Evergrace

Last updated
Evergrace
Evergrace Coverart.png
North American cover art
Developer(s) FromSoftware
Publisher(s)
Director(s) Yuzo Kojima
Producer(s) Masanori Takeuchi
Programmer(s) Kiwamu Takahashi
Artist(s) Junichiro Ishino
Writer(s) Masanori Takeuchi
Composer(s) Kota Hoshino
Platform(s) PlayStation 2
Release
Genre(s) Action role-playing
Mode(s) Single-player

Evergrace [4] is a 2000 action role-playing game developed by FromSoftware for the PlayStation 2 (PS2). It was released in Japan in April 2000 by FromSoftware, North America by Agetec in October 2000 as a launch title for the PS2 in the region and PAL territories in January 2001 by Ubisoft and Crave Entertainment. [2]

Contents

IGN gave some praise to the game for its innovations at the time, including its full use of the DualShock 2 controller's buttons and the unique "paper doll" system in which the player's avatar actually visibly wears the armor and clothing assigned to it. [5] But the website said most aspects of the game were fairly "run-of-the-mill" without being egregiously bad. GameSpot criticized the game for its dated visuals and laggy gameplay during battles. The website said that the interesting features do not overshadow the fact that the "core gameplay is awkward and uninteresting". [6]

Gameplay

Evergrace features two main characters, Darius the swordsman and Sharline the homemaker, with two distinctly different storylines and different battle techniques. The game allows players to switch between characters at any save point, and uses an experience system dependent on items and equipment rather than statistical upgrades. Another feature is the Palmira Action System which allows players to improve the physical abilities of their characters by combining specialized crystals with their armaments.

Evergrace also features a bonus dungeon that is named after Shadow Tower , another game by FromSoftware, a company often known for including past game references in their games. The Moonlight Sword, for example, a weapon that originated in their flagship series, King's Field , also appears in Evergrace as well as its follow-up, Forever Kingdom .

Plot

The continent of Edinbury once held the largest and most powerful empire of all time: the Rieubane Empire. This empire was primarily ruled by Morpheus, a powerful magician, and his servants and clients. Morpheus became devoted to studying the Crest, a series of markings on one's hand, and are considered cursed due to the misfortunes that happen to the Crestbearers. Morpheus was fascinated with the Crest and performed several experiments, thus creating the powerful Palmira Armaments and the man-made AI Crest. After capturing a renegade soldier who had the Crest, Morpheus ordered the Empire to invade Toledo, a nearby independent village in the Billiana forest, because they worshiped the Crest and were supposedly a threat to the balance of Rieubane. The Empire would never have agreed with Morpheus if they knew his real reason for invading the Toledans: simply to acquire more test subjects. In the end, the Empire effortlessly crushed Toledo, but as the flames grew higher, the Rieubane Empire, Toledo and the Human Research Lab suddenly and completely disappeared. People came to call Rieubane "the Lost Kingdom", and the land became overgrown with Billiana Trees. Hundreds of years later, four villages once part of the empire banded together to establish the empire of Fontraile, but this was not to last...

Development

Evergrace was developed by FromSoftware and led by producer Masanori Takeuchi. The developer intended Evergrace to be released onto the PlayStation 2 (PS2) in its earliest stages of production. However, with these plans in place, the development team decided to try creating a version for the original PlayStation (PS1). [7] About 50% of the PS1 version's assets including all its music had been completed before it was ultimately cancelled. [8] [9] Despite the PS1 version performing well in the company's quality assurance meetings, many staff members questioned if the project should just transition to Sony's new console. [10] When the decision was made to move the project to the PS2, the programming, modeling, animation, textures, and soundtrack all had to be redone from scratch. As the new console had yet to be released itself and the developer lacked an understanding of its power, development consisted largely of trial-and-error. [8] Takeuchi claimed that many of the ideas the team had could not be realized on the PS1 hardware. The PS2's enhanced processor allowed the implementation of character facial animation, subtle animation for fabric and hair, and more detailed graphics when equipping an avatar. [10] Sharline, who had been cut as playable character in the PS1 version, was reintroduced due the PS2's ability to display more polygons and thus a more realistic female figure. [9] [10]

The soundtrack for Evergrace was created by FromSoftware's in-house band FreQuency and chiefly composed by Kota Hoshino. Prior to the conception of Evergrace, Hoshino wanted to a create unique kind of sound he could keep to himself and he expressed gratitude to the game's developers for allowing him the freedom to express this vision through the game's musical score. [8] Takeuchi had been told that there were very few technical differences between the PS1 and PS2 and with the PS1 soundtrack for Evergrace already completed, he said that the team tried simply inserting this music into the nearly-finished PS2 version. The producer asked the sound team to improve the audio fidelity but they found the songs themselves did not fit the new version, so the music was completely reworked alongside the rest of the game. [8] Hoshino stated that voices are used as the primary "instrument" for the game's sound. [11] Hoshino recorded samples of his own voice and edited them with Soundforge, then recorded more voice samples to create what he considered to be an ethnic sound. [11] Japanese instruments such as the shakuhachi and the shamisen were also added, while all of the percussion was synthesized. [11]

Reception

Evergrace received "mixed" reviews according to the review aggregation website Metacritic. [12] IGN praised the game for its innovations, including its full use of the DualShock controller buttons and the unique "paper doll" system in which the player's avatar actually wears the armor and clothing assigned to it. [5] GameSpot criticized the game for its dated visuals and laggy gameplay during battles. [6] Steven Frost of NextGen said, "Evergrace's 32-bit beginnings really hurt its ability to provide a true next-generation experience. Only die-hard RPG fans will have the patience and persistence to finish this adventure." [18] In Japan, Famitsu gave it a score of two sevens, one eight, and one six for a total of 28 out of 40. [14]

2 Barrel Fugue of GamePro said in an early review, "If you're looking for an RPG that takes character customization to new levels, and you're willing to accept some old with that new, then Agetec's Evergrace might just be the accessory you need to go with that fresh PS2." [22] [lower-alpha 3] In another review, the same author later said, "In the end, if it's an RPG you want, it's an RPG you'll get with Evergrace. Dress-up and role-playing have always gone hand in hand, but you may want to try this game on as a rental first—just to see if it fits." [23] [lower-alpha 4]

According to Famitsu, the game debuted on Japanese sales charts at fifth place, selling 75,083 units. [24] It fell to seventh place the following week, selling an additional 11,886 units. [25] After continuing to fall on the charts, the game sold 134,865 units in the region by the end of 2000. [26]

Notes

  1. Three critics of Electronic Gaming Monthly gave the game each a score of 6.5/10, 5.5/10, and 7.5/10.
  2. In GameFan 's viewpoint of the Japanese import, three critics gave it each a score of 60, 57, and 59.
  3. GamePro gave the game three 4/5 scores for graphics, control, and fun factor, and 3/5 for sound in one review.
  4. GamePro gave the game three 4/5 scores for graphics, control, and fun factor, and 3.5/5 for sound in another review.

Related Research Articles

<i>Brave Fencer Musashi</i> 1998 video game

Brave Fencer Musashi is an action role-playing video game developed and published by Square in 1998 for the PlayStation home console. The game involves real-time sword-based combat in a 3D environment; it also features segments of voiced over dialogue and role-playing game elements such as a day-night cycle and resting to restore energy.

<i>Skies of Arcadia</i> 2000 video game

Skies of Arcadia is a 2000 role-playing video game developed by Overworks and published by Sega. Players control Vyse, a young air pirate, and his friends as they attempt to stop the Valuan Empire from reviving ancient weapons with the potential to destroy the world. The game was released for the Dreamcast in late 2000 and was ported to the GameCube in 2003.

<i>Silent Scope</i> (video game) 1999 video game

Silent Scope is an arcade game created in 1999 by Konami. The game puts the player in the shoes of a sniper during a series of terrorist incidents. It is the first in the Silent Scope series.

<i>Torneko: The Last Hope</i> 1999 video game

World of Dragon Warrior: Torneko: The Last Hope is a role-playing video game for the PlayStation. The game was co-developed by Chunsoft and Matrix Software and published by Enix in both Japan and North America in 1999 and 2000 respectively. In Japan, the game was ported to the Game Boy Advance in 2001.

<i>WWF SmackDown! Just Bring It</i> 2001 professional wrestling video game

WWF SmackDown! Just Bring It, known in Japan as Exciting Pro Wrestle 3, is a professional wrestling video game developed by Yuke's, and published by THQ for PlayStation 2, and was released in November 2001. It is the third game in the WWF SmackDown! series, based on the World Wrestling Federation (WWF) professional wrestling promotion, the sequel to WWF SmackDown! 2: Know Your Role, the first game in the series to be released on the PlayStation 2 console, and the last game in the series to be released under the "WWF" name.

Fighter Maker(格闘ツクール, Kakutō Tsukūru) is a series of games for PlayStation consoles and Microsoft Windows. It features a robust character creation system, letting players even create animations. There are two versions of the games, Fighter Maker and 2D Fighter Maker.

<i>Fantavision</i> (video game) 2000 video game

Fantavision, sometimes stylized as FantaVision, is a puzzle video game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation 2 (PS2). The game's objective is to use a cursor to select three or more launched fireworks of the same color in a row and then to detonate them to increase the player's score. Used in conjunction with various power-ups, the resulting explosions can ignite and chain together even more flares for additional points.

<i>Armored Core 2</i> 2000 video game

Armored Core 2 is a 2000 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the fourth entry in the Armored Core series and an indirect sequel to Armored Core: Master of Arena. In North America, Armored Core 2 was a launch title for the PlayStation 2. A direct sequel, Armored Core 2: Another Age, was released in 2001 for the PlayStation 2.

<i>Armored Core 3</i> 2002 video game

Armored Core 3 is a 2002 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the sixth entry in the Armored Core series. Armored Core 3 acts as a reboot for the franchise and begins a storyline that would continue through Armored Core: Last Raven. In 2009, Armored Core 3 was ported to the PlayStation Portable.

<i>Silent Line: Armored Core</i> 2003 video game

Silent Line: Armored Core, known in Japan as Armored Core 3: Silent Line, is a 2003 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the seventh entry in the Armored Core series and a direct sequel to 2002's Armored Core 3. In 2009, Silent Line: Armored Core was ported to the PlayStation Portable.

<i>Armored Core: Nexus</i> 2004 video game

Armored Core: Nexus is a 2004 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the eighth entry in the Armored Core series and a sequel to 2003's Silent Line: Armored Core. Unlike Silent Line, Nexus is not an expansion but rather a full-fledged sequel.

<i>Mystic Heroes</i> 2002 video game

Mystic Heroes is a hack and slash video game developed by Koei. The game is loosely based on Investiture of the Gods, a Chinese supernatural novel about the fall of the Shang Dynasty and the rise of the Zhou Dynasty.

<i>Eternal Ring</i> 2000 video game

Eternal Ring is a first-person action role-playing game developed by FromSoftware and published in North America by Agetec. Released in 2000, it was a launch title for the PlayStation 2 both in Japan and North America. The game was made available via emulation for the PlayStation 4 in North America on May 23, 2017.

<i>Ephemeral Fantasia</i> 2000 video game

Ephemeral Fantasia, known in Japan as Reiselied: Ephemeral Fantasia, is a 2000 role-playing video game developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation 2. The game was released in Japan on August 10, 2000, in North America on July 9, 2001 and in Europe on September 7, 2001.

<i>Forever Kingdom</i> 2001 video game

Forever Kingdom, known in Japan as Evergrace II, is an action role-playing game released for the PlayStation 2 by FromSoftware. It is the prequel to Evergrace.

<i>Pro Evolution Soccer 2</i> 2002 video game

Pro Evolution Soccer 2, also known as World Soccer: Winning Eleven 6 outside of Europe, is the second installment of Konami's Pro Evolution Soccer football simulation video game series. The Japanese release was succeeded by an updated and improved version called World Soccer: Winning Eleven 6 Final Evolution.

<i>Innocent Life: A Futuristic Harvest Moon</i> 2006 video game

Innocent Life: A Futuristic Harvest Moon, also known as Harvest Moon: Innocent Life, is a 2006 farming simulation video game for the PlayStation Portable (PSP). It is a spin-off of the Story of Seasons series of games, and was released on April 27, 2006, in Japan and in 2007 for the rest of the world.

<i>The Adventures of Cookie & Cream</i> 2000 video game

The Adventures of Cookie & Cream, known as Kuri Kuri Mix in Japan and Europe, is an action-adventure video game developed by FromSoftware for the PlayStation 2 released in 2000. In 2007, it was ported to the Nintendo DS as Cookie & Cream.

<i>Shadow Tower</i> 1998 video game

Shadow Tower is a 1998 action role-playing video game developed by FromSoftware for the PlayStation. The game was originally released in Japan by FromSoftware on June 25, 1998 and in North America by Agetec on November 19, 1999. Shadow Tower shares many similarities with the King's Field series of video games. A sequel, Shadow Tower Abyss, was released for the PlayStation 2 exclusively in Japan.

<i>Kings Field IV</i> 2001 video game

King's Field IV, released in North America as King's Field: The Ancient City, is an action role-playing video game developed by FromSoftware for the PlayStation 2 in 2001. It is the fourth and final game in the King's Field series. It was released in North America by Agetec in 2002 and in Europe by Metro3D in 2003.

References

  1. "手に入れたものはすべて装備できるRPG" (in Japanese). From Software. Archived from the original on April 15, 2009. Retrieved April 11, 2009.
  2. 1 2 IGN staff (October 16, 2000). "PS2 Games Hit Store Shelves Early". IGN . Ziff Davis. Archived from the original on February 4, 2023. Retrieved October 4, 2023.
  3. Bramwell, Tom (January 19, 2001). "Console Releases". Eurogamer . Gamer Network. Archived from the original on March 26, 2023. Retrieved July 3, 2023.
  4. エヴァーグレイス, Evāgureisu
  5. 1 2 3 Zdyrko, David (October 24, 2000). "Evergrace". IGN. Ziff Davis. Archived from the original on February 23, 2023. Retrieved October 4, 2023.
  6. 1 2 3 Bartholow, Peter (June 13, 2000). "Evergrace Review [Import; date mislabeled as "October 25, 2000"]". GameSpot . Fandom. Archived from the original on September 19, 2016. Retrieved October 4, 2023.
  7. Zdyrko, David (May 11, 2000). "Evergrace (Preview)". IGN. Ziff Davis. Archived from the original on October 9, 2020. Retrieved June 16, 2019.
  8. 1 2 3 4 Takeuchi, Masanori; Hoshino, Kota (July 26, 2000). Evergrace Original Soundtrack (Booklet). Japan: Absord Music Japan. ABCA-66.
  9. 1 2 Smith, Dave; Sakai, Jun (March 2000). "World Republic: Evergrace". Gamers' Republic. Vol. 2, no. 10. Millennium Publications, Inc. p. 142. ISSN   1520-5169. OCLC   39488699.
  10. 1 2 3 Forster, Winnie; Yamada, Hiro (February 2000). "Software News: Evergrace Interview". Fun Generation (in German). No. 49. CyPress. p. 25. OCLC   643935328.
  11. 1 2 3 "RocketBaby's video game and anime music journal: Interview with Kota Hoshino". Rocket Baby. 2003. Archived from the original on September 26, 2021. Retrieved April 11, 2009.
  12. 1 2 "Evergrace". Metacritic . Fandom. Archived from the original on October 4, 2023. Retrieved October 4, 2023.
  13. Dudlak, Jonathan; MacDonald, Mark; Johnston, Chris (December 2000). "Evergrace" (PDF). Electronic Gaming Monthly . No. 137. Ziff Davis. p. 230. Archived (PDF) from the original on August 7, 2022. Retrieved October 4, 2023.
  14. 1 2 Kanzaki, Sumire (April 23, 2000). "RPGFan News- Sunday News". RPGFan. RPGFan Media, LLC. Archived from the original on March 3, 2016. Retrieved June 8, 2022.
  15. "Evergrace". Game Informer . No. 91. FuncoLand. November 2000.
  16. Weitzner, Jason "Fury"; Ngo, George "Eggo"; Mylonas, Eric "ECM" (July 2000). "Ever Grace [sic] (Import)". GameFan . Vol. 8, no. 7. Shinno Media. p. 13. Retrieved September 28, 2020.
  17. Romendil (April 13, 2001). "Test: Evergrace". Jeuxvideo.com (in French). Webedia. Archived from the original on June 16, 2019. Retrieved July 3, 2023.
  18. 1 2 Frost, Steven (January 2001). "Evergrace". NextGen . No. 73. Imagine Media. p. 82. Retrieved September 28, 2020.
  19. Gillen, Kieron (April 2001). "Evergrace". Official UK PlayStation 2 Magazine . No. 6. Future Publishing. p. 120.
  20. "Evergrace". Official U.S. PlayStation Magazine . No. 37. Ziff Davis. October 2000.
  21. Knight, Alan (April 15, 2001). "Evergrace". RPGFan. Emerald Shield Media LLC. Archived from the original on June 2, 2023. Retrieved July 3, 2023.
  22. 2 Barrel Fugue (October 20, 2000). "Evergrace Review for PS2 on GamePro.com". GamePro . IDG Entertainment. Archived from the original on December 28, 2004. Retrieved June 16, 2019.
  23. 2 Barrel Fugue (January 2001). "Evergrace" (PDF). GamePro. No. 148. IDG. p. 124. Archived (PDF) from the original on September 30, 2023. Retrieved October 4, 2023.
  24. IGN staff (May 18, 2000). "Famitsu for You". IGN. Ziff Davis. Archived from the original on October 8, 2020. Retrieved July 3, 2023.
  25. IGN staff (May 25, 2000). "Famitsu's Top Ten". IGN. Ziff Davis. Archived from the original on June 16, 2019. Retrieved July 3, 2023.
  26. "2000年テレビゲームソフト売り上げTOP300". Geimin.net (in Japanese). Archived from the original on June 29, 2011. Retrieved June 16, 2019.