List of The Smurfs video games

Last updated

This is a list of The Smurfs video games that have been published by developers such as Coleco, Infogrames, and Capcom. The Smurfs (Les Schtroumpfs) are a fictional group of small sky blue creatures who live in a village in the woods. They were designed by Belgian cartoonist Peyo in 1958 and were featured in the Belgian comics magazine Spirou . They are widely known through the 1980s Hanna-Barbera animated television series of the same name. [1]

As a franchise, the Smurfs appeared in many video games throughout the 1980s and 1990s on many consoles. They have been released for the Nintendo Entertainment System, the Super Nintendo Entertainment System, the Game Boy line, the early Atari consoles, Coleco's ColecoVision, most of Sega's consoles, the PlayStation, the PC, iOS, Android, Nintendo DS, Wii, Nintendo Switch, and Nintendo 3DS.

List

TitleDetails
De Smurfen

Original release date(s):
Release years by system:
1985—Commodore 64
Notes:

Smurfen (Dutch for Smurfs) is a homebrew game


Original release date(s): [2] [3]
Release years by system:
1982—Atari 2600, ColecoVision
Notes:

Smurf: Rescue in Gargamel's Castle is a video game in which the player must brave a series of obstacles to rescue Smurfette from Gargamel's castle. An Intellivision version was planned but never developed or released.[ citation needed ]

Gargamel has kidnapped Smurfette. As a Smurf, the player has to walk from the Smurf village through a forest and a cave on the way to Gargamel's castle, where Smurfette awaits rescue. The player has an energy bar that slowly depletes over time. Each side-scrolling screen presents various obstacles that the player must precisely jump over (e.g. fences, stalagmites) or land upon (e.g. ledges). Failure to execute any jump results in instant death. Higher difficulty levels introduce flying bats and spiders that the player must also avoid.

Smurf Play and Learn

Cancellation date:[ citation needed ]
Proposed system release:
1983—ColecoVision
Notes:

Smurf Play and Learn was an edutainment game originally planned for release for the ColecoVision; it was advertised in their promotional literature, but was never worked on or released.[ citation needed ]

The Smurfs Save The Day

Original release date(s): [4]
Release years by system:
1983—Atari 2600
Notes:

The Smurfs Save the Day is an educational game in The Smurfs franchise designed for children. It is the third title in the Smurfs video-game series, and it was one of only two games designed for use with the KidVid "voice module" system. [5] Released as a bundle with the KidVid system, The game came with three audio cassettes that were required for gameplay. [6] Attached to the cartridge by cables, the three cassettes each provided music and gameplay elements without which the cartridge alone would not boot. [7]

The Smurfs Save the Day is based around the concepts of music, color, and shape. Each of the three concepts is explored individually on its own cassette. Thus, musical games can be played on the "Harmony Smurf" cassette, [8] [9] color games are playable on the "Greedy Smurf" cassette, [10] [11] and on the "Handy Smurf" cassette players are presented with games involving shape. [12] [13]

Tiger Smurf / Schtroumpf Large Screen

1983 – Handheld electronic game
Smurf Paint and Play Workshop

Original release date(s): [14]
Release years by system:
1984—ColecoVision
Notes:

Smurf Paint 'n' Play Workshop is an action game based on Smurf: Rescue in Gargamel's Castle. The game is designed for children from ages four to eight, and it lets children play, paint, and place objects on the screen. In addition, it allowed children to create plays and make animations. Various objects that players can manipulate include shapes, letters, and numbers, depending on the narrative. [15]

The Smurfs

Original release date(s): [16] [17] [18] [19] [20] [21]
Release years by system:
  • 1993—Game Boy
  • 1994—NES, Super Nintendo, Game Gear
  • 1995—Master System, Mega Drive, Mega-CD
  • 1996—DOS, Windows 95
  • 2002—Game Boy Advance
Notes:

The Smurfs is a platform game based on the popular eponymous series.[ citation needed ] It was originally released by Infogrames for Game Boy in Europe in 1993 and in North America in 1994, the latter of which had Super Game Boy support. It was one of the first games available in more than one language, selectable by the player, it could be played in either English, French, Spanish, German and Italian.[ citation needed ] The Game Boy and Master System versions were the only ones also released outside Europe, the Game Boy one in North America in 1994 and the Master System one in Brazil in 1996. A Game Boy Advance version was released in 2002, under the title "Revenge of The Smurfs"[ citation needed ]. The Game Boy, NES, Game Gear, Master System and Game Boy Advance versions were developed by Bit Managers.

The Smurfs Travel The World

Original release date(s): [22] [23] [24] [25]
Release years by system:
  • 1996—Mega Drive, Super Nintendo, Master System, Game Gear, Game Boy
Notes:

The Smurfs Travel the World is a platform game based on the popular eponymous series developed by Virtual Studio and released by Infogrames in 1996 for the Game Boy, Master System, Game Gear, [26] [27] Super Nintendo and Mega Drive. The Master System version—titled The Smurfs 2—is notable for being the last commercial release for the console in Europe and also being one of the rarest games available for the console.[ citation needed ]

This game picks up right after the events of the TV series, follows Inquisitive Smurf brings Smurfette along to Papa Smurf's laboratory to see the Magic Crystal that allows them to travel to anywhere in the world, but suddenly Smurfette breaks it, and they are gone. Now they must face the challenges in all continents in order to retrieve all shards of the Crystal and return home. (In the Master System and the portable versions of this game, there is also the additional task of cleaning the various regions of the world that the two Smurfs visit of its pollution.)

Learn With The Smurfs

Original release date(s):
Release years by system:
1996—Windows

Original release date(s): [28]
  • NA: December 14, 1999 (1999-12-14)
  • EU: 1999
Release years by system:
1999—PlayStation
Notes:

The Smurfs is a 2.5D platform game for the PlayStation, developed by Heliogame Production and released by Infogrames in 1999 in Europe and North America. A Nintendo 64 version (The Smurfs 64) was scheduled for release but was ultimately cancelled. [29] [30]


Original release date(s): [31]
  • EU: 1997 (GB), 1999 (GBC)
  • NA: February 28, 1999 (1999-02-28)
Release years by system:
Game Boy (Europe only) Game Boy Color
Notes:

The Smurfs' Nightmare (also sub-titled the Smurfs 3) is a 2.d platform game developed by Velez and Dubail (now known as VD-Dev) and Published by Infogrames. This time the evil Gargamel has cast a spell on all sleeping smurfs trapping them in terrible nightmares. You as Brave Smurf has to enter all the Smurfs' houses and rescue them from their nightmare.

The Adventures of The Smurfs

Original release date(s):
December 31, 2000
Release years by system:
Game Boy Color
Notes:

The Adventures of The Smurfs is a top down adventure game on Game Boy Color published by Infogrames.

Smurf Racer! / 3, 2, 1, Smurf! My First Racing Game

Original release date(s): [32]
  • NA: April 1, 2001
  • EU: 2000
Release years by system:
2001—PlayStation, 2000—Windows (Europe only) [33]
Notes:

Smurf Racer! is a racing game released by Infogrames for the PlayStation and Windows. In Europe, it is known as 3, 2, 1, Smurf! My First Racing Game. The Official UK PlayStation Magazine gave the game a score of 1/10. [34]

Smurfs' Village

Original release date(s): [35]
  • NA: November 4, 2010
  • WW: November 11, 2010
  • JP: July 15, 2011
Release years by system:
Notes:

Smurfs' Village is a social mobile game developed by Flashman Games LLC., formerly Beeline Interactive Inc., a division of Capcom for the iOS platform. In November 2010, it overtook Angry Birds as the top-grossing iPhone game. [36] In September 2011, Smurfs' Village reached 15 million downloads worldwide. The game was ported to the Android platform on September 28, 2011. [37] The game has been installed on up to 10 million Android phones between March and April 2012. [38] As of March 2012, the game has reached 56 million downloads. [39] Other Smurfs games that released in iOS and Android are Smurfs' Grabber and Smurf Life.


Original release date(s): [40] [41]
  • NA: July 19, 2011
  • EU: July 29, 2011
  • AU: September 8, 2011
Release years by system:
2011—Nintendo DS
Notes:

The Smurfs is a party game released by Ubisoft for the Nintendo DS.

The Smurfs versus Gargamels

Original release date(s):
  • NA: September 9, 2011
Release years by system:
2011—iPhone OS

Original release date(s):
  • NA: July 19, 2011
  • EU: July 29, 2011
  • AU: September 8, 2011
Release years by system:
2011—Wii
Notes:

The Smurfs Dance Party is a music game released by Ubisoft for the Wii. It features Just Dance-style gameplay, serving as a spin-off title.

The Smurfs Hide and Seek With Brainy

Original release date(s):
  • NA: August 30, 2012
Release years by system:
2012—iPhone OS
The Smurfs 2

Original release date(s):
  • AU: July 18, 2013
  • EU: July 19, 2013
  • NA: July 23, 2013
Release years by system:
2013—Wii, Wii U, Nintendo DS, PlayStation 3, Xbox 360
The Smurfs Epic Run

Original release date(s):
Release years by system:
2015—iPhone OS

Original release date(s): [42]
  • WW: October 25, 2021
Release years by system:
Notes:

Developed by OSome Studios and published by Microids. [43]

The Smurfs Kart

Original release date(s): [44]
  • WW: November 15, 2022
Release years by system:
Notes:

Developed by Eden Games and published by Microids. [45]

Related Research Articles

<span class="mw-page-title-main">Atari</span> Video gaming brand

Atari is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French company Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, USA in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles, and home computers. The company's products, such as Pong and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s.

<span class="mw-page-title-main">Atari 7800</span> Home video game console

The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one of the first consoles with backward compatibility. It shipped with a different model of joystick from the 2600-standard CX40 and Pole Position II as the pack-in game. Most of the announced titles at launch were ports of 1981–1983 arcade video games.

<span class="mw-page-title-main">ColecoVision</span> Second-generation home video game console

ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision.

<span class="mw-page-title-main">Platformer</span> Video game genre

A platformer is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines.

The video game crash of 1983 was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality. Waning interest in console games in favor of personal computers also played a role. Home video game revenue peaked at around $3.2 billion in 1983, then fell to around $100 million by 1985. The crash abruptly ended what is retrospectively considered the second generation of console video gaming in North America. To a lesser extent, the arcade video game market also weakened as the golden age of arcade video games came to an end.

<span class="mw-page-title-main">Starpath Supercharger</span> Video game expansion peripheral cartridge

The Starpath Supercharger is an expansion peripheral cartridge created by Starpath, for playing cassette-based proprietary games on the Atari 2600 video game console.

<i>Zaxxon</i> 1982 video game

Zaxxon is a scrolling shooter developed and released by Sega as an arcade video game in 1982. The player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki was also involved in the game's development.

1983 has seen many sequels and prequels in video games, such as Mario Bros. and Pole Position II, along with new titles such as Astron Belt, Champion Baseball, Dragon's Lair, Elevator Action, Spy Hunter and Track & Field. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game Pole Position, while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980.

<span class="mw-page-title-main">Third generation of video game consoles</span> Third video game console generation, including the Nintendo Entertainment System

In the history of video games, the third generation of video game consoles, commonly referred to as the 8-bit era, began on July 15, 1983, with the Japanese release of two systems: Nintendo's Family Computer and Sega's SG-1000. When the Famicom was released outside of Japan, it was remodeled and marketed as the Nintendo Entertainment System (NES). This generation marked the end of the video game crash of 1983, and a shift in the dominance of home video game manufacturers from the United States to Japan. Handheld consoles were not a major part of this generation; the Game & Watch line from Nintendo and the Milton Bradley Microvision that were sold at the time are both considered part of the previous generation due to hardware typical of the second generation.

<i>Donkey Kong</i> (1981 video game) 1981 video game

Donkey Kong is a 1981 arcade video game developed and published by Nintendo. As Mario, the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from a giant gorilla, the titular Donkey Kong. It is the first game in the Donkey Kong series as well as Mario's first appearance in a video game.

<i>Congo Bongo</i> 1983 video game

Congo Bongo, also known as Tip Top, is a platform game released as an arcade video game by Sega in 1983. A message in the ROM indicates it was coded at least in part by the company Ikegami Tsushinki. The game is viewed in an isometric perspective, like Sega's earlier Zaxxon (1982), but does not scroll. Numerous home ports followed.

<i>Smurf: Rescue in Gargamels Castle</i> 1982 video game

Smurf: Rescue in Gargamel's Castle is a 1982 video game published and developed by Coleco for the ColecoVision and Atari 2600. The game is based on the television series The Smurfs. In the game, the player must brave a series of obstacles to rescue Smurfette from Gargamel's castle.

A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media. Dedicated consoles were very popular in the first generation of video game consoles until they were gradually replaced by second-generation video game consoles that use ROM cartridges.

<span class="mw-page-title-main">Second generation of video game consoles</span> Second video game console generation, including the Atari 2600

In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.

<span class="mw-page-title-main">ROM cartridge</span> Replaceable device used for the distribution and storage of video games

A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electronic musical instruments.

The 1980s was the second decade in the industry's history. It was a decade of highs and lows for video games. The decade began amidst a boom in the arcade business with giants like Atari still dominating the American market since the late-1970s. Another, the rising influence of the home computer, and a lack of quality in the games themselves led to an implosion of the video game market that nearly destroyed the industry in North America. It took home consoles years to recover from the crash, but Nintendo filled in the void with its Nintendo Entertainment System, reviving interest in consoles. Up until this point, most investors believed video games to be a fad that has since passed. In the remaining years of the decade, Sega ignites a console war with Nintendo, developers that had been affected by the crash experimented with the more advanced graphics of the PC, and Nintendo released the Game Boy, which would become the best-selling handheld gaming device for the next two-decades. Other consoles releases in the decade included the Intellivision, TurboGrafx-16 and Sega Genesis. Notable games of the 1980s included Super Mario Bros, Duck Hunt, Metroid, Elite, SimCity, Galaga,Pitfall!, Frogger, Mike Tyson's Punch-Out!!, Defender, Mega Man 2, The Legend of Zelda, Castlevania, Ghosts 'n Goblins, Super Mario Bros. 2, Bubble Bobble, Double Dragon,Final Fight, Ninja Gaiden,Tetris, Adventure, Joust, Robotron: 2084, Pac-Man, Dig Dug, Arkanoid,Populous, R-Type, Contra, Donkey Kong, Centipede, Super Mario Bros. 3, Prince of Persia, Gauntlet, Dragon's Lair, Golden Axe, Ms. Pac-Man, Out Run,Final Fantasy, Altered Beast, Shinobi, Lode Runner, Battlezone,Dragon Quest, and Marble Madness.

<i>The Smurfs</i> Belgian comic and media franchise

The Smurfs is a Belgian comic franchise centered on a fictional colony of small, blue, humanoid creatures who live in mushroom-shaped houses in the forest. The Smurfs was created and introduced as a series of comic characters by the Belgian comics artist Peyo in 1958, wherein they were known as Les Schtroumpfs. There are more than 100 Smurf characters, and their names are based on adjectives that emphasise their characteristics, such as "Jokey Smurf", who likes to play practical jokes on his fellow Smurfs. "Smurfette" was the first female Smurf to be introduced in the series. The Smurfs wear Phrygian caps, which came to represent freedom during the modern era.

<span class="mw-page-title-main">Home video game console generations</span> Video game consoles released during the same period

In the video game industry, the market for home video game consoles has frequently been segmented into generations, grouping consoles that are considered to have shared in a competitive marketspace. Since the first home consoles in 1972, there have been nine defined home console generations.

References

  1. They're Smurf a fortune BBC web site
  2. "Smurf: Rescue in Gargamel's Castle Release Information for Atari 2600". GameFAQs . Retrieved 2009-06-01.
  3. "Smurf: Rescue in Gargamel's Castle Release Information for ColecoVision". GameFAQs. Retrieved 2009-06-01.
  4. "The Smurfs Save The Day Release Information for Atari 2600". GameFAQs. Retrieved 2009-06-01.
  5. Smurfs Save the Day . AtariAge. Retrieved 7 December 2008.
  6. Sittnick, Mike. "Coleco's Gemini: The Dual Purpose Game System". Hard $ell: 78–80. Retrieved 2009-01-09.
  7. List of The Smurfs video games at MobyGames. 15 September 2006.
  8. Coleco (1983). The Smurfs Save The Day - Harmony Smurf (Atari 2600). Coleco. Teaches your child musical relationships!
  9. Coleco. The Smurfs Save The Day - Harmony Smurf. (Coleco). Atari 2600. 1983.
  10. Coleco (1983). The Smurfs Save The Day - Greedy Smurf (Atari 2600). Coleco. Teaches your child color formulation.
  11. Coleco. The Smurfs Save The Day - Greedy Smurf. (Coleco). Atari 2600. 1983.
  12. Coleco (1983). The Smurfs Save The Day - Handy Smurf (Atari 2600). Coleco. Teaches your child to recognize shapes.
  13. Coleco. The Smurfs Save The Day - Handy Smurf. (Coleco). Atari 2600. 1983.
  14. "Smurf Paint 'n' Play Workshop Release Information for ColecoVision". GameFAQs. Retrieved 2009-06-01.
  15. Weiss, Brett Alan. "Smurf Paint 'n' Play Workshop - Overview". Allgame . Retrieved 2009-06-01.
  16. "The Smurfs Release Information for Game Boy". GameFAQs. Retrieved 2009-06-01.
  17. "The Smurfs Release Information for NES". GameFAQs. Retrieved 2009-06-01.
  18. "The Smurfs Release Information for Sega Master System". GameFAQs. Retrieved 2009-06-01.
  19. "The Smurfs Release Information for Game Gear". GameFAQs. Retrieved 2009-06-01.
  20. "The Smurfs Release Information for Super Nintendo". GameFAQs. Retrieved 2009-06-01.
  21. "The Smurfs Release Information for Genesis". GameFAQs. Retrieved 2009-06-01.
  22. "The Smurfs Travel the World Release Information for Game Boy". GameFAQs. Retrieved 2009-06-01.
  23. "The Smurfs 2 Release Information for Sega Master System". GameFAQs. Retrieved 2009-06-01.
  24. "The Smurfs Travel the World Release Information for Super Nintendo". GameFAQs. Retrieved 2009-06-01.
  25. "The Smurfs Travel the World Release Information for Genesis". GameFAQs. Retrieved 2009-06-01.
  26. "The Smurfs Travel the World / Les Schtroumpfs Autour du Monde / Die Schlümpfe Reisen um die Welt". SMS Power!. Retrieved 2011-03-29.
  27. "Smurf Video Game" . Retrieved 2011-03-29.
  28. "The Smurfs Release Information for PlayStation". GameFAQs. Retrieved 2009-06-01.
  29. https://www.ign.com/articles/1999/09/29/the-smurfs-n64-still-on-track
  30. https://www.ign.com/articles/1999/12/09/infogrames-ships-the-smurfs
  31. "The Smurfs' Nightmare Release Information for Game Boy Color". GameFAQs. Retrieved 2009-06-01.
  32. "Smurf Racer! Release Information for PlayStation". GameFAQs. Retrieved 2009-06-01.
  33. 3, 2, 1, Smurf! My First Racing Game / Smurf Racer! (2000) - PC Gameplay / Win 10 on YouTube
  34. 3, 2, 1, Smurf! My First Racing Game review, Official UK PlayStation Magazine, Future Publishing issue 69, March 2001
  35. "10 Million Downloads Worldwide, Capcom's Social Game" Smurfs' Village" Now Available in Japanese!" (PDF). Capcom. July 15, 2011. Retrieved 14 April 2012.
  36. Parr, Ben (November 17, 2010). ""Angry Birds" Dethroned: "Smurfs' Village" Now Top-Grossing Game on iPhone". Mashable . Retrieved 20 April 2012.
  37. "Capcom Distributes Social Games for the Android Platform - First title is "Smurfs' Village", which has more than 15 million downloads worldwide -". Capcom. September 27, 2011. Retrieved 14 April 2012.
  38. "Smurfs' Village". Google Play. April 13, 2012. Retrieved 20 April 2012.
  39. Handrahan, Matthew (8 May 2012). "Capcom's booming mobile division rescues disappointing year". GamesIndustry.biz . Retrieved 21 May 2012.
  40. The Smurfs - Nintendo DS
  41. The Smurfs for DS
  42. "The Smurfs: Mission Vileaf launches October 25". Gematsu. May 26, 2021.
  43. Gibson, Alex (8 April 2021). "The Smurfs: Mission Vileaf Set to Launch This Year; Four Smurf Games Planned Over Next Five Years". Twinfinite. Retrieved 8 April 2021.
  44. "Smurfs Kart launches November 15". Gematsu. Sep 28, 2022.
  45. Gibson, Alex (8 April 2021). "The Smurfs: Mission Vileaf Set to Launch This Year; Four Smurf Games Planned Over Next Five Years". Twinfinite. Retrieved 8 April 2021.