sphere.jpg
Color sphere modeled in salt dough by Jesse Hensel, 2011.
Color Sphere Section.jpg
Section of Hensel's sphere revealing a color spectrum.

Different color theorists have each designed unique color solids. Many are in the shape of a sphere, whereas others are warped three-dimensional ellipsoid figuresthese variations being designed to express some aspect of the relationship of the colors more clearly. The color spheres conceived by Phillip Otto Runge and Johannes Itten are typical examples and prototypes for many other color solid schematics. [2]

Pure, saturated hues of equal brightness are located around the equator at the periphery of the color sphere. As in the color wheel, contrasting (or complementary) hues are located opposite each other. Moving toward the center of the color sphere on the equatorial plane, colors become less and less saturated, until all colors meet at the central axis as a neutral gray. Moving vertically in the color sphere, colors become lighter (toward the top) and darker (toward the bottom). At the upper pole, all hues meet in white; at the bottom pole, all hues meet in black.

The vertical axis of the color sphere, then, is gray all along its length, varying from black at the bottom to white at the top. All pure (saturated) hues are located on the surface of the sphere, varying from light to dark down the color sphere. All impure (unsaturated hues, created by mixing contrasting colors) comprise the sphere's interior, likewise varying in brightness from top to bottom.

Usage

Artists and art critics find the color solid to be a useful means of organizing the three variables of colorhue, lightness, and saturation (or chroma), as modelled in the HCL and HSL color models in a single schematic, using it as an aid in the composition and analysis of visual art.

Color volume

The sRGB gamut projected into CIExyY color space.

Color volume is the set of all available color at all available hue, saturation and brightness. [3] [4] It's the result of a 2D color space or 2D color gamut (that represent chromaticity) combined with the dynamic range. [5] [6] [7]

The term has been used to describe HDR's higher color volume than SDR (i.e. peak brightness of at least 1,000 cd/m2 higher than SDR's 100 cd/m2 limit and wider color gamut than Rec. 709 / sRGB). [3] [5] [8] [9] [10]

See also

Related Research Articles

<span class="mw-page-title-main">Pigment</span> Colored material

A pigment is a colored substance that is completely or nearly insoluble in water. In contrast, dyes are typically soluble, at least at some stage in their use. Generally dyes are often organic compounds whereas pigments are often inorganic compounds. Pigments of prehistoric and historic value include ochre, charcoal, and lapis lazuli.

<span class="mw-page-title-main">Hue</span> Property of a color indicating balance of color perceived by the normal human eye

In color theory, hue is one of the main properties of a color, defined technically in the CIECAM02 model as "the degree to which a stimulus can be described as similar to or different from stimuli that are described as red, orange, yellow, green, blue, violet," within certain theories of color vision.

<span class="mw-page-title-main">Munsell color system</span> Color space

In colorimetry, the Munsell color system is a color space that specifies colors based on three properties of color: hue, chroma, and value (lightness). It was created by Albert H. Munsell in the first decade of the 20th century and adopted by the United States Department of Agriculture (USDA) as the official color system for soil research in the 1930s.

<span class="mw-page-title-main">HSL and HSV</span> Alternative representations of the RGB color model

HSL and HSV are alternative representations of the RGB color model, designed in the 1970s by computer graphics researchers. In these models, colors of each hue are arranged in a radial slice, around a central axis of neutral colors which ranges from black at the bottom to white at the top.

<span class="mw-page-title-main">CIELAB color space</span> Standard color space with color-opponent values

The CIELAB color space, also referred to as L*a*b*, is a color space defined by the International Commission on Illumination in 1976. It expresses color as three values: L* for perceptual lightness and a* and b* for the four unique colors of human vision: red, green, blue and yellow. CIELAB was intended as a perceptually uniform space, where a given numerical change corresponds to a similar perceived change in color. While the LAB space is not truly perceptually uniform, it nevertheless is useful in industry for detecting small differences in color.

<span class="mw-page-title-main">Gamut</span> Color reproduction

In color reproduction, the gamut, or color gamut, is a certain complete subset of colors. The most common usage refers to the subset of colors which can be accurately represented in a given circumstance, such as within a given color space or by a certain output device.

In the visual arts, color theory is the body of practical guidance for color mixing and the visual effects of a specific color combination. Color terminology based on the color wheel and its geometry separates colors into primary color, secondary color, and tertiary color. The understanding of color theory dates to antiquity. Aristotle and Claudius Ptolemy already discussed which and how colors can be produced by mixing other colors. The influence of light on color was investigated and revealed further by al-Kindi and Ibn al-Haytham (d.1039). Ibn Sina, Nasir al-Din al-Tusi, and Robert Grosseteste discovered that contrary to the teachings of Aristotle, there are multiple color paths to get from black to white. More modern approaches to color theory principles can be found in the writings of Leone Battista Alberti and the notebooks of Leonardo da Vinci. A formalization of "color theory" began in the 18th century, initially within a partisan controversy over Isaac Newton's theory of color and the nature of primary colors. From there it developed as an independent artistic tradition with only superficial reference to colorimetry and vision science.

<span class="mw-page-title-main">Colorfulness</span> Perceived intensity of a specific color

Colorfulness, chroma and saturation are attributes of perceived color relating to chromatic intensity. As defined formally by the International Commission on Illumination (CIE) they respectively describe three different aspects of chromatic intensity, but the terms are often used loosely and interchangeably in contexts where these aspects are not clearly distinguished. The precise meanings of the terms vary by what other functions they are dependent on.

A color model is an abstract mathematical model describing the way colors can be represented as tuples of numbers, typically as three or four values or color components. When this model is associated with a precise description of how the components are to be interpreted, taking account of visual perception, the resulting set of colors is called "color space."

xvYCC or extended-gamut YCbCr is a color space that can be used in the video electronics of television sets to support a gamut 1.8 times as large as that of the sRGB color space. xvYCC was proposed by Sony, specified by the IEC in October 2005 and published in January 2006 as IEC 61966-2-4. xvYCC extends the ITU-R BT.709 tone curve by defining over-ranged values. xvYCC-encoded video retains the same color primaries and white point as BT.709, and uses either a BT.601 or BT.709 RGB-to-YCC conversion matrix and encoding. This allows it to travel through existing digital limited range YCC data paths, and any colors within the normal gamut will be compatible. It works by allowing negative RGB inputs and expanding the output chroma. These are used to encode more saturated colors by using a greater part of the RGB values that can be encoded in the YCbCr signal compared with those used in Broadcast Safe Level. The extra-gamut colors can then be displayed by a device whose underlying technology is not limited by the standard primaries.

<span class="mw-page-title-main">Color space</span> Standard that defines a specific range of colors

A color space is a specific organization of colors. In combination with color profiling supported by various physical devices, it supports reproducible representations of color – whether such representation entails an analog or a digital representation. A color space may be arbitrary, i.e. with physically realized colors assigned to a set of physical color swatches with corresponding assigned color names, or structured with mathematical rigor. A "color space" is a useful conceptual tool for understanding the color capabilities of a particular device or digital file. When trying to reproduce color on another device, color spaces can show whether shadow/highlight detail and color saturation can be retained, and by how much either will be compromised.

<span class="mw-page-title-main">Helmholtz–Kohlrausch effect</span>

The Helmholtz–Kohlrausch effect is a perceptual phenomenon wherein the intense saturation of spectral hue is perceived as part of the color's luminance. This brightness increase by saturation, which grows stronger as saturation increases, might better be called chromatic luminance, since "white" or achromatic luminance is the standard of comparison. It appears in both self-luminous and surface colors, although it is most pronounced in spectral lights.

<span class="mw-page-title-main">Shades of blue</span> Variety of the color blue

Varieties of the color blue may differ in hue, chroma, or lightness, or in two or three of these qualities. Variations in value are also called tints and shades, a tint being a blue or other hue mixed with white, a shade being mixed with black. A large selection of these colors are shown below.

<span class="mw-page-title-main">Rec. 2020</span> ITU-R recommendation

ITU-R Recommendation BT.2020, more commonly known by the abbreviations Rec. 2020 or BT.2020, defines various aspects of ultra-high-definition television (UHDTV) with standard dynamic range (SDR) and wide color gamut (WCG), including picture resolutions, frame rates with progressive scan, bit depths, color primaries, RGB and luma-chroma color representations, chroma subsamplings, and an opto-electronic transfer function. The first version of Rec. 2020 was posted on the International Telecommunication Union (ITU) website on August 23, 2012, and two further editions have been published since then.

A color appearance model (CAM) is a mathematical model that seeks to describe the perceptual aspects of human color vision, i.e. viewing conditions under which the appearance of a color does not tally with the corresponding physical measurement of the stimulus source.

Standard-dynamic-range (SDR) video is a video technology which represents light intensity based on the brightness, contrast and color characteristics and limitations of a cathode ray tube (CRT) display. SDR video is able to represent a video or picture's colors with a maximum luminance around 100 cd/m2, a black level around 0.1 cd/m2 and Rec.709 / sRGB color gamut. It uses the gamma curve as its electro-optical transfer function.

<i>ICtCp</i>

ICTCP, ICtCp, or ITP is a color representation format specified in the Rec. ITU-R BT.2100 standard that is used as a part of the color image pipeline in video and digital photography systems for high dynamic range (HDR) and wide color gamut (WCG) imagery. It was developed by Dolby Laboratories from the IPT color space by Ebner and Fairchild. The format is derived from an associated RGB color space by a coordinate transformation that includes two matrix transformations and an intermediate nonlinear transfer function that is informally known as gamma pre-correction. The transformation produces three signals called I, CT, and CP. The ICTCP transformation can be used with RGB signals derived from either the perceptual quantizer (PQ) or hybrid log–gamma (HLG) nonlinearity functions, but is most commonly associated with the PQ function.

ITU-R Recommendation BT.2100, more commonly known by the abbreviations Rec. 2100 or BT.2100, introduced high-dynamic-range television (HDR-TV) by recommending the use of the perceptual quantizer (PQ) or hybrid log–gamma (HLG) transfer functions instead of the traditional "gamma" previously used for SDR-TV.

High-dynamic-range television is a technology that improves the quality of display signals. It is contrasted with the retroactively-named standard dynamic range (SDR). HDR changes the way the luminance and colors of videos and images are represented in the signal, and allows brighter and more detailed highlight representation, darker and more-detailed shadows, and a wider array of more intense colors.

References

  1. Levkowitz and Herman (1993)
  2. Johannes Itten, "The Art of Color", 1961. Trans. Ernst Van Haagen. New York: Reinhold Publishing Corporation, 1966. ISBN   0-442-24038-4.
  3. 1 2 "HPA Tech Retreat 2014 – Day 4". February 20, 2014. Archived from the original on November 1, 2014. Retrieved April 25, 2021.
  4. "Color Volume of TVs: DCI-P3 and Rec. 2020". RTINGS.com. Retrieved April 25, 2021.
  5. 1 2 "Color Volume: What It Is and Why It Matters for TV". news.samsung.com. Retrieved January 31, 2021.
  6. "Color volume of a TV: You should know this about the successor to color space". Homecinema Magazine. July 18, 2020. Retrieved April 25, 2021.
  7. "Color Volume: Measuring and Understanding What it Means – ReferenceHT". April 11, 2017. Retrieved April 25, 2021.
  8. "BT.2100 : Image parameter values for high dynamic range television for use in production and international programme exchange". www.itu.int. Retrieved April 25, 2021.
  9. "BT.1886 : Reference electro-optical transfer function for flat panel displays used in HDTV studio production". www.itu.int. Retrieved April 25, 2021.
  10. "BT.2020 : Parameter values for ultra-high definition television systems for production and international programme exchange". www.itu.int. Retrieved April 25, 2021.