PlayStation Studios

Last updated

PlayStation Studios
Formerly
  • SCE Worldwide Studios (2005–2016)
  • SIE Worldwide Studios (2016–2020)
Company type Division
Industry Video games
FoundedSeptember 1, 2005;18 years ago (2005-09-01)
Headquarters
San Mateo, California
Key people
Hermen Hulst (president)
Number of employees
≈4,000 [1]  (2022)
Parent Sony Interactive Entertainment
Divisions PlayStation Studios Mobile
Subsidiaries See § Studios
Website playstation.com/en-us/corporate/playstation-studios/

PlayStation Studios (formerly SCE Worldwide Studios and SIE Worldwide Studios) is a division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE. The division was established as SCE Worldwide Studios in September 2005 and rebranded as PlayStation Studios in 2020.

Contents

History

On September 14, 2005, Sony Computer Entertainment (SCE, now known as Sony Interactive Entertainment), the video game arm of Sony, announced the formation of SCE Worldwide Studios earlier that month, combining all studios SCE owned at the time. Phil Harrison was appointed as the division's president. [2] Shuhei Yoshida succeeded him in May 2008. [3] When Yoshida moved to lead the indie game development of SIE, Hermen Hulst, previously of SIE's Guerrilla Games studio, became the president of SIE Worldwide Studios in November 2019. [4] The studios productions are generally supported by the Visual Arts Services Group, founded in 2007 in San Diego. [5]

SIE announced the rebranding of the division to PlayStation Studios in May 2020 as part of the introduction of the PlayStation 5, which was released later that year. PlayStation Studios serves as the publishing brand for Sony's first-party development studios, as well as for games developed by studios brought in by Sony in work-for-hire situations. [6]

In 2022, Sony stated half of its first-party PlayStation Studios games will be on personal computers (PC) and mobile by 2025. [7] In August 2022, SIE announced the formation of the PlayStation Studios Mobile Division, alongside the acquisition of the company's first mobile development team, Savage Game Studios, [8] later renamed Neon Koi. [9]

In February 2024, Sony announced it would eliminate 900 jobs, or 8% of SIE and PlayStation Studios employees. These cuts included the closure of London Studio. [10] [11]

Studios

NameLocation/sFoundedAcquiredNotes
Bend Studio Bend, Oregon 1993 [12] 2000 [12] Developer of the Syphon Filter series and Days Gone [12]
Bluepoint Games Austin, Texas 2006 [13] 2021 [14] The studio specializes in video game remasters and remakes, such as Uncharted: The Nathan Drake Collection , Shadow of the Colossus and Demon's Souls [12]
Firesprite Liverpool 2012 [15] 2021 [16] Developer of virtual reality titles for PlayStation VR and titles outside of PlayStation Studios's main offerings [12]
Manchester
Firewalk Studios Bellevue, Washington 2018 [17] 2023 [17] Developer of Concord [18]
Guerrilla Games Amsterdam 2000 [12] 2005 [12] Developer of the Killzone , and Horizon series [12]
Haven Studios Montreal, Quebec 2021 [19] 2022 [19] Developer of Fairgame$ [20]
Housemarque Helsinki 1995 [21] 2021 [22] Developer of Super Stardust HD , Resogun and Returnal [12]
Insomniac Games Burbank, California 1994 [12] 2019 [23] Developer of the Ratchet & Clank , Resistance , and Marvel's Spider-Man series [12]
Durham, North Carolina [24]
Media Molecule Guildford 2006 [12] 2010 [12] Developer of LittleBigPlanet series and Dreams [12]
Naughty Dog Santa Monica, California 1984 [12] 2001 [12] Developer of Jak and Daxter series, Uncharted series and The Last of Us series [12]
Neon Koi Berlin 2020 [8] 2022 [8] Mobile video game developer, part of PlayStation Studios Mobile [8] [9]
Helsinki
Nixxes Software Utrecht 1999 [12] 2021 [25] Support studio known for porting games to Microsoft Windows, development support and game optimization [12]
Polyphony Digital Tokyo 1998 [12] Developer of Gran Turismo series [12]
San Diego Studio San Diego, California 2001 [12] Developer of the MLB: The Show series for multiple platforms [12]
San Mateo Studio San Mateo, California 1998 [26] Support studio for second-party developers [27]
Santa Monica Studio Los Angeles, California 1999 [12] Developer of God of War series [12]
Sucker Punch Productions Bellevue, Washington 1997 [12] 2011 [12] Developer of Sly Cooper series, Infamous series, and Ghost of Tsushima [12]
Team Asobi Tokyo 2021 [lower-alpha 1] Developer of The Playroom , Astro Bot Rescue Mission and Astro's Playroom [12]
Valkyrie Entertainment Seattle, Washington 2002 [29] 2021 [29] Support studio for various franchises such as Infamous , God of War and Twisted Metal [12]
XDev Liverpool 2000 [12] Works with external developers with third-party projects, such as Until Dawn , Detroit: Become Human , and Rise of the Ronin [30] [31]
San Mateo, California [ citation needed ]
Tokyo

Former

NameLocationFoundedAcquiredDivestedFate
Bigbig Studios Leamington Spa 2001 [32] 2007 [33] 2012 [32] Closed [32]
Evolution Studios Runcorn 1999 [33] 2007 [33] 2016 [34] Closed [34]
Guerrilla Cambridge Cambridge 1997 [35] 2017 [35] Closed [35]
Incognito Entertainment Salt Lake City, Utah 1999 [36] 2002 [36] 2009 [37] Closed [37]
Japan Studio Tokyo 1993 [12] 2021 [38] Reorganized within SIE, primarily to Team Asobi [28]
London Studio London 2002 [12] 2024Closed [11]
Manchester Studio Manchester 2015 [12] 2020 [39] Closed [39]
Pixelopus San Mateo, California 2014 [12] 2023Closed [40]
Studio Liverpool Liverpool 1984 [33] 1993 [33] 2012 [41] Closed [41]
Zipper Interactive Redmond, Washington 1995 [42] 2006 [33] 2012 [42] Closed [42]

See also

Notes

  1. Team Asobi was first established in 2012 as an internal team of Japan Studio, and was spun off as its own independent studio in 2021. [28]

Related Research Articles

Insomniac Games, Inc. is an American video game developer based in Burbank, California and part of PlayStation Studios. It was founded in 1994 by Ted Price as Xtreme Software, and was renamed Insomniac Games a year later. The company is most known for developing several early PlayStation mascots, Spyro the Dragon, Ratchet and Clank, as well as the Resistance franchise, 2014's Sunset Overdrive and the Marvel's Spider-Man series with Marvel Games. In 2019, the studio was acquired by Sony Interactive Entertainment, becoming a part of SIE Worldwide Studios.

<span class="mw-page-title-main">Sony Interactive Entertainment</span> Sonys software company

Sony Interactive Entertainment LLC (SIE) is an American multinational video game and digital entertainment company of Sony. Jointly established by two subsidiaries in 2016, it primarily operates the PlayStation brand of video game consoles and products. It is also the world's largest company in the video game industry based on its equity investments.

<span class="mw-page-title-main">Sony Corporation of America</span> American subsidiary of Japans Sony corporation

The Sony Corporation of America is the American arm of the Japanese multinational conglomerate Sony Group Corporation. Headquartered in New York City, the company manages Sony's business in the United States.

<span class="mw-page-title-main">Guerrilla Games</span> Dutch video game developer

Guerrilla B.V. is a Dutch first-party video game developer based in Amsterdam and part of PlayStation Studios. The company was founded as Lost Boys Games in January 2000 through the merger of three smaller development studios as a subsidiary of multimedia conglomerate company Lost Boys. Lost Boys Games became independent the following year and was acquired by Media Republic in 2003, renaming the studio to Guerrilla Games before being purchased by Sony Computer Entertainment in 2005. As of June 2021, the company employs 360 people under the leadership of joint studio directors Jan-Bart van Beek, Joel Eschler and Hella Schmidt. It is best known for the Killzone and Horizon game series.

Housemarque Oy is a Finnish video game developer based in Helsinki. The company was founded by Ilari Kuittinen and Harri Tikkanen in July 1995, through the merger of their previous video game companies, Bloodhouse and Terramarque, both of which were founded in 1993 as Finland's first commercial developers. Housemarque is the oldest active developer in Finland and has about 110 employees as of 2023. It was acquired by Sony Interactive Entertainment in June 2021, becoming a part of PlayStation Studios.

<span class="mw-page-title-main">Psygnosis</span> British video game company, 1984–2012

Psygnosis Limited was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ellis, and David Lawson, the company initially became known for well-received games on the Atari ST and Amiga. In 1993, it became a wholly owned subsidiary of Sony Computer Entertainment (SCE) and began developing games for the original PlayStation. It later became a part of SCE Worldwide Studios. The company was the oldest and second largest development house within SCE's European stable of developers, and became best known for franchises such as Lemmings, Wipeout, Formula One, and Colony Wars.

<span class="mw-page-title-main">Guerrilla Cambridge</span> British video game developer, 1997–2017

Guerrilla Cambridge was a British video game developer based in Cambridge, England. The studio was founded under Sony Computer Entertainment in July 1997 through the buyout of the game development division of CyberLife Technology. In 2010, SCE Studio Cambridge was restructured as a sister studio to Guerrilla Games under the name Guerrilla Cambridge and shut down in 2017. The studio is best known for developing the MediEvil series.

<span class="mw-page-title-main">Media Molecule</span> British video game developer

Media Molecule Ltd. is a British video game developer based in Guildford, Surrey. Founded in 2006 by Mark Healey, Alex Evans, David Smith, and Kareem Ettouney, Sony Computer Entertainment acquired the firm in 2010. It became part of SCE Worldwide Studios. The company is best known for developing the LittleBigPlanet series, 2013's Tearaway, and 2020's Dreams for PlayStation consoles.

PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony.

<span class="mw-page-title-main">Shuhei Yoshida</span> Japanese businessman (born 1964)

Shuhei Yoshida is a Japanese businessman and gaming industry veteran. He was the President of SIE Worldwide Studios for Sony Interactive Entertainment from 2008 to 2019, before moving onto other SIE-related projects. Yoshida has been a key member of the PlayStation brand since its original concept, having been part of the company since 1993.

Japan Studio was a Japanese video game developer based in Tokyo. A first-party studio for Sony Interactive Entertainment, it was best known for the Ape Escape, LocoRoco, Patapon, Gravity Rush, and Knack series, the Team Ico games, Bloodborne, The Legend of Dragoon, and Astro's Playroom. In April 2021, Japan Studio was reorganized and merged with Team Asobi and other SIE studios.

Bluepoint Games Inc is an American video game developer based in Austin, Texas. Founded in 2006 by Andy O'Neil and Marco Thrush, the studio is known for video game remasters and remakes, such as Uncharted: The Nathan Drake Collection (2015), Shadow of the Colossus (2018), and Demon's Souls (2020). Sony Interactive Entertainment acquired the company in September 2021, making them a first-party developer for PlayStation Studios.

<span class="mw-page-title-main">Video games in the United States</span> Overview of the video game system in America

Video gaming in the United States is one of the fastest-growing entertainment industries in the country. The American video game industry is the largest video game industry in the world. According to a 2020 study released by the Entertainment Software Association, the yearly economic output of the American video game industry in 2019 was $90.3 billion, supporting over 429,000 American jobs. With an average yearly salary of about $121,000, the latter figure includes over 143,000 individuals who are directly employed by the video game business. Additionally, activities connected to the video game business generate $12.6 billion in federal, state, and local taxes each year. World Economic Forum estimates that by 2025 the American gaming industry will reach $42.3 billion while worldwide gaming industry will possibly reach US$270 billion. The United States is one of the nations with the largest influence in the video game industry, with video games representing a significant part of its economy.

<span class="mw-page-title-main">Deck Nine</span> American video game developer

Idol Minds, LLC is an American video game developer based in Westminster, Colorado. The studio was founded in April 1997 by Mark Lyons and Scott Atkins and developed games exclusively for PlayStation consoles until 2012. Subsequently, it shifted to mobile games among other things before rebranding as "Deck Nine" in May 2017 to develop narrative-driven games. Lyons serves as president and chief technology officer of the company.

<span class="mw-page-title-main">PlayStation 4</span> Sonys fourth home video game console

The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan. A console of the eighth generation, it competes with Microsoft's Xbox One and Nintendo's Wii U and Switch.

<span class="mw-page-title-main">Firesprite</span> British video game developer

Firesprite is a British video game developer formed in 2012 by former members of Studio Liverpool based in Liverpool. In September 2021, Sony Interactive Entertainment acquired the company, making them a first-party developer for PlayStation Studios.

<span class="mw-page-title-main">PlayStation VR</span> Virtual reality headset developed by Sony Interactive Entertainment

The PlayStation VR is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016.

PixelOpus was an American video game developer based in San Mateo, California, It was established in 2014 as an in-house studio for Sony Interactive Entertainment. The studio's debut game, Entwined, was released the same year. Their second and ultimately last game, Concrete Genie, was announced on 30 October 2017 and released on 8 October 2019.

<span class="mw-page-title-main">PlayStation 5</span> Sonys fifth home video game console

The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North America, and South Korea, and was released worldwide one week later. The PS5 is part of the ninth generation of video game consoles, along with Microsoft's Xbox Series X/S consoles, which were released in the same month.

<i>Spider-Man</i> (video game series) Video game series developed by Insomniac Games

Marvel's Spider-Man is a series of superhero action-adventure video games developed by Insomniac Games and published by Sony Interactive Entertainment for PlayStation consoles and Windows. Based on characters appearing in Marvel Comics publications, the games are inspired by the long-running comic book lore, while additionally deriving from various adaptations in other media. The series principally follows protagonists Peter Parker and Miles Morales who fight crime in New York City as dual bearers of the eponymous superhero persona while dealing with the complications of their civilian lives.

References

  1. Totilo, Stephen (October 4, 2022). "PlayStation to broaden line-up, but won't abandon roots, studio chief says". Axios . Archived from the original on October 13, 2022. Retrieved October 4, 2022.
  2. Choi, Daniel (September 14, 2005). "Phil Harrison to head up SCE Worldwide Studios for Sony". Joystiq . Archived from the original on May 17, 2008. Retrieved August 30, 2022.
  3. Dobson, Jason (May 16, 2008). "Sony finds Harrison's replacement in Shuhei Yoshida". Joystiq . Archived from the original on May 17, 2008. Retrieved August 30, 2022.
  4. Favis, Elise (November 7, 2019). "Sony appoints Guerrilla Games' Hermen Hulst new head of PlayStation worldwide studios". The Washington Post . Archived from the original on January 21, 2021. Retrieved January 18, 2020.
  5. Scullion, Chris (October 26, 2022). "Sony is building a new dev team to work with Visual Arts and Naughty Dog on a 'AAA' title". Video Games Chronicle. Archived from the original on October 26, 2022. Retrieved October 26, 2022.
  6. Dring, Christopher (May 12, 2020). "Sony unveils PlayStation Studios brand to launch alongside PS5". GamesIndustry.biz . Archived from the original on May 12, 2020. Retrieved May 12, 2020.
  7. Bonthuys, Darryn (May 26, 2022). "Half Of PlayStation Releases Will Be On PC And Mobile By 2025, Sony Says". GameSpot . Archived from the original on March 9, 2023. Retrieved March 9, 2023.
  8. 1 2 3 4 Good, Owen S. (August 29, 2022). "Sony spins up PlayStation Mobile division, plans major push to phones". Polygon . Archived from the original on October 15, 2022. Retrieved August 30, 2022.
  9. 1 2 Tailby, Stephen (November 21, 2023). "PlayStation's Mobile Games Studio Rebrands Following Multiple Departures". Push Square. Retrieved November 21, 2023.
  10. Gerken, Tom (February 27, 2024). "PlayStation to axe 900 jobs and close London studio" . Retrieved March 3, 2024.
  11. 1 2 Yin-Poole, Wesley (May 21, 2024). "PlayStation London Studio Issues Heartfelt Goodbye After Sony Studio Closure". IGN . Ziff Davis . Retrieved May 22, 2024.
  12. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 Barker, Sammy (August 28, 2019). "Guide: All Sony First-Party Studios and What They're Working On". Push Square . Archived from the original on September 29, 2019. Retrieved September 13, 2019.
  13. Dyer, Mitch (January 28, 2014). "Who Is Bluepoint Games?". IGN . Archived from the original on May 13, 2021. Retrieved September 30, 2021.
  14. Tailby, Stephen (September 30, 2021). "Sony Finally Confirms Acquisition of Demon's Souls PS5 Dev Bluepoint Games". Push Square . Archived from the original on September 30, 2021. Retrieved September 30, 2021.
  15. Scullion, Chris (June 10, 2022). "Sony's Firesprite is moving to an office more than 20 times larger than its current one". Video Games Chronicle . Archived from the original on October 15, 2022. Retrieved August 30, 2022.
  16. "Why PlayStation is buying Firesprite, one of the UK's fastest growing studios". Gamesindustry.biz. September 8, 2021. Archived from the original on December 20, 2021. Retrieved September 8, 2021.
  17. 1 2 "PlayStation to acquire AAA multiplayer developer Firewalk Studios". April 20, 2023. Archived from the original on April 22, 2023. Retrieved April 20, 2023.
  18. "Concord is the First Game From Developer Firewalk Studios". May 24, 2023. Archived from the original on May 24, 2023. Retrieved May 24, 2023.
  19. 1 2 Dring, Christopher (July 11, 2022). "Jade Raymond's Haven Studio is already inspiring other PlayStation studios - and not just with its game". Gamesindustry.biz . Archived from the original on October 15, 2022. Retrieved August 30, 2022.
  20. "Fairgame$ Is the First Game From Jade Raymond's Haven Studios". May 24, 2023. Archived from the original on May 24, 2023. Retrieved May 24, 2023.
  21. Schreier, Jason (June 29, 2021). "Sony Buys Game Developer of PlayStation Bestseller Returnal". Bloomberg . Archived from the original on October 5, 2021. Retrieved June 29, 2021.
  22. Leedham, Robert (June 29, 2021). "Why PlayStation bought Returnal developer Housemarque: the inside story". British GQ . Archived from the original on June 29, 2021. Retrieved June 29, 2021.
  23. McAloon, Alissa (February 10, 2020). "Sony's 2019 acquisition of Insomniac Games priced at $229 million". Game Developer . Archived from the original on August 30, 2022. Retrieved August 30, 2022.
  24. Remo, Chris (June 4, 2008). "In-Depth: Insomniac Talks New North Carolina Studio". Gamasutra . Archived from the original on September 22, 2015. Retrieved August 30, 2022.
  25. Makuch, Eddie (July 1, 2021). "Sony Buys Another Game Studio, Avengers And Rise Of The Tomb Raider's Nixxes Software". GameSpot . Archived from the original on July 1, 2021. Retrieved July 1, 2021.
  26. Varela, Ramón (January 16, 2020). "PlayStation: Todos sus estudios y los juegos en desarrollo" [PlayStation: All your studios and games in development]. Vandal (in Spanish). Archived from the original on November 24, 2021. Retrieved March 19, 2021.
  27. Tolbert, Samuel (December 16, 2021). "PlayStation Studios: Everything we know Sony Worldwide Studios is working on in 2021 for PS5". Android Central . Archived from the original on December 25, 2021. Retrieved January 20, 2022.
  28. 1 2 LeBlanc, Wesley (June 2, 2021). "Team Asobi Officially Announced as a PlayStation Studio, Reveals New Logo". IGN . Archived from the original on October 5, 2021. Retrieved June 2, 2021.
  29. 1 2 Reiner, Andrew (December 10, 2021). "Sony To Acquire Developer Valkyrie Entertainment". Game Informer . Archived from the original on October 15, 2022. Retrieved August 30, 2022.
  30. Barker, Sammy (August 28, 2019). "Guide: All Sony First-Party Studios and What They're Working On". Push Square . Archived from the original on September 29, 2019. Retrieved September 13, 2019.
  31. Barker, Sammy (September 19, 2022). "Sony XDEV's Japan Division Assisting with PS5's Rise of the Ronin". Push Square . Retrieved March 18, 2024.
  32. 1 2 3 Yoon, Andrew (January 10, 2012). "Sony shuts down Little Deviants, Pursuit Force dev". Shacknews . Archived from the original on November 23, 2013. Retrieved September 13, 2019.
  33. 1 2 3 4 5 6 "IN DETAIL: Sony's sixteen first-party studios". MCV/Develop . August 2, 2011. Archived from the original on August 29, 2022. Retrieved August 30, 2022.
  34. 1 2 Brightman, James (March 22, 2016). "Sony confirms closure of Evolution Studios". GamesIndustry.biz . Archived from the original on September 26, 2019. Retrieved September 13, 2019.
  35. 1 2 3 Frank, Allegra (January 12, 2017). "Sony shuts down 20-year-old studio in European restructuring". Polygon . Archived from the original on June 8, 2017. Retrieved September 13, 2019.
  36. 1 2 Cifaldi, Frank (May 13, 2011). "How Moving To Austin Energized Starhawk". Gamasutra . Archived from the original on April 17, 2019. Retrieved September 13, 2019.
  37. 1 2 Plunkett, Luke (January 16, 2012). "Every Game Studio That's Closed Down Since 2006". Kotaku . Archived from the original on June 2, 2019. Retrieved September 13, 2019.
  38. Robinson, Andy; Calvin, Alex (February 25, 2021). "Sources: PlayStation is winding down Sony Japan Studio". Video Games Chronicle . Archived from the original on February 25, 2021. Retrieved June 30, 2021.
  39. 1 2 Dring, Christopher (February 4, 2020). "PlayStation to close Manchester VR studio". GamesIndustry.biz. Archived from the original on February 4, 2020. Retrieved February 4, 2020.
  40. "Concrete Genie Developer PixelOpus Is Shutting Down". May 5, 2023. Archived from the original on May 12, 2023. Retrieved May 5, 2023.
  41. 1 2 Yin-Poole, Wesley (July 21, 2015). "WipEout: The rise and fall of Sony Studio Liverpool". Eurogamer . Archived from the original on September 14, 2019. Retrieved September 13, 2019.
  42. 1 2 3 Moriarty, Colin (March 31, 2012). "Confirmed: Sony Closes Zipper Interactive". IGN . Archived from the original on August 20, 2019. Retrieved September 13, 2019.