Glossary of Unified Modeling Language terms

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Glossary of Unified Modeling Language (UML) terms provides a compilation of terminology used in all versions of UML, along with their definitions. Any notable distinctions that may exist between versions are noted with the individual entry it applies to.

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In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state and implementations of behavior.

<span class="mw-page-title-main">Unified Modeling Language</span> Software system design modeling tool

The unified modeling language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system.

<span class="mw-page-title-main">Data model</span> Model that organizes elements of data and how they relate to one another and to real-world entities.

A data model is an abstract model that organizes elements of data and standardizes how they relate to one another and to the properties of real-world entities. For instance, a data model may specify that the data element representing a car be composed of a number of other elements which, in turn, represent the color and size of the car and define its owner.

<span class="mw-page-title-main">Object-modeling technique</span>

The object-modeling technique (OMT) is an object modeling approach for software modeling and designing. It was developed around 1991 by Rumbaugh, Blaha, Premerlani, Eddy and Lorensen as a method to develop object-oriented systems and to support object-oriented programming. OMT describes object model or static structure of the system.

<span class="mw-page-title-main">Entity–relationship model</span> Model or diagram describing interrelated things

An entity–relationship model describes interrelated things of interest in a specific domain of knowledge. A basic ER model is composed of entity types and specifies relationships that can exist between entities.

<span class="mw-page-title-main">Business process modeling</span> Activity of representing processes of an enterprise

Business process modeling (BPM) in business process management and systems engineering is the activity of representing processes of an enterprise, so that the current business processes may be analyzed, improved, and automated. BPM is typically performed by business analysts, who provide expertise in the modeling discipline; by subject matter experts, who have specialized knowledge of the processes being modeled; or more commonly by a team comprising both. Alternatively, the process model can be derived directly from events' logs using process mining tools.

A stereotype is one of three types of extensibility mechanisms in the Unified Modeling Language (UML), the other two being tags and constraints. They allow designers to extend the vocabulary of UML in order to create new model elements, derived from existing ones, but that have specific properties that are suitable for a particular domain or otherwise specialized usage. The nomenclature is derived from the original meaning of stereotype, used in printing. For example, when modeling a network you might need to have symbols for representing routers and hubs. By using stereotyped nodes you can make these things appear as primitive building blocks.

<span class="mw-page-title-main">Object Process Methodology</span> Modelling language and methodology for capturing knowledge and designing systems

Object process methodology (OPM) is a conceptual modeling language and methodology for capturing knowledge and designing systems, specified as ISO/PAS 19450. Based on a minimal universal ontology of stateful objects and processes that transform them, OPM can be used to formally specify the function, structure, and behavior of artificial and natural systems in a large variety of domains.

<span class="mw-page-title-main">Class diagram</span> Type of static structure diagram

In software engineering, a class diagram in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations, and the relationships among objects.

UML color standards are a set of four colors associated with Unified Modeling Language (UML) diagrams. The coloring system indicates which of several archetypes apply to the UML object. UML typically identifies a stereotype with a bracketed comment for each object identifying whether it is a class, interface, etc.

Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality.

A modeling perspective in information systems is a particular way to represent pre-selected aspects of a system. Any perspective has a different focus, conceptualization, dedication and visualization of what the model is representing.

Executable UML is both a software development method and a highly abstract software language. It was described for the first time in 2002 in the book "Executable UML: A Foundation for Model-Driven Architecture". The language "combines a subset of the UML graphical notation with executable semantics and timing rules." The Executable UML method is the successor to the Shlaer–Mellor method.

Object-oriented design (OOD) is the process of planning a system of interacting objects for the purpose of solving a software problem. It is one approach to software design.

<span class="mw-page-title-main">Object diagram</span> Diagram showing the structure of objects in a system

In object-oriented programming, an object diagram in the Unified Modeling Language (UML) is a diagram that shows a complete or partial view of the structure of a modeled system at a specific time.

Composite structure diagram in the Unified Modeling Language (UML) is a type of static structure diagram, that shows the internal structure of a class and the collaborations that this structure makes possible.

A classifier is a category of Unified Modeling Language (UML) elements that have some common features, such as attributes or methods.

Metadata modeling is a type of metamodeling used in software engineering and systems engineering for the analysis and construction of models applicable to and useful for some predefined class of problems.

<span class="mw-page-title-main">Applications of UML</span>

UML is a modeling language used by software developers. UML can be used to develop diagrams and provide users (programmers) with ready-to-use, expressive modeling examples. Some UML tools generate program language code from UML. UML can be used for modeling a system independent of a platform language. UML is a graphical language for visualizing, specifying, constructing, and documenting information about software-intensive systems. UML gives a standard way to write a system model, covering conceptual ideas. With an understanding of modeling, the use and application of UML can make the software development process more efficient.

<span class="mw-page-title-main">Umple</span> Object-oriented programming and modelling language

Umple is a language for both object-oriented programming and modelling with class diagrams and state diagrams. The name Umple is a portmanteau of "UML", "ample" and "Simple", indicating that it is designed to provide ample features to extend programming languages with UML capabilities.