List of Bungie video games

Last updated

Bungie is an American video game developer located in Bellevue, Washington. The company was established in May 1991 by University of Chicago undergraduate student Alex Seropian, who later brought in programmer Jason Jones after publishing Jones's game Minotaur: The Labyrinths of Crete . Originally based in Chicago, Illinois, the company concentrated primarily on Macintosh games during its early years, creating the successful games Pathways Into Darkness and the Marathon and Myth series. A West Coast satellite studio named Bungie West produced the PC and console title Oni in 2001. Microsoft acquired Bungie in 2000; its then-current project was repurposed into a launch title for Microsoft's new Xbox console, called Halo: Combat Evolved . Halo went on to become the Xbox's "killer application", selling millions of copies and spawning a billion dollar franchise. On October 5, 2007, Bungie announced that it had split from Microsoft and became a privately held independent company, Bungie LLC. The company later incorporated and signed a ten-year publishing deal with Activision Blizzard. The company is known for its informal and dedicated workplace culture, and has recently released new titles with Activision, including IP Destiny . [1]

Games

TitleDetails

Original release date:
Release years by system:
1990 – Mac OS
Notes:



Original release date: [3]
  • NA: June 1991
Release years by system:
1991 – Mac OS
Notes:
  • Originally written by Alex Seropian by himself before Bungie was formed. Bungie was founded in 1991 to release this game. [2]



Original release date:
  • NA: November 1992
Release years by system:
1992 – Mac OS
Notes:



Original release date(s): [4]
  • NA: August 1993
Release years by system:
1993 – Mac OS
2013 – Mac OS X
Notes:



Original release date(s):
  • NA: December 21, 1994
Release years by system:
1994 – Mac OS
1996 – Apple Pippin
2011 – iOS, Windows, Mac OS X, and Linux through Aleph One project
Notes:



Original release date:
  • NA: November 24, 1995
Release years by system:
1995 – Mac OS
1996 – Windows, Apple Pippin [6]
2007 – Xbox Live Arcade
2011 – iOS, Windows, Mac OS X and Linux through Aleph One project
Notes:
  • Sequel to Marathon, later released on the Xbox Live Arcade with added multiplayer support. [7]



Original release dates:
  • NA: October 15, 1996
Release years by system:
1996 – Mac OS
2011 – iOS, Windows, Mac OS X, and Linux through Aleph One project
Notes:
  • Final installment of the Marathon trilogy, it was released as freeware in 2005 and open source in 2011. [8]



Original release date:
  • NA: February 17, 1997
Release years by system:
1997 – Mac OS
Notes:
  • Developed by Pangea Software and published by Bungie.



Original release dates:
Release years by system:
1997 – Mac OS
Notes:
  • Side scrolling run and gun game developed by Crack dot Com. Bungie published the Mac OS version a year after the original MS-DOS release in 1996. In 1998, the source code was released into the public domain. [9] It was later ported to various platforms by other developers.



Original release dates:
  • NA: November 25, 1997
Release years by system:
1997 – Microsoft Windows, Mac OS
Notes:



Original release dates:
  • NA: November 30, 1998
Release years by system:
1998 – Microsoft Windows, Mac OS, Linux
Notes:
  • A sequel to The Fallen Lords, it was re-released in 1999 with an expansion pack, Myth II: Chimera, and a copy of the original game, under the title Myth: The Total Codex. [11]


Oni

Original release dates:
  • EU: January 26, 2001 (PC)
  • NA: January 29, 2001
  • EU: March 9, 2001 (PS2)
Release years by system:
2001 – Microsoft Windows, Mac OS (PlayStation 2 port by Rockstar Games)
Notes:
  • A third-person brawler, it was the only game developed by Bungie West, a satellite studio located in California.



Original release dates: [12]
  • JP: April 25, 2002
  • NA: November 15, 2001
  • EU: March 14, 2002
Release years by system:
2001 – Xbox
2003 – Microsoft Windows
2003 – Mac OS X
2007 – Games on Demand
Notes:



Original release dates:
  • JP: November 11, 2004
  • NA: November 9, 2004
  • EU: November 9, 2004
Release years by system:
2004 – Xbox
2007 - Microsoft Windows
Notes:
  • Sold 2.4 million copies on its first day, grossing US $125 million, the highest of any entertainment release at the time. [14] It went on to become the highest selling title on the Xbox at 8 million copies sold. [15]



Original release dates:
  • JP: September 27, 2007
  • NA: September 25, 2007
  • PAL: September 26, 2007
Release years by system:
2007 – Xbox 360
Notes:
  • Sold approximately 5 million copies on its first day and US $170 million, taking the record from Halo 2. [16] It sold 11.5 million units in total, the fifth best selling title on the Xbox 360. [17]



Original release date(s):
  • JP: September 24, 2009
  • NA: September 22, 2009
Release years by system:
2009 – Xbox 360
Notes:
  • Sold 2.5 million copies in the first two weeks and 6 million copies in total. [17] [18]



Original release dates:
  • JP: September 15, 2010
  • NA: September 14, 2010
Release years by system:
2010 – Xbox 360
Notes:
  • Sold US $200 million on its first day and 9 million units in total. [17] [19]



Original release dates:
  • WW: November 18, 2011
Release years by system:
2011 – iOS, Google Chrome
Notes:
  • Developed by Harebrained Schemes and published by Bungie through their "Aerospace" program to support indie developers. [20]



Original release dates:
September 9, 2014
Release years by system:
2014 – Xbox 360, Xbox One, PlayStation 3, PlayStation 4
Notes:
  • Bungie's first post-Halo game and the first Bungie game to be published by Activision. [21]



Original release date(s):
September 6, 2017
Release years by system:
2017 – Xbox One, PlayStation 4, Windows
2019 – Stadia
2020 – PlayStation 5, Xbox Series X/S
2021 – Microsoft Store
Notes:
  • Sequel to Destiny, published by Activision from its release up until January 2019 when Bungie terminated its publishing deal with Activision. Bungie will self-publish future installments and expansions.

Related Research Articles

<i>Halo: Combat Evolved</i> 2001 video game

Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox. It was released as a launch game for Microsoft's Xbox video game console on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.

<span class="mw-page-title-main">Xbox Game Studios</span> American video game company

Xbox Game Studios is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, and web-based portals.

<i>Halo 2</i> 2004 video game

Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features new weapons, enemies, and vehicles, and shipped with online multiplayer via Microsoft's Xbox Live service. In Halo 2's story mode, the player assumes the roles of the human Master Chief and alien Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and the parasitic Flood.

<i>Halo 3</i> 2007 video game

Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise, the game concludes the story arc begun in 2001's Halo: Combat Evolved and continued in 2004's Halo 2. Halo 3's story centers on the interstellar war between twenty-sixth century humanity, a collection of alien races known as the Covenant, and the alien parasite Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. The game features vehicles, weapons, and gameplay elements not present in previous titles of the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.

Halo is a military science fiction media franchise, originally developed by Bungie and currently managed and developed by 343 Industries, part of Microsoft's Xbox Game Studios. The series launched in 2001 with the first-person shooter video game Halo: Combat Evolved and its tie-in novel, The Fall of Reach. The latest main game, Halo Infinite, was released in 2021.

<span class="mw-page-title-main">Alex Seropian</span> American video game developer

Alexander Seropian is an American video game developer, one of the initial founders and later president of Bungie, the developer of the Marathon, Myth, and Halo video game series. Seropian became interested in computer programming in college and teamed up with fellow student Jason Jones to publish Jones's game Minotaur: The Labyrinths of Crete. The two became partners, and Bungie grew to become the best-known Apple Macintosh game developer before being bought by Microsoft in 2001.

<span class="mw-page-title-main">Halo.Bungie.Org</span> Fan website for Halo video game series

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<span class="mw-page-title-main">Jason Jones (programmer)</span> American video game developer and programmer

Jason Jones is an American video game developer and programmer who co-founded the video game studio Bungie with Alex Seropian in 1991. Jones began programming on Apple computers in high school, assembling a multiplayer game called Minotaur: The Labyrinths of Crete. While attending the University of Chicago, Jones met Seropian and the two formed a partnership to publish Minotaur.

2007 saw many sequels and prequels in video games. New intellectual properties included Assassin's Creed, BioShock, Crackdown, Crysis, Mass Effect, Portal, Rock Band, Skate, The Darkness, The Witcher, and Uncharted along with the release of Team Fortress 2

Marketing of <i>Halo 3</i> Marketing campaign for the video game

The first-person shooter video game Halo 3 was the focus of an extensive marketing campaign which began with the game's developer, Bungie, announcing the game via a trailer at the Electronic Entertainment Expo in May 2006. Microsoft, the game's publisher, planned a five-pronged marketing strategy to maximize sales and to appeal to casual and hard-core gamers. Bungie produced trailers and video documentaries to promote the game, partnering with firms such as Digital Domain and Weta Workshop. Licensed products including action figures, toys, and Halo 3-branded soda were released in anticipation of the game; the franchise utilized more than forty licensees to promote the game, and the advertising campaign ultimately cost more than $40 million.

<span class="mw-page-title-main">Activision Blizzard</span> American video game holding company

Activision Blizzard, Inc. is an American video game holding company based in Santa Monica, California. It was founded in July 2008 through the merger of Activision, Inc. and Vivendi Games. It is traded on the Nasdaq stock exchange under the ticker symbol ATVI, and since 2015 has been a member of the S&P 500 Index. Activision Blizzard currently includes five business units: Activision Publishing, Blizzard Entertainment, King, Major League Gaming, and Activision Blizzard Studios.

<span class="mw-page-title-main">Xbox (console)</span> Video game console by Microsoft

The Xbox is a home video game console manufactured by Microsoft that is the first installment in the Xbox series of video game consoles. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. It is classified as a sixth-generation console, competing with Sony's PlayStation 2 and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993.

<i>Halo 3: ODST</i> 2009 video game

Halo 3: ODST is a 2009 first-person shooter game developed by Bungie and published by Microsoft Game Studios. The fourth installment in the Halo franchise as a side game, it was released on the Xbox 360 in September 2009. Players assume the roles of United Nations Space Command Marines, known as "Orbital Drop Shock Troopers" or ODSTs, during and after the events of Halo 2. In the game's campaign mode, players explore the ruined city of New Mombasa to discover what happened to their missing teammates in the midst of an alien invasion. In the "Firefight" multiplayer option, players battle increasingly difficult waves of enemies to score points and survive as long as possible; Halo 3's multiplayer is contained on a separate disc packaged with ODST.

<i>Halo Wars</i> 2009 real-time strategy video game

Halo Wars is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Australia on February 26, 2009; in Europe on February 27; and in North America on March 3. The game is set in the science fiction universe of the Halo series in the year 2531, 21 years before the events of Halo: Combat Evolved. The player leads human soldiers aboard the warship Spirit of Fire in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant.

<i>Halo: Reach</i> 2010 first-person shooter video game

Halo: Reach is a 2010 first-person shooter video game developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360. The fifth installment in the Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, when the human world known as Reach falls under Covenant attack.

<span class="mw-page-title-main">343 Industries</span> American video game developer

343 Industries is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the Halo series of military science fiction games, originally created and produced by Bungie, and is the developer of the Slipspace Engine. Named after the Halo character 343 Guilty Spark, the studio was established in 2007 after the departure of Bungie.

Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones after publishing Jones's game Minotaur: The Labyrinths of Crete. Originally based in Chicago, Illinois, the company concentrated on Macintosh games during its early years and created two successful video game franchises called Marathon and Myth. An offshoot studio, Bungie West, produced Oni, published in 2001 and owned by Take-Two Interactive, which held a 19.9% ownership stake at the time.

<i>Destiny</i> (video game) 2014 video game

Destiny is an online first-person shooter video game developed by Bungie. It was released worldwide on September 9, 2014, for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles. Destiny marked Bungie's first new console franchise since the Halo series, and it was the first game in a ten-year agreement between Bungie and Activision. Set in a "mythological science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and six-player raids. A free roam patrol mode is also available for each destination which feature public events. PvP features objective-based modes, as well as traditional deathmatch game modes.

Bonnie Ross is an American video game developer. She served as Corporate Vice President at Xbox Game Studios, and was the head of 343 Industries, the subsidiary studio that manages the Halo video game franchise. Ross studied technical writing and computer science in college, and worked at IBM before getting a job at Microsoft. She worked on a number of PC and Xbox games, becoming a general manager at Xbox Game Studios.

References

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