Intelligence amplification

Last updated

Intelligence amplification (IA) (also referred to as cognitive augmentation, machine augmented intelligence and enhanced intelligence) refers to the effective use of information technology in augmenting human intelligence. The idea was first proposed in the 1950s and 1960s by cybernetics and early computer pioneers.

Contents

IA is sometimes contrasted with AI (artificial intelligence), that is, the project of building a human-like intelligence in the form of an autonomous technological system such as a computer or robot. AI has encountered many fundamental obstacles, practical as well as theoretical, which for IA seem moot, as it needs technology merely as an extra support for an autonomous intelligence that has already proven to function. Moreover, IA has a long history of success, since all forms of information technology, from the abacus to writing to the Internet, have been developed basically to extend the information processing capabilities of the human mind (see extended mind and distributed cognition).

Major contributions

William Ross Ashby: Intelligence Amplification

The term intelligence amplification (IA) has enjoyed a wide currency since William Ross Ashby wrote of "amplifying intelligence" in his Introduction to Cybernetics (1956). Related ideas were explicitly proposed as an alternative to Artificial Intelligence by Hao Wang from the early days of automatic theorem provers.

... "problem solving" is largely, perhaps entirely, a matter of appropriate selection. Take, for instance, any popular book of problems and puzzles. Almost every one can be reduced to the form: out of a certain set, indicate one element. ... It is, in fact, difficult to think of a problem, either playful or serious, that does not ultimately require an appropriate selection as necessary and sufficient for its solution.

It is also clear that many of the tests used for measuring "intelligence" are scored essentially according to the candidate's power of appropriate selection. ... Thus it is not impossible that what is commonly referred to as "intellectual power" may be equivalent to "power of appropriate selection". Indeed, if a talking Black Box were to show high power of appropriate selection in such matters—so that, when given difficult problems it persistently gave correct answers—we could hardly deny that it was showing the 'behavioral' equivalent of "high intelligence".

If this is so, and as we know that power of selection can be amplified, it seems to follow that intellectual power, like physical power, can be amplified. Let no one say that it cannot be done, for the gene-patterns do it every time they form a brain that grows up to be something better than the gene-pattern could have specified in detail. What is new is that we can now do it synthetically, consciously, deliberately.

W. Ross Ashby, An Introduction to Cybernetics , Chapman and Hall, London, UK, 1956. Reprinted, Methuen and Company, London, UK, 1964.

J. C. R. Licklider: Man-Computer Symbiosis

"Man-Computer Symbiosis" is a key speculative paper published in 1960 by psychologist/computer scientist J.C.R. Licklider, which envisions that mutually-interdependent, "living together", tightly-coupled human brains and computing machines would prove to complement each other's strengths to a high degree:

Man-computer symbiosis is a subclass of man-machine systems. There are many man-machine systems. At present, however, there are no man-computer symbioses. The purposes of this paper are to present the concept and, hopefully, to foster the development of man-computer symbiosis by analyzing some problems of interaction between men and computing machines, calling attention to applicable principles of man-machine engineering, and pointing out a few questions to which research answers are needed. The hope is that, in not too many years, human brains and computing machines will be coupled together very tightly, and that the resulting partnership will think as no human brain has ever thought and process data in a way not approached by the information-handling machines we know today.

J. C. R. Licklider, "Man-Computer Symbiosis", IRE Transactions on Human Factors in Electronics, vol. HFE-1, 4-11, March 1960.

In Licklider's vision, many of the pure artificial intelligence systems envisioned at the time by over-optimistic researchers would prove unnecessary. (This paper is also seen by some historians as marking the genesis of ideas about computer networks which later blossomed into the Internet).

Douglas Engelbart: Augmenting Human Intellect

Licklider's research was similar in spirit to his DARPA contemporary and protégé Douglas Engelbart. Both had a view of how computers could be used that was both at odds with the then-prevalent views (which saw them as devices principally useful for computations), and key proponents of the way in which computers are now used (as generic adjuncts to humans). [1]

Engelbart reasoned that the state of our current technology controls our ability to manipulate information, and that fact in turn will control our ability to develop new, improved technologies. He thus set himself to the revolutionary task of developing computer-based technologies for manipulating information directly, and also to improve individual and group processes for knowledge-work. Engelbart's philosophy and research agenda is most clearly and directly expressed in the 1962 research report: Augmenting Human Intellect: A Conceptual Framework [2] The concept of network augmented intelligence is attributed to Engelbart based on this pioneering work.

Increasing the capability of a man to approach a complex problem situation, to gain comprehension to suit his particular needs, and to derive solutions to problems.

Increased capability in this respect is taken to mean a mixture of the following: more-rapid comprehension, better comprehension, the possibility of gaining a useful degree of comprehension in a situation that previously was too complex, speedier solutions, better solutions, and the possibility of finding solutions to problems that before seemed insolvable. And by complex situations we include the professional problems of diplomats, executives, social scientists, life scientists, physical scientists, attorneys, designers--whether the problem situation exists for twenty minutes or twenty years.

We do not speak of isolated clever tricks that help in particular situations. We refer to a way of life in an integrated domain where hunches, cut-and-try, intangibles, and the human feel for a situation usefully co-exist with powerful concepts, streamlined terminology and notation, sophisticated methods, and high-powered electronic aids.

Douglas Engelbart, Augmenting Human Intellect: A Conceptual Framework, Summary Report AFOSR-3233, Stanford Research Institute, Menlo Park, CA, October 1962. [2]

In the same research report he addresses the term "Intelligence Amplification" as coined by Ashby, and reflects on how his proposed research relates. [3]

Engelbart subsequently implemented these concepts in his Augmented Human Intellect Research Center at SRI International, developing essentially an intelligence amplifying system of tools (NLS) and co-evolving organizational methods, in full operational use by the mid-1960s within the lab. As intended, [4] his R&D team experienced increasing degrees of intelligence amplification, as both rigorous users and rapid-prototype developers of the system. For a sampling of research results, see their 1968 Mother of All Demos.

Later contributions

Howard Rheingold worked at Xerox PARC in the 1980s and was introduced to both Bob Taylor and Douglas Engelbart; Rheingold wrote about "mind amplifiers" in his 1985 book, Tools for Thought . [5] Andrews Samraj mentioned in "Skin-Close Computing and Wearable Technology" 2021, about Human augmentation by two varieties of cyborgs, namely, Hard cyborgs and Soft cyborgs. A humanoid walking machine is an example of the soft cyborg and a pace-maker is an example for augmenting human as a hard cyborg.

Arnav Kapur working at MIT wrote about human-AI coalescence: how AI can be integrated into human condition as part of "human self": as a tertiary layer to the human brain to augment human cognition. [6] He demonstrates this using a peripheral nerve-computer interface, AlterEgo, which enables a human user to silently and internally converse with a personal AI. [7] [8]

In 2014 the technology of Artificial Swarm Intelligence was developed to amplify the intelligence of networked human groups using AI algorithms modeled on biological swarms. The technology enables small teams to make predictions, estimations and medical diagnoses at accuracy levels that significantly exceed natural human intelligence. [9] [10] [11] [12]

Shan Carter and Michael Nielsen introduce the concept of artificial intelligence augmentation (AIA): the use of AI systems to help develop new methods for intelligence augmentation. They contrast cognitive outsourcing (AI as an oracle, able to solve some large class of problems with better-than-human performance) with cognitive transformation (changing the operations and representations we use to think). [13] A calculator is an example of the former; a spreadsheet of the latter.

Ron Fulbright describes human cognitive augmentation in human/cog ensembles involving humans working in collaborative partnership with cognitive systems (called cogs). By working together, human/cog ensembles achieve results superior to those obtained by the humans working alone or the cognitive systems working alone. The human component of the ensemble is therefore cognitively augmented. The degree of augmentation depends on the proportion of the total amount of cognition done by the human and that done by the cog. Six Levels of Cognitive Augmentation have been identified: [14] [15]

In science fiction

Augmented intelligence has been a repeating theme in science fiction. A positive view of brain implants used to communicate with a computer as a form of augmented intelligence is seen in Algis Budrys 1976 novel Michaelmas . Fear that the technology will be misused by the government and military is an early theme. In the 1981 BBC serial The Nightmare Man the pilot of a high-tech mini submarine is linked to his craft via a brain implant but becomes a savage killer after ripping out the implant.

Perhaps the most well known writer exploring themes of intelligence augmentation is William Gibson, in work such as his 1981 story "Johnny Mnemonic", in which the title character has computer-augmented memory, and his 1984 novel Neuromancer , in which computer hackers interface through brain-computer interfaces to computer systems. Vernor Vinge, as discussed earlier, looked at intelligence augmentation as a possible route to the technological singularity, a theme which also appears in his fiction.

Flowers for Algernon is an early example of augmented intelligence in science fiction literature. [16] First published as a short story in 1959, the plot concerns an intellectually disabled man who undergoes an experiment to increase his intelligence to genius levels. His rise and fall is detailed in his journal entries, which become more sophisticated as his intelligence increases.

See also

Related Research Articles

<span class="mw-page-title-main">Cognitive science</span> Interdisciplinary scientific study of cognitive processes

Cognitive science is the interdisciplinary, scientific study of the mind and its processes with input from linguistics, psychology, neuroscience, philosophy, computer science/artificial intelligence, and anthropology. It examines the nature, the tasks, and the functions of cognition. Cognitive scientists study intelligence and behavior, with a focus on how nervous systems represent, process, and transform information. Mental faculties of concern to cognitive scientists include language, perception, memory, attention, reasoning, and emotion; to understand these faculties, cognitive scientists borrow from fields such as linguistics, psychology, artificial intelligence, philosophy, neuroscience, and anthropology. The typical analysis of cognitive science spans many levels of organization, from learning and decision to logic and planning; from neural circuitry to modular brain organization. One of the fundamental concepts of cognitive science is that "thinking can best be understood in terms of representational structures in the mind and computational procedures that operate on those structures."

<span class="mw-page-title-main">Douglas Engelbart</span> American engineer and inventor (1925–2013)

Douglas Carl Engelbart was an American engineer and inventor, and an early computer and Internet pioneer. He is best known for his work on founding the field of human–computer interaction, particularly while at his Augmentation Research Center Lab in SRI International, which resulted in creation of the computer mouse, and the development of hypertext, networked computers, and precursors to graphical user interfaces. These were demonstrated at The Mother of All Demos in 1968. Engelbart's law, the observation that the intrinsic rate of human performance is exponential, is named after him.

<span class="mw-page-title-main">Memex</span> Hypothetical proto-hypertext system that was first described by Vannevar Bush in 1945

Memex is a hypothetical electromechanical device for interacting with microform documents and described in Vannevar Bush's 1945 article "As We May Think". Bush envisioned the memex as a device in which individuals would compress and store all of their books, records, and communications, "mechanized so that it may be consulted with exceeding speed and flexibility". The individual was supposed to use the memex as an automatic personal filing system, making the memex "an enlarged intimate supplement to his memory". The name memex is a portmanteau of memory and expansion.

The technological singularity—or simply the singularity—is a hypothetical future point in time at which technological growth becomes uncontrollable and irreversible, resulting in unforeseeable consequences for human civilization. According to the most popular version of the singularity hypothesis, I. J. Good's intelligence explosion model, an upgradable intelligent agent will eventually enter a "runaway reaction" of self-improvement cycles, each new and more intelligent generation appearing more and more rapidly, causing an "explosion" in intelligence and resulting in a powerful superintelligence that qualitatively far surpasses all human intelligence.

<span class="mw-page-title-main">J. C. R. Licklider</span> American psychologist and computer scientist (1915-1990)

Joseph Carl Robnett Licklider, known simply as J. C. R. or "Lick", was an American psychologist and computer scientist who is considered to be among the most prominent figures in computer science development and general computing history.

Bio-inspired computing, short for biologically inspired computing, is a field of study which seeks to solve computer science problems using models of biology. It relates to connectionism, social behavior, and emergence. Within computer science, bio-inspired computing relates to artificial intelligence and machine learning. Bio-inspired computing is a major subset of natural computation.

An artificial general intelligence (AGI) is a hypothetical type of intelligent agent. If realized, an AGI could learn to accomplish any intellectual task that human beings or animals can perform. Alternatively, AGI has been defined as an autonomous system that surpasses human capabilities in the majority of economically valuable tasks. Creating AGI is a primary goal of some artificial intelligence research and of companies such as OpenAI, DeepMind, and Anthropic. AGI is a common topic in science fiction and futures studies.

A superintelligence is a hypothetical agent that possesses intelligence far surpassing that of the brightest and most gifted human minds. "Superintelligence" may also refer to a property of problem-solving systems whether or not these high-level intellectual competencies are embodied in agents that act in the world. A superintelligence may or may not be created by an intelligence explosion and associated with a technological singularity.

SRI International's Augmentation Research Center (ARC) was founded in the 1960s by electrical engineer Douglas Engelbart to develop and experiment with new tools and techniques for collaboration and information processing.

In computer science, interactive computing refers to software which accepts input from the user as it runs.

A cognitive architecture refers to both a theory about the structure of the human mind and to a computational instantiation of such a theory used in the fields of artificial intelligence (AI) and computational cognitive science. The formalized models can be used to further refine a comprehensive theory of cognition and as a useful artificial intelligence program. Successful cognitive architectures include ACT-R and SOAR. The research on cognitive architectures as software instantiation of cognitive theories was initiated by Allen Newell in 1990.

Brain implants, often referred to as neural implants, are technological devices that connect directly to a biological subject's brain – usually placed on the surface of the brain, or attached to the brain's cortex. A common purpose of modern brain implants and the focus of much current research is establishing a biomedical prosthesis circumventing areas in the brain that have become dysfunctional after a stroke or other head injuries. This includes sensory substitution, e.g., in vision. Other brain implants are used in animal experiments simply to record brain activity for scientific reasons. Some brain implants involve creating interfaces between neural systems and computer chips. This work is part of a wider research field called brain–computer interfaces.

Computational cognition is the study of the computational basis of learning and inference by mathematical modeling, computer simulation, and behavioral experiments. In psychology, it is an approach which develops computational models based on experimental results. It seeks to understand the basis behind the human method of processing of information. Early on computational cognitive scientists sought to bring back and create a scientific form of Brentano's psychology.

The following outline is provided as an overview of and topical guide to artificial intelligence:

Augmented cognition is an interdisciplinary area of psychology and engineering, attracting researchers from the more traditional fields of human-computer interaction, psychology, ergonomics and neuroscience. Augmented cognition research generally focuses on tasks and environments where human–computer interaction and interfaces already exist. Developers, leveraging the tools and findings of neuroscience, aim to develop applications which capture the human user's cognitive state in order to drive real-time computer systems. In doing so, these systems are able to provide operational data specifically targeted for the user in a given context. Three major areas of research in the field are: Cognitive State Assessment (CSA), Mitigation Strategies (MS), and Robust Controllers (RC). A subfield of the science, Augmented Social Cognition, endeavours to enhance the "ability of a group of people to remember, think, and reason."

Robotics is the branch of technology that deals with the design, construction, operation, structural disposition, manufacture and application of robots. Robotics is related to the sciences of electronics, engineering, mechanics, and software. The word "robot" was introduced to the public by Czech writer Karel Čapek in his play R.U.R., published in 1920. The term "robotics" was coined by Isaac Asimov in his 1941 science fiction short-story "Liar!"

<span class="mw-page-title-main">Cyborg</span> Being with both organic and biomechatronic body parts

A cyborg —a portmanteau of cybernetic and organism—is a being with both organic and biomechatronic body parts. The term was coined in 1960 by Manfred Clynes and Nathan S. Kline. In contrast to biorobots and androids, the term cyborg applies to a living organism that has restored function or enhanced abilities due to the integration of some artificial component or technology that relies on feedback.

"Man-Computer Symbiosis" is the title of a work by J. C. R. Licklider, which was published in 1960. The paper represented what we would today consider a fundamental, or key text of the modern computing revolution.

Cognitive computing refers to technology platforms that, broadly speaking, are based on the scientific disciplines of artificial intelligence and signal processing. These platforms encompass machine learning, reasoning, natural language processing, speech recognition and vision, human–computer interaction, dialog and narrative generation, among other technologies.

<span class="mw-page-title-main">Louis B. Rosenberg</span> American engineer and entrepreneur, born 1969

Louis Barry Rosenberg is an American engineer, researcher, inventor, and entrepreneur. He researches augmented reality, virtual reality, and artificial intelligence. He was the Cotchett Endowed Professor of Educational Technology at the California Polytechnic State University, San Luis Obispo. He founded the Immersion Corporation and Unanimous A.I., and he wrote the screenplay for the 2009 romantic comedy film, Lab Rats.

References

  1. Markoff, John (2013-07-03). "Computer Visionary Who Invented the Mouse". The New York Times. ISSN   0362-4331 . Retrieved 2020-04-10.
  2. 1 2 "Augmenting Human Intellect: A Conceptual Framework" Archived 2011-05-04 at the Wayback Machine (October 1962), DougEngelbart.org.
  3. "Augmenting Human Intellect: A Conceptual Framework" Archived 2011-05-04 at the Wayback Machine , Section C: Detailed Discussion of the H-LAM/T System, in D. C. Engelbart Summary Report AFOSR-3233, Stanford Research Institute, Menlo Park, CA, October 1962.
  4. "Augmenting Human Intellect: A Conceptual Framework" Archived 2011-05-04 at the Wayback Machine , Section D: Regenerative Feature, in D. C. Engelbart Summary Report AFOSR-3233, Stanford Research Institute, Menlo Park, CA, October 1962.
  5. Rheingold, Howard (2000) [1985]. Tools for thought: the history and future of mind-expanding technology (Reprint ed.). Cambridge, MA: MIT Press. ISBN   978-0262681155. OCLC   43076809. See also Rheingold's site: "About Howard Rheingold". rheingold.com. Retrieved 2017-12-28.
  6. Kapur, Arnav (April 2019). Human-machine cognitive coalescence through an internal duplex interface (Thesis). Massachusetts Institute of Technology. hdl:1721.1/120883.
  7. "AlterEgo". MIT Media Lab. Retrieved April 30, 2019.
  8. Kapur, Arnav; Kapur, Shreyas; Maes, Pattie (2018). "AlterEgo". 23rd International Conference on Intelligent User Interfaces. New York, New York, USA: ACM Press. pp. 43–53. doi:10.1145/3172944.3172977. ISBN   9781450349451. S2CID   3777401.
  9. Willcox, G.; Rosenberg, L. (September 2019). "Short Paper: Swarm Intelligence Amplifies the IQ of Collaborating Teams". 2019 Second International Conference on Artificial Intelligence for Industries (AI4I). pp. 111–114. doi:10.1109/AI4I46381.2019.00036. ISBN   978-1-7281-4087-2. S2CID   212646000.
  10. Rosenberg, L.; Willcox, G.; Askay, D.; Metcalf, L.; Harris, E. (September 2018). "Amplifying the Social Intelligence of Teams Through Human Swarming". 2018 First International Conference on Artificial Intelligence for Industries (AI4I). pp. 23–26. doi:10.1109/AI4I.2018.8665698. ISBN   978-1-5386-9209-7. S2CID   77385269.
  11. Rosenberg, L.; Pescetelli, N. (September 2017). "Amplifying prediction accuracy using Swarm A.I.". 2017 Intelligent Systems Conference (IntelliSys). pp. 61–65. doi:10.1109/IntelliSys.2017.8324329. ISBN   978-1-5090-6435-9. S2CID   4366745.
  12. Liu, Fan (2018-09-27). "Artificial swarm intelligence diagnoses pneumonia better than individual computer or doctor". The Stanford Daily.
  13. Carter, Shan; Nielsen, Michael (2017). "Using artificial intelligence to augment human intelligence". Distill. 2 (12): e9. arXiv: 1609.04468 . doi:10.23915/distill.00009.
  14. Fulbright, Ron (2020). Democratization of Expertise: How Cognitive Systems Will Revolutionize Your Life. Boca Raton, FL: CRC Press. ISBN   978-0367859459.
  15. Fulbright, Ron (2020). "Synthetic Expertise". Augmented Cognition. Human Cognition and Behavior. Lecture Notes in Computer Science. Vol. 12197. pp. 27–48. arXiv: 2212.03244 . doi:10.1007/978-3-030-50439-7_3. ISBN   978-3-030-50438-0. S2CID   220519330 via Springer.
  16. Langer, Emily (2023-01-22). "Daniel Keyes, author of the classic book 'Flowers for Algernon,' dies at 86". Washington Post. ISSN   0190-8286 . Retrieved 2023-11-06.

Further reading