Jon Radoff

Last updated
Jon Radoff
Jon-Radoff-Headshot-e1454443487794 (1).jpg
Photograph of Jon Radoff c. 2016
Born (1972-09-17) September 17, 1972 (age 50)
United States
Alma mater Harvard University
Occupation(s)CEO, Disruptor Beam, Inc.

Jon Radoff (born September 17, 1972) is an American entrepreneur, author and game designer. His work has focused on online communities, Internet media and computer games. He is CEO and co-founder of Beamable, a Live Game services platform that enables the creation of online games based on Unity.

Contents

Radoff began his career when he dropped out of college to found NovaLink, an early internet service provider. [1] In 1991, while at NovaLink, he created Legends of Future Past , one of the first commercial MMORPGs. [1]

In 1997, he founded Eprise Corporation, a creator of Web content management software. [2] [3] Eprise went public on the NASDAQ stock market in 2000 [4] and was acquired by Divine Inc. in 2001. [5]

On September 21, 2006, Radoff founded GamerDNA, a social media company that developed social gaming communities and a videogame advertising network. [6] GamerDNA is now part of Live Gamer.

In March 2010, Radoff started a new social game company called Disruptor Beam that built games for Facebook. [7] [8] In February 2013, the company released Game of Thrones Ascent. [9] The company ultimately sold its games to other publishers, underwent a reorganization, and relaunched as Beamable. [10]

Writing

Radoff wrote Game On: Energize your Business with Social Games, which was published by Wiley in 2011. The book discusses social games, which Radoff views as a 5,000-year-old phenomena, and how games can be applied to businesses to make them more engaging and profitable. Radoff is generally critical of the gamification trend, and explains to businesses that they must incorporate story and immersion into their businesses if they really want to take advantage of the unique engagement offered by games.

Early career

Radoff lived in Northborough, Massachusetts and was a 1991 graduate of Algonquin Regional High School. During his high school years, he developed Space Empire Elite, a bulletin board system strategy game for Atari ST BBS systems. [11] [12] Much of the money Radoff earned from Space Empire Elite and his other Atari ST game, Final Frontier, later became seed capital which he used to start the company NovaLink. [13]

Later authors who maintained or contributed to SEE include Jurgen van den Handel, Steven P. Reed, Carlis Darby, David Pence, Doc Wynne, David Jones, and Dick Pederson. [14] Also while in high school, Radoff purchased the rights to port the Atari ST BBS software StarLink, which supported FidoNet, to the Amiga; Radoff named the ported software Paragon BBS. After a brief time studying at Worcester Polytechnic Institute, Radoff dropped out to form his first company.

Games

The games developed, co-developed and/or directed by Jon Radoff:

GameReleaseNotes
Space Empire Elite [15] 1987Classic BBS Door for Atari ST. Later released/ported for Amiga, VAX, PC and many other computers.
Final Frontier [13] 1988 BBS Door for Atari ST
Legends of Future Past 1991Multiplayer interactive fiction game played on Tymnet, CompuServe Network
Cyber Corp1993Multiplayer online tactical strategy game
True Pirates2011 Social network game set in the Golden Age of Piracy
50 Cent Blackjack2012 Social network game in connection with 50 Cent
Game of Thrones Ascent 2013 Mobile game based on Game of Thrones
Star Trek Timelines 2016 Mobile game based on Star Trek
The Walking Dead: March to War2017 Mobile game based on The Walking Dead
Archer: Danger Phone2020 Mobile game based on the FX Series Archer

Related Research Articles

A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.

Christopher Sawyer is a Scottish video game designer and programmer. He is best known for creating Transport Tycoon, which has been considered "one of the most important simulation games ever made", and the bestseller RollerCoaster Tycoon series. After a period away from the games industry in the late 2000s, Sawyer founded 31X, a mobile game development company.

<span class="mw-page-title-main">Rebellion Developments</span> Video game company

Rebellion Developments Limited is a British video game developer based in Oxford, England. Founded by Jason and Chris Kingsley in December 1992, the company is best known for its Sniper Elite series and multiple games in the Alien vs. Predator series. Sister company Rebellion Publishing has published comic books since 2000, when it purchased 2000 AD, the publisher of characters such as Judge Dredd and Rogue Trooper.

<span class="mw-page-title-main">Procedural generation</span> Method in which data is created algorithmically as opposed to manually

In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Procedural generation is a branch of media synthesis.

Edu-Ware Services, Inc. was an educational and entertainment software publisher established in 1979 by Sherwin Steffin and Steven Pederson. It was known for its adventure games, role-playing video games, and flight simulators for the Apple II family of computers.

In the history of video games, the second generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1982 Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.

<i>Legends of Future Past</i> 1992 video game

Legends of Future Past was the first commercial text-based MUD to make the transition from a proprietary network provider to the Internet. It was designed by Jon Radoff and Angela Bull. It was also notable in that it had paid Game Masters who conducted online events. The game was originally offered for $6.00 per hour in 1992 via CompuServe, and then lesser amounts via the Internet, operating until December 31, 1999.

<i>Pac-Man</i> (Atari 2600 video game) Atari 2600 version of Pac-Man

Pac-Man is a 1982 maze video game developed and published by Atari, Inc. under official license by Namco, and an adaptation of the 1980 hit arcade game of the same name. The player controls the title character, who attempts to consume all of the wafers while avoiding four ghosts that pursue him. Eating flashing wafers at the corners of the screen will cause the ghosts to turn temporarily blue and flee, allowing Pac-Man to eat them for bonus points.

<span class="mw-page-title-main">Bartle taxonomy of player types</span>

The Bartle taxonomy of player types is a classification of video game players (gamers) based on a 1996 paper by Richard Bartle according to their preferred actions within the game. The classification originally described players of multiplayer online games, though now it also refers to players of single-player video games.

A guild hosting or clan hosting service is a specialized type of web hosting service designed to support online gaming communities, generally referred to as guilds or clans. They vary from game server hosting in that the focus of such companies is to provide applications and communication tools outside the gaming environments themselves.

hi5 American social networking service

hi5 is an American social networking service based in San Francisco, California. It is owned by The Meet Group.

gamerDNA

gamerDNA Inc. was a social media company for video game players founded on September 21, 2006. The company was part of Live Gamer. Members may tag themselves with information on games they have played, server names and guild affiliations, and use this information to find people they have played with in the past, or find guilds or other gamers to play with based on play style. The company was originally funded by Flybridge Ventures.

Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack. This typically means building a variety of different structures that serve to automatically block, impede, attack or destroy enemies. Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, even though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre.

The United Kingdom has the largest video game sector in Europe. It has the second largest video game market in Europe after Germany and the sixth largest globally. The UK video game market was worth £7.16 billion in 2021, a 2% increase over the previous year.

Atari SA is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. Because of continuing pressures upon the company and difficulty finding investors, it sought bankruptcy protection under French law in January 2013; its subsidiaries in the United States have sought Chapter 11 bankruptcy protection as well. All three subsidiaries have since exited bankruptcy.

Beamable Inc. is a technology company based in Boston, Massachusetts. They currently provide implemention services of Games as a Service features within the Unity game engine. Before filing for bankruptcy in 2020, the company worked within game development.

<i>Game of Thrones Ascent</i> 2013 video game

Game of Thrones Ascent was a 2013 strategy game developed and published by Disruptor Beam for iOS, Facebook, Kongregate, and Android. The game is an adaptation of the series of fantasy novels A Song of Ice and Fire by George R. R. Martin and the HBO television series Game of Thrones. According to Martin, the game features "alliance building, treachery, marriages, murders, and most of all the constant struggle to be the greatest house in Westeros." The game includes the ability to engage in the dynamic political and social intrigue featured in the books and television show. The game had over 9 million registered players though daily activity suggested 3 thousand active players.

<i>Star Trek Timelines</i> 2016 video game

Star Trek Timelines is a strategy role playing video game developed by Disruptor Beam for iOS and Android devices, Facebook, Facebook Gameroom, the Amazon Store, and Steam. On March 4, 2020 Tilting Point acquired the game from Disruptor Beam and created a new studio Wicked Realm Games to support the title. The player is the captain of a ship and can form their ship's crew from characters from any era of Star Trek, while steering the fate of the galaxy through diplomacy, science and force of arms.

<i>Super Nova</i> (video game) 1980 video game

Super Nova is clone of Atari, Inc.'s Asteroids arcade game published by Big Five Software for the TRS-80 in 1980. Co-author Bill Hogue called Super Nova "the game that started the company."

References

  1. 1 2 Online Company SparkForge Formed, Coins 'MSOGs', GamaSutra, September 22, 2006
  2. Ed Scannell, InfoWorld, February 11, 2000, "Eprise CTO guides businesses through Web maze," "Eprise CTO guides businesses through Web maze". Archived from the original on 2008-09-19. Retrieved 2006-12-31.
  3. Jan Stafford, VARBusiness, May 23, 2000, "Eprise CTO Jon Radoff: Content Rules," http://qa.varbusiness.com/article/showArticle.jhtml;jsessionid=EWVN4KK5M2VEKQSNDLUCKHA?articleId=18809992%5B%5D
  4. Eprise Expected To Rocket On Offering, Forbes, March 22, 2000
  5. http://www.prnewswire.co.uk/cgi/news/release?id=77801 Divine closes acquisition of Eprise Corporation, Divine Inc. press release, December 5, 2001
  6. GamerDNA company website
  7. Rodney Brown, Mass High Tech, Radoff surfaces at Facebook game maker Disruptor Beam Archived 2010-03-23 at the Wayback Machine
  8. Scott Kirsner, Boston.com, Vidgame couple build new venture around 'social gaming' trend
  9. John Gaudiosi (22 February 2012). "Jon Radoff Explains How Game Of Thrones Ascent Opens Westeros To Facebook Fans". Forbes. Retrieved 1 March 2013.
  10. Dean Takahashi (23 February 2021). "Beamable raises $5 million for Unity-based live game services platform". VentureBeat. Retrieved 1 March 2021.
  11. Jason McMaster (20 March 2007). "Making Games Viral for Fun and Profit". GigaGamez. Archived from the original on March 28, 2007. Retrieved 19 October 2012.
  12. "Jon Radoff bio". Gamasutra. Archived from the original on February 27, 2008. Retrieved 19 October 2012.
  13. 1 2 Josh Renaud (2 February 2016). "Jon Radoff, creator of Space Empire Elite and Final Frontier". Break Into Chat. Retrieved 11 December 2016.
  14. Dick Pederson. "Space Empire Elite v11.34 documentation" . Retrieved 19 October 2012.
  15. Wolf, Mark J P (2007). The Video Game Explosion: A History from PONG to PlayStation and Beyond. ABC-CLIO. p. 155.