Darkest Dungeon

Last updated
Darkest Dungeon
Darkest Dungeon Logo.png
Developer(s) Red Hook Studios
Publisher(s) Red Hook Studios [lower-alpha 1]
Director(s) Chris Bourassa
Producer(s) Tyler Sigman
Designer(s) Tyler Sigman
Programmer(s)
  • Keir Miron
  • Pierre Tardif
  • Kelvin McDowell
Artist(s)
  • Chris Bourassa
  • Brooks Gordon
Composer(s) Stuart Chatwood
Platform(s)
Release
January 19, 2016
    • Windows, OS X
    • January 19, 2016
    • Linux
    • April 26, 2016 [1]
    • PlayStation 4, PS Vita
    • September 27, 2016
    • iPadOS
    • August 24, 2017
    • Nintendo Switch
    • January 18, 2018
    • Xbox One
    • February 28, 2018
Genre(s) Role-playing, roguelike
Mode(s) Single-player

Darkest Dungeon is a roguelike role-playing video game developed and published by Red Hook Studios. The game was first released for Microsoft Windows and OS X in January 2016, which followed a year-long early access development period. Later that year, it was released for PlayStation 4, PlayStation Vita, and Linux, with a port for iOS being released in 2017, and ports for Nintendo Switch and Xbox One being released by 2018.

Contents

Darkest Dungeon has the player manage a roster of heroes to explore dungeons below a gothic mansion the player has inherited. Played out in a mix of real-time movement and turn-based combat, a core feature of Darkest Dungeon is the stress level of each hero that increases with further exploration and combat; a character sustaining a high-stress level may gain afflictions that will hamper, or possibly enhance, their performance as an explorer. The Stress Symbol, or Iron Crown, a crescent with five inward-facing spikes, is also in the game's logo.

The game received positive reviews from critics, garnering several award nominations, and went on to sell over two million copies. A sequel, Darkest Dungeon II , was released in May 2023 and a board game adaptation is also in development. [2]

Gameplay

In-game screenshot of a typical battle scene. The character in the foreground is performing her combat animation against the enemy party on the right. Darkest-dungeon-03.jpg
In-game screenshot of a typical battle scene. The character in the foreground is performing her combat animation against the enemy party on the right.

Darkest Dungeon is a roguelike role-playing game in which the player manages a roster of heroes and adventurers to explore these dungeons and fight the creatures within. Prior to entering a dungeon, the player can use facilities in the Hamlet, the game's "hub-town" near the mansion to manage a roster of heroes and inventory.The facilities can be used to reduce stress, recruit new heroes, upgrading character stats, buying new items, and curing them. Each hero belongs to one of fifteen character classes, and has their own statistics and skills that can be upgraded over time. If a hero dies while exploring a dungeon, that hero is lost for good. [3]

Once the player has completed preparations, they select four of their heroes to go explore a procedurally-generated dungeon. Combat encounters play out in a turn-based manner. A core element of Darkest Dungeon is its Affliction system, which indicates heroes' stress levels or resolves. A number of factors impact Affliction while in a dungeon, such as adventuring without food or light sources, witnessing the death or wounding of a fellow party member in battle, or from blights cast on them by enemies. Unchecked stress levels will gradually interfere with the behavior of the character, such as being frightened and unable to fight directly or acting without or against the player's direction. Allowing a hero to reach an extremely high stress level can cause them to have a heart attack, bringing them to the brink of death if not immediately tended to. Stress can be lowered while in a dungeon through camping offered at specific locations, or other restorative items, as well as when back in the nearby town. [3]

In-game screenshot of a battle scene with the new DLC encounter boss The Fanatic. CrimsonCourtBattle.jpg
In-game screenshot of a battle scene with the new DLC encounter boss The Fanatic.

Downloadable content

The downloadable content (DLC) package "The Crimson Court" was released on June 19, 2017, for PC and August 22, 2017, for PlayStation 4, [4] introducing a Courtyard environment, a new playable class, a faction with new enemies, five new boss encounters, as well as new trinkets and Hamlet upgrade buildings. [5] Also of note is that a hero can be turned into a vampire via the Crimson Curse, a new status effect introduced in the DLC.

The next DLC, "The Color of Madness", was released on June 19, 2018. [6] Narratively, it has a meteor crash near the village that causes some of the villagers to turn into zombie-like creatures. This leads to new dungeons, monsters, and other aspects of gameplay. This also adds a new mode, a horde mode, where the player's party must survive as many encounters as they can against these new creatures. [7]

The final DLC, "The Butcher's Circus", was released in May 2020. The expansion added a new area and includes a player versus player mode that allows players to assemble a team of four adventurers to challenge another player's in an arena-type combat game. [8]

In addition to the larger DLC packs, two playable character classes, the Musketeer and the Shieldbreaker, were also released as DLC, although the Musketeer is functionally identical to the Arbalest, a base game class.

Plot

At the outset of Darkest Dungeon, the player learns that they have inherited an estate from an Ancestor who, while seeking to fulfill his ambiguous ambitions by excavating the dungeons and catacombs beneath his manor, has unearthed some terrible monstrosity and released a number of horrific and evil creatures and corruptions onto the world. Now as the owner of the estate and the surrounding lands, the player must recruit a roster of adventurers and mount expeditions to cleanse the estate of its vile inhabitants.

As the player ventures into the manor, the dungeons below it and the surrounding lands, they find their Ancestor’s memoirs telling of the terrible deeds he had done in pursuit of knowledge and power, as well as personal desire. Eventually, the player is able to enter the Darkest Dungeon itself, the source of the land's corruption, taking steps to reveal its ultimate form. Within the deepest chamber, the player encounters the disembodied spirit of their Ancestor, who now remains as "an Avatar of the Crawling Chaos". After defeating the Ancestor's apparition, the party battles the Heart of Darkness - which the Ancestor reveals to be the heart of the planet itself. The party manages to defeat its physical form at great cost, but the Ancestor's spirit reveals to the player that this has only delayed its inevitable awakening and, by extension, the end of the world. The Ancestor claims that this is merely part of an endless cycle in the player's lineage and that the player will eventually meet the same fate as he, and their descendants onward. The Ancestor then accentuates this cycle by repeating his first words from the start of the game: "Ruin has come to our family."

Development

Director Chris Bourassa and lead designer Tyler Sigman had become friends while working at Backbone Entertainment, and had talked about the idea of building a game together, but their commitments to other studios left them unable to do so. During 2012 and early 2013, they had brainstormed a number of ideas for potential games to develop. [9] In April 2013, they found they had the time to work on this project, and decided it was a "now or never" moment, forming British Columbia-based Red Hook Studios to develop the game. [9] [10] By 2015, their team included six people in addition to three more supporting their sound, music, and narration for the game.

The main gameplay of Darkest Dungeon started out as a tile-based game that had the player control a group of characters as they moved about in a dungeon, eventually transitioning into a combat mode when they had encounters. The two recognized that players would get bored of looking at icons of the characters' heads all the time via the top-down icons, which would not allow players to come to bond with the characters. This led to the concept of presenting characters from the side view in combat, making the player feel they were at the same level as the characters, alleviating some of these issues. This gave Bourassa, the principal artist on the game, an opportunity to show off more of his work. [11] However, this would have left them the need to transition from top-down to side-view and create more art assets. They worked around this by using the same side-view not only for combat but for dungeon exploration, creating the basic gameplay of Darkest Dungeon. [11]

The side-view mechanic then led into the idea of the characters being in ranks, allowing for certain attacks, abilities, or defenses if they were in the right rank; characters in the front could have powerful melee attacks but take more damage, while characters in the back would be more protected but limited to weaker ranged attacks. This was an idea inspired by The Bard's Tale , but they were able to expand upon it to create interesting situations, such as having characters pulled out of rank by an enemy attack. This in turn led to a new attribute for how likely a character could be moved out of position, creating strategies for the player as to handle a mix-up in the ranks during combat, as well as applying the same principles of rank to the enemy forces and making situations for the player to figure out how to take advantage of a weak rank arrangement. [11] Furthering from these concepts, they crafted the character classes to have various strengths and weaknesses based on their rank positioning, created further strategic elements for the player to explore. [11]

One core idea of the game was its Affliction system, in which the dungeon-crawling characters would gain stress and eventually afflictions as they explored. [10] Bourassa and Sigman noted that while they are fans of classic role-playing games such as The Bard's Tale, Eye of the Beholder , and Ultima Underworld , most of these games lacked the human element to the characters. They give an example of a character being down to their last hit point in battle and the player simply making decisions to win, the character reacting regardless of their low health. [10] They instead wanted to "toy with player agency", giving moments where the player is reminded they do not have full control of the actions of the adventurers in the party. [10] They also sought to alter how most loot systems in role-playing games work so that the player was not always focused on finding the best gear for the characters but instead working to support their characters. [10] Bourassa and Sigman were aware that these facets may turn players away from the game due to the difficulty and inability to have full control, but continued to stay true to their vision of the game. [12]

Influences

The Affliction system was inspired by psychologically traumatized heroes, both through historical events as well as works of fiction such as Hudson from Aliens and the soldiers from Band of Brothers who are transformed by the horrors of combat; Sigman pointed to the seventh episode of Band of Brothers where a soldier watches his friends die from a shell explosion, stares transfixed at the event, and then becomes unable to fight any more, as the feeling they wanted to capture. [13] [14] Though they were also inspired by Lovecraftian horror, they did not want to use the concept of "insanity" that is common in that genre, and instead focused more on the nature of stress and how it affected the human psyche. [10] Because of the importance of the Affliction system to Darkest Dungeon, the developers spent significant time to make sure that the impact of stress and afflictions were emphasized dramatically in the game's presentation, using special graphics and sound cues to signal the onset of an affliction. [10] They also created a "bark system", dialog stated by a character reflecting their current stress, affliction, and other attributes as another means to humanize the characters and remind the player that they do not have full control of the characters. [10] Alongside the Affliction system, they developed the town facilities that are used to cure afflictions and reduce stress, using concepts they borrowed from tabletop games. [10] They also included Virtues, positive afflictions that can result from high stress situations, and a means of tracking the afflictions of a given character over time, so that in future stress situations the character will often become encumbered by the same affliction, developing a behavioral pattern that the player may be able to use to their benefit. [10]

A disembodied narrator, voiced by Wayne June, was also included to comment in a sardonic manner throughout the game, furthering the atmosphere they wanted. [12] [15] Bourassa had listened to June's readings of various H.P. Lovecraft works prior to developing the game, which partially inspired Darkest Dungeon. When the two were preparing the game's first teaser trailing, they felt they needed a narrator and approached June for his work. Once the trailer was completed, they recognized that June's voice as narrator was a necessary element for the game. [9] Art assets were created by Bourassa; in addition to the Lovecraftian nature, he wanted to give the game the look of woodcut and illuminated manuscripts, and took inspiration from artists such as Albrecht Dürer and eastern European painters. [9] He further modernized the look by using ideas from comic book artists including Mike Mignola, Guy Davis, Chris Bachalo, and Viktor Kalvachev. [9] The game uses a homebrewed, lightweight cross-platform game engine developed by programmer Kelvin McDowell. [9]

Release

Bourassa and Sigman used their personal savings to fund the creation of Red Hook Studios, and sought to gain a grant from the Canada Media Fund, but were rejected. [16] Having originally anticipated an eighteen-month development period, they sought a way to fund the extended development period. [9] They launched a Kickstarter campaign in April 2014 for funding; prior to starting the Kickstarter, they made sure they had prepared enough of a media interest, including a trailer for the game released in October 2013, to attract attention at the onset of the campaign. [9] [17] Due to the early marketing, the funding goal of $75,000 was reached within the first two days of the campaign, [18] and completed with over $313,000 of funding from over 10,000 backers. [16] [19]

Darkest Dungeon was first released in Steam's early access program on January 30, 2015. [20] They used feedback from the Early Access period, particularly through those that streamed their playthrough of the game, to help with playtesting and adjust the balance of the game, while also finding that their approach to gameplay and presentation was validated by positive reception from these streamers. [12] The first major content patch, Fiends and Frenzy, added the Arbalest and Man at Arms classes. [21] Sigman noted that developing in Early Access was comparable to "working while naked in a transparent cube suspended above Times Square", but felt their transparency with players made the final product much better. [9] Bourassa and Sigman noted that they had had some issues with user feedback during Early Access, specifically after they added two gameplay elements around July 2015: the addition of corpses which affected combat positioning issues, and the possibility of a stressed character suffering a heart attack and dying immediately. Some Early Access players were dissatisfied with these changes, feeling it put the player at far too much disadvantage to an already difficult game, and complained to the studio. Bourassa and Sigman had debated what to do with these two features and eventually opted to make them optional elements to the gameplay. Though this change was generally met with approval, a number of these players remained bitter about the game throughout the rest of its development, and attempted to have the studio's and the game's reputation derided by Jim Sterling, who has frequently been critical of Steam and Early Access titles; Sterling instead found the game to be enjoyable even with this change. [22] Bourassa and Sigman recognized they could have done a better job in the social media to placate the complaints early on, but still felt they chose the right path with retaining these features and sticking to their vision instead of trying to meet all expectations from Early Access players. [23]

Though Red Hook anticipated releasing the game in October 2015, a personal loss affected one of the team members, and the game was subsequently released on January 19, 2016, for personal computers. [24] A cross-buy version for the PlayStation 4 and PlayStation Vita were originally planned for release in the second quarter of 2016, [25] but was pushed back to Q3 2016 to improve playability with the Sony controllers as well as to prepare these versions to align with new features to be introduced in the personal computer versions prior to this release. [26] This version was released on September 27, 2016. [27] [28]

The game's first major update in May 2016 following its full release, "Everything Burns", which among bug fixes and other small improvements, adds in Town Events, whereupon return to the town the player may encounter a random reward, such as an extra recruit to join their party or the temporary closure of one of the town facilities. Following on the previous issues with Early Access updates, some of these features can be eliminated or their frequency reduced in the game's options menu. [29]

The game's first downloadable content, "The Crimson Court", was released on June 19, 2017, on personal computers with the PlayStation 4 version to come later. The new content added a new hero class, a new dungeon type, new enemies and bosses, and other similar content to the game. [30] [31] [32] Integration with Steam Workshop was added in an April 2017 update. [33] Red Hook plans to develop additional downloadable content, to develop for other platforms, specifically highlight touch-based devices as they found their interface is already well-suited to this input mode. [28]

A version for iPad was released on August 24, 2017. This version allows players to transfer save files from the personal computer editions to use with the iPad version. [34] A version for the Nintendo Switch was released on January 18, 2018, via Nintendo eShop, alongside availability of "The Crimson Court" and "The Shieldbreaker" DLC. [35] [36] [37] An Xbox One version released on February 28, 2018; it will initially be released as Darkest Dungeon: Crimson Edition which will include the "Crimson Court" content at a discount; after two months, that version will be replaced with the base game with additional DLC, including "Crimson Court", that can be purchased, as well as an Ancestral Edition that includes all DLC. [38]

In 2018, publisher Merge Games released a retail version of the game for both the PlayStation 4 and Switch, subtitled as Ancestral Edition. [39] Another DLC, The Color of Madness, was released for the PC versions of the game on June 19, 2018. [40] A free DLC expansion, Butcher's Circus, which adds a player versus player mode, was released on May 28, 2020. [41]

Reception

The game received generally positive reviews on its full release in 2016, holding a score of 84 out of 100 on Metacritic. [42] [52] [53] [54] [55] The Escapist awarded it a score of 4 out of 5, saying "Darkest Dungeon will kill your party, drive you insane, and leave you a gibbering mess at the Sanitarium. Yet it's so compelling and rewarding at the same time, you won't be able to resist diving back in for one more quest." [56] IGN awarded it 9.1 out of 10, saying "Darkest Dungeon is a punishing and awesome game of tactics, management, and pushing your luck to the breaking point." [49] PC Gamer awarded it 88%, saying "A wonderfully executed, brilliantly stressful reinvention of party-based dungeon-crawling, Darkest Dungeon is great fun, even when it’s cruel." [50] GameSpot awarded it a score of 9 out of 10, saying "Darkest Dungeon plays the long game. It builds you up for a grand bout that will test everything you've learned, as well as your ability to plan several in-game weeks out." [57]

Red Hook Studios reported that a week after the game's 2016 release, over 650,000 copies of Darkest Dungeon had been sold, including those from Kickstarter backers and Early Access purchases. [16] In November 2016, about a month after the release of the PlayStation versions, Red Hook announced the game had sold more than one million copies across all platforms. [28] By December 2017, all versions combined had worldwide sales of 2 million copies. [58]

Darkest Dungeon was nominated for two 2016 Independent Games Festival awards: the Seumas McNally Grand Prize and for Excellence in Visual Art and Audio. [59] It was nominated for the Most Fulfilling Community-Funded Game for the 2017 SXSW Gaming Awards. [60] At the 2017 National Academy of Video Game Trade Reviewers Awards the game won the award for "Game, Original Role Playing", whereas it was nominated for "Performance in a Drama, Supporting" for Wayne June as the narrator. [61] At the same NAVGTR Awards the following year, The Crimson Court DLC was nominated for "Game, Franchise Role Playing" and "Performance in a Drama, Supporting" for June. [62] [63]

Sequel

Red Hook announced Darkest Dungeon 2 in February 2019. The sequel was released for Microsoft Windows in May 2023, after a year and a half in early access. [64]

Explanatory notes

  1. Physical versions published by Merge Games

Related Research Articles

<i>Class of Heroes</i> 2008 video game

Class of Heroes is a role-playing video game dungeon crawler for the PlayStation Portable developed by Zero Div and published by Acquire in Japan and Atlus in North America. In Japan, the game was released on August 26, 2008; in North America, the game was released on June 9, 2009 by Atlus. In the game, players progress by navigating dungeons as hordes of enemies appear and attack in turn-based combat. Class of Heroes received mixed reviews from critics, with some appreciating the creative take on dungeon-crawling and others disliking the game's graphics and grind-based leveling system.

<i>Grim Dawn</i> 2016 action role-playing game

Grim Dawn is an action role-playing game (ARPG), developed and published by Crate Entertainment for Microsoft Windows in February 2016 and released for Xbox One in December 2021. Developed using the Titan Quest engine, it is set in a thematically dark fictional world loosely based on the Victorian era. It received generally favorable reviews from critics and had sold 7 million units by February 2022.

<i>The Elder Scrolls V: Skyrim</i> 2011 video game

The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.

<i>Dungeon Defenders</i> 2010 video game

Dungeon Defenders is a hybrid multiplayer video game developed by Trendy Entertainment that combines the genres of tower defense and action role-playing game. It is based on a showcase of Unreal Engine 3 named Dungeon Defense. The game takes place in a fantasy setting where players control the young apprentices of wizards and warriors and defend against hordes of monsters. A sequel titled Dungeon Defenders II was released in 2015.

<i>The Elder Scrolls Online</i> 2014 video game

The Elder Scrolls Online, abbreviated ESO, is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. The game is a part of the Elder Scrolls series. It was released for Windows and macOS in April 2014, for PlayStation 4 and Xbox One in June 2015, and for PlayStation 5 and Xbox Series X/S in June 2021.

<i>War for the Overworld</i> 2015 video game

War for the Overworld is a real-time strategy video game developed by Brightrock Games based in Brighton, UK. The game started as a crowdfunding campaign on Kickstarter, which ran from November 29, 2012, to January 3, 2013. In the game, players build dungeons containing deadly traps to kill adventuring heroes that enter. The game is inspired by Dungeon Keeper, StarCraft, Overlord, and Evil Genius. It includes a campaign, sandbox mode, and online multiplayer.

<i>Shovel Knight</i> 2014 video game

Shovel Knight is a platform video game developed and published by Yacht Club Games. Development was crowdfunded and the game was released for Nintendo 3DS, Wii U, and Windows in June 2014. It was ported to OS X and Linux in September 2014, PlayStation 3, PlayStation 4, PlayStation Vita, and Xbox One in April 2015, Amazon Fire TV in September 2015, and Nintendo Switch in March 2017. Shovel Knight is inspired by gameplay and graphics of platformer games developed for the Nintendo Entertainment System.

<i>Shantae: Half-Genie Hero</i> 2016 video game

Shantae: Half-Genie Hero, stylized as Shantae: ½ Genie Hero, is a platform video game developed and published by WayForward Technologies. It is the fourth game in the Shantae series, following Shantae and the Pirate's Curse (2014), and the first to be specifically developed for high definition game platforms. The game was released for PlayStation 4, PlayStation Vita, Wii U, Windows, and Xbox One in December 2016, for Nintendo Switch in June 2017, for Amazon Luna in October 2020, for Stadia in February 2021, and for PlayStation 5 in November 2021. Versions for Xbox 360 and PlayStation 3 were initially announced, but cancelled during development.

<i>Crypt of the NecroDancer</i> 2015 video game

Crypt of the NecroDancer is a roguelike rhythm game by Brace Yourself Games. The game takes fundamental elements of a roguelike dungeon exploration game and adds a beat-matching rhythm game set to an original soundtrack written by Danny Baranowsky. The player's actions are most effective when moving the character set to the beat of the current song and are impaired when they miss a beat, so it is necessary to learn the rhythmic patterns that the various creatures follow. The mixed-genre game includes the ability to import custom music, and the option to use a dance pad instead of traditional controllers or the keyboard. The game was released for Linux, OS X, and Windows in April 2015, being co-published by Klei Entertainment, for the PlayStation 4 and Vita in February 2016, for the Xbox One in February 2017, and for Nintendo Switch in February 2018. Crypt of the NecroDancer Pocket Edition, developed for iOS, was released in June 2016.

<i>This War of Mine</i> 2014 video game

This War of Mine is a war survival video game developed and published by the Polish game development company 11 Bit Studios. The game, inspired by the siege of Sarajevo among other conflicts, differs from most war-themed video games by focusing on the civilian experience of war rather than front line combat. Characters have to make many difficult decisions in order to survive everyday dangers. There are various endings for each character, depending on the decisions made in the game. The game has received multiple DLCs and sold over 9 million units worldwide across multiple platforms.

<i>Armello</i> 2015 video game

Armello is a 2015 digital role-playing strategy board game developed by League of Geeks. Announced as an iPad title in September 2012, the game has been in development since mid-2011, with music by composers Lisa Gerrard and Michael Allen. Between April and May 2014, a successful Kickstarter campaign was started to help fund a port to Microsoft Windows as well as stretch goals to bring the game to Android and Windows tablets. The game was chosen to receive additional support from governmental funding agencies Screen Australia and Film Victoria.

<i>Victor Vran</i> 2015 video game

Victor Vran is an action role-playing video game developed by the Bulgarian independent development studio Haemimont Games. Victor Vran is published on Steam by EuroVideo Medien. It entered Steam Early Access in February 2015 and the final version was released in July 2015. The setting of the game resembles Gothic-fantasy fairy tale where both magic and science have a place in the world. The title exited early access on July 24, 2015. An updated port titled Victor Vran: Overkill Edition was released on PlayStation 4 and Xbox One on 6 June 2017, and a Nintendo Switch port was released on August 28, 2018. A version of the original game was made available for Amazon Luna on 20 October 2020.

<i>Hand of Fate</i> (video game) 2015 video game

Hand of Fate is an action role-playing roguelike deck-building game developed and published by Australian studio Defiant Development for Linux, macOS, Microsoft Windows, PlayStation 4, and Xbox One, released via early access on 7 July 2014, and then in the full release on 17 February 2015. A PlayStation Vita version was announced but ultimately cancelled due to development issues.

<i>Pathfinder: Kingmaker</i> 2018 video game

Pathfinder: Kingmaker is an isometric role-playing game developed by Russian studio Owlcat Games and published by Deep Silver, based on Paizo Publishing's Pathfinder franchise. Announced through a Kickstarter campaign in 2017, the game was released for Microsoft Windows, macOS, and Linux on 25 September 2018.

<i>Dungeons 3</i> 2017 Construction and management simulation video game

Dungeons 3 is a video game developed by Realmforge Studios and published by Kalypso Media. It was released on October 13, 2017, for Linux, macOS, Microsoft Windows, PlayStation 4 and Xbox One, and for Nintendo Switch on September 15, 2022. It is the sequel to the 2015 video game Dungeons 2 and the third installment of the Dungeons series.

<i>Darkest Dungeon II</i> 2023 RPG video game

Darkest Dungeon II is a roguelike role-playing video game developed and published by Red Hook Studios as the sequel to Darkest Dungeon. The game was released in early access for Windows in October 2021. The full version of the game was released in May 2023.

<i>Mistover</i> 2019 video game

Mistover is a 2019 roguelike dungeon crawler role-playing video game developed and published by Krafton for Microsoft Windows, Nintendo Switch, and PlayStation 4. Mistover is set in a ravaged world recovering from a mass invasion of monstrous creatures from another realm, and its storyline follows the journey of a party of adventuring heroes who are on a quest to discover the source of the invasion. Players navigate environments from an isometric perspective with a party of procedurally generated player characters drawn from a roster of eight character classes to fight monsters and acquire loot recovered from the exploration of levels. A phenomenon known as "mist" is prevalent throughout the game world and negatively influences its characters, monsters, and items.

<i>Solasta: Crown of the Magister</i> 2021 video game

Solasta: Crown of the Magister is a role-playing video game developed by Tactical Adventures and released in 2021. It is based on the 5th edition Dungeons & Dragons rules, which it uses via the System Reference Document.

<i>Iratus: Lord of the Dead</i> 2020 video game

Iratus: Lord of the Dead is tactical role-playing game developed by Unfrozen and published in 2020 by Daedalic Entertainment for Microsoft Windows, macOS, and Linux.

<i>Deep Sky Derelicts</i> 2018 video game

Deep Sky Derelicts is a dungeon crawl video game developed by Snowhound Games and published by Fulqrum Publishing. It combines elements of traditional role-playing video games and roguelike deck-building games. Players create a custom crew, who explore and scavenge derelict space ships. It was first released in 2018 and was ported to consoles in 2020.

References

  1. "Linux Release, Town Events Update, PlayStation, and More!". April 26, 2016. Archived from the original on 2021-06-02.
  2. "Darkest Dungeon Board Game Revealed". GAMING. Retrieved 2020-08-04.
  3. 1 2 "Darkest Dungeon Review". YouTube. IGN. January 26, 2016. Retrieved November 15, 2020.
  4. "Darkest Dungeon: The Crimson Court has a PS4 release date". VG247. 2017-07-05. Retrieved 2017-09-20.
  5. Chalk, Andy (June 19, 2017). "Darkest Dungeon: The Crimson Court is now live on Steam, so let's watch a trailer". PC Gamer. Archived from the original on September 29, 2017. Retrieved September 28, 2017.
  6. Brown, Fraser (20 June 2018). "Fight a crazy comet in Darkest Dungeon's new DLC". Rock Paper Shotgun . Retrieved 20 July 2018.
  7. Plunkett, Luke (December 4, 2017). "Alien DLC Crash Lands In Darkest Dungeon". Kotaku . Retrieved December 4, 2017.
  8. Chalk, Andy (April 2, 2020). "Darkest Dungeon is getting PvP DLC in May". PC Gamer . Retrieved April 2, 2020.
  9. 1 2 3 4 5 6 7 8 9 Graft, Kris (February 8, 2016). "Road to the IGF: Red Hook Studios' Darkest Dungeon". Gamasutra . Retrieved February 8, 2016.
  10. 1 2 3 4 5 6 7 8 9 10 Sigman, Tyler; Bourass, Chris (2015-05-28). "Game Design Deep Dive: Darkest Dungeon's Affliction System". Gamasutra . Retrieved 2016-01-22.
  11. 1 2 3 4 Whiltshire, Alex (January 27, 2017). "How Darkest Dungeon found new horror through its turn-based combat". Rock Paper Shotgun . Retrieved January 27, 2017.
  12. 1 2 3 Cameron, Phill (February 24, 2015). "Darkest Dungeon: Designing for despair, and kicking you when you're down". Gamasutra . Retrieved January 22, 2016.
  13. Lahti, Evan (March 17, 2016). "How Darkest Dungeon got inspiration from Band of Brothers and Aliens". PC Gamer . Retrieved March 18, 2016.
  14. "Tyler Sigman Discusses Darkest Dungeon - YouTube". youtube.com. Retrieved 2014-02-21.
  15. Zucosky, Andrew (January 22, 2016). "Darkest Dungeon Review: Delightful Terror". Shacknews . Retrieved January 24, 2016.
  16. 1 2 3 McCutcheon, Andrew Glen (January 26, 2016). "Darkest Dungeon developers find success in B.C.'s growing gaming industry". The Globe and Mail . Retrieved January 28, 2016.
  17. Sigman, Tyler (2014-03-05). "A Darkest Dungeon Kickstarter Post-Mortem (Part 1)". Gamasutra . Retrieved 2015-10-15.
  18. "Darkest Dungeon by Red Hook Studios by Tyler Sigman :: Kicktraq". kicktraq.com. Retrieved 2014-02-21.
  19. Sigman, Tyler (2014-07-18). "A Darkest Dungeon Kickstarter Post-Mortem (Part 2)". Gamasutra . Retrieved 2015-10-15.
  20. "Update 27: The Week of Torment - Content Creator Event Jan 30th through Feb. 6th, Backer Art! · Darkest Dungeon by Red Hook Studios". Kickstarter.
  21. "Darker and Deeper: Darkest Dungeon Update — Fiends and Frenzy – Black Gate". 29 June 2015.
  22. Sterling, Jim (2015-08-19). "Darkest Dungeon And The Perils Of Early Access". The Jimquisition. Archived from the original on 2015-08-29. Retrieved 2016-03-24.
  23. Grayson, Nathan (2016-03-23). "Darkest Dungeon's Harrowing Journey Through Steam Early Access". Kotaku . Archived from the original on 2016-03-23. Retrieved 2016-03-24.
  24. Purchase, Robert (2015-10-15). "The marvellously malicious Darkest Dungeon gets a release date". Eurogamer . Retrieved 2015-10-15.
  25. Purchase, Robert (2015-11-18). "Oh no! Darkest Dungeon coming to PS4 and Vita in spring". Eurogamer . Retrieved 2015-11-18.
  26. Carpenter, Nicole (April 26, 2016). "Darkest Dungeon Delayed on Sony Platforms". IGN . Retrieved April 26, 2016.
  27. Phillips, Tom (August 3, 2016). "Darkest Dungeon lights up PS4, Vita next month". Eurogamer . Retrieved August 3, 2016.
  28. 1 2 3 Stigman, Tyler (November 3, 2016). "1 Million Copies and the Road Ahead". Gamasutra . Retrieved November 3, 2016.
  29. Smith, Graham (May 18, 2016). "Darkest Dungeon Completes Kickstarter Stretch Goals". Rock Paper Shotgun . Retrieved May 18, 2016.
  30. Phillips, Tom (October 4, 2016). "Darkest Dungeon: The Crimson Court DLC announced". Eurogamer . Retrieved October 4, 2016.
  31. MacLeod, Riley (May 25, 2017). "Darkest Dungeon's Crimson Court expansion". Kotaku . Retrieved May 25, 2017.
  32. O'Conner, Alice (June 19, 2017). "Darkest Dungeon: The Crimson Court expansion released". Rock Paper Shotgun . Retrieved June 19, 2017.
  33. O'Conner, Alice (April 7, 2017). "Darkest Dungeon launches Steam Workshop for mods". Rock Paper Shotgun . Retrieved April 7, 2017.
  34. McCloud, Riley (August 8, 2017). "Darkest Dungeon on iOS". Kotaku . Retrieved August 11, 2017.
  35. Lemon, Marshall (September 30, 2017). "Darkest Dungeon springs its trap onto the Nintendo Switch". VG247 . Retrieved September 30, 2017.
  36. Jackson, Gita (January 10, 2018). "Darkest Dungeon is coming to the Switch on January 18th". Kotaku . Retrieved January 10, 2018.
  37. Hall, Charlie (January 18, 2018). "Nintendo Switch eShop adds Darkest Dungeon to the lineup". Polygon . Retrieved January 18, 2018.
  38. Anderssen, CJ (February 18, 2018). "Darkest Dungeon to terrorize Xbox One owners this month". Destructoid . Archived from the original on March 20, 2018. Retrieved February 18, 2018.
  39. Moyse, Chris (January 24, 2018). "Darkest Dungeon getting physical release on PS4 and Switch". Destructoid . Retrieved January 24, 2018.
  40. Donnelly, Joe (2018-05-10). "Darkest Dungeon The Color of Madness DLC release date set". PC Gamer. Retrieved 2021-05-17.
  41. Wales, Matt (May 27, 2020). "Darkest Dungeon's free Butcher's Circus PvP DLC out now on Steam". Eurogamer . Retrieved May 27, 2020.
  42. 1 2 "Darkest Dungeon for PC Reviews". Metacritic . CBS Interactive . Retrieved January 22, 2016.
  43. "Darkest Dungeon for PlayStation 4 Reviews". Metacritic . CBS Interactive . Retrieved July 4, 2018.
  44. "Darkest Dungeon: Tablet Edition for iPhone/iPad Reviews". Metacritic . CBS Interactive . Retrieved July 4, 2018.
  45. "Darkest Dungeon for Switch Reviews". Metacritic . CBS Interactive . Retrieved July 4, 2018.
  46. Rowen, Nic (January 27, 2016). "Darkest Dungeon Review". Destructoid . Archived from the original on January 28, 2016. Retrieved January 27, 2015.
  47. Tack, Daniel (January 18, 2016). "Darkest Dungeon". Game Informer . Retrieved January 22, 2016.
  48. Steighner, Mark (18 January 2016). "Review: Darkest Dungeon". Hardcore Gamer. Retrieved 2016-01-24.
  49. 1 2 Stapleton, Dan (January 26, 2016). "Darkest Dungeon Review". IGN . Retrieved January 26, 2016.
  50. 1 2 Birnbaum, Ian (January 25, 2016). "Darkest Dungeon Review". PC Gamer . Retrieved January 25, 2016.
  51. Vigdahl, Nick (September 4, 2017). "'Darkest Dungeon' Review – Brave the Darkness for One of the Better RPGs on iPad". TouchArcade . Retrieved July 4, 2018.
  52. Bailey, Kat (January 20, 2016). "Darkest Dungeon PC Review: Circle in the Dark". US Gamer . Archived from the original on February 17, 2016. Retrieved January 22, 2016.
  53. Muncy, Jake (January 22, 2016). "Playing Darkest Dungeon Makes You a Middle Manager, Not a Hero". Wired . Retrieved January 22, 2016.
  54. Jenkins, David (January 21, 2016). "Darkest Dungeon review – stressed to hell". Metro . Retrieved January 22, 2016.
  55. Toal, Drew (February 2, 2016). "Darkest Dungeon considers the psychological toll of adventuring". The A.V. Club . Retrieved February 2, 2016.
  56. "Darkest Dungeon Review - Best Of Foul Inventions". January 19, 2016.
  57. "Darkest Dungeon Review".
  58. "Happy Holidays from the Hamlet!". December 22, 2017. Archived from the original on June 2, 2021. Retrieved May 31, 2021.
  59. Nunneley, Stephany (2016-01-06). "Her Story, Undertale, Darkest Dungeon receive multiple 2016 IGF Award nominations". VG247 . Retrieved 2016-01-06.
  60. Makuch, Eddie (January 25, 2017). "All The 2017 SXSW Game Award Nominees". GameSpot . Retrieved March 5, 2017.
  61. "NAVGTR Awards (2016)". National Academy of Video Game Trade Reviewers.
  62. "Nominee List for 2017". National Academy of Video Game Trade Reviewers. February 9, 2018. Archived from the original on February 15, 2018. Retrieved February 18, 2018.
  63. "Horizon wins 7; Mario GOTY". National Academy of Video Game Trade Reviewers. March 13, 2018. Archived from the original on March 14, 2018. Retrieved March 14, 2018.
  64. "Darkest Dungeon II Exits Early Access". Red Hook. 2023-05-08.