Lego Chess

Last updated

Lego Chess
Lego Chess.jpg
Cover art of Lego Chess
Developer(s) Krisalis Software
Publisher(s) Lego Media
Director(s) Andrew Ware
Producer(s) Dave Upchurch
Designer(s) Jeff Rollason
Programmer(s) Graeme Richardson
Artist(s)
  • Rob Richardson
  • Phillip Hackney
  • Paul Dobson
Composer(s)
Platform(s) Microsoft Windows
Release11 November 1998 [1]
Genre(s)
Mode(s)

Lego Chess is a Lego-themed, chess-based strategy video game developed by Krisalis Software, published by Lego Media, and released for Microsoft Windows in 1998.

Contents

Gameplay

The rules of the game can be changed to cater to many popular variations, though the most common rules of chess are the default rules. During a game, clicking on a piece will show the available places to move to. If a piece is captured, a short video plays showing the captured character being caught, with each different capture having its own video clip. These clips are rarely related to chess. Because pawns, knights, rooks, queens, bishops and kings all have separate video clips for catching other pawns, knights, rooks, queens and bishops, there are 72 clips total.

Story mode

In story mode, the player can pick either a western or pirates theme. [2] After selecting the theme, a three-game chess tournament against the AI begins. In the first game the AI is at 25% difficulty, in the second game the AI is at 50% difficulty, and in the third and final game, the AI is at 75% difficulty. Before each match, a cutscene plays, ending with the protagonists having a task to complete. In the western theme, a sheriff is trying to capture three bank robbers, and in the pirate theme, a soldier is trying to beat some pirates to a treasure. After each match is over, another cutscene plays, with the protagonists either succeeding or failing the task, depending on the match's outcome. (Using the same example, either the sheriff catches a bandit, one for each match, or all of them escape.) After completing a story, a printable certificate is rewarded.

Tutorial mode

The tutorial mode teaches how to play chess, from the basics of movement for the different pieces, to advanced playing techniques. The player is taught by "The Chess King", a Lego King Minifig who talks like Elvis, and who supposedly commands the white army. The Chess King slightly modernizes the explanations of the pieces. For example, it is said that the reason knights can jump over other pieces is that they ride BMX Motor Bikes. The King on his throne was also a Lego set, packaged with the first release of the game.

Versus mode

In this mode, the player can choose the difficulty of the game when playing against the AI. Multi-player mode can also be selected here. Alternatively, the player can watch the computer play against itself. In addition, a third, traditional chess set (though still constructed from Lego bricks) can be chosen, and all three sets can be mixed (pirates playing against western, for example). However, animations for capturing pieces are disabled when playing with mixed sets. Players can also remove or add pieces from gameplay before or during the game.

Reception

Lego Chess received favourable reviews from game critics, stating its creative way of using Lego pieces as a "fun and entertaining way of playing chess." Other reviews were not as positive, due to the bland style of the cutscenes and claims that cutscenes featuring the tribal drum noise were "creepy".[ citation needed ]

Related Research Articles

<span class="mw-page-title-main">Chess</span> Strategy board game

Chess is a board game for two players, called White and Black, each controlling an army of chess pieces, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games such as xiangqi and shogi. The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as they are known today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, and is played by millions of people worldwide.

<span class="mw-page-title-main">Shogi</span> Japanese strategy board game

Shogi, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, chaturanga, xiangqi, Indian chess, and janggi. Shōgi means general's board game.

Chess strategy is the aspect of chess play concerned with evaluation of chess positions and setting goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure, king safety, position of pieces, and control of key squares and groups of squares. Chess strategy is distinguished from chess tactics, which is the aspect of play concerned with the move-by-move setting up of threats and defenses. Some authors distinguish static strategic imbalances, which tend to persist for many moves, from dynamic imbalances, which are temporary. This distinction affects the immediacy with which a sought-after plan should take effect. Until players reach the skill level of "master", chess tactics tend to ultimately decide the outcomes of games more often than strategy. Many chess coaches thus emphasize the study of tactics as the most efficient way to improve one's results in serious chess play.

<span class="mw-page-title-main">King (chess)</span> Chess piece

The king is the most important piece in the game of chess. It may move to any adjoining square; it may also perform, in tandem with the rook, a special move called castling. If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of capture immediately. If this cannot be done, the king is said to be in checkmate, resulting in a loss for that player. A player cannot make any move that places their own king in check. Despite this, the king can become a strong offensive piece in the endgame or, rarely, the middlegame.

<span class="mw-page-title-main">Chess piece</span> Game piece for playing chess

A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either white or black, and it can be one of six types: king, queen, rook, bishop, knight, or pawn.

<span class="mw-page-title-main">Pawn (chess)</span> Chess piece

The pawn is the most numerous and weakest piece in the game of chess. It may move one square directly forward, it may move two squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second rank. The white pawns start on a2 through h2; the black pawns start on a7 through h7.

<span class="mw-page-title-main">Rules of chess</span> Rules of play for the game of chess

The rules of chess govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way. The object of the game is to checkmate the opponent's king; checkmate occurs when a king is threatened with capture and has no escape. A game can end in various ways besides checkmate: a player can resign, and there are several ways a game can end in a draw.

The endgame is the final stage of a chess game which occurs after the middlegame. It begins when few pieces are left on the board.

This glossary of chess explains commonly used terms in chess, in alphabetical order. Some of these terms have their own pages, like fork and pin. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of chess variants; for a list of terms general to board games, see Glossary of board games.

<span class="mw-page-title-main">Makruk</span> Chess variant

Makruk, or Thai chess, is a strategy board game that is descended from the 6th-century Indian game of chaturanga or a close relative thereof, and is therefore related to chess. It is part of the family of chess variants.

In chess, a relative value is a standard value conventionally assigned to each piece. Piece valuations have no role in the rules of chess but are useful as an aid to assessing a position.

<span class="mw-page-title-main">Promotion (chess)</span> Chess rule

In chess, promotion is the replacement of a pawn with a new piece when the pawn is moved to its last rank. The player replaces the pawn immediately with a queen, rook, bishop, or knight of the same color. The new piece does not have to be a previously captured piece. Promotion is mandatory when moving to the last rank; the pawn cannot remain as a pawn.

Shō shōgi is a 16th-century form of shogi, and the immediate predecessor of the modern game. It was played on a 9×9 board with the same setup as in modern shogi, except that an extra piece stood in front of the king: a 'drunk elephant' that promoted into a prince, which is effectively a second king. While 9×9 may not seem 'small', it was smaller than the other shogi variants prevalent at the time, which were the 12×12 chu shogi and 15×15 dai shogi. According to the Sho Shōgi Zushiki, the drunk elephant was eliminated by the Emperor Go-Nara, and it is assumed that the drop rule was introduced at about the same time, giving rise to shogi as we know it today.

<span class="mw-page-title-main">Hexagonal chess</span> Set of chess variants played on a board with hexagonal cells

Hexagonal chess is a group of chess variants played on boards composed of hexagon cells. The best known is Gliński's variant, played on a symmetric 91-cell hexagonal board.

<span class="mw-page-title-main">Circular chess</span> Chess variant played on a circular board

Circular chess is a chess variant played using the standard set of pieces on a circular board consisting of four rings, each of sixteen squares. This is topologically equivalent to playing on the curved surface of a cylinder.

<span class="mw-page-title-main">Minichess</span> Family of chess variants played on a smaller board

Minichess is a family of chess variants played with regular chess pieces and standard rules, but on a smaller board. The motivation for these variants is to make the game simpler and shorter than standard chess. The first chess-like game implemented on a computer was the 6×6 chess variant Los Alamos chess. The low memory capacity of early computers meant that a reduced board size and a smaller number of pieces were required for the game to be implementable on a computer.

In chess, an exchange or trade of chess pieces is a series of closely related moves, typically sequential, in which the two players capture each other's pieces. Any type of pieces except the kings may possibly be exchanged, i.e. captured in an exchange, although a king can capture an opponent's piece. Either the player of the white or the black pieces may make the first capture of the other player's piece in an exchange, followed by the other player capturing a piece of the first player, often referred to as a recapture. Commonly, the word "exchange" is used when the pieces exchanged are of the same type or of about equal value, which is an even exchange. According to chess tactics, a bishop and a knight are usually of about equal value. If the values of the pieces exchanged are not equal, then the player who captures the higher-valued piece can be said to be up the exchange or wins the exchange, while the opponent who captures the lower-valued piece is down the exchange or loses the exchange. Exchanges occur very frequently in chess, in almost every game and usually multiple times per game. Exchanges are often related to the tactics or strategy in a chess game, but often simply occur over the course of a game.

<span class="mw-page-title-main">Senterej</span>

Senterej, also known as Ethiopian chess, is a regional chess variant, the form of chess traditionally played in Ethiopia and Eritrea. It was the last popular survival of shatranj. According to Richard Pankhurst, the game became extinct sometime after the Italian invasion of Ethiopia in the 1930s. A distinctive feature of Senterej is the opening phase – players make as many moves as they like without regard for how many moves the opponent has made; this continues until the first capture is made. Memorization of opening lines is therefore not a feature of the game.

<span class="mw-page-title-main">Outline of chess</span> Strategy board game

The following outline is provided as an overview of and topical guide to chess:

References

  1. "Shorts: Lego Chess". PC Zone . No. 70. Dennis Publishing. December 1998. p. 26. Retrieved 20 March 2022.
  2. "Hey! Lego my arm!". PC Powerplay . No. 35. April 1999. Retrieved 22 October 2017.