Contra 4

Last updated
Contra 4
Contra 4 Coverart.png
North American boxart
Developer(s) WayForward Technologies
Publisher(s) Konami Digital Entertainment
Director(s) Matt Bozon
Producer(s) William Oertel
Christopher Watson
Designer(s) Michael Herbster
Michael Pace
Programmer(s) Robert Koshak
Artist(s) Henk Nieborg
Benjamin Badgett
Writer(s) Cole Phillips
Composer(s) Jake Kaufman
Series Contra
Platform(s) Nintendo DS, mobile phone, Windows Mobile, Android
ReleaseNintendo DS
  • NA: November 13, 2007
  • JP: March 13, 2008
Mobile phone
November 19, 2007
Windows Mobile
August 4, 2009
Android
January 8, 2011
Genre(s) Run and gun
Mode(s) Single-player, multiplayer

Contra 4 [lower-alpha 1] [1] [2] is a 2D action game published by Konami Digital Entertainment in the United States and developed by WayForward Technologies. It is the eleventh overall installment of the Contra series, and was released in North America on November 13, 2007 for Nintendo DS. [3] A mobile port was released six days later on November 19, 2007. [4] A rerelease, called Contra 4: Redux, was released for Android in 2011.

Contents

Contra 4 serves as a direct sequel to 1992's Contra III: The Alien Wars for Super NES, in celebration of the 20th anniversary of the franchise. [5] It was the first original Contra game released on a portable platform since 1991's Operation C for Game Boy.

Contra 4 received positive critical reception upon release, with critics hailing it as a return to form for the franchise.

Plot

The plot is set two years after the events of Contra III: The Alien Wars . Following the defeat of Red Falcon, a new entity called "Black Viper" begins launching attacks against the human race. [5] Bill Rizer and Lance Bean are joined by Mad Dog and Scorpion as they travel to the fictional Galuga archipelago near New Zealand (the setting of the original arcade version of Contra [6] ) on a "final" strike mission. [7] [8]

The game's producers took a number of liberties with the established canon. In the North American versions, Black Viper was originally the name of the main antagonist in Operation C , while "Mad Dog" and "Scorpion" were the codenames of Bill and Lance. [9]

Gameplay

The cast of Contra 4. From left to right: Mad Dog, Bill Rizer, Lance Bean, and Scorpion Contra4cast.jpg
The cast of Contra 4. From left to right: Mad Dog, Bill Rizer, Lance Bean, and Scorpion

Contra 4 is based on the same 2D gameplay featured in the series through Contra III: The Alien Wars , ignoring many of the game mechanics introduced in later games, and returning to the old method of picking up power-up icons to obtain new weapons. The play controls are similar to Contra III, including the ability to hold two weapons in the player's inventory. The action spans both screens of the Nintendo DS system and a grappling hook can be used by the player's character to latch onto railings, allowing the player's character to move from one screen to the other. Similarly to the arcade version of Super Contra , the player can pick up the same power-up twice, giving them an improved version of the same weapon. The player can also discard a power-up, allowing them to try out a new weapon without losing a previous one.

In addition to the standard side view stages, there are also tunnel stages similar to the two "3D view" stages from the original Contra , in which the perspective shifts behind the character's back. The action in these stages is displayed solely on the upper screen, while the bottom screen is used to display the stage's map and the locations of power-ups. Other than using both screens, Contra 4 makes no usage of the DS' special features such as the touchscreen (besides navigating the main menu), microphone, or multiplayer modes.

Arcade Mode

Arcade Mode is the main portion of the game, which is composed of six standard stages and three tunnel stages, for a total of nine stages. The stages pay frequent homage to Contra, Super Contra (Super C on the NES), Operation C and Contra III: The Alien Wars. Three difficulty settings are available: Easy, Normal, and Hard. Easy is intended to be accessible to novices by providing the player with plenty of lives and credits, as well as making all power-ups upgraded by default, but does not give the player access to the final two stages nor the ending. Normal is a moderate setting described to be "as difficult as the original Contra", whereas Hard features faster-moving enemies and enemy fire, with fewer lives. Hard mode also features a different ending from Normal.

Challenge Mode

After completing the main game (Arcade Mode) once on any difficulty setting, a Challenge Mode will be made available in the main menu. This game mode is composed of forty different challenges in which the player must complete various tasks within the side-scrolling stages of Arcade Mode.

Music

The music and sound effects were handled by famed video game music remixer Jake Kaufman, who also composed for Shantae and founded the game music remix site VGMix. The soundtrack consists of a few arrangements of music from previous Contra games as well as new material. When Arcade Mode is played on the Hard setting, an arranged version of the Jungle theme from the original Contra is played instead of the standard stage music. The standard Jungle theme is actually an enhanced version of a "Contra style" chiptune song previously posted on Kaufman's website, called "Vile Red Falcon." [10] [11]

A soundtrack CD was announced by Konami to be bundled in the first print of the Japanese release of Contra: Dual Spirits, as a gift for preorders through the KonamiStyle shop. This deal was only available for Japanese residents. In addition to the music found in the game, a 4-minute live performance of the "Harbor" song is included as a bonus track. The song is performed by The Smash Bros, Jake Kaufman's video game tribute band.

Reception

The DS version received "favorable" reviews according to the review aggregation website Metacritic. [12] In Japan, Famitsu gave it a score of all four sevens for a total of 28 out of 40. [16]

The game was hailed as a "rebirth" of the franchise, and was praised for returning to its roots. GameZone gave the game 8.9 out of 10, saying, "Contra 4 presents some of the best, most hardcore run-and-gun shooting action on the DS, and is a breath of fresh, alien-blood-scented air for the system, and gaming in general." [28] However, Edge gave it six out of ten, saying, "Is there any need, on vertically scrolling levels, for your character to die when they touch the bottom of the screen, despite the fact you know there are platforms there? Do bosses have to seem impossible, and then prove tedious when their patterns have been learned?" [29]

The game had garnered multiple awards including IGN 's "Best Action Game" and "Best Revival" of 2007, [30] [31] and GameSpy 's 7th best DS game of 2007. [32] In 2012, GamesRadar+ named it the 22nd best DS game of all time out of a list of 25. [33]

Notes

  1. Known in Japan as Contra Dual Spirits (Japanese: 魂斗羅 Dual Spirits)

Related Research Articles

The Konami Code, also commonly referred to as the Contra Code and sometimes the 30 Lives code, is a cheat code that appears in many Konami video games, as well as some non-Konami games. In the original code, the player has to press the following sequence of buttons on the game controller to enable a cheat or other effects:

<i>Contra</i> (video game) 1987 video game

Contra is a run and gun video game developed and published by Konami, originally developed as a coin-operated arcade video game in 1986 and released on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various home computer formats, including the MSX2. The arcade and computer versions were localized as Gryzor in Europe, and the NES version as Probotector in PAL regions.

<i>Balloon Fight</i> 1984 video game

Balloon Fight is an action video game developed by Nintendo and HAL Laboratory and published by Nintendo. The original arcade version was released for the Nintendo VS. System internationally as Vs. Balloon Fight, while its Nintendo Entertainment System counterpart was released in Japan in 1985 and internationally in 1986.

<i>Salamander</i> (video game) 1986 video game

Salamander, retitled Life Force in North America and in the Japanese arcade re-release, is a scrolling shooter arcade video game developed and published by Konami. Released in 1986 as a spin-off of Gradius, Salamander introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these later became normal for future Gradius games. In Japanese, the title is written using ateji, which are kanji used for spelling foreign words that has been supplanted in everyday use by katakana. Contra, another game by Konami was also given this treatment, with its title written in Japanese as 魂斗羅.

<i>Teenage Mutant Ninja Turtles: Turtles in Time</i> 1991 arcade game

Teenage Mutant Ninja Turtles: Turtles in Time, released as Teenage Mutant Hero Turtles: Turtles in Time in Europe, is a beat 'em up arcade video game produced by Konami and released in 1991. A sequel to the original Teenage Mutant Ninja Turtles arcade game, it is a scrolling beat 'em up type game based mainly on the 1987 TMNT animated series. Originally an arcade game, Turtles in Time was ported to the Super Nintendo Entertainment System in 1992 under the title Teenage Mutant Ninja Turtles IV: Turtles in Time, continuing the numbering from the earlier Turtles games released on the original NES. That same year, a game that borrowed many elements, Teenage Mutant Ninja Turtles: The Hyperstone Heist, was released for the Sega Genesis.

<i>Rushn Attack</i> 1985 video game

Rush'n Attack, also known as Green Beret in Japan and Europe, is a run-and-gun and hack-and-slash video game developed and released by Konami for arcades in 1985, and later converted to the Nintendo Entertainment System and home computers. Its North American title is a play on the phrase "Russian attack" due to its Cold War setting. It was ported to home systems and became a critical and commercial success for arcades and home computers.

<i>Castlevania: Dawn of Sorrow</i> 2005 action-adventure game

Castlevania: Dawn of Sorrow is a 2005 action-adventure game developed and published by Konami. It is part of Konami's Castlevania video game series and the first Castlevania game released on the Nintendo DS. The game is the sequel to Castlevania: Aria of Sorrow and incorporates many elements from its predecessor. Dawn of Sorrow was commercially successful. It sold more than 15,000 units in its first week in Japan and 164,000 units in the United States during the three months after its initial release.

<i>Contra Force</i> 1992 video game

Contra Force is an run and gun game released by Konami for the Nintendo Entertainment System in 1992 in North America. It is a spinoff of the Contra series, being the third game in the series released for the NES following the original Contra and Super Contra. However, the game's plot and setting are unrelated to both previous and succeeding entries, as the villains in the game are human terrorists instead of an alien menace. The game was scheduled to be released in Japan under the title of Arc Hound, with no ties to the Contra series, but was cancelled.

<i>Meteos</i> 2005 video game

Meteos is a 2005 tile-matching video game developed by Q Entertainment and published by Bandai for the Nintendo DS. It was produced by Q Entertainment founder Tetsuya Mizuguchi and designed by Masahiro Sakurai. Meteos was inspired by the video game Missile Command (1980), the film The Matrix (1999) and the television series 24 (2001-2010).

<i>Operation C</i> (video game) 1991 video game

Operation C is a 1991 run and gun video game by Konami released for the Game Boy. It is a sequel to Super Contra, and the first portable installment in the Contra series. Operation C features gameplay and graphics similar to the Nintendo Entertainment System versions of Contra and Super Contra.

<i>Castlevania: Portrait of Ruin</i> 2006 video game

Castlevania: Portrait of Ruin is a platform-adventure game developed and published by Konami. The game was released on November 16, 2006 in Japan, and in North America on December 5, 2006 for the Nintendo DS handheld game console. Portrait of Ruin is the first Castlevania to feature a cooperative multiplayer gameplay mode and the first handheld Castlevania to have English voice-overs, outside of its original Japanese release.

<i>Contra</i> (series) Video game series

Contra is a video game series produced by Konami composed primarily of run and gun-style shooting games. The series debuted in February 1987 with the Japanese coin-operated arcade game of the same name, which has since spawned several sequels produced for various platforms.

<i>Bleach: The Blade of Fate</i> 2006 video game

Bleach: The Blade of Fate is a 2D fighting game that features the cast of characters from the Bleach anime and manga. The game featured Nintendo's Wi-Fi Connection, which allowed players to connect and play against players all over the world. The game modes include story mode, arcade mode, VS mode, training mode, challenge mode, and survival mode, time attack mode and Urahara shop. The game's theme song is "Ichirin no Hana" by High and Mighty Color.

<i>TwinBee</i> 1985 video game

TwinBee is a vertically scrolling shooter released by Konami as an arcade video game in 1985 in Japan. Along with Sega's Fantasy Zone, released a year later, TwinBee is credited as an early archetype of the "cute 'em up" type in its genre. It was the first game to run on Konami's Bubble System hardware. TwinBee was ported to the Family Computer and MSX in 1986 and has been included in numerous compilations released in later years. The original arcade game was released outside Japan for the first time in the Nintendo DS compilation Konami Classics Series: Arcade Hits. A mobile phone version was released for i-mode Japan phones in 2003 with edited graphics.

<i>Konami Classics Series: Arcade Hits</i> 2007 video game

Konami Classics Series: Arcade Hits, released as Konami Arcade Collection in Japan and Konami Arcade Classics in Europe and Oceania, is a collection of 15 classic arcade games by Konami for the Nintendo DS.

<i>New International Track & Field</i> 2008 video game

New International Track & Field is a sports video game by Konami for the Nintendo DS. Developed by Sumo Digital, it is the latest game in Konami's Track and Field series.

<i>Space Invaders Extreme</i> 2008 video game

Space Invaders Extreme is a re-vamped incarnation of the classic arcade game Space Invaders. The DS and PSP versions were released to mark the 30th anniversary of Space Invaders which saw its original arcade release in 1978. An HD version of the game has been remastered by Backbone Entertainment for Xbox Live Arcade with new four-player multiplayer modes and visualizer backgrounds by Jeff Minter, it was released on 6 May 2009 as a wrap-up to the 30th anniversary. The game is played at a fast pace with an electronic soundtrack and sound effects.

<i>Contra ReBirth</i> 2009 video game

Contra ReBirth is a 2D run and gun video game developed by M2 and published by Konami for WiiWare. It is the twelfth original installment in the Contra series. It was released in Japan on May 12, 2009, the PAL region on September 4, 2009, and North America on September 7, 2009.

<i>Super Contra</i> 1988 video game

Super Contra, known as Super Contra: The Alien Strikes Back in Japan, is a run and gun video game by Konami, originally released as a coin-operated arcade video game in December 1987. It is the sequel to the original Contra and part of the Contra series. The game stars Bill Rizer and Lance Bean as they are sent to thwart another alien invasion from the vicious Red Falcon.

<i>Contra III: The Alien Wars</i> 1992 video game

Contra III: The Alien Wars is a 1992 run and gun video game developed and published by Konami for the Super Nintendo Entertainment System (SNES). It is the third home console entry in the Contra series after Contra (1988) and Super C (1990) for the Nintendo Entertainment System (NES). In PAL regions, it was retitled Super Probotector: Alien Rebels and the player characters were replaced with robots. The player is tasked with fighting off an alien invasion of Earth across six stages. Four stages feature side-scrolling action traditional to the series while two are presented from an overhead perspective. It is the first Contra title to have been directed by Nobuya Nakazato who later directed other games in the series. He designed Contra III to feature more comical elements, a more cinematic soundtrack, and tighter stage design than its predecessors.

References

  1. "Game Kommander". Game Kommander (in Japanese).
  2. "魂斗羅 Dual Spirits". Konami (in Japanese). Archived from the original on June 8, 2008. Retrieved April 23, 2023.
  3. Michael McWhertor (October 4, 2007). "Hell Yes: Contra 4 Dated And Box Arted". Kotaku . Gawker Media. Archived from the original on December 29, 2007. Retrieved October 4, 2007.
  4. 1 2 Buchanan, Levi (November 19, 2007). "Contra 4 Mobile Review". IGN . Ziff Davis . Retrieved September 28, 2015.
  5. 1 2 "KONAMI ANNOUNCES CONTRA 4 FOR NINTENDO DS™" (PDF). Konami. June 20, 2007. Archived from the original (PDF) on April 10, 2022. Retrieved April 10, 2022.
  6. Tatsuya Saijyou; Yasufumi Sakuma (June 11, 2019). Noboru Honda; Takeshi Matsumoto; Daisuke Yoshihara; Daisuke Kihara (eds.). The History of Contra (E-book). Konami. p. 37.
  7. "Nintendo_DS_Longplay-004-Contra_4". Internet Archive .
  8. Contra 4 - Instruction Booklet (Contra Story; How to Play). Konami. 2007. pp. 6–7. Archived from the original on April 18, 2021. Retrieved April 10, 2022.
  9. "Operation C" (PDF). Konami. 1991. Archived (PDF) from the original on April 10, 2022. Retrieved April 10, 2022.
  10. "Contra 4 (Preview)". Nintendo Power . Vol. 218. Nintendo of America. August 2007.
  11. ReclusiveLemming (September 17, 2011). Virt - Vile red falcon (contra). YouTube . Google.
  12. 1 2 "Contra 4 for DS Reviews". Metacritic . Fandom . Retrieved January 31, 2013.
  13. Dyson (November 19, 2007). "Destructoid review: Contra 4". Destructoid . Gamurs . Retrieved April 24, 2023.
  14. EGM staff (Christmas 2007). "Contra 4". Electronic Gaming Monthly . No. 223. Ziff Davis. p. 86.
  15. Mathew Kumar (January 10, 2008). "Contra 4 [US Import]". Eurogamer . Gamer Network . Retrieved April 24, 2023.
  16. 1 2 James Higgenbotham (2008). "Famitsu Review Scores". Pure Nintendo Magazine . Pure Media, LLC. Retrieved April 24, 2023.
  17. Bryan Vore (January 2008). "Contra 4". Game Informer . No. 177. GameStop. Archived from the original on January 3, 2008. Retrieved April 24, 2023.
  18. Robert Workman (November 15, 2007). "Contra 4 Review". GameDaily . AOL. Archived from the original on November 18, 2007. Retrieved April 24, 2023.
  19. Dave Rudden (November 27, 2007). "Review: Contra 4". GamePro . IDG Entertainment. Archived from the original on February 4, 2008. Retrieved April 24, 2023.
  20. Brian Rowe (February 12, 2008). "Contra 4 Review". GameRevolution . CraveOnline. Archived from the original on October 12, 2015. Retrieved April 24, 2023.
  21. Alex Navarro (December 4, 2007). "Contra 4 Review". GameSpot . Fandom. Retrieved June 26, 2016.
  22. Phil Theobald (November 21, 2007). "GameSpy: Contra 4". GameSpy . IGN Entertainment. Retrieved April 24, 2023.
  23. "Contra 4 Review". GameTrailers . Viacom. December 2, 2007. Archived from the original on May 16, 2008. Retrieved April 24, 2023.
  24. Craig Harris (November 13, 2007). "Contra 4 Review". IGN. Ziff Davis. Retrieved June 26, 2016.
  25. Damien McFerran (January 15, 2008). "Contra 4 Review". Nintendo Life. Gamer Network. Retrieved April 24, 2023.
  26. "Contra 4". Nintendo Power. Vol. 222. Future US. December 2007. p. 81.
  27. Ramon Aranda (December 27, 2007). "Contra 4 (DS) Review". 411Mania. Archived from the original on December 28, 2007. Retrieved April 24, 2023.
  28. Dylan Platt (December 7, 2007). "Contra 4 - NDS - Review". GameZone. Archived from the original on October 4, 2008. Retrieved April 24, 2023.
  29. Edge staff (January 2008). "Contra 4". Edge . No. 184. Future plc. p. 89.
  30. "IGN Best of 2007 (DS: Best Action Game)". IGN. IGN Entertainment. Archived from the original on December 25, 2007.
  31. "IGN Best of 2007 (DS: Best Revival)". IGN. IGN Entertainment. Archived from the original on December 25, 2007.
  32. "Game of the Year 2007: DS Top 10 (Page 5)". GameSpy. IGN Entertainment. Archived from the original on December 28, 2012. Retrieved September 21, 2018.
  33. GamesRadar staff (September 15, 2012). "Best DS Games". GamesRadar+ . Future plc. Archived from the original on January 21, 2013. Retrieved April 24, 2023.