Bionicle

Last updated
Bionicle
Bionicle2015Logo.png
Parent theme Lego Technic (2001–2003)
Licensed from The Lego Group
Availability2001–2010, 2015–2016, 2023
Total sets452 [1]

Bionicle, stylized as BIONICLE in all caps, is a line of Lego construction toys, marketed primarily towards 8-to-16-year-olds. The line originally launched in 2001 as a subsidiary of Lego's Technic series. Over the following decade, it became one of Lego's biggest-selling properties, turning into a franchise and being one of the many factors in saving the company from its financial crisis of the late 1990s. Despite a planned twenty-year tenure, [2] the theme was discontinued in 2010, but was rebooted in 2015 for a further two years.

Contents

Unlike previous Lego themes, Bionicle was accompanied by an original story told across a multimedia spectrum. It depicts the exploits of the Toa, heroic biomechanical beings with innate elemental abilities whose duty is to maintain peace throughout their universe. Bionicle's success prompted subsequent Lego themes to use similar story-telling methods.

History

Concept

After suffering a decade-long downturn in the 1990s, the Lego Group went forward with the idea that a theme with a storyline behind it would appeal to consumers. Their first attempt was the space opera franchise Star Wars, which became an instant success; however, the royalty payments to Lucasfilm marginalized Lego's profits, prompting them to conceive their own story-driven themes, one of which would eventually become Bionicle.

The concept for Bionicle originated from an idea by co-creator Christian Faber named "Cybots", a line of humanoid action figures with attachable limbs and ball-and-socket joints. Faber recalled: "I was sitting with Lego Technic and thought I would love to build a character instead of a car. I thought of this biological thing: The human body is built from small parts into a functional body just like a model. What if you got a box full of spare parts and built a living thing?". He pitched the idea to Lego, but was initially implemented as the themes Slizer/Throwbots in 1999 and RoboRiders in 2000. [3]

A new project called "BoneHeads of Voodoo Island" was later conceived by Faber and Lego employees Bob Thompson and Martin Riber Andersen from a brief by Erik Kramer that was sent to outside writers, one of whom was Alastair Swinnerton, who rewrote the concept and was later invited to pitch it to the Lego Group at their headquarters in Billund, Denmark. The revised concept was well received and Swinnerton was commissioned to expand his initial pitch into a full 'bible'. On his second visit to Billund, the project was given approval and entitled "Bionicle" at an internal Lego meeting (a portmanteau constructed from the words "biological chronicle", [4] with reference to the word "bionics"). The names "BioKnights" and "Afterman" were also considered prior to the finalization of the brand. [5]

To accompany theme, Lego worked with Swinnerton and the creative agency Advance to create an elaborate story featuring extensive lore centering on half-organic, half-robotic characters and telling it across a vast multimedia spectrum including comic books, novels, games, movies and online content. Māori culture became a key inspiration behind the story and the theme at large. The use of tropical environments and characters based on classical elements were also carried over from Slizer/Throwbots and RoboRiders. The toys themselves would be an expansion of the Lego Technic sub-series, featuring the same building system that was already featured in Slizer/Throwbots and RoboRiders. One particular element – the then-innovative ball-and-socket system which created free joint movement – would feature heavily in Bionicle and be expanded upon in subsequent sets.

Launch and success

The first wave of Bionicle sets were initially launched in December 2000 in Europe and Australasia as a "test market" to predict how well the series would sell in North America. The official website, explaining the premise of Bionicle, also debuted around the same time. After a positive reception, Bionicle premiered in North America in mid-2001, where it generated massive success and garnered the Lego Group £100 million in its first year. [6] New sets were released every six months, ranging from buildable action figures to play sets and vehicles, and would gradually increase in size and flexibility with every new wave. Collectibles such as weapon ammo and the "Kanohi" masks that certain characters wore were also sold; some became rare and valuable and withheld secret codes that when entered onto the official Bionicle website, provided the user with "Kanoka Points" that enabled them to access exclusive membership material.

As Bionicle's popularity rose, it became one of Lego's most successful properties, accounting for nearly all of their financial turnover from the previous decade. It was named as the #1 Lego theme in 2003 and 2006 in terms of sales and popularity, [7] with other Lego themes at the time failing to match the profits generated by Bionicle. Its popularity led to high web traffic via its official website, averaging more than one million page views per month, and further kinds of merchandise such as clothes, toiletries and fast-food restaurant toy collectibles.

Discontinuation

In November 2009, Lego made a decision that production on new Bionicle sets would cease after a final wave was released in 2010. The decision was made due to recent low sales and a lack of new consumer interest in the brand, possibly brought on by its decade-long backstory and extensive lore.

At his request, long-term Bionicle comic book writer and story contributor Greg Farshtey was given permission to continue the Bionicle storyline, with chapters for new serials arranged to be posted regularly on the website BionicleStory.com. [8] However, Farshtey stopped posting new content in 2011 due to his other commitments and the website was shut down in 2013, leaving a number of serials incomplete. Farshtey regularly contributed new story details and "canonization" of fan made models via online forums and message boards until his departure from Lego in 2022. Nevertheless, he continues to play an active role in the Bionicle fan community. [9]

Reboot

Work on a reboot of Bionicle began in 2012. Matt Betteker, a junior designer who had previously worked on Hero Factory, was promoted to senior designer for the project. The theme's comeback was announced in September 2014, with the first wave of sets and story details revealed at New York Comic Con on October 9. [10] Dubbed colloquially as "Generation 2" by fans and later Lego themselves, the new storyline is based on the premise of the original, albeit with simplified lore and a smaller media platform.

The reboot launched in January 2015 to a mixed reception from toy critics and fans of the original Bionicle franchise, with the playability of the new sets and the inspiration taken from the theme's first wave being praised, but the simplified story and undeveloped characters receiving less positive feedback.

Lego discontinued the reboot in late 2016, citing low sales, despite plans to release new Bionicle sets through to at least 2017. It is widely believed that a lack of marketing and reliance on fans to promote the theme, coupled with the new simplified story, were factors in Generation 2's decreased interest.

Legacy

During and after its run, Bionicle became the inspiration for several other Lego themes including Knights Kingdom, Exo-Force, Ninjago, Legends of Chima, and Nexo Knights. They all followed a similar story narrative about a group of heroes, each with varying abilities, battling the henchmen of an ally-turned-foe in a fantasy world. Bionicle writer Greg Farshtey would also go on to write material for the some of these themes, most notably Ninjago.

A direct successor theme to Bionicle, Hero Factory, was launched in 2010. It continued to use the building system introduced in Bionicle before evolving into the Character and Creature Building System (CCBS) that would later be carried over into other Lego sets and eventually Bionicle's 2015 reintroduction. Hero Factory itself ceased after 2014.

Despite its ending as a toyline, Bionicle's popularity has persisted and was acknowledged by Lego in its 90th anniversary poll, winning the first round. [11] A promotional Lego System set celebrating Bionicle was released in 2023, featuring brick-built versions of the characters of Tahu and Takua, to which the community responded well. [12] Additionally, fans have engaged in several community-based projects, including creating a "Bionicle Day" on August 10 (stylized as "810NICLE Day"), story and media archives, and several fan games. [13] [14] [15] [16]

Story

Generation 1 (2001–2010)

A promotional image of the original Tahu set (2001). Tahu Mata.jpeg
A promotional image of the original Tahu set (2001).

Set in a science fantasy universe featuring a diversity of biomechanical beings, the main story depicts the exploits of the Toa, heroes with elemental powers whose duty is to protect the Matoran, the prime populace of their world, and reawaken their god-like guardian, the Great Spirit Mata Nui, who was forced into a coma by the actions of his antagonist "brother", the Makuta.

The first story arc (2001–2003) takes place on the tropical island of Mata Nui, named after the Great Spirit, and deals with the arrival of the six Toa Mata and their adventures in protecting the Matoran villagers from Makuta's minions. They are later transformed into the more-powerful Toa Nuva. A heavy emphasis is placed on the Kanohi masks worn by the Toa, which supplement their elemental powers with abilities such as super-strength, super-speed, levitation and water-breathing. The second arc (2004–2005) acts as a prequel to the first; set on an island city called Metru Nui, it follows another group of Toa who would go on to become Turaga, the Matoran's elders, and explains how they all came to settle on the island of Mata Nui. The culminating third arc (2006–2008) sees a new team of Toa (transformed from Matoran) set out on a quest to find the Mask of Life, an artifact that can save the now-dying Mata Nui. A fourth arc (2009), originally envisioned as a soft reboot of the franchise, introduces the desert world of Bara Magna, its inhabitants, and Mata Nui's origins. However, all planned storylines were scrapped after Lego announced that Bionicle would be discontinued and was replaced with a new one that concluded the main narrative in 2010.

Characters such as the Toa and Matoran are typically divided into tribes based on six "primary" elements: fire, water, air, earth, ice, and stone. Less common "secondary" elements, such as light, gravity and lightning, began being introduced in 2003. The 2009 storyline, which features a different society, uses a similar grouping method for its Glatorian and Agori characters.

The entire saga was developed by a team of Lego employees led by Bob Thompson [7] for a multimedia platform spanning animations, comic books, novels, console and online games, short stories, and a series of direct-to-video films. The majority of comics and novels were written by Greg Farshtey, who also published a number of in-character blogs, serials, and podcasts that expanded the franchise lore. After the toyline was discontinued, publication of these serials continued through to 2011 before halting abruptly due to Farshtey's other commitments.

Generation 2 (2015–2016)

A reboot of the original story, the revival chronicles the adventures of six elemental Toa heroes who protect the bio-mechanical inhabitants of the mystical island of Okoto from Makuta and his minions. Characters are again divided into six elemental tribes: fire, water, jungle (changed from air for creative reasons), earth, ice, and stone. The reboot's multimedia spectrum was scaled back in comparison to the first generation's – online animations, a series of books and graphics novels authored by Ryder Windham, and the animated Netflix series Lego Bionicle: The Journey to One (2016) detail the narrative. Christian Faber and Greg Farshtey served as creative consultants. [17]

Reception

Initially, the idea of Bionicle faced resistance from company traditionalists as the Lego Group had no experience of marketing a story-based brand of their own. The "war-like" appearance of the characters also went against the company's values of creating sets without themes of modern warfare or violence. [7] Lego reconciled on this statement by claiming that the theme was about "Good versus evil; "good hero warriors" designed to combat "evil enemy fighters" in a mythical universe, so children are not encouraged to fight each other". [18]

The Bionicle franchise was well received over its venture and became one of the Lego Group's biggest-selling properties. At the time of its launch, one reviewer described the sets as "A good combination of assembly and action figure". [19] and first-year sales of £100 million. [20] Bionicle later received a Toy of the Year Award for Most Innovative Toy in 2001 from the Toy Industry Association. [21]

Bionicle's rapid success had a major impact on the Lego Company. Stephanie Lawrence, the global director of licensing for Lego, stated: "We've created an evergreen franchise to complement the many event-based properties on the children's market. An increasing number of category manufacturers want to tap into the power of the Bionicle universe, and the key for us now is to manage the excitement to stay true to the brand and the lifestyle of our core consumer". [22]

Since its launch, toy critics have said that Bionicle has changed the way children think and play with Lego products by combining "The best of Lego building with the story telling and adventure of an action figure". Toy statistics have revealed that as of 2009, 85% of American boys aged 6–12 had heard of Bionicle while 45% owned the sets. [22]

Māori language controversy

In 2002, several Māori iwi (tribes) from New Zealand were angered by Lego's lack of respect for some of their words which were used to name certain characters, locations and objects in the Bionicle storyline. [23] [24] A letter of complaint was written, and the company agreed to change the names of certain story elements (e.g., the villagers originally known as "Tohunga" was changed to "Matoran") [24] and met with an agreement with the Māori people to still use a small minority of their words. [25]

In the story, the reason for certain name changes was dubbed as a Naming Ceremony for certain Matoran after doing heroic deeds (though the pronunciations remain the same), an example being the name change of 'Huki' to 'Hewkii'. [26] Other names such as "Toa" meaning "Warrior", "Kanohi" meaning "Face" and "Kōpaka" meaning "Ice" [24] were not changed.

See also

Related Research Articles

<span class="mw-page-title-main">Timeline of Lego</span> Timeline of notable events in the history of the Lego Group

This article lists notable events and releases in the history of the Lego Group.

<i>Bionicle 3: Web of Shadows</i> 2005 Danish film

Bionicle 3: Web of Shadows is a 2005 animated science fantasy action film based on the Bionicle toy line by Lego and the third installment in the Bionicle film series. It is a direct sequel to Bionicle 2: Legends of Metru Nui, and largely adapts the 2005 storyline with the majority of events taking place before the previous film's ending. Like Legends of Metru Nui, Web of Shadows is a prequel to the first film, Bionicle: Mask of Light. This is the first Bionicle film to not be given a rating by the MPAA. It was released on DVD on October 11, 2005, by Buena Vista Home Entertainment under the Miramax Home Entertainment label.

<i>Bionicle: Mask of Light</i> 2003 American animated film by David Molina

Bionicle: Mask of Light, stylized as BIONICLE: Mask of Light — The Movie, is a 2003 animated science fantasy action film based on the Bionicle toyline by Lego, and particularly serves as a direct adaptation to the latter half of the toyline's 2003 narrative. Set in a universe filled with bio-mechanical beings allied with classical element-themed tribes, the story follows two friends from the fire-based village of Ta-Koro on a quest to find the owner of the Mask of Light, a mystical artifact that can potentially defeat Makuta, an evil entity threatening the island.

<i>Bionicle 2: Legends of Metru Nui</i> 2004 Danish film

Bionicle 2: Legends of Metru Nui is a 2004 animated science fantasy action film and the second film based on Lego's Bionicle toy line. It is a prequel to the first film, Bionicle: Mask of Light. This film follows the 2004 storyline and was created using Lego elements from the Bionicle series. It is also the second of the two films in the franchise to be given a rating by the MPAA. It was released on DVD and VHS on October 19, 2004, by Buena Vista Home Entertainment under the Miramax Home Entertainment label.

<i>Bionicle</i> (video game) 2003 video game

Bionicle is a 2003 platform video game developed by Argonaut Games and published by Electronic Arts and Lego Interactive for GameCube, PlayStation 2, Xbox, and Microsoft Windows. A port was released for Mac OS X, and a version was also developed for the Game Boy Advance. In the home console version, the player controls the Toa, elementally-powered warriors, as they traverse through levels; some levels are 3D platformers, while others utilize mechanics like snowboarding or lava surfing. The game's story, which takes creative liberties with the official Bionicle story, follows the Toa as they defend the island of Mata Nui from the return of the evil Makuta and his minions.

<i>Bionicle Heroes</i> 2006 video game

Bionicle Heroes is a 2006 video game published by Eidos Interactive and TT Games Publishing and based on Lego's Bionicle line of constructible action figures. The game was released in November 2006 on PlayStation 2, Xbox 360, GameCube, Microsoft Windows, Game Boy Advance, and Nintendo DS; a Nintendo Wii version was later released in April 2007. The home console and PC versions were developed by Traveller's Tales, while Amaze Entertainment developed the handheld versions. A version of the game for mobile phones, developed by Universomo, was also released. The home console and PC versions of the game are third-person shooters, while the Game Boy Advance version is a run 'n' gun shoot 'em up and the Nintendo DS version is a first-person shooter. The story of Bionicle Heroes, where the player seeks to liberate the island of Voya Nui and its inhabitants from the villainous Piraka, is not canon to the official Bionicle story.

Lego RoboRiders was a short-lived Lego theme launched in 2000, following the Throwbots/Slizers, and preceding Bionicle.

<i>Mata Nui Online Game</i> 2001 video game

Mata Nui Online Game is a 2001 point-and-click adventure browser game developed by Templar Studios to promote the Lego Bionicle line of constructible action figures. The game follows Takua, a villager on the island of Mata Nui, as he explores the island, encountering other villagers and the Toa, heroic elemental warriors, on their quest to defeat the evil Makuta.

<i>Bionicle: The Legend Reborn</i> 2009 Danish film

Bionicle: The Legend Reborn is a 2009 animated science fantasy action film based on the Bionicle toy line by Lego. It is the fourth and final Bionicle film to be released. Distributed by Universal Studios Home Entertainment, the film is a stand-alone sequel to the trilogy of films released by Buena Vista Home Entertainment under the Miramax Home Entertainment label. It follows the toy line's 2009 story and features a different set of characters than that of the first three films. The Legend Reborn was released on September 15, 2009, in the United States and Canada, October 5 in the United Kingdom, and September 2 in Australia. The film stars Michael Dorn as the voice of Mata Nui.

<i>Lego Bionicle: Quest for the Toa</i> 2001 video game

Lego Bionicle: Quest for the Toa is a 2001 action-adventure game developed by Saffire and published by Lego Software for the Game Boy Advance. Based on the Lego Group's Bionicle line of constructible action figures, the game follows Takua, a villager on the island of Mata Nui, on a quest to rescue the island's Turaga elders and summon the Toa, heroic elemental warriors destined to defeat the evil Makuta.

Lego Ninjago is a Lego theme that was created in 2011 and a flagship brand of The Lego Group. It is the first theme to be based on ninja since the discontinuation of the Lego Ninja theme in 2000. It was produced to coincide with the animated television series Ninjago, which was superseded in 2023 by a new series titled Ninjago: Dragons Rising.

<i>Bionicle: Matoran Adventures</i> 2002 video game

Bionicle: Matoran Adventures is a 2002 platform game based on Lego's Bionicle line of constructible action figures. It was developed by Argonaut Games and co-published by Electronic Arts and Lego Interactive for the Game Boy Advance. The player controls Matoran and Turaga characters, who must work together to repel the invasion of Bohrok, insect-like robots that threaten the island of Mata Nui.

<i>Lego Bionicle: The Legend of Mata Nui</i> Canceled video game by Saffire Corporation

Lego Bionicle: The Legend of Mata Nui is a canceled action-adventure video game developed by Saffire. Based on the Lego Group's Bionicle line of constructible action figures, the game was intended to release on Microsoft Windows computers in late 2001 and the GameCube in early 2002. The game was designed as a direct sequel to Saffire's Game Boy Advance game Lego Bionicle: Quest for the Toa, which was released in October 2001. The story of The Legend of Mata Nui was meant to serve as a conclusion to the 2001 Bionicle story arc, focusing on the Toa, heroic elemental warriors destined to defeat the evil Makuta, who is attacking the island of Mata Nui with corrupted Rahi animals.

<span class="mw-page-title-main">Lloyd Garmadon</span> Fictional character in Ninjago TV series

Lloyd Montgomery Garmadon is a fictional character in the animated television series Ninjago and its sequel series Ninjago: Dragons Rising, produced by The Lego Group. He was created by the original Ninjago screenwriters, Dan and Kevin Hageman, and first appeared in the first season of Ninjago, titled Rise of the Snakes, released in December 2011. A different incarnation of Lloyd also served as the main protagonist of The Lego Ninjago Movie, released in September 2017. Jillian Michaels voiced Lloyd in the first seven seasons of the television series before being replaced by Sam Vincent from the eighth season onward. Dave Franco voiced the character in the film.

<i>Bionicle: Masks of Power</i> Video game

Bionicle: Masks of Power is an upcoming fan-made action role-playing video game created by Team Kanohi. Based on The Lego Group's Bionicle line of constructible action figures, the game will follow the Toa's quest for the Kanohi masks. Trailers for the game have been received positively, with critics praising its visuals and comparing its combat to Devil May Cry and Nier: Automata. A demo for the game is scheduled for release on Steam in early 2024.

Bionicle: Quest for Mata Nui is an upcoming fan-made action role-playing video game created by CrainyCreations. Based on The Lego Group's Bionicle line of constructible action figures, it is an open world action role-playing game and a reimagining of the 2001 Bionicle story. In the game the player controls the Toa, elementally-powered warriors who set out to free Mata Nui and its inhabitants from the evil Makuta, who have corrupted the native Rahi animals. A trailer was released in April 2020, with gameplay and combat trailers released in the following days. The trailers have been received positively by critics, who have praised the gameplay and visuals.

Bionicle is a series of direct-to-video computer-animated science fantasy action films based on the toyline of the same name from Lego.

Bionicle was a line of toys and associated media made by Lego from 2000 to 2016.

References

  1. Widdicombe, Rupert (27 April 2004). "Building blocks for the future". The Guardian . Archived from the original on 4 January 2022. Retrieved 6 November 2021.
  2. Lumb, David (2020-06-21). "LEGO Almost Went Bankrupt. These Heroes Saved Our Bricks". Popular Mechanics. Retrieved 2021-03-13.
  3. Official Greg Discussion p. 198 Archived April 30, 2008, at the Wayback Machine on BZPower forums, post #5922
  4. Faber (4 December 2015). "Faber Files: Name suggestions from the time before time".
  5. "Lego: play it again". 17 December 2009 via www.telegraph.co.uk.
  6. 1 2 3 Widdicombe, Rupert (2004-04-29). "Building blocks for the future". The Guardian. London. Retrieved 29 December 2009.
  7. "An Important Announcement Regarding Bionicle". Archived from the original on 11 January 2010. Retrieved 28 December 2009.
  8. "Greg Farshtey has been fired from LEGO after 22 years, and his last day will be in sometime in the end of July. I wish you the best in the future, Farshtey. I also wonder whether this means the Canon Contests have to end, since they won't be LEGO-sanctioned anymore, so to speak?". 2 March 2022.
  9. "LEGO Bionicle". www.facebook.com.
  10. "It looks like BIONICLE has won the LEGO Ideas 90th anniversary fan poll". 27 January 2021.
  11. "LEGO reveals three different concepts for BIONICLE 2023 GWP". 2023-01-16. Retrieved 2023-08-10.
  12. Wharfe, Chris (2022-08-10). "LEGO Ideas BIONICLE tribute reaches 10K for 810NICLE Day" . Retrieved 2023-08-10.
  13. Cripe, Michael (2022-08-10). "Bionicle: Masks of Power Gameplay Video Has Nier-Inspired Combat". The Escapist. Retrieved 2023-08-10.
  14. Hughes, Thomas (2021-08-11). "Fan-made 'Bionicle: Masks Of Power' will revive popular LEGO series". NME. Retrieved 2023-08-10.
  15. "Bionicle: Masks of Power Is a Game by Fans for the Fans". Digital Trends. 2021-09-06. Retrieved 2023-08-10.
  16. "Greg Farshtey". BIONICLEsector01. Retrieved 2022-02-08.
  17. Danger, Tatiana (15 September 2015). "Review: New LEGO Bionicle Sets Are Here to Slice and Bash Skulls".
  18. Cornelius, Doug. "The end of LEGO Bionicle". Wired. Retrieved 2010-01-01.
  19. Telegraph (2009-12-17). "Lego: play it again". The Daily Telegraph. London. Retrieved 2010-01-01.
  20. "LEGO Company to Channel Strong 2001 Performance into Aggressive Growth Strategy for North America; World leader in construction toys aims to double its Canadian business by 2005". Business Wire. 2002-04-16. Retrieved 2010-02-08.
  21. 1 2 "BIONICLE Fever Heats, Blazes Into New Categories; Key Players in Five Children's Merchandise Categories Jump on BIONICLE Bandwagon". Business Wire. 2004-06-07. Retrieved 2009-12-26.
  22. "Lego game irks Maoris". BBC News. London. 2005-05-31. Retrieved 2006-08-14.
  23. 1 2 3 Griggs, Kim (2002-11-21). "Lego Site Irks Maori Sympathizer". Wired News. Retrieved 2006-08-14.
  24. "Lego agrees to stop using Maori names". BBC News. London. 2001-10-30. Retrieved 2006-08-14.
  25. Bionicle Encyclopedia, Scholastic 2007